Memphis_Bill

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  1. Quote:
    Originally Posted by Athena Six View Post
    and global chat handle renaming.
    ... you.... can. No fee.

    Menu - Chat handle - click "Rename."
  2. Hmmmmmmm....

    *sits*

    *thinks about it a while*

    You'd probably think Khelds, given the Kheld back story guide, and all the little questions (and inconsistencies - such as how the battalion could actually have captured/wiped out an extragalactic, fairly easily multigalactic species such as the Kheldians - moreso when we have portal technology in game - and what makes Twilight Son think he's actually the last.)

    Part of me, though it wouldn't be "A" question, would want to know the whole setup that was planned for the blood fo the black stream. I'm still somewhat fascinated by the concept of the group and the history, even if the EAT is a no go.

    Hmmm... have to think in terms of "a question" as opposed to "could this make an interesting arc to explore."



    Possibly (if the arc still works) seeing if my fairly old "Hero Corpse" arc does more than play with a possibility or three of Crey using Hero Corp.
  3. Quote:
    Originally Posted by ColonelKomphort View Post
    No other powerset has to do what an Empathy Defender powerset has to do.

    It has to do whatever it is going to do on friendlies, not enemies, EXCLUSIVELY. Exclusively, that's the difference. Every other primary powerset has at least one Foe-targeted power.
    An "Empathy Defender" is not a powerset. It is a character - a *complete* character. Empathy itself is a powerset. If you aren't using the secondary, you're only half a character.

    And for "at least one foe targeted power?" You have an *entire secondary* that targets enemies. Not only do you do damage, but every single secondary has SOME sort of secondary effect. Emp/sonic? You damn well better be attacking, I want the enemies not just taking damage, but getting the stacked -res on them, too. Electric? OK, drain's not spectacular in most instances, but you'll have more of it going on. Not to mention at least one hold - stack it, lock down that Sapper, help stack with the Controller on that boss. Dark? -tohit. Which means you'll have to spend less time healing, because they'll be hitting less. Rad blast? Foe -defense, so they'll be dying faster... and so forth.

    I suggest you go to paragonwiki.com and look over Defender secondaries to see just what you're *not* doing.

    Hell, by the time my Empaths (talking defenders, here, a */emp *controller* that didn't take the primary so they could "just heal" would be even worse) got into the 40s, I rarely had to heal much of anything. Zip in, combat buff, lay down some debuffs, update a buff on someone else, attack.

    Quote:
    Then why do people tell me, "don't worry about attacking, just spam those heals?" I (used to) hear it all the time.
    Being blunt? Those people saying that are idiots. Why? See above. There's ... let's see, I can think of exactly *one* situation that sticking heals on auto and "just spamming them" was good, and that was the old hami raid. Maybe if you have a horribly laggy mothership raid. At which point, stand in the middle of the bowl, and go watch TV for half an hour. So... two? And you're still not doing the debuffs you could.
  4. Butcherd Montague's name. Seems like a fairly long video for what it's showing, IMHO. Cut out some of the running around, the ITF explanation, etc. You could probably cut it to 1/3 the length, and just do the voiceover later. (Of course, the ease of doing this will depend on the tools you use, I suppose.)

    MON - ta - gyue Cast-a-ney-a (or Casta nell a if you don't want to do the spanish LL = y.)

    (Not picking. Just helping streamline.)
  5. I've been assuming it's from the bugs it was released with, that there's some level-assigning code doing it that the AH is picking up on.

    Yes, it's annoying.
  6. Aside from some of the other points made (and, honestly, I agree redside needs more zones - more *specific* redside zones - just to break the railroad feel it has now,) I think one other thing needs to be pointed out.

    When you run redside - how often are you a *villain* as opposed to, essentially, a thug or a lackey? "Go rob this casino," meh. "Hey, steal this for me just to be foiled!" Eh. There are *very* few arcs that make you feel like "The Villain." It's something that's been complained about for quite some time, and is one of the things that pushed people away from redside.

    However, aside from AE... it's *really* hard to write a "Universal You're The Villain" arc without making assumptions. Browse through some of the various threads about redside - and co-op - arcs. Even back in I9 with the Rikti invasion, where we got our first major co-op zone revamp... it was less co-op and really not all that fitting to a villain trying to get some sort of advantage. Sure, we had the whole "save the world" bit... but there was no option to "....and get ahead while you're at it," or even "... Or help the other side and watch the world burn." Heck, first RWZ arc even puts down redside with the "The rikti have sent an invasion force. I know the Rogue Isles don't seem like a place worth saving..." line.

