Mephe

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  1. Logged on last night with my 51 crab.

    Clicked LFG, clicked enter with defaults. First attempt dumped me right back in Oro where I started.

    Second time entered again. Got in to a lambda, followed team to first mob on the left, somebody died, once person dropped and then everybody else quit.... WTH?

    Third time cleared a few mobs, went in and the DPS check... err security bot stopped us (only 7 people left). Decided to clear all the mobs for xp. Team quit when all the mobs are gone. (Interface around 60% or more now)

    4th time. I get lead star... ok um. Lets clear all! At the start we had nine. I push us all but the poor blaster into 1 team. blaster quits. We clear all, its easy one guy has his ION and uses it alot (he rocked). All clear, go in to the bot, he goes down. without any orders 1/2 the team goes for weapons other for acids. We get a couple each. Big speach, we farm the acids and close all the portals. Clear all the mobs around AV and engage. Along the way use use pacifiers, and AV goes down. We are all shocked. An 8 man pug with a "leader" that has never got even close wins. Interface is unlocked and I get an uncommon as a reward.

    I go back to pocket D and get picked up on a 16 man league for lamda. We failed on the AV at the end. Sorta strange how the 8 man with no real leadership could win but the 16 man failed. Ah well.

    I LOVE IT! Can't wait to do some BAF runs hopefully tonight.

    THANK YOU Paragon!
  2. Quote:
    Originally Posted by Amy_Amp View Post
    I have to say. I have been around since just before i5 and I'm absolutely stunned that somebody would start a thread the day an issue hits complaining how the devs have wrecked the game. Stunned I tell you. I swear it's like it's never happened before. Oh wait...
    Can we get a mod in here to lock this thread and delete ever other post but Amy_Amps?

    Please?

    Ohh DOOOOOOOMMMMMmmmmmm!!!!!!.....dooom.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    *ding ding ding* We have a winnar!
    Ok so then the real problem you have is you dont like the 2 new trials and so you dont want to do them over and over for the next 3-5 months until something new comes out?

    You dont like them because they have rewards that require you to do them over and over, or you dont like the content because its not fun?

    Why is it not fun? Because its too hard or because of something else?

    I understand people saying things like I dont like the BAF because its not fun to me and since this is the only way to get the new currency I must do it over and over and therefore its a grind. To me the only part of this problem the devs need to address is the why its not fun part, and if its because its too hard I say ITF 1 week after it hit live (yes I to was crying about how hard the ITF was back then).

    But saying its sucks because its a grind leads to an infinite loop.
  4. So it sounds like the new incarnate powers will solve all the issues. AOEs are the MMs weakspot and need to stay that way. I am fine with that.

    Of all my 50s my MM is the one I am least interested in taking to the new raids. Tin mage and apex really cut me deep, much worse than any other 50 I got. I think resummoning and reequiping pets makes me unhappy somehow. I need a 12 step program for that. I call it fire/traps, and it only needs 12 more levels to 50
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    Want to highlight this.

    When I run the ITF (for instance) for the third or fourth time, it's because I felt like "Hey, I'd like to do so." Yes, I get some people like grinding it over and over for badges or whatnot, but there's nothing about the ITF that, in and of itself, is designed around that grind. There's no "You must repeat the ITF (and have a good chance at failing) to be able to deal with the ITF with a chance of success." And there's no hint that "Finish the ITF successfully and build up your power, because future content will need you to be a successful, built-up ITF Runner!"

    Repeat because it's fun, repeating on an "as I feel like it" basis? Great.

    Repeat to get gear to repeat and do better to get required gear to repeat to do better? Not fun.
    So ... assume the BAF is just as fun as the ITF. You are saying that because the BAF has accumulating rewards that net you a big new juicy power its a grind. But because the ITF didnt have a nifty power after you ran it 10 times its not a grind?

    I think ITF rewards (merits) lead to more toons with IOs which made the ITF easier, which means the ITF is a grind no matter how fun it is either right? Becuase when the ITF first came out we had much crying about how it was too hard to kill the AV at the end.
  6. Quote:
    Originally Posted by Kelenar View Post
    Ugh. I think it says something if running them ten times is the quick option.
    2 new raids and 2 new 8 mans... The 2 new 8 mans are gonna get one shotted by most groups. How many times can you redo the same thing over and over if you always win and never get much more rewards out of it. Look at how quick most people blow through the first "god" mission of the alpha unlock. No fail, + no rewards = no point in doing it more than a few times.

