Memphis_Bill

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  1. The portals are always loud.

    Yeah, we beat Recluse. Got a LCTMS when Black Scorpion showed up though...

    ANd rezzed in a tube with 1HP/1END twice...

    Still, woot, beat on reculse!
  2. *sigh*

    I'm becoming a converted Scrapper...
    What's doing this, to a blaster/Kheld/troller?
    Spines. At 22. With SOs and Quills....

    "Oooh,moremoremorebiggrouplotsoffunlookcritslamdon t'runawaycatchthis!"

    Yeah. All that "careful gameplay" and "pick and choose targets" from my others? Sure. Right...
  3. I know I've actually been surprised to get a couple of names - Irresistable Force, my current "main" (40 earth/ff 'troller) and Clair de Lune (25 Kin/Dark.)

    Then again, many of my names tend to be... well, name-ish. First and last name (Gregor Malkov, my 18 Warshade, or Therra Arcson, my 50 blaster.) I can only think of maybe three times I've had to rename someone (Clair de Lune being one of them.)
  4. Actually, I'd say DON'T say "Level X looking for team." Since I don't know what the heck you are. If I want a tanker, I want to know the person I'm asking for is a tank, not a troller.

    And don't yell to people just passing by "Why didn't you heal me!" (or more precisely, it seems, "Y U not heel me!!") Blue shield does not mean Empath. Empath does not mean "I must heal you no matter what, even though I have no clue who you are and you've been vulgar on broadcast for the last ten minutes."
  5. Here's my biggest beef with the whole "I want isolator" thing...

    We have a *small* percentage of people - *very* early badge hunters - who want the devs to code, test, and implement a system for them to go back and get... a badge. A badge that, as has been stated, does *nothing* but sit there and look - well, like it's there.

    I have yet to hear any of them stick up and say "While we're at it, people should be able to get Celebrant, even though their toons weren't here at the 1 year mark, and get XYZ badge that are also now not obtainable."

    Of course, if *any* of that were possible, it'd pretty much take any meaning out of the badges themselves, now, wouldn't it...

    I'd be perfectly fine with them being datamined for character creation date and just auto-given, say, a "Mythic" badge for being around pre-badges... of course, I'm sure several would *still* complain they couldn't get isolator... and we'd have newer badgehunters complaining they couldn't get *that* badge.

    Me, I'd rather see the time and effort put into new content, or fixing the preexisting bugs.
  6. But... but...



    Would cookies help keep you around? Or cake?
  7. Memphis_Bill

    A fond farewell



    *ties Alexa to the board*

    No! You can't go!

    *sigh* *hugs*
  8. [ QUOTE ]

    So I called him a jerk and /ignore'd him. Too harsh? Should I have petitioned?

    [/ QUOTE ]

    Nope. I'd have left an invite on there, sent him a rather scorching /tell, then /ignore, then decline.

    But I'm like that.
  9. [ QUOTE ]

    A final question on reputation though. When I went to see the person who changed it for me last time, I think there were five options: Villainous, Malicious, Relentless, and two others. They weren't numbered however (unless I just fail to recall it) so I was wondering if picking one of these other than the starting Villainous, will that increase the difficulty? Would the furthest down the list then be considered number 5? And do these monikers change as my characters reach higher levels?

    I appreciate all the help!

    [/ QUOTE ]

    Villainous is always easiest (Heroic on the COH side.) The names stay the same, but you can always adjust the difficulty.

    Going to Relentless, then Malicious, doesn't make the difficulty Relentless+Malicious levels, just Malicious.
  10. [ QUOTE ]
    [ QUOTE ]
    8. Bring Real Life into the game, or demand IRL details about someone. Ain't your business. Ain't my business either.


    [/ QUOTE ]

    This one I have to disagree with on a small level. When you team with someone for a long time, you usually become.... what's the term I'm looking for.... friends! Friends can talk about RL stuff and usually have it not be a big deal. Obviously, there is a limit to how much.

    Demanding RL stuff from someone especially if you don't know them, ya that definitely is a big NO.

    [/ QUOTE ]

    Yeah, that's pretty much how I read it.
    Join PUG, complete strangers: "w0w UR teh h0tzors, whuts UR number?" (OK, or even "So are the girls here really girls?" or whatnot. You will notice several people not answer.)

