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Posts
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I would like to see more outdoor events, but no more phasing, unless it's in a new zone. Reason? it's been stated that phasing breaks invasion/zone events. Atlas park will never be attacked by Rikti or Zombies again. The Nemesis spawning there while Redname!nemesis gloats? Manually spawned by the devs. I mean sure, it's kinda nice that AP and Mercy are safer now, since the lowbies looking for a DFB don't have to worry about 'Suddenly, Rikti, thousands of them!', but expanding that would be a bad idea.
That siad, i'm all for more Zone events, I've never really done any of the praetoria events, but stuff like giant monsters or breakins or whatever could be interesting.
I mean we have the Troll Rave in Skyway...why not a Freakshow Riot in Talos? A prison breakout in Brickstown? A Family Gang War in IP? Actual events with rewards attached to them like badges, emotes or even on the upper end, costume pieces? -
I actually used it, and I don't normally use the one-shot things like boosters or team inspirations, despite having a ton built up.
Remember that this was only a test run, and they probably wanted to try it out with something relatively harmless in case something didn't function correctly. -
Beast Run is identical to Ninja Run stat-wise, it only has a different animation of running on all fours. The run itself isn't so bad, I'm not a fan of the idle animation for it myself.
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Quote:You only take damage if you fall further than your fall distance, and super jump increases your fall distance. But if you jump from a higher surface to a lower one, and you max out your jump height on the way, you'll take damage.Plus, I don't think Super Jumpers should lose health from falling, I mean, they planned to cover that distance, why get hurt doing it?
I personally wouldn't mind an alternate animation for Super Jump. And I'd love to see the orange feet effect on Super Speed be optional, though I almost never use super speed myself. -
I was pretty damned shocked that I was able to snag Trombe for my Storm/DP Defender. And Zankantou for my TW/invuln Brute.
But on the whole I don't have the issue as much, as my characters to end upw ith more 'real' names than 'super' names. -
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It's a Nemesis Trial!
Foolish supers of Paragon and the isles! you really thought that mimicing a Rikti Invasion was the pinnacle of Operation Fallen Thunder? Imbeciles! Now you face the wrath of my mightiest creation, the Dammerung!
The recent invasion of Paragon city and the isles was merely a distraction from the true plot of Lord Nemesis! His massive flying fortress, the Dammerung has launched from it's secret underwater base, intent upon raining destruction down upon the city of Paragon and the Rogue Isles! And what's worse, it's powered by several alternate incarnates, held against their will! Do you have what it takes to stop the Dammerung and rescue the captured incarnates?
Stage 1 - Landing
First, you must actually approach the Dammerung, you start out on a Destroyer for a briefing, followed by the acquisition of a auto-fly jetpack temp power, like when attempting to fight the Seed of the Hamidon in First Ward. The team then has to fly up to the ship, fighting off several waves of nemesis Airtroopers in the process, before blasting their way inside.
Stage 2 - Security
Once inside, there will be numerous Nemesis robots of all kinds to fight through as you seek to override the security systems to gain access to the captured Incarnates. Each Security system will be guarded by an upgraded Mega Warhulk. Once all the Mega Warhulks are defeated, you gain access to the Reactor chamber. During this time, you can also take time out to sabotage weapons systems, lessening the damage inflicted outside the ship. But nemesis technicians will try to repair said systems! A badge is awarded if all weapon systems are down when the last Mega Warhulk is destroyed.
Stage 3 - Reactor
At last you've reached the reactor chamber, and you find out the horrifying truth! The Incarnates powering the Dammerung are alternate versions of yourselves! 4 random members of the League get to have the doppelganger tech applied, and see their alternate selves powering the ship!
At this point there is a cutscene featuring Nemesis (maybe) who in proper villainous fashion explains that if you do free your alternate selves, the failsafes will trigger the self destruct mechanism! He then cackles, and challenges you to think of a way out of this one, before unleashing both a horde of soldiers, and the true boss of the mission, a gigantic Jaeger robot, and sealing everyone in the reactor room!