    The ITF was fun for me until it became so easy that it can be facerolled by almost any team of 8. Now the apex and tin mage are more fun to me because they require a bit more than run in and win. But you know what the great thing is? If you want run in and win its all there still!

    We got 3-5 months before new content comes out. What else ya gonna do? Want more content more often, everybody needs to find 10 friends that dont give money to COH and get them to give money to COH.

    This is how MMOs work people, its not a hard concept is it?
  7. My bots/trap is a level 50+1 powerhouse. My bots enjoy 45% def if all is going well. I have provoke now that stamina is free. The typical well built MM can steam roll over most old content at 0/8 solo. I would say MMs and brutes are pretty close to the highest amount of damage and defense you would ever want to give a single toon in COH.

    And now with the new level 54 content (tin/apex/incarnate trials), I see a huge shift. My end bar is getting chewed up harder than an all toggle spines/dark scrapper, because I need to resumon so often and re-equip my pets after every other spawn. My damage output has been severlry reduced because most times my pets run around unequiped or dead. My traps contributions also suffers.

    Is this a Lrn2ply issue?
    So is this the new normal for MMs, is this even a problem?
    Do the new Incarnate powers fix this problem?
    Does the AT need a buff to better handle this?

    Lrn2play - dont think so; the new content does have some parts where you need to pickup the stealth IO and pop it in sprint and then unsummon all. I dont see how constantly using goto commands is gonna fly. My pets dont ever seem to do what I want them to no matter how many goto commands I give them. The pet AI is pretty hard to handle as it is, I dont see how making MMs more dependant on it would be a good thing.

    The new normal, is this a problem? I think we are seeing more and more def debuff, higher tohit, and nasty AOEs. This hits us hard in 4 ways. We have no def debuf resistance, the higher levels and higher tohit bypass def, and AOEs are pretty good at killing our pets fast, our minions are already level -3.
    So is this more devastating to MMs than to be expected? I think so. All def based classes now have to deal with the increased tohit and def debuff. The pet levels is something we have had to deal with all the time, and level shifts should fix it. The AOEs... this may be a problem when you stack everything else on top.

    So I think the issue is AOEs with amped up tohit, from higher level foes (one shotting pets) may be a bit more damaging to MMs than how its supposed to be. The biggest problem is that pets are not smart enough to handle the AOEs. In WOW this problem was solved by giving pets massive AOE resistance to ignore the "dont stand in the goo" issue of boss fights.

    Will this get any better with the new incarnate buffs? I dont see anything that will make it so pets are not getting one shotted by high powered high tohit AOEs, unless everybody picks the res/def buff and we are always close so its overlapped.

    Some thoughs on the MM AT:
    The MM is all about having building blocks(pets) that create your sword and shield around your toon to allow you to do damage and take damage. Each block that falls off gives you a weaker sword and shield and thats how you take down a MM. One shotting all the pets at the same time... well thats like shutting off all the scrappers armor and taking away their broadsword at the same time. Now becuase I picked traps my secondary is pretty darn strong all by itself, but I think the current AOEs of doom are abit too much for MMs.

    Contrast a Fire/Traps to a Bots/Traps. In old content the bots/traps will have an easier time staying alive while still putting out good damage. In the new content the pets seem to be taking away value from the MM becuase of the end cost and resummoning time wasted when you probably should just give up and use your secondary most of the time. A fire/traps on the other hand is able to put out good damage and use traps just like normal as long as they can stay alive. The new content made it harder for both the MM and the fire/traps to stay alive but the MM is now unable to to do much of anything besides resummon alot.

    If we dont go the WOW way and give all pets high levels of AOE def, what else can we do?

    MM vengence.
    This is a power much like nemi leuts get. So when one minion dies this power goes off and gives all other MM pets a 50% heal, 30% AOE def buff, and 50% resist all for 10 seconds. This power can not stack at all with any other copy of this power. This should help space out the deaths a MM needs to worry about, but still be short enough that its possible to kill all the pets via single target attacks when getting attacked by many foes.