    Basically, if you want to be a villain, being the proactive driver of the world, forcing heroes to react to you... you can't play redside arcs, for the most part. You have to write your own way through AE with your own character's motivations.

    For many people, that's just a dealbreaker.
  7. Quote:
    Originally Posted by AIB View Post
    B
    I am confident that, time and time again, I have offered the best solution. The question is simply whether or not you are willing to receive it.
    That would be that banana split someone tried mailing to me?
  8. By the way:
    Quote:
    Originally Posted by Rakeeb View Post
    Welp, this got out of control.

    Memphis_Bill, this thread is *explicitly* about making Kheldians better from a numbers perspective. Your opinion on their storyline as compared to the VEAT storyline is interesting from a weight of effort perspective, but has nothing to do with numbers and performance. In this thread, you have contributed exactly zero content to the discussion at hand.

    I'm going to be asking for some clean-up in this thread, and then I'll get to posting my own ideas to hopefully get the thread back onto something resembling a track.
    Bzzzzzt.

    Your own first post:
    Quote:
    Any response is valid
    And what's the very first thing you put after that?
    Quote:
    story
    "Story" is not "Numeric." And yet you want to try to ***** at me for comments on the storyline... bravo.

    Do try to keep up in your *own* thread.

    I do also like how you tell others that don't agree with you on what, if anything, needs changing that their opinions are invalid. Nice bit of hypocrisy on your part.

    If you want nothing but "Cheerlead for me and my ideas," write a blog.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Nice Strawman fallacy here.

    We're not 'terrified of change,' but thank you for trying to misrepresent my argument.

    I'm opposed to the wrong change.

    But there's nothing to discuss if your entrenched position is defended by fallible logic.
    /this.

    Wonder if he sees the irony in "If you feel this way, we can't talk." (Even outside the misrepresentation.)
  10. I've had to stop and rewrite this a few times because... I'm going to be blunt, an empath like yours I tend to consider no better than a leech.

    The blunt opinion out there, I'm going to give you a piece of advice, and something to think about:

    The thing to think about: You only have one attack. You don't mention what your secondary is, but most secondaries have some sort of debuff tied to them that will aid FAR more than the medicine pool you're wasting slots on. Not to mention you'll be doing damage, as well, which will, of course, make this easier to achieve for you ANYWAY.

    The suggestion:
    Get a second build slotted up for soloing if you're going to try to solo. Don't bother with heal other, absorb pain, etc. Snag leadership - Assault's another 15% damage, at the least, and with the snipe changes, you'll probably want Tactics to help with the tohit. Everything else... purely to taste. Take a full SECONDARY.

    Actually, suggestion 2:
    Find and join Repeat Offenders. Run with Green Machine. Come back when finished and you'll probably trash your "healer" build without prompting. Green Machine tends to turn "wimpy" empaths into Regen Blasters... and did even before IOs. And will tend to make a better rounded all round Empathy defender out of you anyway.
  11. I wouldn't. And I'd be highly disappointed with the devs for cutting their own throats that way.

    If leveling were actually... oh... a *challenge* I might feel differently. But it's not. No, not even with the "support ATs."
  12. Moneywise... well, given my last commission had prices in AUD, I'd say price where you're comfortable in the currency you want, and let them either use Paypal (select a currency, it'll do the conversion) and/or google the thing ahead of time. (Seriously. Google. "499 Kronor in USD" or what have you. Not that hard. Google's not new. Then again, I've bought overseas more than a little.)
  13. Quote:
    Originally Posted by VexXxa View Post
    Oh MB!! What beautiful new artz! Gratzzz!!
    Quote:
    Originally Posted by the_fox_Rox View Post
    the art is good and the character design makes them even better.
    Thanks, both of you.
  14. And another new (to me) artist - warlordwardog (shane brathwaite)

    Quite frankly, seeing his samples, I could *not* pass up the prices - even when the exchange rate jumped around a bit. This is my newest 50, an Arch/MM blaster, Madison Longshot:



    Pros:
    • Just look at it....
    • Price. Another "This is seriously underpriced for this," AFAIC.
    • Fairly fast. We're not talking a day or a week turnaround, it does take longer, but this was commissioned less than a month ago. (I'm showing June 30 as his response. So... yeah.)
    • Lots of communication. (Including personal bits like a delay from getting sick.)
    • Process: Paid (requested 50% up front, I went 100,) poses, questions on specifics, final line-proof, and this.
    Cons:

    Honestly, about the only thing I can say "con" is to watch the exchange rate, part of why I paid 100% in full as opposed to the 50/50 he requests for color. From when I first looked at him to when I commissioned, there was about a $5 difference (as I recall.) While not huge, it's there. Lineart is all up front anyway.

