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Posts
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I'd love to meet up with some of the UK players in a social environment (I play on the US servers so having CoH available is not desperately relevant). I have exams in October, so would have to think carefully about your proposed date though.
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Far be it from me to correct Fulmens, but LotGs are 200 not 240 merits so 10 rolls rather than 12.
One of the most efficient items to sell (and I'm publicising this as I want to see more merit rolled and sold to bring the price down) is the 35 Kinetic combat dam/end. This only costs 125 merits, and is selling for 125M hero side, and was 150M vill side yesterday and is 180-190M today once crafted up. -
We ran a 57 minute Moonfire TF with a team of 7 (plus thanks to Soliton for providing a pad for the first 2 mishes to up the wolf/vamp count).
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Disagree, Elec melee is wonderful on stalkers, the assassin strike adds the ST damage the scrapper set lacks, and lightning rod doesn't break hide, so you get to crit with thunderstrike next. Love my ElM/EA.
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[QUOTE=Madam_Enigma;3058523]Er, cryo rounds do -recharge, not chem rounds. Chem rounds do -damage.
Quote:Hail of bullets has a 0 second activation time so that the +defence it gives you kicks in at the start, it still roots you for ages.The devs seem to overrate the value of optional secondary effects. Dual Blades has the same handicap. 2 of the combos start with the crappy minor damage first attack :/. Coupled with the fact that every DB combo includes an attack that has no secondary effect at all (4 total attacks w/o any secondary effect).... who cares if you can choose? It seems to serve me better to do a little research before I create a character, and have a reliable secondary effect throughout my toons career.
I'm curious just how long the apparantly painfully long animations are. So I looked them up.
Pistols: 1.00 seconds activation time
Dual Wield: 1.67 seconds activation time
Empty Clips: 2.50 seconds activation time
Bullet Rain: 2.40 seconds activation time
Suppressive fire: 1.67 seconds activation time
Executioner's Shot: 2.57 seconds activation time
Piercing Rounds: 2.5 seconds activation time
Hail of Bullets: 0.00 seconds activation time
O.o What the... Let's look at this then. It does the damage over 3.26 seconds, but the activation time is that fast? Interesting, can't wait to try this power out myself.
None of them are as painfully long as forumites would have people believe. Other sets have attacks with far longer animations that aren't complained about. Yes, Archery has really fast animations. Actually, a while back they tweaked archery to the point it has possibly the fastest animations. Fast enough that the snipe can reliably be used in combat while soloing, without having high defense or slotting it for interrupt reduction
Compare/contrast - blaster values
Blaze 1 second cast, 132.63 +80% chance of 70.4
Power burst 2 seconds, 132.63 + knockback
Bitter ice blast 1.07 secs, 142.64 -rech, -spd, -to-hit
Exec's shot 2.57 secs, 132.63 +ammo bonus special effect
Cosmic burst 2.07 secs, 132.63 +mag 3 stun
Shout 2.67 secs, 132.63 -13% dam res
Blazing arrow 1.83 secs, 122.62 + 40 DoT (longer range, not exact equivalent)
This is the sort of reason DP feels slow, only sonic comes out slightly worse on this comparison, and many come out a lot better. DP also lacks aim and a snipe, so ST burst damage is sadly lacking. It is however a decent AoE set. -
Quote:Welcome, freedom is the busiest server generally, but more Aussies play on Justice I suspect, I'm not sure what the server populations would look like in Aussie peak time.Hey,
I just bought the game today out of frustration of Champions Online refusing to accept my credit card for a re-sub. I've almost finished downloading and will be likely to create a character on Freedom, as I've heard that it's the busiest server around. I hope to see you out there
edit: I'm not sure what my character will be yet. I can't decide over a hero or a villain. Anyone have any pro's and con's of each?
Most servers, heroes more populous than villains, more of the Aussie players seem to prefer vills however. As the Australia channel's resident pom, I couldn't possibly suggest the obvious joke -
Quote:I have one toon where I switch between builds regularly, a DB scrapper whose high level build is missing nimble slash, so I have a (common IOd) exemping build with the lower combos. I haven't done one for my permagranite, but it would be sensible to do so.From my experience very few use dual builds.
I think PVPErs may have a greater use, but from my in game buddies, almost everyone has used it just to get a 'ski-ing' build for the winter event badges.