    -or-

    Pet AI modes.
    1 - Off - Bodyguard is 100% no matter what you command in this mode. Pets do nothing, not even follow you or defend themselves. You want them to move... goto or follow. Goto shuts off when they reach the target, and follow works like goto except where you stand is the automatic goto target. You want them to attack something target it and issue attack my target command. They will cycle through attacks, and if something is out of range of the attack they cancel that attack and select the next attack in the cycle until the target is dead, but they will NOT move into range. If a goto or follow command is issued all attacks and targets are lost.
    2 - Attack off, move on - Bodyguard is 100% on. Pets will only follow you by default. If you give them an attack target they will close to melee/attack range if they have shorter ranged attack and thats the attack they want to execute next. Once then enter attack range they do not move back to the MM when they have a longer ranged attack. They will only move again if they need to reenter attack range. They will not defend themselves and you must target what you want to kill. If a goto or follow command is issued all attacks and targets are lost.
    3 - On - Currently what we have. I think the newer content is showing just how bad pet AI is, and probably why WOW went with pets that bosses dont oneshot with dont stand here AOE patches or powers because its too much work to code the pets to respect that.
  8. Quote:
    Originally Posted by DumpleBerry View Post
    I was completely updated and patched in four minutes. It used to take 45 minutes to just verify my files. I much prefer the new updater.
    Nothing wrong with the new updater, but some of us that cant get better than crappy low quality DSL lines (ie 700k down max speed) 313 meg is about 130 minutes.

    My only option to get anything better is to move, and while I constantly wish I could do just that, I don't think my wife and kids would agree with me.

    Just wondering why no predownload, or are we ignoring the data the goberment recently published that most of the US does infact have on average dsl quality speed "broadband".
  9. Is this because of the new updater? Every other release I remember a pre download so those of us with slow connections dont have to wait all night before we can play.

    Whats the deal?
  10. There is one very good reason for buying a BOTZ at level 50. They are dirt cheap last time I looked. Pretty much because they are useless once you exemp down and random reward rolls get em and want to unload em.

    But still anybody that has played this game as long as samuel should have billions of inf sitting around right? Unless they are a market luddite that hasnt sold off the extra junk lying around for huge cash and prizes... "cough"

    I think I got a level 30 karma that I crafted for like 1 or 2 mil the other week... practically giving these things away!
  11. My SOed level 40 Fire/Fire tank can do the fire ambush map full clear (the single room with 2 crystals and the 60 minute timer) in 8 minutes set at 0/8/bosses on which will max the ticket cap without dying or with even close to a possibility of dieing. Anybody have some brute times for a full clear on this map?

    So a pretty simple fire/fire tank build needs no support and only needs burn, fire sword circle, combustion, buildup, firery embrance, fire shield, plasma shield, healing flames, consume and blazing aura. So thats like level 37? The trick is to munch the insperations as fast as they come in to max out your def, health, acc, and damage. I blow up both crystals so I have a constant stream of critters at the agro cap on me at all times. I need no support (i never bring others into my maps), but I dont know how you would ever keep anybody else alive, but since I need no support I would not care.
  12. I have a dark/kin L32 and a fire/traps L30.

    As silas stated the -tohit of dark costs ALOT relative to the quick animating, high damage that fire gets. My dark/kin is pretty much unsoloable to my standards. He runs out of end before he can kill a mob at -1/x2/nobosses. My fire/traps on the other hand can handle that setting without much of an issue. Both are still very light on IO sets.

    Cones are less optimal with traps than sphere AOE. The seekers help bunch stuff up, and then you want to keep it that way for trip mines, poison trap and acid mortar. Rain of Fire works pretty well with caltrops and poison trap.

    If you really dont want fire/traps I would suggest Dual Pistols and traps. Hail of bullets and rain of bulltets would work well with the bunched up mobs traps wants. Just be sure to use fire ammo and not the default knockback ammo.
  13. Still having trouble with my elec/elec dom build that has the ice mastery. I so far have had to remake him every patch because each upgrade says it cant read the end of the stream.