    Play with someone a while, you get to know their ups and downs, and a "what's wrong? You OK?" is often appreciated.
  11. - Don't just sit there if you run into something new ("Task force? They must mean mission.") Ask questions.

    - Don't ignore that "Options - Help" screen. There's a lot of actually... oh, useful information. Like when you get powers.

    - Don't forget to POINT the new folks asking questions to that said help screen... even moreso if you're answering in broadcast, since you probably just kept someone ELSE from asking it.

    - See that pretty skating rink the Ice 'troller just made under the bad guys? See how they're flopping around 'cause they can't stand up? Um... bad time to drop your AOE Immob.

    - Don't spam "Heal Heal Heal!" at the Empath. You're not getting healed for a reason - such as they're keeping the tank alive, their powers are recharing, they're out of end or dead. Besides, you'll likely get "fight fight fight" spammed back at you from many emps - including me.

    - Yes, they're a defender. They're running Trick Arrow. There is no healing arrow. Believe me, they want one so they can shoot teammates.

    - Not an Empath does not make them "Not a (good/real) Defender." Notice how nothing's been hitting you since they joined? Don't gripe at them for not making green numbers.

    - If you see a villain beat you with pink pom-poms, and they happen to have a stealth power? Don't complain about stalkers. That's probably someone like, oh, my energy/energy brute. Others can hide too. (Got "accused" of being a stalker 3 times one night.)
  12. My nitpick:
    [ QUOTE ]

    This means that slotting the normal one Accuracy, five Damage enhancements is not the most optimal strategy.


    [/ QUOTE ]
    CoV was introduced with ED in place. Therefore, one acc, 5 dmg isn't optimal *anyway.* 1 acc, 3 Dmg, and either another acc, a secondary, a recharge or end redux - unless you just want to find high level TOs to fill the slots so as not to waste money on 5% SOs.
  13. [ QUOTE ]
    I want your hair option for my toons...

    Please? Pretty please with whipped cream on top?

    [/ QUOTE ]

    Would the whipped cream be under the "hats" option?

    Whipped cream with and without cherry?
  14. Indeed.... And while it may seem like a bit of work, learning this flexibility will get a LOT more out of a Kheld.

    That, plus I can't help but smile at the writing... six hours of chick flicks. I thought we were supposed to be heroes!
  15. Memphis_Bill

    Badge Questions

    [ QUOTE ]
    <.< like I said, a special event/holiday mission.. something like that, or perhapse, add that portal mission that all the rumors where about when i2 came out that would let ppl created before i2 get the badge, it doesn't have to be something that causes great glitchs, or has to be datmined.

    o,o heck, if you where being devious about it.. you could have a new Giant Monster that converted npcs or such into them. there are lots of gun way to do this and make a couple hundred subscribbers very happy

    [/ QUOTE ]

    But...

    Do you *want* them sinking the amount of time and money into *that,* or into a new monster/mission/area?

    How many people really "badge hunt" that obsessively? (And I'm not using "obsessively" derisively, by any means, so don't take it that way. It's fun, admittedly - though when I was doing it, it was just that, fun with friends.) Of those, how many are on toons that were started *before* I2?

    You mentioned "a couple hundred subscribers." The devs recycled monsters from the year before for this past holiday event - since according to Positron (as I recall, it was him, at least) as much work had to go into "special events" as had to go into a regular zone event. The same would pretty much hold true for this. And it would be played out in a week.... and then what?

    You'd have a few hundred happy subscribers that finally got the badge they missed, what, a year and a half to two years ago - and many, many times that either (a) not caring or (b) feeling cheated, or flat out angry that they "wasted" the resources on this - or (c) angry that while they had to fight with Brawl and one other power, the level 50s got to run in and clean house, so "what was the point?" It would cease to mean anything.

    And at that point, they might as well put a "Badge Pack" in the NCSoft store. Pay $15, and get all the "special" badges from the old Halloween event, the Celebrant badges, the old Winter Lord event, etc. added to the account.

    ... which ends up making them mean even less.

    Yes, I know, this is a silly thing to get my Irish up over, since they're nothing but pixels in a game - but I *like* the badges I have, and that some of my toons don't have them. They tell a story of their own about the characters. Some of mine will have the 2nd year "celebrant" most likely. Some will have both the first and second. Some will have neither one. Some have some I went out of the way for because they fit the character - and I end up taking risks with the character to get them early.