At this point, a timer starts. You only have limited time before the ship reaches Paragon and unleashes it's mightiest weapons upon the city. If you free the alternate incarnates, not only will the gigantic jaegar slow in it's attacks, but the alternates will join the fight, and the first timer will extend. But, a new timer will start...time until the ship self-destructs with you on it! And each incarnate freed will make the timer shorter!
If either timer runs out, the trial is failed. However, once you beat the gigantic jaegar (And nemesis helpfully chimes in when it's nearly dead to let you know in his style that it is a load-bearing boss), the ship starts to break up anyway, leading us to...
Final Stage - Escape!
The ship is exploding around you! But you're too far out of range for a mediport! But you still have the jet packs you got at the beginning of the mission! Triggering the afterburners, everyone has to navigate out of the ship as it falls apart, much like the second Death Star. It IS possible to fail here...but only if everyone basically does nothing and doesn't even TRY to get out. As long as a one person per team gets out, the trial is a success!
Badges-
No Shots Fired- You managed to keep all the weapon systems disabled on the Dammerung! (Self-explanatory)
Ominous Skies- The people of Paragon City saw an ominous blot on the horizon...but then it exploded. (Defeat the Gigantic Jaegar with less than 2 minutes on the timer, then successfully escape)
One for All- You can't leave a man behind, even if you have to save them twice! (Save all captured incarnates, then successfully escape)
All for One- You are your own personal savior. (Save your own duplicate from the reactor)
Nemesis of Nemesis- Complete the Nemesis Trial. -
Quote:True there is a bit of that. I suppose it works better seeing them in action to get the whole 'technomage' thing across. Like this.That strikes me as much more 'Japanese Schoolgirl' than technomage. When I hear technomate I think this, this or even this(that's more mage than anything else though). Not that I'm against those costume pieces at all they just don't seem terribly techno or mage (aside from the staff in the second picture).
But yeah, those are good technomage examples too. I don't really know what to call it...I just want Magical Girl-esque costume pieces. -
Technomagical Set (Think Magical Girl Lyrical Nanoha kinda stuff here)
Rather than me failed to actual describe things, some links to some inspiration might be more useful.
Because there just not enough options for this character type.
I mean, we get hats, jackets, skirts, trenchcoats, weapons... -
Honestly, i think I'd rather see it styled with the same tech that created the Victorian Decor Aura, or the force fields you see around Praetorian Police Gauntlets. Granted, it would kind of make auras impossible to use on the character, but give it a few styles of force field and I think it would look pretty awesome.
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Quote:I think most of those groups do show up in tips, but I'm aware that not everyone has access to tips, since it's a premium/VIP thing.OK radios at level 50 only has 4 enemy groups Circle of thorn, Carnys, Council and Malta. Can we please add some more variety I suggest Crey, Freakshow, Nemesis, Rikti, DE, IDF and any other level mobs available at 50 that I'm forgetting.
So I fully support this. -
I hope that Fantasy category includes Magical Girl gear.
Also, totally voicing my support for the victorian/gothic stuff a couple pages back. -
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Quote:All of these. Seriously.ok, very tired, so no pics now, will update tomorrow, likely cannibalizing my post form dave's thread.
My first request, and has been since issue 4 is a cheongsam.
im not asking for a full length one, since past the knee gets problematic, but all i really need is a tight top with the cross over buttons, and i can use the slit skirt for the bottom part. and possibly a top and bottom pattern to make a convincing one, usual themes are floral thems, dragons, and stylized phoenixes. if i could get this type of robe for males, it would also be great, but i suspect clipping
next request is a kimono top, a'la miho from sin city. , if you are feeling brave, a knee length one would be even better.
a miko type top and pants would be very nice as well.
I'd love to see more anime/magical girl inspired costumes myself.
I also want that hammer with the drill on the end. or a drill staff.
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I've seen banner ads on tvtropes of all places once in a while...but those ARE google ads and it's when I'm looking at the City of Heroes trope page...
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Well when i turn on winamp and play the sound track usually goes something like this...
Fire Bomber - Totsugeki Love Heart
JAM Project - SKILL
King of Braves GaoGaiGar - Yuusha Oh Tanjou!
