Memphis_Bill

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  1. Quote:
    Originally Posted by Ultimus View Post
    What is energy and control? And why would you want 2 of them?
    http://paragonwiki.com/wiki/Supergroup_Base

    Be sure to follow the links at the *bottom* of the page to take a look at (for instance) power, control, med bay, etc. items - including the auxiliaries. Some have a requirement besides prestige and salvage (for instance, the Dimensional Vortex/Fusion Generator - top tier power generator - requires you to get the fusion generator plans - which requires 250 PVP kills while in supergroup mode... and is overkill for most PVE bases.)
  2. Quote:
    Originally Posted by Mashuguna View Post
    I had these in mind specifically for my staff scrapper (just with, um, normal sized female anatomy):



    For the top, closest you'll get (I think) is going to be the bandeau top, long "shorts" and sandles.

    For the bottom... play Aion. >.<
  3. Memphis_Bill

    Genesis?

    Revealed:

    Genesis will allow you to play old Sega games in COH.
  4. Well, I suppose it depends on (A) which anime and (b) which pieces. I know there have been enough super-sayan-uber-goku-vegetable-super-glowy-guys genericed over the years...
  5. Memphis_Bill

    Voltaic Sentinel

    There's another (very short) thread on this, too. Mine does it - and when dual boxing at one point, I noticed (other character left at the entrance) that the graphic started at the player start point in that instance. (One of the warehouse maps.) Looked decidedly odd.
  6. Quote:
    Originally Posted by Profit View Post
    Actually, reading this thread it sounds like we may have stumbled onto the path of fixing the melee ATs.
    Thing is, a thread on the boards is a *really* bad sample of "what people do." The posters are a tiny portion of a tiny portion of the overall playerbase.

    Plus, scrappers (generally) need another attack like a drowning man needs a glass of water, IMHO.
  7. I'm not spectacular with time right now (so many alts...)

    For mastermind primaries, generally concentrating on pets:

    For the tier 1 and tier 2 pets (battle drones and protector bots for robotics,) I'll generally be sure to slot two accuracy - simply because they'll need it. As you get more of a specific tier (Tier 1 - 1 pet at 1, 2nd at 6, 3rd at 18) they'll drop a level relative to you, so more help hitting = good.) Tier 1, for me, will usually get 3 damage and "a something." (Masterminds on SOs, I find, are rarely out of slots.) Tier 2 - your protector bots - you may want to sacrifice a slot of damage for defense and endurance (so acc/acc/dam/dam/end/def) as they'll be bubbling you and the other bots and can actually run *out* of endurance. At least, that was the case historically - I don't *think* they got the AOE bubble upgrade players did.

    They've slotted an IO for knockback protection. If you're sticking with SOs/common IOs and want KB protection, you'll likely be in the Leaping pool getting Acrobatics. Save slots for End reduction there.

    They've skipped Repair. I tend to take it - it doesn't really *need* slotting, but if you find your tier 2 or tier 3 (Assault Bot) suddenly dangerously low on health, it's a one-shot, fairly quick repair to full health. Some people like it, some skip it.

    The leadership pool is generally good regardless - you'll have bubbles to stack with maneuvers, tactics will help your bots hit, etc.

    Equip and Upgrade generally don't need slotting - get the bots summoned and in a group, hit them, they'll upgrade everyone. Recharge should be fine, no extra slots needed.

    Mastermind attacks are generally... unimpressive, other than Demon -res on the whip attacks (also the only whips in game for players) and the -fly that beasts need (since they're all ground based melee - also gives a charge of... rgh, forget what the mechanic is.) Take one if you're bored, but not if it means skipping something else useful.

    I'll let someone who's focused on Time give ideas there.
  8. For the OP:
    Tanks: Pretty much a guarantee I have taunt.
    Brutes: Some do, some don't.
    Scrappers: None have Confront that I can think of.
  9. Quote:
    Originally Posted by Darth_Khasei View Post
    Reminds me of the kid that breaks the toy he saw the other kid playing with because he can't get it to work like the other kid could.
    *nod*

    Sounds about right to me.
  10. Quote:
    Originally Posted by Emjack View Post
    Ok cool, i understand EXCEPT for one thing, i see you have taunt slots all the same, i thought the rule from ED no more than 3 of same type OR does this not count towards IO's or IO Sets
    If you look at the set piece (the second picture,) you'll notice it has six different pieces listed:
    Taunt
    Tuant/Recharge
    Taunt/Recharge/Range
    Recharge/Accuracy
    Taunt/Range
    Chance for Psionic Damage (a "proc," something you'll run across later.)

