Mind Forever Burning

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  1. [ QUOTE ]
    I'm not sure that testing procedure actually proves anything since you only run through the set once.

    ...

    Upon further thought, I think a corrected test is actually very simple. Add another Brawl attack at the end of the sequence and time from Brawl to Brawl. If Back Alley Brawler is correct, timing 'Brawl to Brawl' should be the same whether you have a weapon draw or not. And, unless I'm overlooking something, if he is wrong, this would be a conclusive test.

    [/ QUOTE ]

    I think you misunderstood my test. I had a three-attack sequence, A-B-C, and I was measuring from A to C, not A to B. B contained a redraw in one case but not the other. This is equivalent to your suggestion, I just used another Axe attack rather than Brawl. Since the weapon is already drawn at that point in both cases the second Axe attack should be the same.

    - Protea
  2. Quick, someone replicate my drawn weapon timing results with the other drawn weapon sets so I know I'm not insane.

    - Protea
  3. [ QUOTE ]
    Anyone else notice that the main bad guy looks like Stan Lee?

    [/ QUOTE ]

    Yeah, I did.
  4. One of my underlings killed the original Manticore? Nice.

    - Protea
  5. [ QUOTE ]
    So... ain't much to discuss until the actual patch or notes become a reality.

    [/ QUOTE ]

    No way man. Lack of information never stopped us before!

    DOOOOOOM!!!!

    - P.
  6. [ QUOTE ]
    If, for instance, I advertised in-game, and it was traced back to me, what could NCSoft actually sue me for? They could deny me access to the game and/or ban my account, but what else is there? Are they going to sue for damages? A contract violation? What?

    [/ QUOTE ]

    I am not a lawyer, but my understanding of situations like this is that the RMT transaction profits illegally from NCSoft's properties, and NCSoft would be within its rights to sue for any monies obtained thereby.

    - Protea
  7. Ex, today is the 10th, not the 9th

    - Protea
  8. I would like to clarify the "breaking news" paragraph in the Market Report.

    As I understand it, this is the sequence of events:
    [*] August 2nd, 10am CDT, a patch was applied to the live servers. This patch inadvertently rolled back some number of auction transactions over the previous 24 hours.[*] Around that time, I logged in to pull the data for the Salvage Report.[*] At about 12 noon CDT, NCSoft shut down the auction servers to correct the problem.[*] A few hours later, the servers were brought back up, with reports from NCSoft that all problems had been corrected.

    Since Thursday is the deadline (actually, past-deadline) for Scoop articles, my "breaking news" paragraph was informed only by the first three of the above four bullet points. I hope that readers are not misled into believing that transactions were permanently lost across the whole playerbase, because as far as I know that is not the case. I should have linked to the official announcement regarding the problem here.

    I apologize for any confusion over this article. If anyone has any persistant issues related to the August 2nd auction house shutdown, I encourage you /petition it in game so that the GMs and support staff can review the case.

    - Protea
  9. [ QUOTE ]
    once AGAIN, wanna thank the scoop for droppin the ball.

    What? my event not original enough to cover? Got a PM from Protea asking if it was ok to do so - late Thursday nite. Which was way past deadline. Do you actually need permission to post something that's obviously been advertised? So you pick n choose which server events you are gonna post? Why do think I posted it in player events- if I didn't want to advertise the event? guess Freedom events just ain't good enough for ya.

    [/ QUOTE ]

    I would like to step in and say a few words.

    Rose, it was my idea to try to cover your event. I was hoping that this could be a kind of olive branch given our rather colorful history. However, I didn't start the ball rolling until it was too late for last week's Scoop, partly because I was unfamiliar with how the Events section is run, and partly because of real-life concerns that were keeping my attention pretty focused elsewhere.

    I stumbled upon your event on Wednesday, but didn't get a chance to send you a PM until Thursday night. I was hoping that if the stars aligned correctly we could sneak in the link in the "Upcoming Events" section. I agree that this was pushing the deadlines, and I should have made it more clear in my PM that though the 7/28 issue might not have a link to your thread, we could still make sure to list it for the 8/3 issue, and still give some publicity to what I feel is a very worthy event.