JAM Project - GONG
Macross Plus - Information High (Super Robot Wars Version)
Evangelion 2.0 - The Beast
Super Robot Wars Alpha 3 = [http://www.youtube.com/watch?v=bOO7cT0ecOI]I am Baran Doban![/url]
Because everything is better with hot-blooded music, I mean even Nemesis is powerless against the TROMBE OVERRIDE! -
I personally don't see the use in minimizing, but I don't get that much into the number crunching and what not.
The suggestion of making it an alternate use for the Converters would also be great. So that when you use a Converter you can choose to make into another set, or raise/lower the level. I'm not sure how much is the right amount to move it up or down, probably 3 or 5.
I know we already have a lot of loot types, but the recipes you never use because they're halfway in between the caps are among the worst since they are almost NEVER used...right up there with those taunting temp power recipe drops... -
So i had this thought occur to me last night as I got a Kinetic Combat recipe I'll never use because it's not at the cap for that set.
A new type of special item to go with the Enhancement Converters and Enhancement Catalysts, the Enhancement Maximizer. It would drop at about the same rate as Enhancement Converters, but also be purchasable for modest amount of merits. (like 2 to 5)
Its function would be simple. It could be used on an already crafted Enhancement (not really usable on TOs, DOs, or SOs, just IOs, both generic and those in a set) to increase it's level to either the maximum currently usable by your character, or the maximum for that set.
In other words, i could craft and use the Level 25 Kinetic Combat IO, and when I'm high enough level, I can use a Maximizer to upgrade it to it's max level, as opposed to having to hunt down the same recipe again.
It would really be nice to have IO Recipes be something other than vendor trash before 50, don't you think? It'd also be nice if the IO Sets only dropped at the 5-level increments that generic IOs do, as it would reduce a lot of clutter in general. -
My main favorites right now would include my 50+3 Street Justice/Willpower Scrapper who can punch her way out of a death god's stomach as well as breathe in space. Because she's THAT awesome. I don't think I've ever had as much fun in the game as I did soloing the new DA arcs on her. Sure I left the diff at 0x2, so most mobs conned blue to me, but it was still a ton of fun, especially the big missions where you get to say 'it's cool, I got this.'
But I'm also having a lot of fun with my new Staff/Energy Scrapper. Staff is just so....fluid and fun. She'll probably be my next 50 despite my TW/Invuln brute sitting in her mid 40's. -
Quote:That sounds like fun.Recluse: "Scirocco, Widow, Mako, Scorpion. Assemble. Today, we knock over a hot dog stand."
All: *puzzled look*
Recluse: "...of doom."
All: "ahh!"
Though, can't Recluse and the patrons show up in the higher level safeguard missions if you have enough people?
Frankly I think we could use more Safeguard/Mayhem style missions in general. Even as part of arcs. heroes get to head for an arachnos base and bust up inactive spiders and such for more time, villains have to defend their superweapon from attacking heroes until their nefarious plot can succeed, etc, etc.
My 50+3 Street Justice Scrapper might be able to punch her way out of a death god's stomach, or breathe in space, but not everything has to be on that scale all the time, i agree. -
I actually actively avoid hasten on just about everything, mostly because I hate the flaming hands effect. The only character of mine that has it is my SoA.
I grab Combat Jumping on most of my characters these days, especially if they melee. Then I either go with Super Jumping or Fly, depending on the concept. Only a rare few get Hover and Afterburner instead, and they're usually the ones that are starved for slots and can't afford the fighting or leadership pools.
I mostly only take fighting on my meleers, I know it's useful when trying to softcap other characters, but I usually don't get that crazy, as it's hardly needed in order to have fun. unless I'm trying to solo on something that isn't a scrapper or brute.
But I do take Fighting on a lot of my melee, mostly for Weave since I prefer defense-based characters. I'm kinda tired of having to waste a pick on Boxing/Kick to get to it, especially after the changes to the travel pools.
Leadership is most common on my ranged characters, simply because it lets me bring something more to the team and I'm a bigger fan of corruptors than I am of defenders or blasters. No one's going to say no to Assault or maneuvers after all.
I think the only character of mine with presence of Medicine is my mastermind I never play.
I'm REALLY looking forward to the sorcery pool for a few characters though, given that it's got a hybrid of travel, attack and utility all in one, it'll be very interesting to add in to some characters. -