I do know of one person who had a dual build for PVE content, one for normal play, one for stealthing TFs with rceall chosen especially early. -
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I don't understand the problem, I've fought nosferatu repeatedly solo, usually on my forms PB who's about as ill suited to fighting him as anything (there was an arc that gave very good merit rewards for a while), and I had to fight him in nova form to do enough damage, but inspirations made it fairly easy even in a situation where I couldn't get out of melee range.
I presume the two versions of Nosferatu are not wildly different. -
Quote:Depends if you view the recipe and the enhancement as the same item, I do, you don't. The usable item is the enhancement, you can't actually use the recipe, so the recipe is going to end up as the enhancement eventually. This is just terminology really, I consider buying, crafting, relisting (where I happen to make my cash these days) as all part of flipping.I addressed the point you made.
That's clear.
Flipping is the purchase of an item for re-listing at a higher price point.
Buying a recipe and salvage and making it isn't flipping, its crafting.
Quote:The player in this discussion has been playing a couple of weeks and you think its sad he cant afford top-end IOs? ToDs, Oblits, etc cost that much because people want them. People that want them pay Inf for them. This has nothing to do with flippers but with people wanting things to smack things better.
He made all the mistakes casual players make (as well as blowing tens of millions in Icon), sold recipes not enhancements etc.
Flippers/crafters are not really a problem here, except that they take away the "patient bargains" on recipes. Also many crafters take away the bargain crafted IOs by putting in low bids on the IOs they craft to hoover them up and relist. -
Quote:It's not really relevant to me any more unless I want to build something silly (7BN dominator build or similar) or want things like the 2BN+ PvP IO. I'm marketeering much more gently these days and making only maybe 100M a day.Minotaur said:
... and when I was trying to make a point by frankenslotting a level 50 for 6 million (5.5 million of which came from the respec) that was relevant. To me.
It's not relevant any more, to anyone. If you sell all your salvage and recipes for 1 inf you will still make more than 93 million by the time you hit level 50. You have 93 slots. If you have to buy your recipes for (323456 + 1) you'll still be fine.
If at some point you're squeezed- say you've just hit 27, you didn't plan ahead and you're scooping up 1.5 million of SO's- you can make a million in an hour doing garbage collection- picking up level 41-44 yellow recipes and dropping them off at a vendor. Or doing AE missions until you can afford an orange salvage of your choice.
With ten minutes of education, there is no difference between 20K and 320K.
Where it hit home to me was somebody who'd been playing the game a couple of weeks who just joined our SG a week or so ago. He's an experienced MMO player, and pretty competent already on his 47 fire/shield scrapper, but clearly what he doesn't have is in game cash. He had reached level 30 ish before he joined us, and had no clue how to make cash. He then had a subsequent avoidable disaster where he spent most of his cash saving costume designs in Icon not realising this cost inf
I put together something softcapped and not totally excessive in terms of what it used, the only thing in it that would cost 40M+ would be the oblit quad, but he's a million miles away from being able to afford things like the touch of deaths and the other oblits. Too many things that even for a year or two after I9 were available for relative peanuts are costing 5-10M each for the recipe.
Where the problem really appears is that I play with a group of people who enjoy levelling their toons in a large team social setting. This is very bad for your inf generation but good for your XP. If you're playing in an 8 man team at +3, you will get a lot less drops per XP earned than somebody either playing at 50 or levelling solo. I have 53 level 50s now, none really PLd but once they get to 50 I move on and play something else most of the time as farming bores me, so I have to marketeer to make my inf. Some people came to the game to kill things rather than play accountant, and also to play in teams, they will really suffer for inf.
Most of the trials along the lines of "I just sold what I dropped and had 200 million inf at 50" I suspect were done solo and with a lot more drops than many people get. -
Quote:Stone melee is undoubtedly one of the smashiest feeling brutes around. It also (if you take fault) provides some very good mitigation which Fire armor needs. I've played both sets a lot, but not together to any significant level.So no one plays this combo? I suppose I could go earth/earth or earth/fire Dom but I liked the Smash of the Brute.
I'd go for it, particularly if Castle ever gets round to looking at the Fire defensive set as was suggested might happen at some stage. -
CoX was my first MMO, and I've always been Minotaur in game and on the forums. The toon I use as my avatar, Mr Minotaur was my first 50 in early Jan 05.
