-
Posts
10557 -
Joined
-
Realized I never actually answered the OP.
There's one small range where masterminds feel far too squishy to me - and it's a very specific level range. I don't mean 1-6, where you've got one minion slowly flailing at things. Nope.
Redside. 18-23.
In 99% of other content, my masterminds - and note I don't tend to IO out, purple/softcap/etc. characters - feel fairly powerful. In that one range, and specifically redside, I absolutely *hate* dealing with masterminds. Why?
- You have one Tier 2 minion. If Tier 2 is your support (such as with robotics, for example - heal and bubble,) it pretty much can't keep up.
- Your Tier 1 minions have just dropped a level to be -2 to you - and at LEAST that to everything else.
- You're still on DOs or DO-level SOs for a good chunk of this.
- Scrapyarders. Specifically demolitionists. Typically lots of them. With AOE fire.
-
Quote:And how does that work in chat?Also, to all those who say that the global shouldn't be part of the name... who says it has to be? Title and Supergroup are always visible, but they're not connected to the name. Why couldn't it be:
Title Goes Here
Name of Hero
@Global
Supergroup Name
"[ Broadcast ] Memphis Bill: Yeah, all these f'ing noobs should just go away, freeloading jerks, rabble rbble rabble"
[ Broadcast ] Some new guy: Hey, I'm just trying to get help with a mission
[ Broadcast ] Memphis Bill: Whatever, noob"
... except it's not Memphis Bill @me, it's Memphis Bill@someone with a hair up their nethers trying to cause trouble. And that @ isn't seen, so a day later when I come up, I get the blame.
Now, sure, when it's *reported* (assuming it is) to a GM, *they'll* see who it is, even if @someone else deleted the character after. But when I walk up or answer a request/LFG/etc. to, say, join a TF? The name, not the @global, is going to be remembered. And no, people don't seem to use things like player notes when there's a problem.
Then again, even the hovering bit you're talking about just starts looking bad. -
Quote:... really?
Normal day in the life of a Bots/Traps MM -_- Which is exactly why I stopped bloody playing him.
*looks at my 38 bots/traps*
I must play on other days. And as far as my bot/ff (also at 38, but for far longer,) well, that one is just typically boring as hell. -
Quote:Quite honestly, "Azure Scarab" would make me wonder why s/he had that name, and get interested in the character. First thing that comes to mind is something either ancient or Egyptian related. "Blue beetle" sounds like it was named after his favourite cheap car.Again, word salad =/= creativity. Using a thesaurus =/= creativity. Google Translate =/= creativity. There is nothing at all creative about calling the Blue Beetle the "Azure Scarab".
Frankly, your problem can be boiled down to three letters, after looking through your various comments. Namely, Y, O, U.
"Oh, that's not a legitimate name." .... to you.
"Oh, that doesn't fit this"... to you.
"Oh, that doesn't XYZ" ... to you.
"Oh, that's pretentious" .... to you.
You're the one putting a ton of limitations on yourself.
Essentially, the argument starts boiling down from "All the good names are taken" or "I can't find a good name" to something along the lines of "I can't get any names starting with Ynx that refer to mesoamerican gods!"
As far as name@global or other iterations - no freaking thanks. -
Quote:This, pretty much. I don't think I've ever used the mouse for attack powers. I'll turn on any armors, toggle travel powers (sometimes,) go after my temp powers (wentworths TP, etc.) with the mouse... but attack powers are, with *very* few exceptions (nukes, typically) all number key activated.ate the main powers. Ever. It was just intuitive for me to associate slot number with a number key. Now the secondary and tertiary trays? Sure. I'll use the mouse for those, but then I also relegate non-combat or long recharge powers to those trays, keeping attack chain powers in the lower tray.
-
Not particularly fond of the idea of replacing M1 in Steel. Frankly, all we need there is a plaque - it's *really* nice that the statue can be of "someone unknown" and hold pride of place in Steel.
Stick him behind whatserface in Peregrine.
Also,
Quote:Far too much like Tyrant, IMHO. Yes, different reason, but look at our three areas:Personally I would love to see Statesman on top of city hall, posed as if he were holding up the flagpole.
- Praetoria: Statue of Tyrant front and center.
- Mercy Island - Statue of Recluse overlooking the trainers.
- Atlas: Statue of... Atlas.
I don't think, as a character, he'd want to be associated with the same imagery as Recluse and Tyrant, even with a different history. -
-
-
-
Quote:Soloable is not the same as solo. There are very few "solo" parts of the game - namely, the (very recent) solo missions. Heck, even creating a costume can become a social event (see: costume contests, SG themes.)Do you play a solo game in CoX (all or part time)? What part of it works for you, and what part drives you away?