    PM me know if you want the file for him.
  14. Mephe

    Trapdoor

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Recharge and defense debuffs do not only counteract IO heavy builds, they also counteract the most popular buff types. Buff sets like Force Field and Cold Domination are able to turn squishy characters into virtual gods, by adding more defense debuffs they reduce the ability of those sets to impact the general balance (same with Kinetics and recharge debuffs).


    Take a look at the alpha slot, the Nerve tree is clearly the dev's answer to that. An SO'd build with one accuracy SO and a 45% nerve boost will be at 85% to hit against +3s. This is close enough that any other to hit buffs will push them over the edge and since all characters have access to to hit buffs it's simply a matter of building correctly. The damage difference between an SO'd character and an IO'd character isn't that much in a team environment anyway, it mostly only matters when doing crazy solo things such as soloing AVs.

    Overall I've yet to see any indication that the newer content is designed to require IOs. In fact I would say the opposite, it's designed to reduce the benefit of IOs relative to basic powers.
    People have done tin mage without Alph slots, so its always gonna be subjective to say the game needs this or needs that. I bet I could put a team together that could steam roll any content without any enchancements. Only the devs will ever be able to say that they did or did not balance things with IOs in mind. I think the devs took IOes into account for the new stuff, you dont neither of us know who is right.

    I do agree that SO + Incarnate powers builds are closer in power to IOsets + Incarnate powers than SOs to IOsets.

    Damage on a toon with SOs versus IOs...
    I agee its not a huge difference except with powers that have short animations and long recharge which are pretty rare. I think IOs are great for extra survivabliity and endurance management.

    Its your opinion that IOs provide no noticable benefit to teams? Interesting because this is the exact opposite I have seen on any team except ones full of buffing toons.


    Team wipes seem to be a cascading event, once one goes down the rest go down easier. If you have 1 bubbler and a kin, you may never hit the event threshold even with SOs. But if you dont have all those buffers and everybody has IOs that bring their def up to total value 1 bubbler could give them, endurance reduction/recovery and recharge a kin could give them, then you dont need a bubbler and a kin. 2 extra virtual team members is that much more padding before you hit the possibility of a team wipe. That seems to be a pretty big difference on a team.

    So my point in all this is still...
    If you want your toon to be the best they can be, and be worth their slot on a PUG i20 trial you should be able to solo the trapdoor arc, you should have IOsets in all your slots that make sense, and you should have your alpha up to the rare level for the level shift. Why would you not want to bring your A game?
  15. Mephe

    Trapdoor

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes they do. The game has never been balanced around IOs and it should be perfectly possible to do incarnate content using SOs or common IOs.

    That being said it's perfectly possible to do the inital arc with SOs. I've done the incarnate arc on 8 characters now and only 3 of them had full IO builds. Most of the others have a few set IOs (for example I tend to toss a KB protection IO on most characters) but are primarily using a mix of SOs and common IOs.
    The existing game was not rebalanced around IOs that is correct. They never said that the newer contant would not be.

    The end game content (not this arc all the 54 stuff) sure seems to know what people are IOing up. Have you seen all the -def and -recharge debuffs the 50+ preatorians are throwing at you? Think most SO builds have enough accuracy to consistantly hit and do good damage against +4s?
  16. Mephe

    Trapdoor

    Quote:
    Originally Posted by Finduilas View Post
    I had just the opposite experience re Trapdoor compared to the Honoree/Captain Holtz mission. With my tanks (I have 3 50s) it was a real struggle to keep up with Trapdoor's regen from the bifurcations and I couldn't get the lava trick to work reliably. (None were fire tanks, unfortunately.)

    I found the Honoree/Holtz mission to be annoying, but not hard. First time through my Invul tank just plowed in and defeated all the Rikti around the portals plus the two EBs. Took a while, but it worked.

    If you don't want to work your way through the tons of no-reward Rikti around the portals, I found that pulling the two EBs separately and sniping the portals in the back with ranged attacks works wells.

