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Quote:Heh. My 50 Fire/Fire(/fire/pyronic, once I get the salvage on it) I'd been working on IOing out, and it still has "old style" Fitness. I went and looked at the build (since, hey, flares = another attack to use when mezzed) and couldn't figure out just where I'd want to pull slots from to make it worthwhile.Thanks for the replies guys. The reason I would say my build was redundant was because it still had powers like Stamina taken, whereas now they are inherent, so I can take those out of the build plan and make room for others.
So don't forget, while yes, you can take more powers - you don't get any more slots (/technicality - aside from the pre-placed ones in the fitness pool.) It *can* make converting an older build more tricky.
Should you eventually go the IO route, look for stuff you can be happy with with, say, a dual IO (say, Jump/End or something,) or stuff that works just fine with just the default slot.
(I have yet to redo that fire blaster, yes. OTOH, I've got another on another server, lower level - much easier to tackle then.) -
As an aside...
Aren't weapons set given an Acc or tohit bonus specifically to "make up" for having to have redraw? -
Hmm.
1. Start on blue side.
2. Seconded with "Roll a stalker" unless you absolutely hate melee. Just because the freshly revamped playstyle is quite different now. And if you rolled one before and did AS-placate-run, *don't.*
3. Run Matthew Habashy, Death from below (once) to get introduced to the trial system, and arcs from there. Absolutely try the new/revamped areas out - so, yes, Posi 1 and 2, fit the new Steel Canyon contacts in (they're short and leave room for favored arcs,) the new(ish) Talos arcs, Sutter, etc.
4. As a "freshly returned" player, ignore set IOs (barring a -KB protection one dropping on a character with none) for the moment. Wait 'til the 30s. (But if you still - as a returnign player - have an SG, see if they have common level 15s available for everyone's use when you hit 12, so you can save your INF instead of blowign it on DOs.) -
Quote:No, we were not.for example were we not told they would make a non-glowing hasten?
They know we'd like power pool customization. There are issues holding that back. We were not told anything other than that. Anyone who says we *were* is, at best, misremembering.
Quote:wonder if they will have base raids back by 9th Anniversary ? -
Suggestion, then:
1. Person making the request must be the superleader.
As mentioned, this sort of thing is exactly what the "rank" was created for.
2. Person (or the person's account) must have been superleader for 90 days minimum.
This should reduce "investigation" - if someone's just managed to snag said red star, I'm assuming there's a history CS can look at for other complaints. ("So and so just hijacked our supergroup.") This is two *maximum* rank-drop cycles - if someone's held on to it that long (or their account has, in the case of small or personal SGs) then they're fairly obviously the leader. -
Really? You had to come in here and do that? I did make some specific requests on starting the thread. If you'd like to make some actual, realistic and non insulting (which, frankly, that is) suggestions, feel free to edit your post.
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Quote:See, there's a *major* hole in Twilight's Son's story that he's the "last Kheldian." The khelds themselves are extragalactic. From home to the Milky Way, and the Milky way specifically to our little corner of it, is only one direction. Unless the Battalion managed to form 13.4 billion light years out from us in every single direction and is closing in that way, he's not the last Kheldian. It's *highly* doubtful - especially given a genocidal war the Nictus have started - that everything went in a straight line.That's all fine and well, except for one pesky detail: Twilight's Son.
The future of the Kheldian race is to become Duracells due to Twilight Son's treachery.
Not to mention, with all this hero-ing, there may well be some Khelds occupying a world or ten in some near dimensions we know don't have Nictus, just to act as a "lifeboat" for the races as such.
I'd frankly be surprised if the Batallion had *touched* another galaxy - but we'll have to see in whatever lore comes up from them.
Short form: Twilight's Son is an attention hog and drama queen, IMHO, who may have lost all the khelds he KNOWS of... but makes the assumption that's all the khelds. >.>
Edit: And I'd roll something and join, but I rarely find myself on freedom (and play odd hours.) Unless you don't mind someone who's not around much. -
Don't play on Freedom or Virtue.
(Should've indicated the first was tongue-in-cheek as well, admittedly.)
Edit:
Which server would that be? RPers may have Virtue as the "unofficial" RP server, but there are RPers on every server. -
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Honestly, I've got to say "Why is your old build 'redundant?' " What are you not happy with about it? A fire/fire blaster is *STILL* going to go in and melt face fairly quickly on SOs. You're 100% about damage.
Asking for help here, you're going to have people insisting you need perma-something, softcapped this-that-the other, all powers recharging within a quarter second of use. You don't. They can be *nice,* sure - but the game is *still* built around SOs (barring Incarnate stuff, where you'll want level shifts and such for the higher trials, but as a non-VIP, you're not getting into that anyway.)