    It's late, I'm rambling, but... I have yet to hear an idea that wouldn't frankly cheapen it IMHO, or be seen as a waste of developer resources - for an incredibly small portion of the user base, and for something that affects gameplay in no way.
  16. Memphis_Bill

    Badge Questions

    [ QUOTE ]
    [ QUOTE ]

    2. And a "No" to backtracking for Isolator/Jailbird. Yes, I know some people are completists, but I'm not complaining that some (most) of my toons don't have Toy Collector. Or several don't have Celebrant (for 1 year.) The ones that are unavailable because they showed up somewhere you can't get to now aren't used for anything.

    [/ QUOTE ]
    Just because YOU don't think we should be able to go back and get those badges doesn't mean we shouldn't. That's very conceited of you to say.

    [/ QUOTE ]

    It's called an opinion. If having one makes me conceited, then I'm the most conceited damn person on the face of the planet.

    Oh, wait, you have an opinion too? Guess that makes you conceited as well.

    The badge was created AFTER some players outleveled the zone. You (a general "you" there) don't have it. It makes NO difference to gameplay. So why should the developers invest time and resources to LET you get back there - something people will do for what, a week? then never do again - when they could be using that time on bug fixes, new art, maybe developing an actual mission a bit more?

    But no. They should sink time and money in, possibly breaking something or having some unforseen bug slip in affecting ANOTHER part of the game so that *how* many people can actually have a few more pixels on their "badges" screen.

    Hmm. Why would I be against that..... well, besides the "Level 50 slaughterfest" that came out when Croatoa did, interfering with the people actually IN level for the zone trying to do, oh, hunt missions.... Yep. Really want a repeat of that. Or the wonderful behaviour we saw from many (not all, no) high levels in lowbie zones over the holidays - you know, "I can go to almost any zone and do this with travel powers/high damage/no risk, shame you can't, ha ha have a +4 spawn!"

    Yes, I have such faith in human nature. Just not in it being *good.* :P

    Edit:
    As far as auto-awarding one:
    Why should they be handed something someone else's toon, at lvl 1, 2 at best (an untrained 2) had to work at? Who says all the people who created characters at that time would have wanted it anyway? (Ok, minority there who would complain - but you KNOW they exist.... "This badge doesn't fit my concept, I don't want it on my list!")

    I'd even go for "Characters created between day 1 and the release if the badges get X badge instead," but I don't see that stopping the "I still don't have Isolator though!" complaints. Seriously... I don't.

    If it affected gameplay (part of an accolade) in ANY way shape or form, I'd agree there should be some alternate way of getting it. But since it doesn't, it's as useless as me complaining I can't buy a new '63 corvette from the dealer in town because I was made after they were out of production.
  17. Memphis_Bill

    Badge Questions

    Whew, actually read that... whole... thing....

    Yeah. I have nothing better to do

    That said:
    1. Add my "Yeah" to Void Mercenary kill badges, at LEAST for Khelds. They're plenty of risk to those of us of the Squiddy persuasion, and we do face them constantly. Some recognition of it would be nice.

    2. And a "No" to backtracking for Isolator/Jailbird. Yes, I know some people are completists, but I'm not complaining that some (most) of my toons don't have Toy Collector. Or several don't have Celebrant (for 1 year.) The ones that are unavailable because they showed up somewhere you can't get to now aren't used for anything.

    3. MORE progress bars and hints? Seeing "???" is... annoying. I'm doing something to GET a badge, sometimes proximity gives a hint (I have one Damage Taken badge, that one's beneath it) but for others... what am I supposed to be killing? Getting hit by?

    4. History badges and souveniers - I'd LOVE to be able to (a) find out I have 3 of 5 plaques (for instance) for a history badge - and when the full thing's there, go back and read what it's about. And TF souveniers - you've spent hours of time sitting through a task force, but you miss how much of the story? Why am I clearing out *yet another* lab of Clockwork? What's the point of the thing? I'd like to be able to go back when the team's not rushing from one point to another and actually read about what I did.
  18. Memphis_Bill

    Badge Questions

    [ QUOTE ]

    Also, as a follow up question. What about summoned illusionists. Do you have to do 25% damage to them before they disappear? Any amount of damage? Kill them entirely before they disappear?

