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CO is pretty much WoW in Tights, but it does look good.
The instancing is about 1% of what we have here, and the character building (not talking about the costumes) is extremely different. You have stats to manage like most other MMOs, which obviously we don't have to worry about. The power sets are more free-form but oddly less diverse than CoX.
CoX will definitely be around in 2012, but with two major games coming out (not sure Marvel will launch by then) I'm not sure it will be top-of-mind. -
For me at least, base teleporters, mission teleporters, the pocket D teleporter, Wentworth's teleporters, and the O-zone portal make travel just about trivial at this point, so this is not an issue anymore.
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Quote:My theory is that Heroes and Villains will both have access to Praetoria without going neutral or switching sides, so it will be an incentive for everyone to buy GR.They also need something in there to get those people who don't want to play a villain (or potentially a neutral character) to buy it. It remains to be seen but I'm betting that the two new power-sets will be GR exclusive.
Certainly from a business point that makes most sense.
If they don't include the powers as part of the regular issue, I'm not sure what non-GR players will get. -
True, but I think players feel entitled to new power sets whether they buy an expansion or not. The real value of GR will be the loads of new content in Praetoria an the ability to bring your Heroes to the Rogue Isles and vice versa with your Villains.
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I assume the source is from the loyalty promotion:
Quote:Keep Your Account Active, Be Rewarded!
All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City and The Rogue Isles:
Closed Beta access* for City of Heroes Going Rogue
Exclusive loyalty badges**: "Vigilant" for Heroes and "Determined" for Villains
* Going Rogue Closed Beta Access will be granted using a three-tier system:
- Tier One: City of Heroes Veterans with 60+ months of paid time.
- Tier Two: Loyalty Program players
- Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)
I'm not sure a Dev has come out and said that, though, but since I16 should hit around September it sounds reasonable. -
I'm good through mid-2010, plus I should hit 60 in time for the GR Beta slot.
/em flex -
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Quote:We've had shineys since I13. Everyone I know in and out of the game has been complaining about the *lack* of content. We need not one, but a series of content-heavy issues post-GR.look, despite the fact that you are assuming we all agree that new content would great, there is no way you believe that a content only issue wouldn't get a sizeable chunck of the forum hopping mad. there is a hardcore group that is all about the immersion in this game beyond the story, and "new shiney's" are their bread and butter. they WOULD complain if there weren't enough shiney's in an issue, but giving them "the ultimate shiney" in the new costume creator/power customixation should buy some grumble free time to put out (hopefully) content heavy/bug fix issues.
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Too bad this thread has reached the tag max... I was going to add MATLOCK!
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That's your prerogative... and oddly, people will probably be even more upset about it.
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Quote:GR : I17 :: CoV : I6And again... Going Rogue isn't an issue, it's a paid for expansion pack that'll happen between issues. So, no, GR isn't I17.
I'm fairly confident that I17 will impact at the same time as GR and in fact the new powersets will be given to all subscribers, not just GR-purchasers.
What will be restricted to the box I think is access to Praetoria and therefore the ability to sideswitch.
My point is that if you're talking about the next "real" issue past GR, you're really talking about I18. -
Quote:I'm confused... "get away" with a content heavy issue? We've been waiting for one of those since I13! We would love a content heavy issue for I18 (since I17 is GR)!i would love to see a content heavy issue, new mish's, TF's/SF's and maybe an overhaul of hazard zones like the hollows got a while back. we have a ton of new shiney's in i16 and going rogue (which i love, not complaining) so i believe they can get away with a content heavy issue without much flak from the community.
However, since GR will bring a metric buttload of content to the game, I'm pretty sure I18 will be a refinement issue, without too much content. I hope to be proven wrong, though. -
I'm still subscribing to this game...
Let's not turn this Voodoo aggrandizing thread into an MG-bashing thread, ok? -
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Quote:Sadly, Twitter helps...Semi on subject, I feel out of the loop with news since Dev digest went down at badge-hunter. Is there another somewhere or do I have to super-stalk to find news? My daily links in my toolbar takes me straight to Victory Forums, and I rarely back out to the rest of the forums. They're scary.
https://twitter.com/Positron_CoH
https://twitter.com/CoH_OCR -
Quote:Much of the speed of PLers was an artifact of the SK system, and the Devs have just removed that. PLers will still PL, but it won't be nearly as broken as it was, and without the need for bridges it will also be less disruptive to everyone else.1. This doesn't eliminate farming. Might slow it down, certainly, but definitely not eliminate. Notice it's made PLing far far easier outside of the MA because you no longer have to find bridges for the lowbies. It'll be slower XP but farmers will still farm and PLers will still PL - you can't stop them no matter how you try. So yes, you're still wrong. I PL now, I'll be PLing after I16 hits. It'll take me longer (no more 8-hour 50s, oh well), but PLing will always be faster than playing the game "normally."
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Quote:I think the point is most people hate the journey from 1 to 20. I think the player-base would be happy if they just got an "I'm 20!" button and they could start their careers from there.I wasn't very keen on the "more xp for the first 20 levels" feature. Those already race by fast enough... it seems like a cop out for them providing a more meaty/good response. Rather than adding a feature for endurance that's similar to the accuracy buff for the first 20 levels, improving the content there, or adjusting the absolute need for Stamina on most build, etc., they've just chosen to do the easy thing. It's something of a backfire how easy XP can be in this game... 50s are starting to get meaningless, as well as 2xp weekends. Perhaps that will change with their ideas for more content at level 50, but I always liked how CoX was about the entire journey, not just the end game.
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I haven't done research, obviously, but my guess is the people who think CoX is hard haven't played many other MMOs. If you look at other games out there you'll see that things we take for granted (not having to face our target to attack) are rarities in the larger MMO-space.
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Oh, I was only talking about the ease of getting together a team. If a lvl 40 auto-SKs a team of lvl 5s that will still be a slaughterhouse. The beauty is there will be no real reason to do that.
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My first thought was ITFs... those will be a snap to put together now!
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You guys just keep kicking it up another notch! Good work!