Assuming you can use IOs (again, how high up the reward tiers are you,) about the only IO I'd say "Get now" is fairly cheap - moreso if you also have AE access and feel lke burning some tickets after burning some mobs. And that would be a -knockback IO - either from Karma or Steadfast Protection. (Alternately, you can try to get the one from Blessing of the Zephyr, but it tends to be more expensive, and slot it into Fly.)
Side note, if you're using Mids, grab Titan Sentinel from the same place (cohtitan.com) - it has an option, once you're in game, to grab your current live build. You can copy that here and point out what you like, don't like, or think needs changing as well.
Last, if you're not sure about some build change and want to give it a test drive, go to a trainer and use the second build. You won't be sharing enhancements - it'll be like leveling up another fire blaster from 1-50 at a trainer - but you can try it out without having to load test or sacrifice your current build. -
Quote:... see, to me, that's part of the fun.That sort of structured PvP could be more fun than just roaming around a PvP zone hunting each other down
I've mentioned in the past an experience in Bloody Bay - no "X is in the zone" mention like Siren's (needed for bounty.) During one of the winter events, I was running around and saw a pack of the frost bests standing around. Now, I'd passed that area just a short time before and not taken the present from there (don't remember if I was going after a shivan or not,) so I knew there was "someone" in the zone.
Quick /whoall - nothing.
Hmmm... interesting.
And so the hunt began. I started working out from there to figure out just what path they were taking. Eventually found a few other presents opened.
I'm not sure if the other person saw me or not and just high tailed it out of there, or if they were opening them on the way to one of the missions or what, but I never *did* find that person. The hunt, though - not knowing if it was friend or foe or just what I'd be facing - that was a *lot* of fun to me. And not something we really get anywhere else in the game. -
While not *exactly* what's described....
I played Aion for a while. There are some missions (this is, admittedly, in The Abyss, the open PVP zone "between the worlds" - kind of a PVPVE zone full time) that can be unable to be completed depending on the results of raids and the like.
For instance, I was handed a mission to talk to some NPC. The problem with that mission? The location I was sent to was hostile - it wasn't one that *directly* changed hands via Fortress control, but it was affected by either the fortress or who had overall control of the zone. (It's been a while.) And this was not related in the mission information - I had to do some digging to find out. Ended up with a few deaths (and unlike COH, those could get *expensive*) trying to figure out JUST where the heck this guy I was supposed to talk to to continue the mission was.
Another had you going to free some prisoners. Again, though... my faction controlled the zone area the prison was in... for *months.* So the mission was just not able to be done at all. I held on to it for the heck of it, to see how long it would take before I could do it. A few months later, the Asmodeans FINALLY took control of that island and I just sort of scythed through the (very grey) NPCs to finish it.
Would I mind it? *In general,* no. However, having it done in a way that wouldn't be exceptionally frustrating to one side or another (or pointless, for the other extreme) would be exceptionally difficult, I'd think. -
Quite honestly? I've never done that - then again, the groups I tend to RP with can pick up that "Got that running *****" is RP and "Anyone have a wakie" isn't fairly easily.
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Quote:/this.I couldn't disagree more. Terra Volta is, to me, one of the coolest zones in the game exactly BECAUSE of its size. Unlike Boomtown, it actually has distinct parts to it, it has varied settings and it has interesting geography. This is pretty much the only place left in the city that actually looks BIG. It's a square mile of industrial buildings. It's pretty much as big as Sharkhead Island, and that zone's "industrial centre" is tiny by comparison. I DESPISE the CoV model of cramming a zillion small things all into the same zone because it makes everything feel so puny. Terra Volta is the complete opposite. Visiting it really was the first time I got a feel for the scale of Paragon City.
<snip>
Terra Volta is awesome. If we want to do something with it, let's do something with it. But let's not just throw it away, please.
OK, Terra Volta's a hazard zone, with hazard zone size spawns (I hesitate to call it a "trial zone," since the zone itself is not part and parcel OF the trial, just a setting - and really, the term's been meaningless for years.)
So give us stuff to do IN the zone besides the trial and grabbing explore badges (and one kill mission for numina I try to snag - because even my squishies can flatten grey sky raiders, and it amuses me to see the "wimpy" defender knock a bunch down in one shot.) -
I'm assuming it creates a log or output file of some format he's used to and/or feeds into something else, where Herostats doesn't.
Pure guess. -
Hint:
RPers *ARE* normal gamers.