    They all look the same when slotted, yes, as they're all part of the same set, BUT if I hover over one of the slotted enhancements, you'd see some in the set with their name in blue, others in grey:



    This is hovering over one of the slotted enhancements. You can see each highlighted one in the list is different (taunt/recharge, vs taunt, for instance,) and one (Recharge/Accuracy) is greyed out - that one's not slotted. (Currently sitting in my enhancement tray.) Similarly, the set bonuses at the bottom has the last one greyed out since I don't have six pieces of the set in.

    One other thing with sets - you can only have one of a specific IO from a specific set in. So, while I have the Taunt IO from Perfect Zinger slotted, I can't put another Taunt IO from Perfect Zinger in there. I can put in a different Perfect Zinger piece such as Taunt/Recharge, or I can put in Taunt from another set (or an SO/common IO.)
  11. It should be there anyway - by default it's on the right (obviously not on previously recorded shows.)
  12. Quote:
    Originally Posted by Biospark View Post
    EMPATHY : Needs something to help with Solo-ing. Too many ideas have been discussed on this one so I will just say that Empathy suffers the most because ONLY 3 powers are helpful solo. Without breaking the Cottage rule, this cannot be changed. But something SHOULD be done to update this powerset.
    Have to say I don't see that as a problem with empathy. It's a team-focused set. That's not a bad thing. And we do have a second build available that lets you open up to other options for soloing - and with empathy (and thermal, and pain, and FF) that can be a lot of options that let you focus more on your own offense, damage and/or survivability.
  13. Some things I don't agree with in the original list (like, for instance, Arctic Air - I think for what it does, the END cost is too high, and that's its main problem. Drop the cost some, increase the chance/duration of confuse.)

    Energy Melee - I like the old energy transfer, not for numbers (though it's nice having a fast, high damage attack,) but part of the fact you'd need to think about using it because it has a cost *on you.* Frankly, if "too fast for too much damage" was an issue, well, then have it cost me more health - unhealable, for 5 seconds or so or something.

    Overall... I loved it (pre-changes) on my brute, and wasn't... particularly impressed with it when trying to tank (fire/EM) with it. On the tank, it felt like it needed "something." On the brute, I played it like a "heavy stalker" (and got cussed out more than once back in the old zones as one.)


    Electric Blast's an old favourite for me - first 50, play the heck out of it on new characters still. Numbers aside, I like it. Numbers included, I did what I could to push damage up on my Dark/Elec.

    What I'd like to see is a thematic update. Electric Blast (and manip, but I'm not as worried there) is the only Electric attack set that has nothing that chains. (OK, and assault - but assault has a cone as well.) Yes, IIRC there's a change to Volt. Sentinel coming up - but here's the thing. I have to recast it unless I have something following me. I don't see that changing. So... let all the (non-snipe) single-target blasts chain. Or at least have a chance to. Tesla cage? Let it turn into one of those novelty-gift plasma balls - hold one guy, have it be a source of shocks to everything else around him. Sparky? Chain. Because, frankly, unless you have a *few* elec characters around, the end drain secondary effect just doesn't do it.
  14. Even though it sounds like you're going the route of SOs and common IOs (still a good way to get used to it,) I wanted to go back to this bit for you.

    Quote:
    Originally Posted by Emjack View Post
    I did that and still cant comprehend it all, making the IO"s and then figureing up ok if this one io has 2 or 3 ehcnaers tied into 1 IO then how do i know what slot it goes in or when t add it t the slots ect,,,
    Thing 1 to remember - Set IOs (any invented IO, really) won't expire. It'll be red when you can't use it, white when you can.

    Thing 2: The game will tell you what you can slot. Grabbed some shots from my Dark/SS tank to illustrate.

    To find out what a power will take - hover over it. You'll get a popup like so:



    (... and as an aside, you can see I'm using a mixture of set IOs, common IOs (the hexagonal shaped) and SOs (this one's tech, so it's the gears.)

    Looking at the power information, you'll see two things:

    ALLOWED ENHANCEMENTS - for this, range, recharge, accuracy, taunt. These are the SOs or common IOs this will take - if you try to stick a Damage SO or (common) IO in here, the slots will grey out, another indicator you can't slot this.

    ALLOWED SET CATEGORIES: This tells you what *type* of sets this can take. In this case, Taunt can only take Taunt *sets* (and they're broken down in the auction house if you want to look through.) Some can only take one, like this, others can take multiple (for instance, a Snipe could have Ranged damage, Snipe, and - say - Knockback sets as valid for the power.)