    [/ QUOTE ]

    Woo, I can answer this... ANY damage works.

    When my elec/elec was helping out, we had a scrapper tanking and me fighting. Summoned Ill's would show up, I'd throw a single Ball Lightning at 'em, we'd get the "You have defeated" when they disappeared for all of 'em.
  19. The answer to all your questions is.... "We don't know, we'll have to see." Only thing I could possibly answer is #2 -
    Just like leaving a SG, the prestige earned stays with the group, unless it drops under 15 members in which case they lose the "bonus."

    That and I doubt badges would disappear.
  20. So, like, do I slot it for damage? Accuracy? Maybe confuse?
  21. [ QUOTE ]
    Its not quite like that, Moon. In a real RPG, you're playing a role. You're basically acting. You're limited by your imagination and by what the character you're playing can conceptually do. Online RPGs, like any other computer RPG, single-player or not, are forced to limit your actions to what their game engine can support.

    [/ QUOTE ]

    True.

    I can't wait for the comp. RPG that lets me play with friends and do what we've done in PnP games...

    "A wooden box drops and surrounds person1."

    *various work to break the enchanted box/cage/thing.* "OK, you said it split into planks?"
    "Yep."
    "We take one and walk holding it above our heads, single file."
    "Why?"
    "We just do."
    *confuzzled look, shrug from GM* "OK."

    Go on...

    "A pit opens beneath player2."
    "He's held over it by the plank."
    "Damn."

    A bit farther on...

    "A cage drops...."
    "Plank."
    "I hate you."

    And later...

    "Large bird-like creatures attack you."
    "Fight..." *one drops to the ground*
    "I push the plank over on top of it"
    "OK..."
    "Now I'm going to start jumping on the plank."

    *amused look from GM...* "OK" (three rounds later, "Squish.")

    Then again, this is the same GM who let me have a bag of endless herring (family heirloom - and I pulled someone out of a force cage with one,) later getting a companion "endless rice" and having the rest of the group forge a decanter of eternal soy sauce for me....
  22. Memphis_Bill

    Your Opinion

    Well, if they don't just say "OK" with "It's fun," ask them how much they paid for the last movie - goodies and all.

    Bet that 1 1/2-2 hours was more htan $15....
  23. So, who or what is a Kheldian?

    This isn't a guide to how to slot a Kheldian, how to play one, or what powers are best. This is a guide for those curious about what a Kheldian is supposed to be "inside" the game world. This will (hopefully) answer questions on why they're here, what they are, what we know of their history and culture and why they can do the things they do.

    ]What is a Kheldian?
    In-game: An "Epic" (story driven) AT unlocked when you reach level 50. You can play a Peacebringer or Warshade, which have a few differences between them.

    But what ARE they?

    Kheldians are energy beings from outside our galaxy. There are three types you'll typically encounter in the City of Heroes universe - Peacebringers, Warshades, and Nictus.

    Peacebringers: Regular Kheldians. The Peacebringers themselves are dedicated to hunting down the Nictus and destroying them for what they did to the Kheldian race (and still plan on.)

    Warshades: "Redeemed" Nictus. These are Nictus that have had a change of heart, merging willingly with another instead of trying to force their way in. They fight alongside the Peacebringers against the Nictus, and have a sometimes uneasy truce with them.

    Nictus: These are Kheldians who, when faced with the short native lifespan of the Kheldian people, turned to science and changed themselves. They feed off of life energy, and were at one point able to siphon the life force of the Kheldians from great distances.

    From the Moonfire task force:
    [ QUOTE ]

    "I have told you that the Nictus once fed upon other Kheldians. What I did not tell you was how. The Nictus scientists developed a powerful energy transfer device that could rip away a Kheldian's life force, even at a distance of light years. This terrible weapon is the reason we Peacebringers have resolved to destroy all Nictus, wherever they may be."


    [/ QUOTE ]

    How long do Kheldians live?

    The native lifespan of an unjoined Kheldian is 10 years. (Also from Moonfire.) Some have said the Nictus lifespan was reduced to 5 years, but I have yet to see a citation for that.

    Kheldians can, however, merge with a host being. They aren't (typically) parasitic, though the Nictus often seem to try to take over the host's mind. With a continual chain of hosts, Kheldians are functionally immortal. (Shadowstar, the Warshade leader, has been around since ancient Egypt - 3000 to 5000 years.)

