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Posts
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Joined
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Plant/Storm is excellent solo from lvl 8 and just gets better from there. You don't need lightning storm to be awesome (but you are more awesome when you have it)
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Yes. It is a solid and very fun troller set.
I ripped up hazard zones levelling mine to 37 so far. -
It is not only generic IO recipes that'll drop. All pool A and B will continue to drop as normal. Pool C & D (TF and Trial completion) will no longer drop as randoms.
I believe merits will hurt the market for C & D's because of basic supply/demand - I think the supply of C&D will dry up as fewer recipes that are no use to the character they drop on will be available. There are a few marketeerers who have claimed they'll use random rolls always and continue to sell what is no good to them; I doubt they'll be enough to supply the market by themselves. Again, I'll be very happy to be wrong about that. -
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- but let's face it that kind of behavior already occurs - the folks speeding the TF's have specific builds that they use for that purpose.
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For some, sure. But if I want on a KHTF now, all I need is a 30+ to stroll into Croatoa and shout out. Any one of my 30+ will do and I'll get on a team that'll be done within 45 minutes (my worst time ever - first mission was set to invinc and we wiped several times before reforming and restarting.)
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The same thing is true regarding the market for Pool C's. Today as a non-TF runner, I rely on the market to get the recipes that I need - I feed off of what the TF runners don't want. The devs clearly view Merits as additive for a player like me - since with merits I'll be able to use the market *and* get an extra shiny or two that I couldn't before.
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How are you going to be getting enough merits for a shiny if you are a non-TF runner? Seriously, I'd really like to know because my play time is limited too and longer TF's tend to be a no-go for me. I'd love a shiny on several of my toons but at 200-250 merits ... that's a lot of 1-2 merit story arcs. I know I sure don't expect to see a lot of shinies on the market after I-13 goes live (I'll be very happy if I'm wrong about that.)
Don't get me wrong, I *like* what I see in I-13. I just think the devs have missed some pretty obvious things in their design philosophy vs how the various communities in "City of" play the game. -
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Why is everyone so worried about trading merits?
Use your merit toon to collect and craft the reward. Then have a trustworthy friend transfer the crafted enhancements to the toon you want them on.
Problem solved. Boy that was tough.
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Yeah! Oh right.. this means you have one task force character or you cannot accumulate merits in any large number in a reasonable time frame on any character. It doesn't really matter if you're tired of that character and really want to play an alt on the TF run that you and your friends are running tonight. -
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A good example of this is the Lord Recluse Strike Force. It normally would grant 18 merits due to its relatively short average completion time, however because of its difficulty it gets a +7 bonus granting a total of 25 merits!
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Have you considered simply adding 1 Merit per AV?
This fits Risk-v-Reward, and makes that LRSF "buff" more obvious. (Not to mention a partial profit if you beat 3 or 4 missions and fail the huge challenge at the end.) Merits for AVs may also help balance KHTF, and maybe even bringing Eden up to something not laughable.
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Since you defeat the same AV 10 times, diminishing returns will reduce the value of those merits.
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Not if you wait a day and a bit between each AV -
Thanks for the great work you did here. Good luck with your future opportunities.
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So great was their pride that Doctor was not allowed to venture with them when his longing for adventure returned.
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I'm hurtDoctor was always welcome to adventure with the teams of the children of Defender (or at least those who listened in the beginning of his understanding and whisperings.)
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No, OG and CC do not stack, they are two different effects. OG is a stun, CC is a hold.
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Ummm... the guide is from 2004. I think it was moved here so that it could purge from the guides section.
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Only Positron can say something like this...
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After all of the stuff he's said in the past ("...ask the Defender to not heal your Blaster so that you can benefit from Defiance...") you're actually surprised?
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That was Statesman... -
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Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
I know - it stinks - I'm sorry about that.
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Dear Cuppa,
I know that you are just the messenger delivering this lousy news, but I have to add my voice on the "This Stinks" side of this argument. I would dearly love to hear a reason that those who completed the task forces should not get the badges that have been created to signify that they have indeed completed them.
The tools for datamining are obviously already in place, I got my Kill Skuls badge pretty quick after it went live. There are only two reasons that I can think of for not retroactively awarding these badges:
1. Someone is too lazy to do the datamining.
2. Someone really really wants to throw <censored> at the playerbase to see how angry they will get. Are we participating in a sociology experiment without disclosure?
In short, this sucks. All of the task force badges should be awarded retroactively to everybody who completed them.