    All in all, a fairly personable artist, again rather underpriced IMHO, and very pleasant to work with.
  15. Quote:
    Originally Posted by John_Printemps View Post
    Quote:
    tl;dr
    Feel better now? Glad you got that out of your system.
    And with that you show you're not worth the time. Brush off what you dont' want to hear, keep throwing out BS that shows you're not paying attention, and "tl;dr" another post -

    No. You're not worth the time or the minor annoyance you've made yourself.

    Learn what the hell you're talking about first. Then take it to someone who still cares to listen to you. Because even what you DO say shows you haven't paid any attention to the evolution of either the Kheld AT or the slow expansion of their place in the world's lore. And there's zero reason to redo their arcs - given what we've seen with some of the "new tech," and with the piss-poor VEAT arcs that could have taken advantage of, say, branching when you pick a "career," frankly, I'd rather they NOT touch them.
  16. Quote:
    Originally Posted by John_Printemps View Post
    Reading Comprehension FTL. As I defined already
    Clue for you, again, since you don't get it.

    Your desired definition means jack-all. You can define them as lemon merengue pie for all I care. The definition that matters is that given by the devs, WHICH IS STILL VALID, whether you like it or not, whether you want to redefine it or not, and how much you whine over it.

    Quote:
    , whether it was intended for the Kheldians to be "Epic" in the nature of their story alone, that is no longer the case.
    Until you show me a redname post saying "We changed our mind," no, it is not. Until you show me the *removal* of the story arcs and enemies tied *specifically* to the Kheldian ATs, no, they are not.

    Epic = story based, IE, tied to the story.

    Quote:
    They were once the end-all of the game. One got to 50, got their Squid/Lobster, and rolled a new toon in the attempts to take their shot at Khelds.
    No, they were *AN* option once you got to 50. They were not "the end game." There was no "end game." Unless you want to count hami raids, badging, etc.

    Your second attempt at redefining is yet another failure.

    Quote:
    They're not the only Aliens on the block, as it were, now.
    ... they never were to begin with.
    Quote:
    Rikti have come and done made a mess all over the place,
    ... who existed before Issue 3, when the Khelds and Striga were introduced. Same with Ruularu.

    Quote:
    zombies have horded the zones up, and Mot ate a couple people.
    Zombies and Mot are not aliens. Please learn the lore before attempting to use it to make... some sort of point.

    Quote:
    We're on the verge of I24 and Khelds are so I4.
    Sounding like a valley girl doesn't help you either. By the way. Issue 3, not 4. Which doesn't help you sound like you know what you're talking about, either.

    Quote:
    Basically, they're the character the author killed off in chapter eight, and the fans are still complaining in chapter 30 that they should still be around.
    Funny, they don't look dead to me... oh, look, can still make them. So, no, they're not "killed off."

    Quote:
    Khelds really have a lack of Epic-ness all around.
    Another failure on your part. What part of "The DEVS definition is the only one that matters" do you not get? 1-50 story arc, specifically for them, explaining them, going into the whole Kheldian war and, by the way, preventing the Nictus from taking over the planet. Hmmm... Seems to fit the DEVS definition just fine.

    Quote:
    They might as well be open at the starting screen as another AT, because skipping to 20 and getting a "bonus" AT isn't much these days, and with Alignment Changes, as pointed out by others, people feel they generally lack story and integration into things these days.
    Finally, one point we actually agree on - the HEATs and VEATs should have arcs on their opposing side. The problem, of course, is integrating them when you could swap at any point between 12-50.

    Quote:
    So yes, I think I am arguing the same thing in relative game terms.
    No, doesn't appear to be at all.
  17. Quote:
    Originally Posted by John_Printemps View Post
    I believe that's where " and " came into play. Conceptual to the idea that "Epic Archetype" was always something to look forward to in end-game play. I remember pre-I9 where getting to 50 was worth the value of opening Kheldians just to find out that you got something that was a little-less than sub-par and the ultimate challenge was trying to "make it work." There's currently nothing "Epic" about them. Their story can be all it wants, but compared to Incarnate content, they're not even on the same level of "zomg." The game has evolved beyond their purpose, heck, they open at level 20 now.