    So how do you know the category if you didn't just buy it at wentworths/the black market, where they're broken down by category? Simple. You look at the recipe itself (the IO will show you this, too. The example below uses an IO.)



    This is the Recharge/Accuracy dual IO from the Perfect Zinger set. Going down the display, it gives you:
    Set name and IO (Perfect Zinger, Recharge/Accuracy)
    Description of what it does.
    THe full set *listing* (Set name, and how many are in the set.)
    The set *category* (which is what you're interested in - it's a Taunt set)
    And the bonuses for having more than one of the same set in the same power.


    Having multiple pieces in different powers don't give the set bonus (think of it as a perk for "filling up" a power.) And it will lead to different slotting than your SOs and common IOs. For instance, on SOs I'd barely slot Taunt, but if I want the recharge or defense from this, I'd add more slots here.


    There's more to go into with these, but they go well past the scope of your prior confusion. Hopefully this helps for if or when you do decide to dig into these.
  15. Really depends what you're after. Some people are more into livestock, so they go for dairy. Some concentrate on corn or wheat, though you may want to avoid those if you're a fire tank - too much of a chance for everything to go up in smoke as opposed to giving you an accidental steak.

    ... ok, smartalec answer out of the way, I think people are going to want to know what *kind* of a tank, and just how much challenge you're after. Carnies? Praetorians?
  16. They'll change color as you level. Generally, when they turn red they're dead - you can combine them, but yes, every 5 levels they'll need replacing. (You can do so ahead of time, and combine to stretch some out.) So, 22, 27, 32, etc.

    For mids, you can set a level, but I don't *believe* you can just auto-change SOs to common IOs. (And certainly not sets.) You'll probably want to shuffle slots around if/when you go to set IOs anyway because of bonuses.
  17. Quote:
    Originally Posted by Hercules View Post
    Yeah, should also be placed in Pocket D and other common gathering places for TFs/iTrials. I'm assuming his setting is per-character and not account wide?

    Um ... he.... er... is in pocket D. Top of the truck villain-side. And yes, per character.
  18. Memphis_Bill

    Echo channel

    Why not - if you're using binds - just have it send the tell to yourself?
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    ... and make it so that the enemies aren't all horribly under-level..
    I have to admit, that's one of the things I *like* about it. Sure, you don't get XP/drops/etc from them... but having my fairly low-damage Electric defender AOE a pile of Sky Raiders (for instance) and *have them actually die in one hit* is fun. >.>
  20. I still don't see the reason to complain about Synapse. Still gets zipped through and it's - well, just not all that hard.

    I can kind of get complaining about Numina - mostly due to all the different things we have now that can kick off zone events and screw over the line of hunts. I think we're at the point where that needs to just be instanced. But synapse - eh. I don't think it's all that bad.
  21. Challenged to "prove" yourself? How do you prove lack of idiocy by PVPing?

    Regardless, I'd agree - yes, the prompt is available, but for those that just don't want to accept, ever, having an "Always say no" would be nice.
  22. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Now, back on the topic at hand, what would I like to know more about? Well that's simple: The Coralax. I've been wanting to see more about the Coralax for ages, like a strictly Coralax-based TF/SF and/or (Oh God Please) an underwater zone. There is just a massive storyline behind the Coralax that has been relatively untapped. We've done the Leviathan to death, there's still so much more to cover. Hell, there's an entire aquatic race besides the Coralax that don't even exist in game yet. Coralax. Underwater zone. Get on it.
    Think I need to point out, way back when, the Coralax were mentioned as an EAT. That... fairly obviously didn't happen. >.> And by the other race, I assume you mean the Virtea?

    (Yes, interested in EATs for a while now...)
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ewwwww. That's a mental image I did NOT need.
    But it was such a *perfect* setup. >.>
  24. Quote:
    Originally Posted by Party_Kake View Post
    Where... are the buses?
    The wheels on the bus are imperfectly round,
    Imperfectly round, imperfectly round
    The wheels on the bus just weren't round,
    they're poll-y-gons

    The wheels made the bus go thudTHUD, thudTHUD, thudTHUD,
    thudTHUD, thudTHUD, thudTHUD, thudTHUD, thudTHUD, thudTHUD,
    The wheels made the bus go thudTHUD, thudTHUD, thudTHUD,
    All through the town

    The bus passengers got bad whiplash,
    Compacted spines, broken bones
    Yes, I know the words don't go that way
    but it makes, the, point...

    The bus passengers got good lawyers,
    good lawyers, good lawyers,
    They sued the pants off the bus companies
    who alll, shut, down...



    (And no, this pinnacleite hasn't started drinking tonight. Why do you ask?)