    Nictus, after travelling across vast distances via Shadow Cysts, tend to be weak and use the cysts as "life support" if no host is ready. If the cyst is destroyed, the Nictus die off quickly, regardless of age.

    Join?

    Yes. Most beings are, for lack of a better description, like apartments to Kheldians. They can move in, if the host is willing (or very weak,) and they can seperate at will. They cannot be forced into someone (again, unless they're very weak, or "boosted" in as Arakhn tried to do.) And with enough willpower, the host can force them out. No 30 day notice needed.

    The joining has advantages for both the host and the Kheldian.

    The host gets power - typically seen in-game as attacks, shields and the like. In addition, it seems the host's natural lifespan is increased as well.

    The Kheldian, as mentioned, stretches its lifespan when joined. In addition, in the future it can make an energy "copy" of any being it's been joined with in the past - such as the Nova and Dwarf forms of tri-form Kheldians. (So, yes, in the future a Kheldian from Paragon could merge with something else and change to Human form. Or alien, or catgirl, or whatever else it merged with.)

    Forms?

    Yes, forms. Being energy, Kheldians have no natural "shape." At best they appear as wisps of energy. OK, occasionally bad tempered, deadly wisps of energy, but wisps nontheless. You can see this if you run across a Shadow Cyst - it'll spout "puffs" called Unbound Nictus that will do their best to kill you. They're pretty good at it when they get going.

    Most people that have seen a Kheldian are used to two non-host forms:

    NOVA - also known as the "squid," this flying, tentacled form (no relation to the GSM) is based on a life form the Kheldians encountered that lived in a gas giant. It has inherent flying ability - not much to stand on in a gas giant, after all.

    There are two "types" of Nova, the Bright and Dark Novas. They're essentially the same, and best thought of much like Human races - just because you're Asian, Caucasian, African or whatnot, you're still human. The Bright Novas are from the gas giant's upper reaches, and are called Mefnanim. The Dark Novas are from the depths of the same planet, and called Hulmanim. (In-game info.)

    The Nova is also the key to how Kheldians (not Nictus) travel interstellar distances. More on this in a moment.

    DWARF - also called the "lobster," this slow moving, tough form is derived from creatures that lived on the surface of a very dense dwarf star. It's very durable, and has an inherent self-teleport ability.

    Once more, two "types" or "races." The White Dwarf form's "base" race are called the Kurukt, and lived on neutron stars. The Black Dwarf form is based on the Ruktur, who are said to have lived on the surface of a pulsar. Yes, we know how small those are. It's a comic-book world. (In-game info.)

    Also, as mentioned, it appears the Kheld can make a copy of anything it's joined with previously. Judging from story arcs and in-game canon, it's an individual memory, not a racial memory. This also lets "all Human" or bi-form (Human/Dwarf, Human/Nova, even - though I haven't seen anyone play this - dwarf/nova) Khelds explain why they don't have "all" their forms. We don't know if there's a limit to the number of forms they can assume or not - it's possible a Kheldian could visit, say, three other planets, have five more species of hosts, and become octoform. (And you think you run out of slots NOW....)

    Do they have any other effects on the hosts?

    Well, other than glowing eyes, it's hard to say. Given this is in City of Heroes, people with odd colored skin (or made up color) aren't exactly rare. Given there's no consistent coloration, it's a safe bet it's part of a costume.

    In addition, when forcably seperated at least, the two halves can "feel" the other's out there. We don't know if this happens with a willing seperation or not. (Lars Mendehlson, Absense of Shadows (WS) arc -

    [ QUOTE ]

    They used their magic, and they pulled us apart. They pulled Altered Umbra out of Lars Medelson, and trapped it in a crystal. The Kheldian is gone, and so is part of me. I can still feel Altered Umbra, my Kheldian half, out there somewhere. The rituals they're doing here will sever that connection forever. You've got to stop them! And you've got to rescue Altered Umbra! I know where he is. I wish I could help you, but I'm... I'm not Shadowcatcher anymore. I'm not sure I'm even lars Mendelson.

    [/ QUOTE ]

    We don't know if this is from the magic, a side effect of forcable seperation, or if it "always" happens.

    Who runs the Kheldians?

