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I12 then? I predict the uproar over no new sets in I9 or 10 will be enough for them to push whatever else off to 12 and make 11 then new sets (or Villain EAT) Issue.
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Am I bad person for wanting both new sets and the villain khelds in I-10 or I-11?
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Of course not.
That doesn't mean it will happen, though. It sounds like LR just told us we're not getting new sets in I10. Perhaps we may get Villain Nictus in I10 as a suprise, but I doubt it. I11 needs to have those sets, though, or there will be trouble. -
I12 then? I predict the uproar over no new sets in I9 or 10 will be enough for them to push whatever else off to 12 and make 11 then new sets (or Villain EAT) Issue.
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If I10 is focused on Da Moon (new 35 - 45 content) , then I11 would have the new sets promised in the Retail Box, because they said they split out the box stuff into Issues 9 - 11.
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Issue 10 will focus on a level range that you guys have been clamoring about for a while.
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Hooray!
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It's official! Issue 10 will focus on the lvl 15-25 range!
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Thanks for the hard info, Doc!
EDIT: First post after redname... w00000! -
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Venture will also never see that the last 10 of those items sold each went for 100k
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I'm not sure this will be the case. I think if you're putting up a LTB order for something they would give you the last-10-sold information for whatever it is you're looking to buy. If they only give that out to sellers or people "bidding" on an existing sale then we have a problem. -
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Thanks for reminding me of that, I'll have to remember to place buy orders for everything I want on the day it goes live.
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And I'll remember to only sell my items in Prime Time, so a good healthy backlog of LTB orders are up and I'll get the juiciest!
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Is that the way it's working? Priority to the highest value on the buy order, or is it the earliest order that meets the requested value that gets priority?
If it's priority to the highest value order, then again, Venture is right about the good stuff going to the richest people.
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That's the assmption I'm working under. If it goes FIFO, then you want to get in early with that LTB order and lowball it as much as you can. You'll make a killing! -
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Thanks for reminding me of that, I'll have to remember to place buy orders for everything I want on the day it goes live.
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And I'll remember to only sell my items in Prime Time, so a good healthy backlog of LTB orders are up and I'll get the juiciest! -
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Besides, isn't the drop system supposed to be relatively farming-unfriendly/inefficient?
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If you got a room of guys chained to desks for 16 hours a day, many things become possible.
That being said, I don't expect farming to be that big an issue, unless the scarcity is a lot higher than what I'm expecting. -
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I suspect, though, that when you go to list an item, you aren't given the market value or whatever the recent 10 most transactions are, but an estimated value set by the devs. So unless a newbie actually thinks to check what the item is selling for, he'll probably go with what the recommended value is.
Plus, it seems to me this recommended value will be what will used to determine the 10% listing fee, NOT the amount you actually list it for. In fact, I think I'll PM Positron to confirm this.
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Let me know what you hear, because I'm almost positive this is not the case. There has been no indication that we will see a "recommended" price other than the price paid for the last 10 items of a given type.
The listing fee has been established as 10% of your asking price. -
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QR:
How can you grief on this? You can't see the set price, right? Nor who's selling it? So, unless you know person X is selling item y for Z million influence, how can you deliberately intercept the influence laundering item?
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All you can see is what's for sale. You look for "unusual" items (off level TOs, low lvl salvage) because these are what people will use to transfer inf. If you just so happen to have one, offer it for a low price (10 inf minimum) and you will probably catch the sale.
If they truly did list the transfer item for millions and it's rare enough, then yes, it's a fairly secure transaction.
Not knowing the name of the seller or the price works against the person trying to transfer more than for them.
EDIT: Beat to the punch by Leortha, and with a magisterial response! -
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In retrospect the devs would have been better off sticking with the "money" concept and heroes in the Paragon City world would just get paid cash bounties for certain missions or get a city "stipend" payment for doing good deeds. Then the heroe (or villain...this could be consptually reworked for them as well) can just buy the toys (i.e. inspirations or enhancements or whatever) they want\need.
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Hehe, yeah and when you save a mugging victim they can say "You're my hero! Here's 20 bucks!" -
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How much are these "fees" going too be posi?
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Listing fee: 10% of the price you set, refunded if you sell within 24 hours, forfeit if you don't
Transaction fee: 5% of the price you sell an item for, so the most you'll ever get is 95% of the price paid
Source: Paragonwiki -
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Remove the cap on the ammount of influence that can be traded, and/or allow one toon to send tradable commodities to another via in game e-mail.
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Well, there is still a cap, but it will be 9 digits, so you should be covered there.
I like the emailing items idea, but I doubt they will do that. -
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To be fair, this is Bridger's actual quote (emphasis mine):
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I don't actually know how many US players are involved - as I said, the bulk of the testers are Cryptic and NCsoft staff, and some of their friends and family (which would probably account for some, if not all, of the players).
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He (she?) was responding to disgruntled EUers who thought American players were in the closed test while they weren't. I can't believe that Cryptic didn't put some ringers in there like Iakona and Arcanaville. Unless they have friends and relatives who are insanely into the game, they won't get the quality of feedback they would from hardcore CoX-heads.