So are PVPers. So are min/maxers. So are people running concept builds. So are people on SOs. So are people hanging around for a costume contest.
And even on Virtue, I have never seen broadcast "spam" of RP - SG recruitment or TF recruitment in an RP vein, sure, but nto "spam." Local, sure. Solution: Move two feet farther away. If you're getting one side of an RP conversation in broadcast, go tell (or /tell) the person "Hey, you're yelling that to the entire zone, use local or team chat, please." -
They provide the feed on server statuses, and haven't really complained about sites (like the bunch in the titan network) that draw data or apps like Duck's G15 LCD display (no longer in development,) so unless you try to say "I'm part of NCSoft and this is our app" or load it with malware, I don't think you'd have anything to worry about.
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Quote:OK, just out of curiosity, then - not trying to be a PITA, honest - what does that help with, then? It's not the power/control being out - anyone can /petition and get that fixed. Tech issues in general should be able to be /petitioned by anyone. Theft from the bins I don't believe you can really do much of anything about.Big Red star or not, we still do due diligence to verify that the person is the actual SG Holder.
So what *is* resolved (or what has been) by having a superleader? I quite honestly can't think of a scenario *other* than a rename that that "rank," set up as the "point of contact for CS," would help with. Base deletion maybe? (But again, anyone should be able to petition that.) -
Quote:But, Z, this was the PRECISE reason we were given for the creation of the Big Red Star - so CS would have only one point of contact when it came to SG disputes and other issues.So there's many concerns about this, however one of the primary ones is that this isn't a simple process such as a Character rename.
SG/VG renames require manual editing, meaning that each one requires a Customer Service Rep to perform it. You can imagine that were this added as an on demand service, it would have impact on our response times.
Additionally, because leadership/ownership of a SG can be a very, very touchy subject, it requires a significant amount of investigation. Thorough investigation. This, again, impacts our overall level of service.
I'm sure there's many other reasons I'm missing, I'm not privy to all CS policies and practices, but those are a few off the top of my head.
If that's not the case... why did we get saddled with that? -
I'd say just to know that whoever's controlling aggro has the grenades, and enough of them to last through the slog.
Me, I'm usually on a squishy and staying at some sort of range, so I'll just dump them on the melee so I don't have to worry about it. -
I did leave for a little bit. It wasn't "one minor" thing, and I can't think of "one minor" thing that would do it. One "minor" thing on top of a bunch of other things can be that "final straw," though.
Everything I can think of that would make me quit - head to account - scramble PW and unsub would be "middle" to "fairly major" though.
Quote:I've advocated for hiding, or having the option to hide, post counts, actually. I'd love to see that.Originally Posted by IndyStruckIf post counts got reset? -
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Quote:I never stated they were the "only" changes intended. However, I13 failed miserably in what it was intended to do - bring balance. Bring PVP to a point where the population would, in theory, grow again, because new players would feel they had a chance.NO.
I13 was supposed to be the beginning of a number of long-term changes to the PvP system which would, hopefully, bring it to an eventual state of balance and fun.
However, due to a limited initial time window and resources, as well as a PvP playerbase that was NOT interested at all in testing, providing constructive feedback, or even discussing PvP changes in a civil manner (I was trying my best to test as a mainly PvE player, and I remember what it was like on the forums), it was decided to put further PvP changes on the back burner in favor of more pressing things. Things like Ultra Mode, Going Rogue, and Freedom -- all of which were major, time-intensive projects that affected a much larger percentage of the playerbase than PvP.
When Castle left Paragon, it's safe to assume whatever plans he had for PvP were likely scrapped. Assuming, of course, his long-term plans were even documented.
Sorry for the slight derail, but I'm sick and tired of people reinforcing this false assumption that the I13 PvP changes were the ONLY changes that were intended to be made to the system.
If they wanted to do that, they'd have to gut IOs, since that situation didn't really exist since the introduction of Inventions.
Instead, it PO'd the existing PVP playerbase for the most part, and took a not-too-high entry requirement and swapped it out for a learning curve that resembled the side of a skyscraper, since so much operates *completely* differently - and in some cases, nonsensically (an inspiration triggers suppression? MOVEMENT suppression?)
And yes, they did say they'd be "data mining" and "adjusting for feedback," etc, etc, etc. Hell, they said they'd fix the gutting of anything with teleport as a travel power in the zones, since even Castle didn't like disabling it completely.
Now we're nearly 10 issues later... -
... with that shot, it STILL looks like he should have something he's smoking.
"Droids? No, man, no droids here. You see them? Awesome. I see little green guys dancing on your helmet. Which of our realities is really right?"