    I would like to point out that your response to my PM focused mostly on the idea of covering the event itself as an article, something we could still do. I read into that response the idea that you weren't so concerned with getting it listed in "upcoming events" so I didn't try to press Mantid to alter the final copy of last week's Scoop. That would, I felt, have been somewhat presumptuous of me, both towards you - since you didn't explicitly grant me permission to do so - and towards Mantid - for forcing him to change the layout at the last second.

    I also should apologize for not letting you know that we pull events from the events calendar. The fact is that I didn't realize that was how we did it until Friday while I was debating whether to push Mantid on the idea of redoing the layout. At that point I should have sent you a PM explaining how things worked, but again real life intervened and I lost track of our conversation until someone on the Scoop reminded me today.

    So, I have now apologized for several individual lapses, and I think all those apologies were justified. At the same time, Rose, I hope you realize that your tone and attitude towards the Scoop is hindering the ability for us to work together to promote this event. The Scoop is made up of many fallible individuals like myself working on volunteer time, and if you don't help us correct problems when they occur, it makes it far less likely for those problems to get corrected.

    Does your event belong in the Scoop's listing? Yes. Were there opportunities for the Scoop to realize that a good event was going unlisted because it wasn't in the events calendar? Yes. Were there opportunities for you to discover why it wasn't listed and correct it on your own? Yes, there were, and still are. List your event in the calendar; that's all it takes.

    - Protea
  10. [ QUOTE ]
    [ QUOTE ]
    So, presuming for a moment that I had either been more clever in performing the interviews, or had asked for more license in working the quotes into the piece: Does this work better?

    - Protea

    [/ QUOTE ]

    Yes, that is much better, in my opinion. The piece maintains it's RP perspective, flow, and is still informative. Much much better Protea.

    =^_^=b

    [/ QUOTE ]

    Cool. Lessons learned.

    - Protea
  11. [ QUOTE ]
    If you want my feedback, I'll be brutally honest. I really found it grating and iritating. The constant plugging of the various IO names was at first a little neat but got to be like a finger nail was being dragged across the nerves very fast. A lot of them seemed to be stretches and inconsistent with the articles voice. The worst bit was the in character bit where Qaurterfield uses three different IO Names in as many sentences...

    The in-character nature of the article was alright in concept, but having the interviews that were breaking the 4th barrier created an inconsistency that was jarring, and for me, interrupted the flow.

    [/ QUOTE ]

    So, presuming for a moment that I had either been more clever in performing the interviews, or had asked for more license in working the quotes into the piece: Does this work better?

    - Protea
  12. [ QUOTE ]
    Actually, what I was thinking about was Short Stories now that the Comic's are gone, but the Scoop isn't really a suitable vehicle for them, length being a potential issue. You could do them in bits or parts I suppose.

    [/ QUOTE ]

    True. Or, if you had them on a personal web site or some other repository for longer works, the Scoop could print some kind of writeup with a link to it.

    The arts section has primarily been visual art so far, but that doesn't mean it has to be strictly limited to that.

    - Protea
  13. [ QUOTE ]
    Thirdly, and of less importance: is there a reason why there was no leading intro/article to the market watch this week? It seemed kind of helpful, and was more of a lead-in to the report, rather than just throwing the numbers at us.

    [/ QUOTE ]

    The market intro was originally going to be about the KHTF, but that ended up evolving into its own article. I didn't have the wherewithal to write a separate intro to the Market this week - the KHTF thing really took a lot out of me, frankly.

    - Protea
  14. [ QUOTE ]
    Like-wise, though they are RP comments, the bit from Faathim the Kind made me grimace, mostly because it was very cliche.

    [/ QUOTE ]

    I take full responsibility for the flaws in the article, but I wanted to point out that this part was a direct quote from Faathim's TF text (as was Dr. Quaterfield's line "As a scientist..."). Others have already mentioned the inconsistency in having Faathim comment at all on Inventions rewards; I was making a reference to their TFs being among the longest in the game, but I can see how it violated the RP barrier.

    Thanks for the feedback (I mean that honestly).

    - Protea
  15. As some of you may notice, we covered another Test-related topic in this week's Scoop. This time the topic was the upcoming changes to the Katie Hannon Task Force, which are currently implemented on Test but which most people expect to go live with issue 10.

