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Posts
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Joined
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Fluff = game related posts?
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Sigs aren't game related. The Double XP post was, but it's not the kind of stuff you usually post. -
I'm concerned at the number of fluff posts from Voo lately. To be more specific, I am concerned that there are a non-zero number of them.
What's going on, Voo? -
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Planning on taking that Friday off as well. If the DC Money Train is running I might try to lvl up some toons.
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I'm not here to PL you, that's just an unfortunate side effect.
Thinking of starting the 'Smash & Dash for the Cash' around 3 eastern on that Friday. Will put as many hours in as I can.
All hail Borea.
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Do you still need that badge? I figure you would have got it by now. -
Planning on taking that Friday off as well. If the DC Money Train is running I might try to lvl up some toons. Otherwise, I'll be trying to get on a large group doing arcs.
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I'm thinking of joining, Def, but I'm not sure if I have the time. How many games would be played per week? Also, is there a set time for a game, or do the two players just work it out?
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I heard the bug had to do with body sliders being reset when you switched models. Apparently this is what's been keeping transgendered Werewolves just beyond our reach.
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Meeting no.: 12
Target level: 40
Meeting Location: SG Base
The Plan: St. Mart's/G'ville -
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but...but...I thought you were supposed to cross the streams! I saw it in a movie once so i know its true!
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Only if yo like Total protonic reversal
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Important safety tip. Thanks, EB -
The powers are not required. In theory, you can beat him without using any... but it would be tough.
I hope they don't nerf the SF. They just need to clarify how things work in-game, and not on the forums or in some dev diary. -
The reason you want less-used ATs for that fight is because everyone gets a set of temp powers depending on their AT. Stalkers actually have a useful role!
Shocking, I know...
But what you really want for the SF is an MM... -
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Interesting... I was on team Hammy with DC, and we did not split. The second I get on a team with Masque and Mental, however, and the team starts splitting constantly. I should have known all the team splitting issues I've been having were MG's fault!
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So true, we should always blame MG.
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Don't forget there's a stability patch today. Get your patch on before Isos!
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Crap... something came up at work so I'll be late. Should be on by 9. Make sure Ham saves a spot for me!
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This is very helpful, I just think it should be made more obvious in the game somehow.
I agree that the MM power is the most important one for the fight. -
I got in on an MP-led run of the Barracuda SF last night. I posted my thoughts on it here.
It sounds like the blue-side TF is a little better designed, or at the very least more forgiving. -
I was in a pick-up team last night that ran the Barracuda SF. We were successful at 2 hours and 9 minutes, but I credit that to the fact that we had one of every AT and a good group of experienced players. Also, we had at least one person on the team who had tried the SF before, so we had a heads up on a few things.
Up until the last mission, it's a pretty vanilla SF, with the notable exception of the cool cut-scene. The final mish obviously got the most time and attention of the devs.
What struck me during the last fight was that I would have had no idea what to do unless we had someone who ran this before. I've seen boss fights like this in other MMOs, and it seems that they give a lot more direction to the players. In this one, the game drops five powers on you, and you're off to the races! I was playing a Stalker, and I got 5 auto-powers; from what I could tell from the tool tips they just buffed my resistance and damage output. Thinking about it now, I could have looked at the more detailed power display, but that didn't occur to me at the time. Perhaps the full description said that I could go in the side rooms and explain what the fail safes do. As it was, I only knew about them from the player who ran the SF before.
It seems that the only essential power for this is the one that breaks Reichman's phasing. We had two Doms on our team and they were handling the ambushes pretty well, plus whoever had the "red lightning holds the whole ambush" power was using that a lot, and I ended up using all the fail safes (probably wasted the first two... the fight lasted longer than I thought it would).
The most important thing seems to be coordinating the use of the temp powers at the end. If I pop a fail safe at the same time the Mega Hold is going off, then it's wasted. The same might be true for the anti-phasing power, if more than one person had it.
In the final analysis, I had a lot of fun with this SF, but I can totally see the frustration expressed by some players at the difficulty of the last fight. I don't think anything about the actual mechanics of the encounter needs to be changed, but there has to be more overt direction in terms of what power does what. -
Meeting no.: 11
Target level: 39
Meeting Location: SG Base
The Plan: St. Mart's/G'ville -
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Do we know Going Rogue is only going to have content there? It sounds like they're going to be giving additional options to 50s, and I thought that was with the Going Rogue stuff, too. Hard to say how they're going to set it up with how little info we have. I would hope it's mostly like a new zone, so sides can cross to existing stuff easily as well, and not be cut off as Voo is suggesting. Of course, it might not be that way.
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Think of Praetoria (the GR area) as Paragon City or the Rogue Isles, except that both sides can access it. In a recent interview, Posi confirmed that GR will have multiple new "zones". Since everyone can access all the new content (with the possible exception of Side Switching arcs or TFs or whatever), I don't see how anyone can not be excited about it, unless they just hate new content. -
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How can Going Rogue not interest you? It's another City's worth of content!
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Because it's going to further stretch out the playerbase IMO. They are going to have to continue adding to the expansion at the cost of adding (as much or anything) to the hero/villain sides IMO.
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I don't see this as much of an issue, because both Heroes and Villains will have access to Praetorian content. True, we might see less content in Paragon City and the Rogue Isles, but as long as there is new content somewhere that my characters have access to I have no problem with that. -
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It's when City Hall squeaks at me that I'm particularly perturbed.
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Are you sure you didn't go into the Spooky Haunted City Hall by mistake? -
How can Going Rogue not interest you? It's another City's worth of content!
If I16 only has customization in it, then I agree with you that it's not going to be that interesting.
I'm going to try to check out at least one of the I15 TFs tonight. -
I never knew this was a bug... I just thought the Devs hated line breaks.
I need to go into my thirty-odd alts and fix all the bios now!