    They're a bonus set that we're supposed to be excited to have unlocked and enjoy playing. I'm sure the reason no one's seen toggle suppression for form switching is due to a code-issue somewhere in the transformation setup. It is super old code at this point. But an animation tweak is something that can happen now. The VEATS have several levels of "Epic" to them outside of storylines, I think it's time Khelds could say the same.
    Your definition does not fit that used by the devs to deisgnate something as "epic." No matter what you want to try to say about it. That is the definition used: they are tied to a storyline. Period.

    FWIW, I don't find VEATs particularly enjoyable from a playstyle *or* storyline POV. Can't think of the last time I logged into one, and I have several of both types. (For that matter, I don't find the Incarnate content all that "ZOMG" either. Move in a mass of 12-24 of other people and fire... yay. DA is solidly... ok.) Plus, quite honestly, when I unlocked my Khelds in I4, it was *very much* worth it to me. Still is.

    Using the devs definition - the one they've stated very plainly since issue 3 - I cay say the VEATs need severe help in their "epic-ness," as the storyline is worse than disappointing.

    If you want to make an argument about performance or numbers or whatnot, fine - but don't use "It's not epic" to do so, as you are not arguing the same thing in game terms. It'd be like going to a produce market and arguing that the carrot isn't "strawberry" (color) enough, to which everyone else is going to look at you and go "No ****, sherlock, it's a carrot."
  18. Not that it's news, but I really, really, REALLY dislike Illusion, so I'm fairly strongly biased towards "Just roll a mastermind." Illusion's one of the only sets I've felt I *needed* to IO to have work properly, which I just don't like - if I want to chase that, it should be because I want to, not because I "need" to. Without PA, it's a fairly weak control set, IMHO.

    If you're interested in Storm, you get that with masterminds, as well. It tends, as I recall, to be fairly well regarded in the hands of a MM as well.

    I guess the only real answer I can give is "It's all in your personal preference." The only - *only* - reason I kept plugging away with my Illusion 'troller to 50 (and yes, hated at least 3/4 of the time I did so) was because I was trying to get one of each 'troller primary (a) completed (32) and (b) to 50... then we got Electric. And dark.

    If you don't like controlling pets, or are trying to finish a collection, roll Illusion, sure. Honestly, I think anyone even remotely interested in control should try it... once. (Then get a real controller that can bring real control)

    Otherwise, if I want pets... MM.
  19. Memphis_Bill

    Post your UI!

    Quote:
    Originally Posted by SilentSpy View Post
    @Memphis_Bill, what is power 6 in slot 6?
    Mystic Fortune. It's using an alternate icon from... hmm... somewhere. >.< (Don't remember which pack, actually. I'm sure someone can say.)
  20. Memphis_Bill

    Post your UI!

    Pretty much some variant of this:



    Of course, the combat attributes change - at least the stuff in the middle, seem to always have current HP on top, INF and either level shift or XP to next level at the bottom.
  21. Quote:
    Originally Posted by Runo View Post
    Point out one player that has 100+ characters and I'll direct you to the thousands upon thousands more that don't.
    Hi. I have 300+.

    People with multiple characters - and adding, deleting, rerolling others - are more common than me, sure - but they're also more common than the people who will only, ever, play 1-2 characters. Given... well, let's tear apart your next argument:

    Quote:
    I also like the other option I have, which is using my voice to counteract someone's argument, especially when that argument is silly. "You can have up to 768 characters" =/= "I should be charged individually on the off-chance I have a lot of characters, otherwise I won't be gouged. And that's terrible!" To me that doesn't say 'fair' at all. That says I'm being gouged. Do you often walk into a store and tell the clerk "I bought four Snickers bars, but I think you should charge me for the price of eight to be fair." No one else is going to support that claim. The clerk might, but that's because in their eyes, you probably just turned into a talking, walking wallet with money spewing out of your mouth instead of words.
    Except your analogy is horribly, horribly flawed.

    I buy Tray 2 now, for instance. It doesn't just go to every single character I have now, but every character I create in the future. Ever. Until the game finally shuts down.