    I'm honestly curious to know if you, the readers, think the Scoop handled the "not yet live" nature of this change better this time around. I deliberately wrote the piece from a Live-server perspective, and we also added an editor's note at the end to clarify that the changes were Test content.

    The piece was directly influenced by feedback given on last week's Scoop. We really do read (and appreciate!) your feedback and try to use it to improve.

    - Protea
  16. [ QUOTE ]
    'Shove off' is hardly a reply that will endear a poster to anyone.

    [/ QUOTE ]

    I think that some of the emotional responses in this thread were overflow from a different thread that, for all the reasons you'd expect, got locked. Not saying it was appropriate, just trying to give some context.

    - Protea
  17. [ QUOTE ]
    Thing is Bill....if people don't like it and the attitude....they skip the Scoop. Are you doing this for the purpose of building the Community or for yourself?

    So far the attitude from several of you has been 'tough cookies'. Not terribly professional or great for building.

    [/ QUOTE ]

    The wording of this post makes it sound like Memphis_Bill works for the Scoop. I think he wrote an article in a previous issue (one of the State of the Archetypes, IIRC), but he is not (as of this moment) on the staff.

    Regarding the attitude: Every person who posts in these threads has a chance to improve the quality. Individuals' responses to criticism are a product not only of the content but of the tone of that criticism - that's true not just of the Scoop but of forum life in general. If everyone can keep that in mind, Scoop folks included, we should be able to improve the atmosphere.

    - Protea
  18. [ QUOTE ]
    If you want to be like the guy in the Suggestion thread and just talk a lot of trash, well sorry there's no place for that in the forums.

    [/ QUOTE ]

    Actually, I think the place for that in the forums is PWNZ.

    - Protea
  19. [ QUOTE ]
    In my opinion the recent interviews with Freedom about the server trouble from double experience weekend were laughable and just plain hurt to read, from my point of view. It came across very narrow in scope and the tilt and angle just made me shake my head, but it wasn't that surprising either in a way.

    [/ QUOTE ]

    I think "Double XP, Double DC" was the finest piece of news reporting the Scoop has done to date. Hertz actually went out among the players present and asked them about their experiences; he gathered input from a wide range of characters and wrote the article in a coherent and straightforward fashion. The reporting was timely and accurate, and managed to stay objective in a topic that can cause many players' temperatures to rise.

    I'm not going to claim that the Scoop can appeal to everyone all the time, but picking on this particular article baffles me, because both Double XP weekend and the lag and connectivity issues that went with it affected just about the whole player base to some extent.

    - Protea
  20. [ QUOTE ]
    Oi... EXCELLENT job for the Mastermind review. Practically hit the nail on the head there. Loved every bit of it.

    [/ QUOTE ]

    Poison Pill is very well known in the MM forums, I've often found myself consulting her guides.

    [ QUOTE ]
    Keep it up! Hope to maybe contribute myself to this thing! X3

    [/ QUOTE ]

    We'd love to have you! I know we're looking for people to fill in several of the upcoming State of the AT articles in the future.

    - Protea
  21. The link to my market guide appears to be broken.

    - Protea

    EDIT: Fixed now, thanks!
  22. Protea’s Guide to Market Participation

    Or, How to Buy a Mu Vestment Without Losing Your Shirt

    Introduction

    This guide will attempt to educate players about the mechanics of the City of Heroes/City of Villains consignment houses. The aim is to provide players with enough information to execute intelligent trading decisions, based on an understanding of the consequences such decisions can have.

    I will assume that readers are already familiar with the trading interface – there is already a guide by Zombie_Man here that covers that interface, and it is fairly thorough as far as it goes. It falls short however of analyzing the dynamic interactions that form day-to-day activities; and that is where this document comes in.

    Basics

    First, a review of the basic consignment mechanics is in order. Players can enter either bids for items they desire to buy, or postings for items they desire to sell. Bids and postings are similar in some ways but have important differences, and as we shall see, these differences can greatly affect how prices are decided. Throughout this document I will refer to these as bids and postings in text, or through the variables b and p when mathematical notation is called for. (In the forum literature, postings are often called offerings, and I considered using that terminology, but using “o” for a variable name seemed too visually confusing while “b” and “p” have a satisfying visual symmetry.)