I use different board names for unrelated stuff, I'm a high level bridge player and use something completely different on boards for that (a variation on a nickname). -
Quote:You're completely missing the point. A lot of people used to, and as far as I know still do post at a very low price to get a quick sale for badges or to free up slots (and I'm not talking in this case about the really desirable items, think harmonised healing/serendipity etc). The numbers in the next paragraph are plucked out the air but give the sense of what I found.can we please dispense with the attribution of magical powers to the all-powerful "flippers".
you could get crazy deals early on mostly because nobody really knew what they were doing. As more players figured out what 'the good stuff' was, ridiculous deals dried up because the pool of buyers grew, not because magic flippers were exercising their psychic domination over the playerbase. I specifically remember a couple of people going on here about how ridiculously underpriced Karma -KBs were for what the did. Yeah they could buy them cheap, but the couldn't sell them for what they were "worth" because nobody was buying. Prices didn't rise until a lot more players figured out what some marketeers already knew.
Flippers were part of the equation, but pretending everyone existed in a low price utopia until those mean flippers came along is pure comedy.
I've previously posted several examples of this but I suspect the forum purge has eaten them, the sort of thing would be an IO where at levels 35-40 there are no recipes for sale, all the last 5 sales are bought at 323456 (with the very odd higher one where somebody's come in with a separate bid from outside) and there are 20 crafted IOs for sale across those levels with a last 5 all around 10M. If that sort of thing is not evidence of a flipper I don't know what is. These are the sort of thing that pre flippers you could pick up for 20K and I did.
I also wasn't talking just about the very early days of the market, I was picking up a lot of stuff really cheap (to use not to sell) for maybe 18 months afterwards (and yes I made billions in the really early days vendoring common IOs too). The change I feel was that most people (like I did) mainly bought IOs to slot in the early days, rather than to sell, so you'd bid for one and leave bargains for other people rather than bidding for 10 and selling on.
Quote:Flippers may affect the price of items but without the growing amount of inf in the game, all they are doing is zeroing in on the optimal value -
Frogfather, that's one of the most patronising replies I've ever seen, it is partially correct, but not entirely.
Supply and demand does work in this game, but not quite in the same way as in the real world as the in game economy has some constraints/freedoms that real economies don't have and vice versa.
As an example, while loss leaders exist, you don't get many people dumping stuff on real world markets at ridiculous prices to get badges, and there is not very often a fixed price option to sell stuff the market says should be cheaper (vendors). For something that works the other way, if my business is doing well, I can't get a bigger shop, my number of market slots is restricted in game.
Flippers make the in game economy more like the real world economy.
In the earlyish period of the market, I used to get to level 6, and place my (ridiculous lowball) bids for a load of unique IOs. By the time I hit level 32 2 or 3 weeks later and wanted to slot them, I'd bought most of them (I never paid more than 500K and rarely more than 200K for a steadfast res/def for example, a friend got all 3 of the big healing uniques for like 10M total). If you want a nice brand new car and only want to pay $100, you're likely to be SoL in real life, but before the flippers arrived, you could get that sort of bargain in game if you had a modicum of patience.
A large part of the inflation and supply shortage has come with AE. That has distorted the drops significantly, and particularly the level of the recipes/enhs that turn up. Also it has decreased the amount of rare salvage that hits the market, as if you're trying to make cash then bronze rolling is better than rare salvage. It's much worse in the days of exploits when toons are going 1-50 very rapidly and not generating much stuff, but then wanting full IO builds.
Now here's a thought for an influence sink, what if you could buy additional market slots for say 5-10M x (the number you've already purchased +1). Would this be a useful influence sink as I suspect some of the serious marketeers would pay up for some of these, and it might encourage them to list some slightly more marginal stuff. I know I'd love to have a couple of slots more on some of my toons. -
Or you could just wait a month and transfer it yourself.
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Mine was blueside. I could have bid 2BN for all it mattered, my bid was far enough into 9 digits that if anybody had tried to sell one, I'm sure I'd have bought it even if I was trying to bid fairly low.
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Fortunately I got away with mine, put up a bid for 10x what I wanted on a gaussian's rech/end in the mid 30s, left it for 3 weeks, came to day job shuffle time, and nobody had sold one in the whole period.
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Quote:This is about right.Could you imagine if it was holland that scored the goal in the last few minutes though instead? All the headlines would be about how on earth half of their team werent sent off.
Refs really do have the hardest job in the world of football.
The Dutch could have won that game, the save Casillas made 1 on 1 with Robben, he'd have had no chance to make if Robben had lifted his shot a little more, then if Robben had fallen the second time he was through 1 on 1 where he was definitely pulled back, Spain would have been down to 10.