With that specific definition, the "solo" part of the game has the problem of breaking a team for a time as you investigate the Hellions lair in disguise, or do so-and-so's personal story arc.
Now, as far as *Soloable* content (IE, 90% or more of the game) goes... I like that none of it is *un*soloable, between difficulty settings, inspirations and the like. That's without going into temp powers. Not just "Soloable for high damage/high survivability characters," like many other games, or "Soloable when outlevelled." Or "Soloable with an IO build."
I like that I can go through at my own pace, read what I'm interested in, /em dance at a group if I feel like it without the "rush rush need expees nao rush rush!" of some teams (or sitting around doing nothing because "we need a tank!" - er, no we don't.) I can stop and *read* clues, *read* dialog, scroll up in my chat bar and *read* what flew by and know why I'm doing whatever I'm doing.
I'll *tend* to solo during the week, just from the hours I work (or if I happen to have dead time during work,) and team more on weekends, though lowbies may team for a DFB/DIB/Posi from time to time, as they're fairly fast. And of course if I get a bug to do an itrial, but that's typically weekends for the same reason. -
Quote:... I wouldn't use a manga or anime for this argument. >.> Everything from "Science Ninja Team" (which sounds like someone sneaks up undetected and explain's Kepler's laws to you) to the utter word salad of some series/titles/names/powers.That isn't to say those names are bad, but nothing you'd expect to see on the cover of a manga or comic.
*note, yes, I'm purely poking fun at it. -
Quote:There were over 20 marks of Spitfire, plus the Seafires and subvariants. >.>By the way, not all of my characters concepts are inflexible. I'll give you an example. I wanted to play a British armored hero named Spitfire (named in honor of the WWII fighter, naturally.) Well, that name wasn't going anywhere... so I made Supermarine Spitfire instead. Although quite honestly, I don't know how many more permutations I could have done if that didn't work.
-
Took a lowbie villain into the Atlas Park mayhem mission. My minions (mastermind, not other players - I call them "cannon fodder") ran around, blowing up everything in sight that they could...
Except the bus stops.
I seemed to recall getting time for them. Double checked Paragonwiki - yep, a minute for destroying a bus stop. Tried to target one - it was completely non targetable.
Not sure if this is true for later maps or not (it has, admittedly, been a while since I've run one) but has anyone else had trouble *recently* with being able to target bus stops? Cars, parking meters, everything else seems to be able to be destroyed as usual.
Edit: And now after an alt tab to post this, they seem to be targetable....
okay then. -
Quote:Hate to nitpick Macskull... but a few addendums to both sides of this bit.In one of your earlier posts you also mentioned Stalkers as being unbalanced because they were able to one-shot enemies while remaining invisible, which is partly true - prior to IOs, a Stalker could not hit the stealth cap while solo unless they were running Invisibility, which meant they could not attack until they dropped it, and teaming with another character who could give the hero +perception or -stealth (Emp and Sonic have +perception, and there are a ton of sets that offer -stealth in various forms). Assassin's Strike is an interruptible melee attack (or at least it was when this discussion would have mattered) and can be broken by line of sight, so if you constantly moved around and used the environment to your advantage it was very difficult for anyone but the best Stalkers to AS you unless they had help.
Stalkers and Stealth, pre-IO, could increase stealth by
- Teaming, as mentioned, getting hit with Grant Invisibiliity. (At least until you attack or it wears off.)
- Siren's Call patrol temp power. Invisibility level invis that you *can* attack from, though it's balanced by limited time and... what was it, 3 or 5 times that you could get the power (and never after 30)
- IIRC, the empowerment station.
Of course, it's fairly moot, as it was somewhat easy to build up +perception - as mentioned, or bringing yellows, or that same empowerment station giving Increased Perception, or running tactics, or any combination of the above. I *do* recall that arms race going on. (And, honestly, not caring all that much... the joy of being casual.)
... or, depending on the zone, just stand in the water and watch the ripples, assuming they weren't flying stalkers. That, I found amusing. -
Quote:Frankly, most superhero/supervillain/comic book names are not all that impressive as superhero/supervillain/comic book names.
I don't mean to pick on you personally, Bill, you's good people, but since you stuck your neck out, I'd argue though that while half of those my as work as "game names" but...maybe a little less impressive as "super hero names".
Three words. Paste Pot Pete. -
-
-
Quote:... and WHY did the market merge? Not because "it was the right thing." No, it was because we were about to get a THIRD, separate currency (Information) and a third, separate market, that currency was going to have to be held/converted, that the initial plan of letting Rogues and Vigilantes be "gun runners" wasn't working out - it became the *less* complicated and *less* problematic option.just as what happened when they did the right thing and made the market merged.