    For the Nictus - Arakhn is the head cheese. On the other hand, Requiem says
    [ QUOTE ]

    When we are done and this world is under our rule, the Nictus will need a leader if we are to stave off the certain Peacebringer assault and quell the growing number of Warshades. If you show such weakness again, you shall not live to challenge me for the title.


    [/ QUOTE ]
    so it's hardly a "secure" position. Arakhn's also in charge of the Galaxy troops and Void Hunter mercenaries, while Requiem has the War Wolves.

    For the Warshades, at least on Earth, Shadowstar seems to be the boss.

    For the Peacebringers, the top one We know of is Sunstorm. He seems to have some clout, as Shadowstar refers to him when mentioning the truce between the Peacebringers and Warshades. Moonfire, however, seems to be the Kheld "PR" department and liason with other superheroes and hero groups.

    As for a "ruling body," the Kheldians ARE extragalactic. While there may be a "ruling council" or something similar, the Peacebringers on earth don't seem to refer to them.

    How long have they been here?

    A very long time. As mentioned before, Shadowstar has been around since the time of ancient Egypt. The Nictus have definitely been here at least as long, given references to the Path of the Dark (using Shadow Seeds - essentially Nictus Cysts) being here since Ancient Rome - and they sounded pretty well established by that time. (The cyst in Ravenna mentioned in the PotD arc has been there since the 5th century AD.)

    How long have the Peacebringers been here? We don't know. There are many scattered around the globe, some joined, some not - Sunstorm makes mention of them, as does Moonfire. They have chased the Nictus "across half the universe."

    *** Spoiler *** Requiem planned to use Shadow Cysts ('Shadow Seeds') planted across the globe to take over and make Earth a new Nictus homeworld. During the Kheld arcs, you find a 70 year old map showing the plans. So they've been growing and planning this for quite some time. Why they've waited this long? Hard to say. My *guess* is that it's a combination of an increased Peacebringer presence and technology finally getting to a point where they can force Nictus into unwilling hosts en masse. (Moonfire TF.)

    How did they GET here?

    7/8/2011 - Edit! We have more info! The old answer - "Again - no definitive answer. Sorry to sound like a broken record. "

    The following is pure conjecture on my part:
    Nictus can travel great distances very quickly, by using a Shadow Cyst. The Cysts are made by (or from) weakened Nictus, and are quite tough. I could see a colony of Nictus, weakened, getting encysted and just being scattered like dandelion seeds, with one landing on Earth some millenia ago.

    Creating Cysts requires three things - a weakened Nictus, the "right" crystals, and the "right" energy available. This leads to some of the speculation at the end of the guide - that the reason there was no earlier attempt to take over Earth is that we were too primitive until recently. Now, though, more cysts could be made and a takeover could be contemplated.

    Now, I promised new information. Thanks to FloatingFatMan and (indirectly) Avatea for this!

    Being energy, they can survive in space (see references to "longing for space" in various arcs.) And they are probably only limited by physics to what speed they can attain. Given the nearest star other than the sun is 4.2 light years away... well, it's all up to someone to get creative.

    And someone did. Per the lore bible, in a Kheldian's Light form, they *can* get to light speed... at which point they do something very comic-book-y, switch to Dwarf, and basically create a wormhole. They point themselves in the direction they want to go, and use the mass at the destination to slow down. Or, for a direct quote...

    Quote:
    Originally Posted by FloatingFatMan
    Hi there Bill!

    Yes, I did get some info from Avatea about Kheldian star travel, and I'm allowed to share it (as I did in a piece of fiction I wrote). Below is my exchange with Avatea.

    Initial PM
    Quote:
    The question is, HOW did the Peacebringers get to Earth. More precisely, how do they travel across the galaxy? We know that the Nictus use Shadow Cyst crystals to travel anywhere instantly, but all we have on the Peacebringers is the very first issue comic that isn't considered canon by anyone.
    Her first reply:
    Quote:
    To answer your question, they travel at lightspeed in their light form, straight out of our human lore encyclopaedia!
    Obviously, a good answer but not really enough. Lightspeed is way too slow for star travel! So I mailed her back...

