Memphis_Bill

Forum Cartel
  • Posts

    10557
  • Joined

  1. Have to add this to the supporting arguments.

    Just because.
  2. Quote:
    Originally Posted by Agent White View Post
    I would honestly rather have the devs spend their time bringing up the low end outliers (cough, blasters, useless powers, etc) than trying to curb what's "over the top".
    I'd rather have them tackle both ends. Curb what needs curbing, buff what needs buffing. Can't all be in one direction. Even when they attacked Domination back-when (buff,) they had to bring a few things (see PSW) down to an appropriate level.
  3. All for this (in both directions.)

    See also, "Just SHOOT already!"
  4. Quote:
    Originally Posted by StarGeek View Post
    /who just responds with Unknown command: who
    /Who needs to summon Peter Townsend. *nod*
  5. I'm not 100% sure, but I believe so. I think Stage 3 only lets you run around in Atlas/Mercy, if I recall correctly.
  6. Memphis_Bill

    New Player. Lost

    When you finished Habashy's arc, he should have introduced you to two people (you would have had a choice between two.) It sounds like you saw it -if you don't see them in your contact list, go talk to him again and make sure you actually accept it (it's generally "Who do you want," then "Are you sure?" Might have missed the second screen.)

    Alternately, take the train over to King's Row. One of the first things that will happen is that your nav bar up top will direct you to the detective. Talk to him and get a police scanner - this will let you do three missions, then run a safeguard mission (protect atlas/kings row bank,) net you a travel power when you're done and get you a contact.

    Alternately alternately, open your map and head to the Hollows. Talk to david wincott - he's just a short ways out of the gate. (Should also be in your contact list.) He starts at level 5, short arc, introduces you to Flux when finished (and gives you a repeatable contact in Meg Mason.) He should have been one of the popup introductions at 5. (Unless they stopped that... I'm used to him popping up, so I may be giving you old info there.)

    And "Player questions" is a perfectly fine place to ask. Also, you should have the Help and Looking for Group channels available to you in game - Help should actually be in a tab of its own. (Select it, right click, remove everything but help. Talk in there using /hc for help channel - you'll be talking with other players, it's not an automated system or GM summoning system.)
  7. Quote:
    Originally Posted by Xzero45 View Post
    You lost me right about here.
    I know they were just quick points. I've talked about this one before as a possibility of (somehow) expanding praetorian content - ok, the place gets nuked, but still.

    The Devouring Earth (primal) are already there. It's *exactly* the sort of area that would enrage Hamidon - human activity disrupting nature, poisoning the water with industrial waste, etc.

    Get some hook for Praetorian Hamidon - different, more powerful - to come through and discover it, and the Primal Hamidon. Praetorian is far more powerful, of course - so having the two join up, compare notes and modify what they're doing would be a problem for all sides - survivors of Praetoria would *want* to stop that (they've lived with it,) and a Hamidon that strong is certainly not something either a hero or villain (well, some villains) would want to see come to pass.
  8. 1. You're talking to other players here, not support, though the CS folks may have something to say. You may want to pester zwillinger.

    2. The game and forum have the same account. You can have a *totally different* password for logging into the account. Click on "Log in," where it asks for username/password, click "Forgot password." Follow instructions. Profit.
  9. If anything, I'd suspect (and support) Crey's Folly getting a revamp.

    - Right level range.
    - Nothing to do there now that's inherent to the zone itself.
    - Even though ti doesn't seem to enter into it, there are "logical" entrances for heroes and villains (it's RIGHT on the other side of the RCS/RWZ.)
    - Possible reason to expand Praetorian content (Prae Hami meets Primal Hami in a toxic wasteland) - also a reason for all "sides" to fight together.
    - Let's mix the Resistance and the Freakshow - nobody will understand what they're saying! (I'd love to see that meeting. "Woah, slammer flip-flops on pan hands frazzle dig?" "d00d, w4t?" "Huh?")
  10. Quote:
    Originally Posted by Roderick View Post
    I've never used Dreadful Wail - is it possible that it's coded the same way?
    Most crashing nukes are. And verified - standing on top of one of the buildings in PI, no enemies around, I lost 15% END. No impact on recovery at all. (Again, this is with hitting nothing.)