    The real PITA with this mission is getting hit by the blankety-blank Curse of Weakness. Once I figured out what was going on I learned to retreat until it wore off; not much point trying to fight an EB with not enough end for armors or attacks. Most of my 50s got hit with once during the mish, my Invul/EM got it THREE TIMES. Grrr.
    This is why I find the arc to be an interesting test of a toon. On the trapdoor fight you need alot of DPS, holds, or other tricks to out DPS his regen (or just call it a day and pop a shivan or teamup). But on the hero1 fight you are much better off if you have alot of mitigation and outlast hero1 (The vanguard EB is a joke, but good confuse fodder!). A good player+toon knows how to get around both fights, and hopefully have a better understanding of the toons week points when its all done.
  17. Mephe

    Trapdoor

    If you can solo the arc, then you have a good idea that your toon is worth the incarnate power. I use it as a test to see how good or bad my toon is. So far they have all passed.

    My Elec/Elec perma dom just soloed that arc last night after dinging 50. Trapdoor was held, confused, and end drained before he got out a second bifurcation. Almost as easy as my DP/MM blaster soloing him.

    The harder one to solo is the Hero1 + vanguard EB fight. If you can solo that you are ready for the incarnate trials. Hero1 even as an EB resists mez, so you have to have another stradegy for him.

    Solo does not mean no temp powers, or insp candy. It just means you understand your toon, your weaknesses and you fix it up. Dont have enough damage, backup radio is cheap, so is a shivan, or a nuke. Also if you have not IOed up your toon, do you really think they deserve to do the end game content?
  18. Quote:
    Originally Posted by Deacon_NA View Post
    This happens on Synapse as well, on a similar looking map (abandoned office). It seems like it tends to be in that one big room that has 2 levels, with a hole on the top level you can jump down. Maybe not, but that's what I'm remembering.
    That is exactly where we saw the red arrow on the map for the last mob. in that room, problably under the floor. None of our AOEs could hit it. I bet you its the mound of crud under the hole on the floor that makes the mob get pushed under the floor because they otherwise would get stuck in the mound of debris.
  19. Quote:
    Originally Posted by Shadows Strike View Post
    Wouldn't a stalker with level shifted lore pet, water spout and caltrops for the procs, with the debuffs from your attacks be able to solo a pylon?
    I think stalkers can solo pylons now, you just need enough ranged or S/L def. I believe the problem has been that the stalker DPS is low so its frustrating to see tanks out do us on a pylon time. If AS didnt have such a long animation time (plus placate to use it in battle) it would be fine, but lolPVP screws that all up.

    Of course with the incarnate stuff it will get better. Drop caltrops to give -25% res, lore pets to almost double your damage and go to town. Problem is everybody else gets these same powers so I would expect to see blasters start getting some nice pylon times before stalkers.

    My 51 DP/MM blaster is already a monster for taking down EBs. I ran over Lord Recluse on a solo bank mission. My 51 stalker could also do it, but I just dont think as quick as my blaster. (AVs are pretty much the same as EBs, but they take 10x longer to kill).
  20. Happened to me last night, first time I have ever run this SF and its the last time I will ever run it. Its pretty lame anyway since its the old style do a bunch of missions and we have an AV at the end that will take 1 minute to kill.

    I got a GM response in my email 3 hours after I sent the petition for help. Yeah the SF broke up way before then.
  21. The debuffs only stack up to 10 times and each debuff lasts I think 8-10 seconds. The -res debuff is 2.5% -res so at max you get -25% res, -regen maxes out at -100%. AVs and GMs resist those by 100% I thought. So you drop back down to some pretty sad numbers.

    Single target debuffing for stalkers doesnt look all that interesting. My first thought is the DOT and stack that up for some extra damage. Currently it sounds like rain powers are king of the procs, so caltrops may become your super interface proc monster. There is no 10second between proc timers currently, dont know if that will get changed though, because without it rain powers are pretty crazy.

    Stalker DPS seems to be the biggest problem when dealing with AVs and GMs. The debuffs just dont seem to be strong enough to compensate unless they get changed to unresistable. My guess would be the Lore pets offer the largest DPS gain of all the new powers based on the pylon numbers from crab VEATs and thier pets.

    This of course may all change as more info comes out and changes come down to open beta.
  22. Farming is about getting a low cost build that can handle 8 man spawns solo, and be able to run the map as fast as possible to maximize profit versus time.

    You can make a Arch/MM or DP/MM maybe even a Rifle/MM that can farm, but I just dont see how you can ever match the speed and efficency of a ss/fire brute.