    My second mail
    Quote:
    JUST lightspeed, or wayyy faster? Otherwise it'd like, take centuries to get anywhere and they only live for 8 years..
    And the response was:

    Quote:
    Hold on! It seems more information has been found since I asked the question so I~m pasting the official information here for your usage:

    Within the vacuum of space Kheldians use their light form to accelerate to light speed and then shift to their Kurukt or Ruktur form. Having sudden immense mass in this form while moving at the speed of light creates a time/space rip (a small wormhole) to form. The result is the Kheldian moving great distances at nearly instantaneous speeds. The only thing slowing them down is a carefully aimed vector toward single or series of massive gravitational bodies. This technique is used to leap frog between star systems with the only notable amount of time expended being the period of acceleration to light speed and subsequent deceleration at the destination point.

    This fit in perfectly for me, as I'd already postulated that they must be able to open some kind of wormhole to jump from star to star, but it does raise the question of how they got to the Kurukt/Ruktur stars beforehand. I didn't ask that particular question as I felt I'd pushed my luck a little bit, but I wouldn't be surprised if they turn out to come from the same region of space.

    So there we go. Kheldians can achieve lightspeed (I figure this would only be possible in space, in LightForm), and once at speed, they do some complex metal arithmetic, shift to Dwarf Form and tear a wormhole in space to where they need to go. I added in some (reasonable I think) postulations that they need to be out of a star's gravity well to be able to do that, in the piece of fiction I wrote for it. That's just standard scifi fare in that regard, though.

    So there you go. Hope that helps!

    FFM
    THANK you FFM!



    "Not Really Kheldians" - Galaxies, Quantums, and Voids (Oh my.)

    Let's break these into three levels:

    Quantums are nothing more than your average badguy who is armed with a Quantum Array gun. These smack Kheldians rather hard, but other than that, they're just a thug.

    Galaxy troops are soldiers who have been infused with Nictus fragments ("pieces" of dying or weakened Nictus, though it seems healthy ones can create them too.) They are given some Warshade-like attacks (such as Ebon Bolt and Gravimetric Snare.) Not all of them are volunteers. (Moonfire TF)

    Void Hunter mercenaries are the real baddies, as far as Kheldians are concerned. They're infused with far more Nictus fragments which have been modified with Quantum energy and are out hunting Khelds. They have a Quantum Array gun, as well as additional Nictus damage when in melee that affects the Kheldian inside the host. Their altered fragments provide them with energy resistance, instead of the attacks the Galaxy troops get.
    ***Spoiler*** Arakhn's in charge of the Void Hunter mercenaries, though Requiem's secretly been sending "loyalists" to undergo the process. (Shadow Science.)

    Galaxy troops can opt to go for a "full conversion" after a while to a full Nictus - most likely, given other in game comments, because the shards integrate more fully into the host, get stronger, and keep making the suggestion (plus the "longing for space" that's mentioned.) It's mentioned in a story arc that the conversion rate for Galaxy troops to full Nictus is reaching 40%.

    Two other types of creatures come up in conversations about these - War Wolves and Vampyrii. Failed Galaxy conversions can create War Wolves, though there is also some seperate process geared specifically towards making them. Vampyrii are made in a completely seperate process that has nothing to do with Nictus shards or Kheldians at all.

    *** Spoiler *** There is a portion of the Kheldian story arcs that has you dealing with "shadow" enemies - Shadow freaks, Shadow vampyrii and the like. These are Freaks and Vampyrii that have been infused with Nictus fragments. Nosferatu himself was considering it. But the fragments have NOTHING to do with the original creation of Vampyrii.

    Kheldians making Kheldians
    We don't know how Khelds reproduce. Nictus, however, have a means apparently available to them (hinted at in the Galaxy soldier section.) In order to make a Galaxy soldier, N-fragments ("pieces" of a Nictus) are implanted. We don't know how many pieces it takes, or how many you can get from a dying Nictus. 40% of those troops (at this point) opt to become full nictus. If you can get more than one set of shards from a Nictus - and given there's a bit about creating them from healthy Nictus, as well - you can have multiple Nictus created from one. How much of the original Nictus personality remains is unknown.

    In-game, the Peacebringers seem surprised by this, so they most likely have some other means available to them.

    We don't know of "native" Kheld gender. The hosts obviously have gender, but native Khelds - unknown.

    So you want to be a Kheldian...

    Well, first things first, get a toon to 50. There's nothing definite about "can I delete the 50 afterward" at this point - in general, it's considered to be better safe than sorry, and not delete it.