It wasn't just "Oh, well, we should do this now." If they'd never come out with GR, I'd be willing to bet we'd still have seperate markets and currency, or gone the TOR route with a third "global" market (with Freedom, probably a VIP/Tier somethingorother reward.) -
Ahhh, this thread again.
No, "All the good names" are not taken. Yes, be creative. No, I don't agree that copying champions would not be a good idea. In pretty much anything.
Let's see, of the last few characters created (and avoiding a few intentional name-names,) in the last... month? Perhaps a bit more than that, I've managed:
Huntsman's Bane - Beast mastermind. First try. Of all of them lately, I *really* expected this one to be taken.
Voidbreaker - Surprisingly given my Khelds, not a Kheld, but someone who found an alien exploration ship (it's the rough translation of its name. Made to play with mecha armor.)
Daughter of Dusk - Double meaning, as this is the daughter of another character (Duskvolt,) and IC-wise, she prefers "hunting" starting at dusk. Dark/Psi Dom.
It's Demon Time - ok, this one's one I picked up just to see if I could, and because I found it amusing I actually could. Three guesses as to the power sets.
Dr. Dreamtime - Dark/Time controller.
Not listed: Four name-names (four as part of a Family splinter group, one as a remake of a character from another game.) One Italian "name" for the same group.
Just off the top of my head.
And LOL at the "Being creative isn't the ideal solution in this environment" comment. Creativity, how evil! >.< -
-
...
Sounds like something went wrong. That's about three times longer - eh, maybe twice as long - than any time recently I can recall being on it. How early did the people quit? Were you playing it at the level range it was designed for, or exemped down?
That just sounds.... ouch. Sorry you had such a bad time of it. Time to take time and find out why. -
One uses an axe, one uses a broadsword... >.>
It's been so long since I've played either axe or broadsword (BS/SR scrapper, as in "Endurance? What's that?") I'd have to think about it. Or refer you over to paragonwiki.com.
Axe: Lot of knockdown/up.
Mace: Disorients mixed in with knockup/down in most powers.
Broadsword: No real KU/KD for most powers.
That's the most obvious I can think of. -
Yes, I'm a fairly heavy user of multiple builds. Some powersets especially lend themselves to, say, team vs solo builds (or, hey, melee bane vs huntsman, widow/fort, tri/human form, etc.)
However, there's not much of an interface for them. Yes, you can go to a trainer, rename it, pick the other build... then wait 15 minutes and rename THAT one. And that's about it.
What brought this to mind is being on a lesser-used Rad/Sonic defender. Definitely had the team build going, but as I was picking up fresh enhancements, I couldn't recall if this one had a solo build (with more attacks, no Mutation/Fallout/etc.) Given I was in Indy Port at the time, it meant a long run up to Aurora, or zoning in and out to Bricks to talk to Swan. (Magic origin. Way south.)
So, a few QOL requests:
1. Remove the time out for renaming builds.
2. Fix the menu for renaming builds.
Really, I don't (or shouldn't, rather) need to *switch* the build to rename it, and deal with the time penalty for doing so. Pretty sure I've mentioned this before. Give me a menu like the following:
Build 1: Team (Active Build) (Level 35)
Switch to Build 2: Build 2 (Level 1)
Switch to Build 3: (Locked, Unlock with Alpha slot)
Rename Build 1
Rename Build 2
Rename Build 3 (Locked)
3. Let me enhance them without switching.
Give me something like this at the top (with the build name, which I forgot to add in - and which should probably be changeable here, too) when I'm in the enhancement screen:
... so I don't have to run back to the trainer, swap, and run back to the store.
4. Let me train both without switching.
... with the same interface. Let me just tackle both (or all three) without having to run back, switch the build (or remember to run back later,) run back to the store (especially with SOs, but this holds just as true for creating enhancements or taking advantage of IO bins) etc.
Now, interface wise, yeah, that's rough - needs something to show you're not actually switching *builds* (though I wouldn't mind doing that on the fly, with the current timer and a warning) but just training/enhancing them. But for those of us that use multiple builds, it'd be *really* nice. -
-
Quote:I can only think of two things:Oh, okay. Hadn't seen that.
Seems kind of silly to plan on adding PvP from the beginning......and apparently not even consider how PC powers would work on other PCs. Telekinesis being a prime example of that, I mean, they seriously didn't see anything wrong with a power that can potentially make another player permanently helpless?
1. Cryptic was created to *make* this game. It was their first one. They made some mistakes - some good, some bad, and some (like "let's not make sure someone's commenting their code properly for bases") just stupid, and
2. At least when the zones went live, one of the general (and IMHO true) responses to AT vs AT imbalance was "Team." For instance, TK works on one person... so have someone else attack/hold/END drain/confuse the TKer. (And honestly, I'm *fine* with that response in this game.)