    Your build is a bit more expensive than I would expect, but lets use it as an example. You can with 65 fury and rage, do a footstomp that does ~310 damage, and burn that will finish up the rest of the mob. If you have bosses on they are down to almost 1/2 health and you drag them with you to the next mob where they will die from the footstop/burn combo. With 90% fire resists and healing flames you are never in any danager against demons.

    My DP/MM toon that is more expensive than your brute for IOs, can do about the same amount of damage as your stop/burn combo but instead of it being done every 8 seconds I can only do it every 35 seconds and the animation time is longer. During the Hail of Bullets down time I have to use 1 AOE, and 2 cones to do 1/2 the amount of damage. So at 50+1 I can run 0x8 solo as long as bosses are off, AND the mobs do S/L, AND they dont mez, AND they dont debuff def. An Arc/MM will do a bit better because ROA is up every 20 seconds or less, but many of the other things have to be set (no defdebuff, S/L damage, no bosses).

    It can be done on a blaster, but the build will always be expensive to get the large recharge and S/L def. And you probably have to have bosses off to prevent faceplants that could happen if their attacks hit you 2 times in a row. The room for error is much smaller than a ss/fire brute.

    I dont farm anymore, but I used to farm with my warshade on the demon map. Not as fast as a brute but good enough. My 51 DP/MM just did the Umi arc and was fast and safe but only with bosses off, and at 5x, 8x would not have been a problem. I dont farm anymore because tips and A merits seem to be more simple, with less effort and just as good profit.
  23. Quote:
    Originally Posted by _Elektro_ View Post
    That's a nice recap Mephe.

    I would add one tweak though. Your initial thoughts about Stealth are helpful, but not mandatory. I have heavy enough Recovery that I run SS almost constantly, but even if I didn't, running in with Super Speed, then starting off with HOB works every time. I've never, ever had it fail.

    I went Musculature, then dumped it for Spiritual and haven't looked back. With a healthy dose of LotG's 7.5, and Spritual there are very seldom times where I don't have an AOE of my preference up and ready to roll. I believe my HOB is up in under 30 seconds now. I'd have to verify that.

    Thanks for adding your experiences to the thread. I'm always glad to see another DP who has truly learned the set, and sees the 'good' in it.

    I hate the power called stealth because of the name... I never ever take that stupid power. By stealth I mean the attribute of having at least 30' PVE stealth, but best to have full invis by having 65' of stealth (30 for the IO and 35 for SS).
    On my toon I have full Invis by having a "stealth" io in sprint, and having SS running full time. Yeah with /MM I have an insane level of end recovery so I never shut off SS. I highley recomend full invis for every DP blaster.

    As for the alpha slot... with high end IO builds like ours it doesnt make much of a differance. The level shift is the most important part for now...

    But thats a good lead in to I20.
    Alpha:
    The judgement AOE damage gets boosted by the alpha slot, EXCEPT for recharge. That makes musculature a nice bump. The judgement AOE has base 1.3 acc but it is NOT affected by your global +acc from IOs. So to-hit or Nerve alpha is important.
    Lore pets also get boosted by whats in your Alpha, which means musc, or nerve are good options to bump up your pets, recharge has no effect here either.

    Judgement:
    Looks like it comes down to fire with its 1 second animation or the PBAOE void. I am thinking for me that fire is gonna be more usefull because if I am in the middle it means I am fireing off HOB and psyshockwave, so all around me will be dead soon. Wonder if the damage diff is small enough to go with the damage + stun instead of just pure damage.
    ION may also be a nice one because the chaining happens before the damage, so it may hit even more mobs than the fire does.

    Lore:
    Looks like war works all the way. You get a great pocket scrapper with the victoria, and the battle orb has +def shield, and clear mind/heal stimulant.
    But the IDF troops can summon battle orbs, I dont know if lore pets can though. Maybe worth a look.

    Interface:
    -to hit or -res, and maybe -dmg. The res caps at -25%, and the bonus damage may not add up to much.
    DP has alot of AOEs so a little bit of bonus damage can add up... but things die pretty quick.
    The AOEs are also a great way to spread around -tohit to increase your defense.
    This has some interesting combos with swap ammo. Go with the recative for the DOT and switch to chemical or cryo ammo for some debuffing without loosing much damage.

