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Posts
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Joined
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"The healthy exchange of ideas" necessarily includes ones that you may disagree with. If it's just praise you want, not discussion...
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I heard the last boss is hard.
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Gratz on the RedName.
But shouldn't it be El Ocho?
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¡Si! As in:
"¿Quien es... EL OCHO?" -
Definitely not alone. Though in our playgroup's case, the missions/arcs aren't explicitly connected; they're just whatever emerges from our ongoing plotting that happens to work well in a play-through-it setting. In the old days, we made do with repurposed stock missions, but now we can create them to fit (almost) exactly.
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How about missions are rated on the NUMBER of PLAYs. Of couse with the Devs trying to keep content down with their Devs Choice clogging up the list noobs are sure to try those fist. But I would rather like to try something a lot of others are trying. That tells me that it is enjoyed for some reason regargless of ratings.
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Like, if it's short but gives massive xp/tickets? -
Tripp:
Any rating system relies, to some extent, on the assumption of good faith on the part of both creators and reviewers. That is not an assumption that can ever be made in this context. -
Trying to beat the Devs?
"A STRANGE GAME. THE ONLY WINNING MOVE IS NOT TO PLAY." -
Hopelessly flawed, especially since it's currently the only way to get more publishing slots (which are useless due to how those are implemented). I hope they're able to come up with something better.
And yes, simply quitting or not rating an arc does not produce a 0 star rating. You have to deliberately click one star and then unclick it. And people are, whenever anyone gets on the front page. -
Great mission! Really captured that old school kung-fu movie style. I had "Enter the Dragon" playing on Winamp at one point, while beating up a whole bunch of monks in orange pajamas.
A couple of things that I noticed, but decided not to take stars off for: the individual Daughters should be "Daughter" (see also Malta "Tac Ops Commanders"). Due to quirks of spawning and chaining, I sometimes got Mission Complete before I beat everything in the last room. And the Ping at the very end was named "Secrets of Kung Fu" instead of his usual.
(I'm also giving you the benefit of assuming that all of the cheesy dialogue was deliberately bad, and meant to evoke low-paid dub actors)
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Considering that other bugged things in the MA system have been pulled, fixed, and returned, I'd say there's a pretty good chance that this will be back. We may have to wait a while, though.
(I need this map for an arc I'm thinking of, so I hope it's sooner than later, but... *shrug*) -
I strongly recommend using stock mobs for low level arcs. They're specifically balanced for those levels, with few attacks and all that. (And some, like the Vahz, still manage to be pretty heinous before DOs/SOs.)
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Bugged stuff has been pulled from the MA before, fixed, and put back in. Have patience. I'm sure the burning forest will return.
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It was suggested to me today that I actually change the description of stock mobs to add some explanation of what they're doing in that particular mission. I can see the logic behind adding a little extra flavor text, especially if that's that faction's only appearance in the arc and I have the space to spare, but it still feels strange to me.
Part of me thinks that all relevant information can and should be communicated via clues etc. And part of me still twitches a bit at any of the now-common touches that say "This Is An MA Arc" rather than the style I'm trying to emulate, which is an official Dev-written arc that just happens to be accessed through the AE building rather than a contact on the street. On the other other hand, I worry that some (most?) people coming to the MA because they're tired of those old missions won't like new content that looks the same, even if it actually isn't.
*sigh* Comments? -
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Personaly I never understood why you would want to use your hero as a contact. I think of BT as a hero that can do any task. Why would she ever need to ask someone else to do something for her when she could do it herself. Making your hero a contact just makes them less heroic in my eyes.
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One of my characters, Miss Megajoule (see avatar) has spent the last few years helping the Resistance against Nemesis Rex in an alternate timeline. Note that I say "helping", not "leading." She's a very visible and inspirational symbol, but there's only so much that one super-powered being can do against the Emperor of the Americas and his entire army. That's why she's been trying to get whatever additional help from this, her home dimension, that she can - and in my arc "Blood, Sweat, Toil and Tears", that includes your character.
(And even then, while two - or up to eight - heroes can strike a powerful blow for freedom, it's still a struggle that must be mostly fought and eventually won by the ordinary, extraordinary people of that Earth.) -
Gone now does not mean gone for good. Critters have been taken out of the MA before and returned (though some of them walked a little funny afterward).
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My apologies, I felt this fell under the blanket of discussion related to the Mission Architect system, but if there is a better place for me to pose this question could you kindly direct me towards it?
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Certainly. I believe that the "City Life" forum would be most appropriate: it's for general discussion of the game. MA is merely the latest and most visible form that PL-ing has taken; it almost certainly will not be the last.
There is an official thread already in progress for discussion of farming; I would suggest that you start there before making another thread. -
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So I ask you, fellow player: What do you think?
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This is not a matter for the Mission Architect forum. -
Not your fault. They'll do it as soon as he shows up on the front page (again).
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In other words, the devs might be united on the position that farming is bad, but still divided on how to stop it.
I guess we'll see.