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Posts
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Joined
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What do you get when you press Shift + 2?
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I caught up to 14 over the weekend. In general I think the Stalker really works soloing the Praetorian stuff... except for those "run to the end of the map with mobs sitting around and then trigger an ambush that can always see through your stealth" missions.
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It's on the official Facebook page too.
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Quote:None of us rolled a villain. We all rolled Praetorians!When we leave Praetoria, whether we rolled a hero or villain, we will all be going to Paragon City as a hero or villain turned hero correct? FYI most of us rolled a villain.
As I understand it, once we hit 20, we get the choice of going to Paragon City and becoming a Hero or going to Rogue Isles and becoming a Villain. Your AT has absolutely no impact on this.
For this round of Isos, we will be choosing Paragon City. Yes, more than half the team is villain ATs... but once we hit PC we will be HEROES. -
This seemed like the smallest Iso launch since the first. Do we have about 17 or 18?
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Quote:Correct.1. If I cant get caught up I may as well not join until 20 when everyone leaves the zone since I cannot get in otherwise?
Quote:2. If this is the case I cannot have a straight hero/villian, I need to be a hybrid? Or are we doing mostly Blue side this run? -
I'm willing to run a makeup session on Friday to get people to 13. Otherwise, people can cheat freestyle.
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Team Mental had a good night, despite lack of healer and issues with swapping between above ground and underground.
Who was the bonehead who thought doing Praetoria on an 8-man team was a good idea?Seriously... someone should have warned us about this.
All kidding aside, it was cool to see Resistance, Clockwork, Destroyer, and Ghoul bosses pre-lvl 10.
Sounds like Ham's team hit 13, and we were close to 12. I'm guessing one more Praetorian session... maybe two. -
Thanks for the tip. I'll have to look at that the next time I run this.
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Quote:That must be it. Everyone will need Incarnate salvage, so you'll be able to put together a full 24 toon raid, and even if you only got one piece of salvage per run, if it's only 15 minutes that's a good deal.right now theres prolly no incentive to run it, but for incarnate stuff there will be an incarnate salvage added on to CoP (what it is i dont remember, only saw a few screenies from poeple on test)
I would prefer a more fun CoP, though. I'm not a monster. -
I'm not really whining. I guess my argument boils down to the fact that, for me, this isn't as much fun as an ITF run, or an STF run, or many of the other things I can spend my time on (I should try out a Hami Raid). Part of the fun of doing content, for me, is being rewarded for my time. If the CoP was screamingly awesome in my view, I would't have even made a comment. What it feels like is a kiddy version of a raid you'd see in other games. As long as teams are reasonably competent and reasonably organized, it goes down easy... and, again, for me... isn't that fun. If teams are not competent and organized, it can be much more difficult, but not more fun.
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Quote:As a novice, I'll try to break it down for you:Can anyone explain to me how this CoP thing works? All I've seen are lists of people doing it, and strategy guides that assume you know what is going on already.
Two parts of the mission, 1) Outdoor (Shard map), 2) Indoor (Boss)
There are three Obelisks that need to be destroyed within 30 seconds of each other. They have barrier fields that can only be taken down by wiping out the mobs near the Power Cubes. I don't know how long they stay down for, but eventually the Cube respawns mobs and the barrier comes back up.
I think you could probably do it in two rounds by taking it to 20% during the first barrier break, and finishing it simultaneously during the second. In practice, it's not so easy.
Once all Obelisks are down, you go to the boss. Big room, cubes with mobs, and the boss with forcefield. Wipe out the mobs, field comes down, beat on boss, mobs respawn, wash, rinse, repeat. With sufficient debuffs and pets, the AV ain't that hard.
That's about it; I'm sure an expert can point out some errors in my description. -
I have:
Blaster going Vigilante
Corruptor going Hero
MM going Hero
Brute probably going Rogue
That's all I can think of for now, and I only started on my Blaster last night. -
I got in on a CoP run last night, and although there were some difficulties we ended up finishing in a reasonable time frame. (Thanks FMP!)
My question is this: once you have the badges, why run this? Maybe mathematically, 15 minutes is a good time for 10 merits, but for the number of people and level of coordination you need to have for this, I don't see how it's worth it over the long haul. Or maybe the buff reward is a lot better than I'm aware of.
You get no XP, no inf, no drops; I can see the reasons for doing this, but the end result is that I feel my time is better spent in any other Trial/TF/SF/mission/whatever.
It's fun enough... but not for me to run it on a weekly basis.
What am I missing here? -
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You're free to clarify at any time.
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Thanks for the link!
Item pack purchased. -
I've been bombarded by /tells and PMs to get a list up for the next iteration of Isos (Starting tomorrow 8PM EST in Praetioria), so here goes:
Grey Pilgrim - Elec/Elec Brute
Incarnadine - Archery/Trick Arrow Corruptor
Lanna Su - Dual Blades/SR Brute
Mental Giant - KM/Ninjitsu Stalker
Major Force - Elec/Elec Dominator (I can trust him because he doesn't have time to roll up a new toon!)
Satanic Hamster - Elec/Elec Dominator
Techno_Disrup - NRG/NRG Blaster
Toril - Bots/Traps MM
Vanum Ice/Psy Defender
Viking698 - Elec/Elec Dominator
Vitriolic - Dual Pistols/Mental Blaster
2 Blasters
2 Brutes
1 Corruptor
1 Defender
3 Dominators
1 MM
1 Stalker
11 Total
What are you rollin', people?
Hmm... Villain ATs are dominating so far. -