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Similarly, my ninja-Widow loves working with Vanguard. Not only do they encourage her to slaughter astonishing numbers of Rikti, they give her UFO catcher tickets for it! ^_^
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Thanks for the note, Arbiter Hawk, but I fear that most people's impressions of Praetorian difficulty are already set, and have probably discouraged them from making and running any more characters through the gauntlet to see the improvements you describe.
On the thread topic, I'd like to see AE given some attention, but I doubt it will happen - everyone seems to have moved on, even the farmers(!). It's also a big job.
Fixing ragdolling is probably quicker and simpler. -
Quote:I'm aware of that. What I'm trying to explain is that, to the people making the decision(s) to run these promotions, it is not relevant. We are not relevant.That's not the issue. Even though WE may not be the targeted community, we are the effected community... thus the issue still remains for these types of promotions.
That, in my opinion, is what everyone reading this needs to understand. Zwillinger came out and said it a couple of times, earlier in the thread: regardless of what we think or say, this is going forward. -
What everyone here needs to understand is that we are not the community being marketed to in this case.
(Though we are, quite possibly, the community being "managed.") -
Sounds like a much better plan. I hope it works out for you.
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And my opinion regarding some people who place (IMO) too much weight on being special, elite, exclusive, etc is:
"Here's a [Green Star] for your belly, so you can feel superior to everyone who doesn't have one on thars."
(Note: others may, at some point in the future, be able to obtain this exclusive item through alternative means.) -
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e.g., "Some day, you and everyone you know will be dead."
(Riker: "Speak for yourself, sir. I plan to live forever.")
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That's right, bubba.
Quote:Like every other kind/time?Survival Tip #1: Music - The Cape Radio Just to see how sleep deprived DJs sound. -
A combination, for me, of what various people have said: holding back to not overshadow the rookie(s), "character is as powerful as the comic-book writer needs them to be", and a whole lot of just ignoring it, as looking at such things too closely tends to end poorly.
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Eight year old game, of course it's pulling in less money than it used to. (The same is true of the gorilla; of course, if anything, people are even more eager to announce that it's dying.) Still, IMO, it's doing fairly well for a mid-tier MMO of its age.
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It totally is.
And if you have more than one on the team, it just gets insane. -
It was perfect for speedsters, especially paired with Flurry - the classic "hit you 100 times in two seconds" combo. Yes, the DPS was mediocre and the misses sucked, but it had flavor. Alas, that was not enough to save it.
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(let's see if any of this gets filtered)
Gay-Lesbian-Transgendered.
(Hellions.) -
Would "sub for a month, if you don't like it, drop it again" have gone over any better?
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What separates this from, oh, Fire, other than the gratuitous gimmick?
(Which Fire should qualify for anyways, if not for the cottage rule)
I'm actually starting to find gimmick-centered powersets as boring as many apparently feel the old ones without one are. -
Because you're what the entertainment industry loves - a sure thing, a guaranteed audience. It's the same thing that drives all of those sequels. All things being equal, why spend X marketing budget chasing uncertain return and rolling the dice when they've got a sure, safe bet? You've already demonstrated you're willing to pay for this; now, how much more are you willing to pay for more of it?
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Me too, and this is what I was going to post. It's just skipped right over, somehow. And that's on top of all the other things that he's done that people do talk about.