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The way I read it, I think Bridger is saying that of course *some* US players were invited, since surely *some* people who would be "friends or family" of Cryptic/NCSoft would already be players. That's a far cry from having representatives of the real playerbase involved, though.
And I think the only way people like Iakona or Arcanaville could have gotten in this thing is if they were related to or personal friends with Cryptic or NCSoft employees. They wouldn't have gotten in just based on their knowledge and number-crunching skills.
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If you're right, that's bad news. -
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friends and family of employees eh? well thats not going to be remotely bias feedback in anyway is it? Nosireebob
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Eh, I don't even mind that, to be honest. I even understand why they chose to do it that way, although I question the quality of information they're actually going to get out of it.
What I mind is that we weren't told that in the first place, that we were in fact told that they wouldn't be revealing how they chose the testing group, and that we have to get that info from the UK community mod.
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I dont mind it, just think its pretty pointless as the mindset isnt really going to be beneficial to identifying problems as getting a few people from the boards in there.
And I fully agree, the communication from Cryptic/Ncsoft is comical.
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To be fair, this is Bridger's actual quote (emphasis mine):
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I don't actually know how many US players are involved - as I said, the bulk of the testers are Cryptic and NCsoft staff, and some of their friends and family (which would probably account for some, if not all, of the players).
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He (she?) was responding to disgruntled EUers who thought American players were in the closed test while they weren't. I can't believe that Cryptic didn't put some ringers in there like Iakona and Arcanaville. Unless they have friends and relatives who are insanely into the game, they won't get the quality of feedback they would from hardcore CoX-heads. -
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EDIT: You know why I'm so frustrated? Because the devs are going to force us to abuse their system because they never just believe us when we tell them something won't work.
For the short time I played FFXI, I was able to make money basically standing in one place playing with their auction market. That's not the intention, but the robber barons are going to come out.
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I'm optimistic the Devs will get this right, if only because they're reading everything we post here. Plus, I have faith in the elite group of testers they have on Beta now, not to mention the fact that we'll get to 'sploitz the system to hell and back when the Open Beta begins. -
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Since the consignment houses are cross-server (another monumentally retarded idea),
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Did you ever explain why you thought this was a bad idea, Venture? -
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Are you even going to be able to put an asking price of 1 inf? I thought if you sell something you have to pay a percentage fee. And I'm not sure, but I thought if you list something for sale and it doesn't sell you still pay a fee, if anyone knows for sure about that please let me know.
In either case, how can Wentworth's take a fee on a selling price of 1 inf? I think there will be a minimum listing price and it won't be 1.
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Since the "listing fee" is 10%, one would assume the minimum asking price is 10 inf. And yes, the fee is not refunded if your item does not sell. -
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Still, this is a system that is too easily exploited.
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If you're using a system meant to sell things to transfer items, anything unintended results are not exploits. This isn't a xfer system, it's meant to be used to sell and buy.
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At what point do the Devs have responsibility for players getting burned by using a system for unintended purposes? No, this isn't a transfer system, but it can be used that way. If lots of people try it and get burned, they're going to be unhappy with the devs, even if the metagamers are the ones to blame.
Cryptic wants people to be happy with the game, don't they? -
Here's an interesting question... if the lowest seller always gets the sale, who gets the purchase with competing "Looking to buy" orders? The one with the highest price?
Example: Player A and Player B both have a LTB order for a piece of rare salvage; A will pay 1 Minf, B will pay 2 Minf.
Player C puts the piece of rare salvage up with a price of 500k. Who gets to purchase the item? I'm thinking it will be B. -
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By giving the transaction to the character with the lowest asking price, the system encourages listing items with lower prices. For the intended purpose of selling items, this is the best deal for buyers.
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I think you mean this is the best deal for the sellers. The buyers get the shaft because they can't see the asking price, and they pay exactly what they offered if it is higher than the asking price. If you got it at the asking price when you overbid, that would be a good deal for the buyers.
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Seems to be setup just like FFXI's auction houses. The usual method was to look up the going price(same thing here)of what you wanted. Then you'd start bidding below that, bidding higher and higher until you hit the cheapest seller's price. No overbidding nessecary.
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But remember, the going price tracks the what the last 10 buyers paid, not what the sellers offered. In the bizarro world of inf transfers, TOs and random pieces of salvage could be going in the millions every other sale. -
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By giving the transaction to the character with the lowest asking price, the system encourages listing items with lower prices. For the intended purpose of selling items, this is the best deal for buyers.
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I think you mean this is the best deal for the sellers. The buyers get the shaft because they can't see the asking price, and they pay exactly what they offered if it is higher than the asking price. If you got it at the asking price when you overbid, that would be a good deal for the buyers. -
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Just to bring us back on point, early in this thread it was stated by someone who "may or may not" have "insider" "information" about "code" "currently" "on test" from a "friend" or "something" that in fact you not only see the asking price, but also who the seller is.
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Given what Positron said in this thread it doesn't sound like this information is accurate.
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He may have been just showing the risk inherent in doing transfers in the system as it was designed. Clearly the devs are paying attention to our threads regarding inf transfers here, and they can easily modify the system to account for it.
I do realize the irony of putting my trust in someone named Super_Villain, however.