    Bids and postings can be entered one at a time for enhancements and inspirations, and up to ten at a time for salvage and recipes. Although the bid price is held “in reserve” by the consignment system on entry, there is no cost associated with placing a bid – if a bid is canceled, the entire sum is returned to the character. Therefore, bids can be canceled and re-entered as often as a player wishes. Posting, however, requires the player to submit a non-refundable 5% listing fee. This listing fee is counted towards the eventual transaction fee, assuming there is one (see below), but the listing fee does discourage cancellation and subsequent re-listing of a posting.

    The consignment system is instant-resolution when bids and postings overlap. When any item has a posting that is less than a bid for the same item, the system resolves the sale. The item’s sale price for the transaction is the bid price, which is by definition equal to or higher than the posting price. At that point, the seller is awarded the bid price minus a 10% transaction fee. Since the listing fee is credited towards the transaction fee, the actual numbers that appear to the seller when (s)he claims the influence/infamy are often strange and can confuse new players. The net result however is always a 10% fee to the consignment house.

    When multiple transactions are possible, the system resolves them by giving preference to the lowest postings and the highest bids. This plus the listing fee encourage sellers not to enter postings for very high prices, since doing so may not only push the price above the point buyers are willing to pay, it also puts them at the end of the list should a bid come along that does satisfy their target price. If two people have listed Deific Weapon, one for 100 inf and one for 1,000,000 inf, the first 1,000,000 inf bid to come along will capture the former item, not the latter. On the other hand, anyone might come along in the interim and place a bid for 100 inf, capturing the first item at a very, very low price compared to the competition. We will explore this in more detail later.

    NPC Stores and Relative Values

    In some cases, items sold in the consignment markets may also be bought and sold directly at NPC stores. Salvage, common and set IO recipes, and regular enhancements may all be sold to vendors at fixed prices. Common IO recipes and regular enhancements may also be purchased from the invention tables and from vendors, respectively. This guide will not go into details about the process, other than to note that it does serve to narrow the reasonable transaction prices for common IO recipes and regular enhancements (and to a limited extent, non-rare salvage). There is a good post written by Tic_Toc here. In general, however, selling to NPCs can be profitable for common IO recipes, but for rare salvage and for most set recipes, the NPC store price is so low as to be meaningless.

    Influence/Infamy Transfers

    Although some caution must be taken, it is possible to use the sale of items as a conduit for transferring influence or infamy between characters on the same account, even on different servers. This document will not go into details about the process since there is a good write up of it on the Paragon Wiki here. This author has used it multiple times without interference, even going so far as to issue a challenge on the forums to disrupt the process.

    Market Domains, Cherry Picking, and Patient Play

    The instant resolution nature of the consignment house has an interesting effect on steady-state properties of the market. Let’s suppose for a moment that the system is seeded with a large number of random entries for both bids and postings:

    (b1 b2 … bN) and
    (p1 p2 … pN)

    The subscripts here denote increasing denominations of inf, i.e. both the bids and postings are sorted within their own pools.

    As long as any bids are higher than any postings, the system will resolve transactions and remove those bids and postings from play. If there are any bids and postings left, which we would expect in many instances, there are by definition two domains in the market afterwards:

    (b1 b2 … bM) ... (pM+1 pM+2 … pN)

    That is, the highest remaining bid is lower than the lowest remaining posting. In other words, these two domains – known as the bid pool and the sell pool - are disjoint. They have in a very tangible sense become two separate markets.

    Let’s further suppose that someone comes along and wants to capture either the highest bid or the lowest offering at that point in time. Either goal is very easy to achieve. Because there is no cost to re-listing bids, buyers can “bid creep” by entering low bids at first, and steadily increasing the amount until a sale is resolved. While this can be tedious, choosing rational increments makes this a very viable strategy, especially for high cost items where savings can be substantial compared to a blind guess.

    On the sale side, capturing the highest outstanding bid is even easier: simply list the item for 1 inf. The system will resolve this instantly by picking the bid bM. Although we will get into more specifics later, I will caution readers now that this is not always the smart play. Bid creeping on the buy side is much safer, because while buyers can change their minds and back out if bids become too high, sellers cannot back out of a 1 inf posting. If there are any outstanding bids at all, a 1 inf posting will capture it.