    And just so a certain someone doesn't have a hissy fit because "The site says this!" like the last time :




    Dreadful Wail, if it hits *anything,* (One target) will do the full crash. Same with Inferno.

    Thunderous Blast (since it can't hit "nothing," being ranged/targeted) scales fairly fast - about half END, but 0% recovery, when hitting one target. Complete drain at 3.
  11. Hmmm.

    Fun:
    Alts. Lots and lots of alts. Which itself needs breaking down:
    - Open concepts: Not every blaster/defender/controller/tank is the exact same.
    - Lots of slots to fill (not limited to a side/strict limit of characters) so you're free to explore
    - Look isn't tied to power and vice versa. I don't have to give up the cool Shirt of Barely Armor I like because I've gotten to level 10 and am getting shredded. And I can swap looks because I want to swap looks
    - The characters are *mine,* not Generic Ork #8974788965 or Fighter Guy #0974978652

    Still mostly holds true that it's geared for casual/"bite size" gaming. I can say "Hey, I have half an hour free," log on, play for 15-20 minutes, and actually *get something done* instead of "Well, that's 15 minutes, I've sent a minion to craft and slowly walked at level 40 halfway to the next mission."

    Not needing a team for most content.
    Not needing a specific team makeup when you do need one.
    The ease of making one when you do want/need one.
    The ease of travel.
    The availability of much of the dev team.



    Dislikes:
    The "We don't want to finish anything old, we want new people doing new new new!" I still, quite honestly, believe if we didn't have that window with TEN powers sitting there waiting to unlock, the devs would have moved on from the Incarnate system, having forgotten completely about it. Plus, old ideas *do* still fire peoples imaginations. I *still* think there's a lot of possibility in the Blood of the Black Stream, for instance.

    I still stand by my characterization of the team in general as a hyperactive dog thrown into a room full of bouncing balls - more tied to the above, always chasing something, catching it, then moving on to the next thing, leaving some abandoned systems behind. (Sometimes there's reason, like the fragility and lack of commented code for bases, but still.)

    The insistence of some people that they MUST have IOs to play or they can't play at all/the character is garbage. Same with min/maxing - if a character's doing .00000315DPS/DPE/DPA lower, OMG, it's broken and worthless and the AT/powerset should be deleted from the game and the design docs purged with flame.... no, it isn't.
  12. See, get on a team and make a mini-game of it. We've had those things buffed to rather stupid levels at times... I think we've given them more HP than some of the player characters on occasion. (Admitedly the squishier ones... which usually means me.)
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    Hey! I object to not making that list! I have a Villain rep to keep up here!
    I've apparently really mellowed.

    Of course, I haven't posted much in here.
  14. For #3, while you can report someone TO a GM (and they'll check their chat logs, etc.) there's no GM control on chat channels. For private/player created channels, the players may mod them, but I can't honestly think of the last time I've seen anything need to be done.

    Part of it *may* be age and setting, sure - but I know plenty of people in the same ages playing WoW and the like.

    I think part of it is that, outside of PVP, there's no competition for limited/long timer spawns that are vital to finishing something. You don't have "Save Professor Zigglethorp and his Electrobobble Schnozzlegun" out in the open world, with 20 players trying to do it all at once, with only one getting the credit and chance at rare drop and no respawn for an hour. You have no loot someone can "ninja." Even if someone's trying to "disrupt" you by defeating Hellions near you as a lowbie, you can... go to one of the ten spawns right nearby, and if they follow you and finish off the spawn, you likely get credit.

    If we need to "Defeat Clamor and find out what's going on!" we're... doing it in an instance. The other 30 people that need to Defeat Clamor are either in with you playing cooperatively or in their *own* instances. You defeating Clamor doesn't mean they can't.