    Destiny:
    Clarion - we want it, we got it! Mezz protection and at the rare level its 100% uptime. Every blaster will probably have one of these as their first crafted for this slot.
    Barrier - got a team with other blasters that have clarion, this should be your second one or maybe your first one. +def and +res SWEET. We dont need no stinkin tank.
    Ageless - your third one, just for the debuff resist.
  24. There is a good reason you see alot of RO teams with:

    Trappers,
    VEATS,
    Rads,
    EMPs,
    Kins.

    newish to RO are:
    Shield defense,
    and Lightning rod melee

    We break the game with win.
  25. Lit bit of a necro but wanted to give a final recap to my DP findings to go along with Elecktros.

    Disclaimer: I dont do SOs, and havnt messed with them since IOes came out. By level 40 my toons almost always have all the IOes that make them perform well (recharge or def)

    I have a level 50+1 DP/MM with the musculature total core revamp slotted. This toon is fully IOed out for def (S/L and range at 33%) and recharge global with hasten = 137.5%. Unfortunetly this is my only 50 blaster, so relative to other blasters this tricked out ... no clue.

    Some of this pertains to blasters and some to DP and some to MM:

    Pros:
    Massive AOE damage.
    With high recharge builds and a secondary with AOE attacks, DP has a AOE only attack chain. I always have one of my AOEs recharged and ready when doing level 45+ content.
    PBAOE destruction.
    Stealth + Crashless PBAOE nuke that gives you +10 def during the animation and a secondary that has PBAOE powers + def = I win. Notice that HoB is one piece of the I win. You MUST have the other parts for it to work. Stealth is important to be sure to get to the middle of the mob before you get whacked with mez. You also need some other AOE powers to finish off the left overs. Psyshockwave is my favorite. MM and Fire seem to be the best secondaries to make this work.
    Incendiary ammo: Looks like from the math, you can jack up your damage to mid level (or better) blaster performance with this ammo. Combined with the AOEs and you can become a killing machine.
    Empty clips takes -def so you can slot achillies -res proc.
    This does work when you have fire ammo selected from the combat logs.


    Cons:
    Lack of a high damage single target attack.
    I know the new balance takes into account that high damage attacks have long recharges, but they havnt changed fire, archery, ice so we always have to measure against them, and DP comes up short.
    Cryo, and Chemical ammo are pretty much useless.
    Swap ammo needs to be slotable and it should take -def sets (new for chemical because you cant slot -dam), slows for cryo, and knockback for normal ammo. Yes this would allow it to take the -res proc, and damage procs, but at least that would provide an interesting alternative to fire ammo, and it would eat up slots.

    What can this toon do that others cant?
    The AOEs with spawn clearing level of damage is what blasters are made for, and DP seems to be near perfect for that. My 51 crab and 51 elec/nin stalker are the closest to my blaster for AOE damage but the blaster is over the top in terms of no fuss AOE carnage. The crab can bring it like the blaster only because of the pets, and omega bomb, the stalker is pretty much lightning rod and ball lightning, clean up.

    What can other toons do that this one cant?
    With massive AOE power comes... glass cannon brittleness. The crab and the stalker both show off the worst of the blaster. Mez protection and defenses are handed out to toons that come close to what a blaster can do. Every 27 seconds my stalker can do buildup + LR + ball lightning and do almost the same amount of AOE damage as a DP/MM blaster every 35 seconds (both builds cost about the same for IOs needed). The stalker has full mez protection and softcapped to M/R/AOE. During the LR downtime though the stalker does not have the same AOEs the blaster has.
    The crab has even more defense (to team even!), resistance, and HPs, and in the long run with pets always up (possible with enough recharge) they do more constant AOE damage. The omega spike of damage is smaller and on a much longer recharge, but the crab is one man army that is very hard to kill.
    The price blasters pay for having top damage is very high.

    And the most important part... Is it fun?
    Hell yes! With the constant threat of mez and death, it is definetly heart pounding fun livin on the edge. When you rush into a mob of ritki, before the tank, have the guardians confused and cast AM on you, and unload Hell of Bullets.... good times!
    Always having an AOE ready to blast the mobs... very nice!