    These two activities together I call cherry picking, because they each “pluck” from the pool one of the items that exists at that point in time. Note that cherry picking serves to remove from play one of the two inner prices, either bM or pM+1:

    (b1 b2 … bM-1) … (pM+2 pM+3 … pN)

    The gap between the highest bid and the lowest posting has either not changed at all or it has increased. If the definition of market stability is price convergence, cherry picking serves to destabilize the market.

    So what keeps the market from steadily diverging to the point where no one can reasonably participate? The answer is the influx of bids and postings into the middle of the gap, in between bM and pM+1. Note that when a bid or posting is placed in this range, it will not be instantly resolved. However, assuming it is executed at all, it will guarantee a lower purchase price to a buyer, or a higher sale price to a seller, than if that buyer or seller had limited his or herself to the pools available at the time of entry.

    This is known as patient play, and its tension with cherry picking forms the core dynamic of the market. A player must judge on a case by case basis whether receiving a good instantly (whether inf or an item) is better than receiving it under more favorable terms. In many cases, such as for lower priced items that are gating key inventions, patient play may not be called for. But in important high-cost purchases or sales, patient play is definitely recommended to the extent to which it is feasible.

    Arbitrage

    Savvy readers will already have noted that cherry pickers are buying high (from the sell pool) and selling low (into the bid pool). There is an opportunity here, because if one person can provide both the bid support and the posting support to cherry pickers on the same item, they can make a profit.

    In order to leverage this dynamic, a player enters bids just slightly higher than bM in our original bid pool. Then, when a transaction occurs, they re-list the item by posting at a price just slightly lower than pM+1 in the sell pool. The next cherry picker to come along will buy their item, providing a theoretical profit of:

    0.9*(pM+1) – bM

    This practice is called arbitrage. Note that because of the transaction fee, the difference between the highest bid and the lowest posting must be at least 10% of the eventual transaction price in order for arbitrage to be profitable. Because it is so important to arbitrage, the cost differential between the two pools is known as the arbitrage gap.

    Although arbitrage practitioners are sometimes vilified on the forums and in game, they are actually performing a service. Arbitrage, as a form of patient play, acts in opposition to cherry picking and helps to stabilize the market. This is particularly true when multiple arbitrageurs compete; their constant one-up / one-down outbidding can quickly bring the arbitrage gap down to manageable levels.

    In addition, because arbitrage transactions tend to be prepared in large amounts with constant parameters, time-dependent variations in pricing due to player patterns can be evened out as well. This author has watched in times of relative scarcity while buyers went through the inventory of cheap salvage and began eating into the higher tier of the sell pool; if not for profiteers, those items might not have been for sale at all, and instead sold to NPCs or even deleted during previous periods of abundance.

    Monopolies, Price-Fixing, and Bid Stuffing

    A participant in market activities has only limited direct information about supply and demand dynamics of an item. The three pieces of information available are:

    1. Number of postings
    2. Number of bids
    3. Last 5 transaction prices

    Based on those three pieces of information alone, unwary market participants may find it very difficult to know what price to attach to a bid or post. This is complicated by the fact that all three of these pieces of information can be directly and deliberately manipulated by other players, should such manipulation serve to profit them.

    In early beta for issue 9, Castle listed market participation as a form of PvP activity. This comment rubbed many the wrong way, but given limited resources compared to demand in any MMO crafting system, his statement is reality. Sellers are up against buyers who want the lowest prices, and buyers are up against sellers who want the highest prices; in both pools there are players who wish to simply to profit.

    The most commonly known form of market manipulation is monopolization. While the kinds of monopoly maintained by strict control of supply (e.g. by spawn camping) are not possible in the City Of markets, it is possible to obtain a short-term monopoly over items in both sell and bid pool. Arbitrageurs engage in this practice to some extent when practicing arbitrage. However, it has been demonstrated above that arbitrage is a self-correcting process in the face of competition. While many players have reported large profits in the short term by attempting monopolies, what they really have done is practice arbitrage.

    It is also possible to manipulate the sales price history, simply by bidding at the target price. While it is impractical to drive the price history down, it is trivial to drive it up, since the bid price can be inflated to whatever level is desired. This practice is known as price fixing and the intent is to mislead observers regarding the likely contents of the buy and sell pools. While bid creeping serves to defuse this kind of practice to some extent, if players can mislead cherry-pickers as to a likely first guess for bid creeping, it can have a tangible effect.