    Warshades, being the scientifically changed "rebel" Nictus, have a Science origin.
    Peacebringers are Natural. As for how they play - well, browse the Kheld forum to get 50 different answers.

    Of course, part of the fun is naming your character. There are no hard-and-fast rules about Kheldian naming. Everything I thought I found for Peacebringers had some exception. I THOUGHT the name would be "solar object + light reference" but that's broken by Sunstorm, Moonbow and Freeflight... so go nuts. Warshades SEEM to have a "shadow" reference to them - but people seem to go that way (shadow/dark) with them as it is, given their dark coloration in-form.

    The names, by the way, are the names of the joined beings. Shadowstar's daughter Lilian is slated to become "the new" Shadowstar, so it's an inherited name or title.

    Native Kheldian names? We know of some - Altered Umbra, Perhelion, and Dirge of Entropy. The best "explanation" for these names is it's the best fit our minds and language can come up with for Kheldian names. They are, after all, energy beings.

    Some names from within the game:
    Peacebringer:Sunstorm (Kheld named Perhelion,) Freeflight, Moonfire, Coldstar, Fullalbedo, Moonbow, Brightshift
    Warshade:Shadowstar, Shadowcatcher(Nictus named Altered Umbra)
    Nictus: Requiem (Nictus named Dirge of Entropy,) Arakhn

    So just pick something that sounds good to you.

    Other bits and pieces, speculation and references

    Don't take any of the below as canon. It's just loose speculation or interesting tidbits.

    - Requiem is called Science Lord in the original COH comic. Again, though - not canon. Sounds cool though.

    - Earth was either not interesting enough, not advanced enough, or not needed for takeover earlier. Given "recent" advances (Nictus takeover map = 70 years old, Industral Revolution = 1800s, now up to nuclear power, quantum physics, and space travel) we may have just gotten VERY interesting or much more useful. Nictus may even be (in game, obviously) a driving force behind some advances. Nothing in game to back this up other than needing the "right" energy and crystals for a cyst. It's just an interesting choice time-wise.

    - The closest star is 4.2 light years away. Unless Peacebringers have hosts that can survive interstellar space, something Cyst-like or can 'hibernate' as well, it would take nearly half a Kheld's natural life to get here (assuming that, as an energy being and having no mass, they could travel at the speed of light.)

    EDIT 7/8/2011 - ... at which point we can add, "Which they can. Then work around it."

    - Shadowstar's been mentioned in "ancient egypt," which gives us 2000-5000 years to work with. Board speculation (or bored speculation?) came up with an interesting idea - that Egyptian funeral rites could have been influenced by experience with the Nictus, with the Pyramids as a hiding point for a Cyst. Nothing in game supporting it, but it's an interesting idea to play with. (Fuzun.)

    Thanks and credits.
    First - obviously, to Cryptic and NCSoft for giving us this world to play in and dig into.

    Most of the "in game" quotation was made easier by having http://www.nofuture.org.uk to refer to, on my part, as well as being able to go back and read through story arcs.

    And a huge thanks to the folks tearing this apart and discussing/debating on the Kheldian forums on the official site. Fuzun for the funeral rites speculation, and Darkboxer for the form 'race' names and biological speculation. Not to mention suggestions and tweaks from Venture, Lunarknight, Mantid... well, many folks in two threads.

    Jul. 8 2011 - And a huge thanks to FloatingFatMan for providing more info from Avatea and the Lore bible to fill in one of the gaps in the guide!

    You can, if you don't mind spoilers, go to http://www.nofuture.org.uk or Paragon Wiki and read through the Moonfire, Sunstorm, Shadowstar and general Kheldian arc for information, as well as the Issue 3 introduction of Kheldians over at the City of Heroes homepage.
  24. Memphis_Bill

    Ten Tracks

    Hmm, let's see...
    Let my love open the door - The Who
    Somebody's Gotta Feel This - Kid Rock
    Doctor My Eyes - Jackson Browne
    Harlem Airshaft - Duke Ellington
    Hearts and Bones - Paul Simon
    Walkin' away blues - Ry Cooder
    New Year's Day - U2
    Open Arms - Journey
    You Decorated My Life - Kenny Rogers
    A Complicated Song - Weird Al

    And it's farther down on the list, but
    Black Strap Molasses - Jimmy Durante, Groucho Marx, others...