The two incidents where the Dutch players could have been sent off, I think the De Jongh one was viewed as innocent but dangerous (eyes on the ball, expecting to kick ball not player) hence a yellow card, and I suspect he just didn't see the Van Bommel one properly as the contact was so long after the ball had gone, if he had seen it properly, would have had to be a second yellow. I suspect he realised something had happened that he'd missed which is why he didn't then book the Spanish player for running into Van Bommel in the aftermath.
More culpable was not giving Robben a second yellow for carrying on and putting the ball in the net in the dying minutes when the offside whistle had gone a while before, and missing the corner the Dutch should have had just before the Spanish goal when the ball flicked off the end of the wall from a free kick, and giving it as a goal kick. Not sending Robben off could have come back to haunt him if the Dutch had equalised and Robben scored the winning penalty.
The Dutch were complaining that they should have had a free kick when one of their players was blocked on the edge of the Spanish penalty area at the start of the move from which Spain scored, I felt he got that one right, the player was looking for a free kick.
I'm not a great Howard Webb fan, he was poor in the premiership all season, but I feel he made a reasonable job of a very difficult match, having been along with Ravshan Irmatov one of the two best refs in the tournament. -
Quote:Well no sign of our glorious leader, but we ran a 6 man skyspec anyway.We ran a Katie TF with 1x Tank, 1x Scrapper, 2x Controllers, 2x Blaster and 2x Defenders.
Completed in 32 mins.
Final mish had a few deaths but we also had 2 toons level.
Will look at doing a Skyspec next Monday.
Tank, 2 scrappers, troller, WS, blaster -
More vills than heroes, but some heroes too.
Join one or more other Justice global channels too and there is often stuff going on (I use Justice United). -
It's just flat out buggy, has cheated me out of about 20M so far, 14 of which I've got back via petition.
If you have a stack of salvage stored in your top market slot, and try to list an expensive enhancement in your last slot, you click the large liusting fee dialog box, check it that you don't want to see it again, and try to list the enhancement. At this point, some of the time you end up with 10 common salvage listed at 25M each swallowing a huge listing fee.
Also it drives me mad that you can't permanently get rid of the "useful salvage" warnings, every time you want to store stuff in WWs. -
A poor game, almost impossible to referee, no fun to watch until extra time, the right team won.
I was really disappointed with the Dutch, didn't expect them to spoil in the way they did, but it nearly worked, if Robben has gone down the second time he was through one on one, he was definitely pulled back, and the Spanish would have been down to 10, and he should have scored the first time he was through.
There seems to be more controversy about the refereeing than anything else, I felt he made one clear cut mistake, the free kick the Dutch took that took a big deflection off the wall and was given as a goal kick just before the Spanish scored. It was a horrible game to referee, I haven't seen replays from the right angles to be able to tell, but I think the ref's view of the De Jongh boot in the chest was that De Jongh had his eyes on the ball all the way and was as surprised as anybody when he connected with a player rather than the ball. There were a couple of other incidents that he viewed in a similar way. -
You might well want to do both. The other thing you might consider is whether you only want your "mega toon" to work at 50, if you want to exemp, you're much better pegging another toon at a lower level and obtaining your recipes at say level 33.
The other thing you might want to consider is if you're generating stuff at level 50 and then selling it to buy lower level recipes, is that some things (Gaussian's rech/end being the one that comes to mind) just never seem to turn up at levels other than 50, so you might have to merit buy them directly.
For pure cash generation tickets is better, and if you're going to simply buy level 50 pool Cs it's probably all you need to do, but if you're slotting lower level IOs, you probably want a mix of merits and tickets. -
Quote:Selectively damning a country on the basis of cruelty to animals is a very silly idea. You include PETA in your sig: try thisI don't watch Spanish football ever normally so wouldn't know who else would be on the team. Why would I as it's a country with bulls getting killed for the public's entertainment going on? There is a English Matador that the Spanish go to watch in the hopes he may get ripped apart. I'd be like that except with all the Matadors.
I'll delete any posts you may send but I have seen my fair share of animal cruelty and it just makes my blood boil some more.
I been sober writing here, my eyes are 20/20, you've been sexist. Come on Holland!
This thread is indeed about football, a non fit Fabregas is irrelevant, he barely makes the first team anyway, a non fit Torres is however a problem. 2 of the best 3 teams in the tournament have made the final, who both play good football, although this Dutch team are more pragmatic than their total football predecessors. I can happily sit pretty much neutrally and just watch the game.