    For your snickers bars, you'd be asking to pay for eight - for all the snickers bars you may want until the last store in the chain closes its doors for the last time.



    Not to mention that, yes, that IS the argument Forbin was making.

    Plus, if you want, you don't have to lay out ANY extra cash as a VIP (which the OP is.) You just need to be patient and pay for them with your monthly stipend.

    I'll also say this - with those 300+ characters? They're on two accounts. One has one extra tray. One does not. Even in *normal* gameplay, that extra tray makes a HUGE difference - not just with respeccing, but with updating enhancements and crafting, especially during the times I drop to Premium. Also, I tend to make level 15ish enhancements for lowbies for most of my SGs and stock it up, especially if there's a new "theme" team being started. Being able to make 20 instead of 10 is a HUGE help.

    That tray has *more* than paid for itself - to the point where I'm looking at a third, and making sure to add them to the other account as well.
  22. Quote:
    Originally Posted by IronAlex View Post
    f2p cant access khelds so their excused...
    However, premiums can. At certain levels. However:
    Quote:
    and free vets: they can pay for incarnates right?
    No. Incarnates are one of the few things that are 100% VIP only.
  23. I'd go for the toggle suppression for form swaps. It's a long standing request.
    Also, change in photon seekers - we had a good, long discussion on those within the last.... eh, few months, I think. Exploring some of the ideas there would be good.

    Otherwise:
    - Nictus AT for the other side of the story. (Archived in the old AT suggestion thread, probably still searchable in S&I.)
    - Redside storyarcs for 20-50 for those that cross over. (And yes, I'd do this blueside for the veats. Maybe give them a decent storyline in the process.)

    A few other things need replies:

    Quote:
    Originally Posted by IronAlex View Post
    Incarnates pretty much fixed our other probs.
    And for those who can't run Incarnate content, or the run from 1-50?


    Quote:
    Originally Posted by John_Printemps View Post
    Edit: I should mention that, in my opinion, this minimal of a chance does not move Peacebringers into "Epic" territory
    No, the change in power numbers does not tend to move something into the category of being tied to a storyline, typically. Which, again, is what "Epic" in "Epic Archetype" means, and has always meant.
  24. On the one hand, eventually running out of slots could be seen as encouragement to try other servers. Which is not a bad thing. (I say this as, again, altaholic with 300+ characters.)

    On the other... MORE SLOTS!
  25. Quote:
    Originally Posted by Little_Whorn View Post
    Between nukes, new snipes, and whatnot, I'm somewhat concerned about the future difficulty of the game. At that point, +4 enemies won't be lasting long at all, especially on a team.

    The funny thing is, I absolutely love these changes. Turning useless powers into useful is always A+ in my book. But what about the enemies? This game is already widely regarded as fairly easy at high levels, especially on teams. Any easier, and I'm unsure how much fun the game will sustain for me over any extended period of time. Being a superhero/villain is great and all, but not if taking down hordes of villains/heroes is as difficult as punting kittens or playing ping pong with a blind person.

    Hyperbole aside, what does everyone think? Is the difficulty too easy? Should it change and if so, how?

    Personally, I hope they let us up the difficulty past +4 or something like that. With incarnate levels, we're already maxed out fighting mere +1s in Dark Astoria. I'm all for more difficult factions such as those in Night Ward, but implementing more difficult challenges in this way limits what enemy groups we can sink our teeth into, further relegating old enemy factions to "Council" status (i.e. good for farming, but not any challenge for most).
    Going to highlight the relevant part. And then sound like a broken record.

    If they do anything, it needs to be *optional.* I don't give a tinker's damn about what a 100 billion, IO'd out, blah blah blah blah blah build - or team of them - can do, other than things like hoping difficulty scales. The overall game should still be reasonably doable at base level on SOs.

    (And yes, I know player ability comes into it, given I can tackle content on SOs and see people complaining about being able to complete the same content on their IO'd builds. Which... er, sure.)

    That said, I *also* want more stuff that "If you go along like you have been, facerolling your way through content, you WILL have problems here." Create more enemies you don't WANT clustered for AOEs - because they'll buff each other to ridiculous extents. Create situations you have to stop and find a way other than "hit all the things" to complete successfully (and we have a few of these, but not many - the "Investigate rikti ship" where you fail if you fight and defeat the patrols before hitting the glowies, for instance.) Or... well, for instance, Max's DA arc. If you do the prep work, it'll be easier. If not, you'll face everything.