    Compared to... a certain other game, with people in robes using what look like weapons from the mecha armor set - they finally picked up on instancing requried bosses. They had a good bit of instancing for class stories, mind you. But - well, before the population crash, there was a starter mission to rescue captured students. You fought off the guards, clicked the cage, and off they went. And, if there were more than 1-2 other people/groups around, it was almost guaranteed someone would use you as a distraction to get the cage without having to fight. You do all the work, get zero credit. (Same's true for harvesting crafting items, or getting chests with possibly higher quality drops.) Later, they did the same thing with bosses - and the spawn rate on THOSE was ridiculously slow.

    Put people in that situation, and they ARE competing against each other as well as the game - which will lead to a more hostile environment and "colorful" chat and tells coming your way (or heading out from you at some point.)

    We just have no reason and distinctly unfertile ground for it here.
  15. Main issue there is "It's a lot of work adding all those animations in - so what do you want to give up in the meantime?"

    I'm not *against* it, necessarily, just acknowledging it would be quite labor intensive, and we'd lose out (or have delayed) efforts elsewhere, such as in new power sets, to pay for it development-wise.
  16. Being able to pay base rent! ... or did they allow that?
  17. As much as I like having access to things open to as many people as possible, this is one time I do agree it should remain VIP-only.

    I can see, at some point, say, opening it up for a weekend as a sampler to encourage Free and Premium players to subscribe with *very noticable* messages this is ONLY for that weekend, etc, etc. But no licenses or other access.
  18. Illusion. Why?
    - Two invisibilities wasting power slots.
    - Pet that does knockback, and summons another pet. I don't mind knockback *for players* because there should be actual *intelligence* behind it. For pets... not so much.
    - Too reliant on PA.
    - Not enough direct control.

    When the playstyle is generally described as "Spam two powers, use a third (PA) when it's up, try to perma that," that's not, IMHO, a good set. If I want control, I'll go to anything else.

    VEATs. Not least for the forced respec at 24. They just don't seem to know what they want to be. Barring the "huntsman" style (which makes that 24 forced respec even more annoying) and the crab, which is a bit recharge driven, they're just completely un-fun to play for me.
  19. Quote:
    Originally Posted by Aggelakis View Post
    No. No.
    My response as well, except with more four-lettered emphasis before each "no."

    And as for "servers being dead" (and "server merges,") see copypasta.

    I have characters everywhere. Including Virtue. They are where I want them to be.
  20. Well, she seems to keep forgetting the second piece I'd commissioned... *sigh*

    So, gave someone else a try a friend mentioned looking at, Takumy. Got this done fairly quickly - also duskvolt, obviously!



    Pros:

    • Cost, again. Lineart or basic colors. (And as you can see, asking for the colors, I got the lineart as well.)
    • Very fast. This was done over the course of a day.
    • Very communicative. She asked questions, asked for other references if she couldn't pick something out - and as a plus is fairly personable.
    • Queue on journal
    • Overall pleasure to work with.
    I was debating putting "No preview" in as a con, but at the speed this got done, that would almost be unfair.

    Another I debated listing as a "con" but decided against - there's no option for a more detailed scene, with background, etc. However, that's more of a "shoppers guide" than an actual con, I think. Just something to be aware of.

    Next piece we move on to someone else - as subject and artist. Timeframe... don't know yet.


    ... oh, if you notice she doesn't have a tail on this piece, that's actually correct for this costume. It comes and goes depending on costume, so as far as I'm concerned, both pieces are "right."
  21. Quick google search - this is not my character.



    Praetorian - again, not mine -



    DIdn't find one for COV.
  22. Quote:
    Originally Posted by EvilGeko View Post
    To be precise it would have required everyone to respec, which is supposedly really bothersome to a large number of players.
    Wasn't it the bug that deleted (not hid, deleted) every purple on a build, though?
  23. They do for Aion. Possibly for Lineage.