    Finally, players should note that the number of outstanding bids may bear little or no relation to the number of reasonable outstanding bids. Bids may be entered ten at a time, and there is no cost to entering large numbers of unreasonably low bids, even as low as 1 inf. For some set IO recipes, where equivalents exist across multiple levels for bidding, it may be advantageous to mislead players about how intense the competition is for an item at a given level. Stuffing the bid pool may not only mislead cherry-pickers into listing items for 1 inf, trapping them into unreasonably low sales, it may also discourage honest buyers from placing long-term bids in the mistaken belief that they are unlikely to win transactions at that level.

    All manipulations of the available information can be regarded as a kind of psychological warfare against buyers and sellers. The intent is to trick players into making unreasonable plays on either buy or sell end.

    Long-Term Informed Play

    Given the dangers of cherry-picking, competition with arbitrageurs, and the potential for manipulations, some players may feel at this point that they should avoid the market entirely. While this reaction is understandable, the market is also the best way to exchange goods with other players.

    The good news is that even under all the conditions listed above, as far as this author can tell, reasonable play gives reasonable results. What do I mean by “reasonable”? Follow these guidelines, and you should very rarely be unhappy with your experiences:

    <ul type="square">[*] First, understand the actual gameplay value of what you are buying or selling. The prices do not materialize in a vacuum; in order for Hamidon Goo to be worth 5M inf, someone must be willing to pay 5M to get what Hamidon Goo can craft. The best resource for this that this author has found is the City of Data Inventions interface, which can not only tell you what set IOs exist and what they do, it can work backwards from salvage to craftable recipes, from set bonus attribute (like +recovery) to set (like Miracle), and many other things.[*] Watch the market for a while on the items you’re interested in. Are there periodic fluctuations due to play patterns? Are recipes going for more reasonable prices at slightly lower levels?[*] Decide how long you’re willing to wait to get an item. In some cases, the cost associated with cherry picking is worth it for convenience, especially on some common salvage or unpopular recipes. In other cases, patient play can provide huge savings – so try to bid into the middle of the arbitrage gap, and wait.[*] Don’t make hasty judgments based on assumptions about the trading information. As noted above, all that information is subject to manipulation.[*] Don’t post items for prices at which you’re not willing to close. If you think your Numina’s Unique should fetch 15-20M, there’s no reason to post it for less than what you’d settle for in a pinch, say 10M. Posting it for less becomes dangerous, and posting for 1 inf leaves you very vulnerable to vagaries of the market and possibly even manipulations like bid stuffing.[/list]
    Finally, have fun with the system! It’s only a game, after all. The market is a dynamic and for many an interesting place, but if it’s not your thing, or you begin to feel frustrated, by all means step away from it. Everything for sale in the market is in a real sense optional; you can play from 1 to 50 using store-bought SOs and be quite effective.

    - Protea

    Many thanks are due to Arcanaville for providing insights, terminology, and enlightening discussion. This guide would very likely not have been possible without her input.
  23. I'm of two minds. The content looks great... but unless the faction drops change, this is only going to exacerbate the discrepancy between arcane and tech salvage.

    - Protea
  24. [ QUOTE ]
    The Market watch is very interesting, considering I bought my Hamidon Goo for less than one million infamy two weeks ago. &lt;_&lt;

    [/ QUOTE ]

    Heroside or villainside? Just curious.

    The Market Watch is a snapshot, and though it shows some stable trends, I can't deny that fluctuations happen - sometimes wild ones.

    A little while ago I was doing some badge-crafting in the morning, and I saw the price of some common thing or other (not Luck Charms or Runebound Armor, it was something more mundane, like Improvised Cybernetics) jump from 12 inf to 1000 inf as people drained the available supply. It was a pretty fascinating thing to watch. At that moment I appreciated the service that resellers were providing - they pulled things out of the supply pool in times of overabundance, and made them available in times of shortfall.

    Anyway, I will continue to try to provide insights into the Market - look for more articles in the Market Watch series going forward. Anyone is welcome to shoot me a PM if they have ideas or want to participate.

    - Protea