Mental_Giant

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  1. Mental_Giant

    CoH2 registered?

    Quote:
    Originally Posted by Golden Girl View Post
    If they're making it, I wonder if we cold move our avatars over to it?
    I don't mean the actual models, just the things like Inf and any relevant badges?
    Doubtful. One would hope they have an entirely new set of badges in a City sequel (It might not even take place in Paragon City!), and moving Inf over to a new game would give current players a tremendous advantage and wreak havoc with a new economy.

    Maybe they would let us camp names, but my guess is they will go with a CO-style universal naming system so this won't be an issue.

    The problem with releasing a sequel is a fragmentation of the existing player base. Even with new people trying out the game, it's almost guaranteed to have less players than CoX does now in the longer term. Unless, of course, they shut down the current game.
  2. Quote:
    Originally Posted by beyeajus View Post
    Is that where the forum-saying came from?
    If you're referring to "The cake is a lie" that came from the game Portal. What's funny is that the cake in that game wasn't a lie; it was delicious and moist.
  3. Mental_Giant

    Doing the Sums

    Quote:
    Originally Posted by InfamousBrad View Post
    That being said, something about the math doesn't work for me, either, but only sort of doesn't work. It's not 80 developers, the last count we had was somewhere around 50, but still, that's about the size of the team that made City of Villains: 9 zones, 40 levels of content, and at least 9 factions that I can count off-hand. This time around we're getting 4 zones, 20 levels of content, and, what? 4? 5? new factions?
    At the same time they've been working on I17 (Ultra mode, Doppleganger technology, some arcs), and I19 (Incarnate system), so I'm willing to cut them some slack.
  4. Mental_Giant

    Doing the Sums

    Quote:
    Originally Posted by Scarlet Shocker View Post
    I was working from memory I admit but I seem to recall that number being announced on the EU forums not long before their demise.
    Perhaps spreading lies about the size of the dev team is why the EU boards were shut down.
  5. Mental_Giant

    Doing the Sums

    As for what's going to happen in I20, it will be easier for us to figure that out once we know what the Incarnate system looks like in I19.

    I20 may just be adding post-20 zones to Praetoria (I hope that's a priority somewhere).
  6. Mental_Giant

    Doing the Sums

    Quote:
    Originally Posted by poptart_fairy View Post
    So that isn't eighty people who are actively developing the game, then.
    Exactly. 80 actual developers would be a gigantic game-changer (no pun intended). If we're talking 80 (or 70, in reality) employees, well, that doesn't really give us an idea of how much developing firepower we have.

    I'm going to say that we have under 30 Real Live™ Devs in Paragon Studios right now. That's still twice what we had during the lean times, but it ain't 80!

    EDIT: Just counted, and it looks closer to 40, which is still impressive, but half of the OP's estimate.
  7. Mental_Giant

    Doing the Sums

    80 devs? Where did you get that number?
  8. You stole my idea!

    And I don't have a gun toon that's 35 yet...

    Wait... what about VEATs that use rifle attacks? I can respec my Crab Spider...
  9. I need to know the approved list of primary and secondary power sets before I can confirm attendance.

    I do have a Fire/Fire Tank, an Ice/Storm Controller, and an Ice/Cold Corruptor. Perhaps one of these will meet Penny's stringent requirements.
  10. Quote:
    Originally Posted by Defenestrator View Post
    It probably wouldn't be that way if my Thrower didn't keep getting killed every time he hits level 2.
    My Throwers don't have an issue... they pass off the rock ASAP. It's the Catchers and Linemen who take a holy beating. Hell, I even had a Treeman get killed on a bad roll!
  11. Quote:
    Originally Posted by PennyPA View Post


    So this means you are not bringing your tank?
    What are we to do???
    Finish 30 minutes faster and with no deaths?
  12. Quote:
    Originally Posted by VoodooCompany View Post
    It's interesting you would use that phrasing. Do you have a fondness for clowns, by chance?
    No, just Skittles™.
  13. Quote:
    Originally Posted by PennyPA View Post
    I will keep an eye out for any more until tomorrow. But just clarifying the OP since I may have not indicated enough, regarding corruptors, I was looking for /dark since there are other dark powers (DB and DM) for other ATs (like my DM/regen scrapper, which I wouldn't consider a dark toon).
    Hey, Dark means Dark... don't be a primary/secondaryist!

    The funny part about this is now "Dark" can be whatever color we want! Rommy won't "fear the Dark" so much as "taste the rainbow"!
  14. Quote:
    Originally Posted by Satanic_Hamster View Post
    Try harder. Make a dwarven team.
    Wood Elves 4 Evah!
  15. Quote:
    Originally Posted by Satanic_Hamster View Post
    Also:

    Blood Bowl.
    Been playing multiplayer, it's awesome.

    BUT WAIT, THERE'S MORE:
    New Expansion Coming Out this Year
    That sounds like more of a sequel than an expansion. I played a lot of Single-Player Bloodbowl, but my team keeps on getting banged up/killed.
  16. Ham stuck me with the star, so we ran Flux's Lorenz arc up to the Sea Witch. She wasn't as much trouble as I thought she'd be, but it felt like the devs gave every scrapyarder a fire patch attack for the most of that arc.

    After that Team Mental did Darrin Wade and the first Doc Buzzsaw arc before calling it a night.
  17. Mental_Giant

    Good Good Friday

    Quote:
    Originally Posted by Zamuel View Post
    Have you heard of this wonderous activity called PvP?
    That's a myth!
  18. I can never tell if you're being serious.
  19. Quote:
    Originally Posted by Golden Girl View Post
    I'm not sure this is such a good idea for a thread.
    This is a perfectly cromulent thread, it just belongs in the Comics and Culture forum.
  20. Quote:
    Originally Posted by VoodooCompany View Post
    And Pilgrim, I'm sorry it didn't go as fast as you were hoping........I failed you.
    It's not the first time.

    But seriously, how long did that take? 45 minutes? Without doing an outright speed-run I don't know how we could have gone faster.
  21. Quote:
    Originally Posted by Slax View Post
    Did scarves run out on Friday?
    Not sure... I got mine before doing anything. I know they were sold out by Saturday, though.