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And like I said: five years ago, that WAS the state of the art. That was the dominant paradigm in MMO world design.
These days, a lot of players don't have the patience for that kind of transparent "filler." Sure, the hunting and crafting and whatnot are still grindy as heck, but at least the player is engaged, not watching their avatar's rear end for ten boring minutes as they walk/ride/fly to the next waypoint/town/jumpgate. -
A mix of the two, I suppose. Paragon City was a significant achievement in MMO worldbuilding circa 2004, even if they did have to break it up with War Walls; sure, it's missing a lot of things a real city has, but look at what it does have and how much explorable area there is. It's neither fantasy nor sci-fi, either, which was (and remains) the most-trodden ground in the genre.
People (like the one I was responding to here) did get tired of crossing zones just to get to the mission door, however, especially when we didn't have the shortcuts we do now - Pocket D, Ouroboros, an expanded Green Line. Heck, the original PDP door got moved because people were using it almost exclusively as a convenient shortcut, messing up the original game design of having to cross Steel Canyon the long way to transfer from Yellow to Green. And the wide-openness comes from having two redundant zones at almost every tier. When it came time for CoV, the Devs took the lessons of their first attempt to heart and condensed the experience. Some people liked the more compact world and convenient missions, while others found it cluttered and claustrophobic and overly linear. *shrug* Can't please everyone. -
well, okay, but I hope you're willing to have pretty much your entire arc(s) Jossed when GR actually comes out.
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Quote:The real answer, from MMO design circa 2004?It seems not. I never understood why we have to run across 2 zones to do a mission if we don't have a SG.
To pad/fill/stretch out subscription/play time.
Also, to give you a chance to see more of the city, which was kind of impressive 5 years ago, and to use your spiffy cool superheroic travel powers, which you could get as early as level 14! No waiting until level 40 for a horse!(*)
(*) Sure, now The Other Game is letting people have mounts as early as level 20, because they learned the same lesson our devs did: walking is boring, and players don't like having their time wasted on travel for its own sake. -
Um, has anyone seen CoH? I seem to have wandered into a game of Dungeons and Discourse.
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Wait until it's fixed and rolled back.
Yeah, I fail at fun too.
Console codes are for single-player games, not multi-player. It just gets too messy when more than one person has to be pleased with the result. -
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I am definitely gonna have to run this arc on my PPD Awakened character.
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Natural, followed by Tech and Science. Only one Mutant and two Magic characters.
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So you're trying to un-nerf Phase Shift and promote it to a full powerset?
Would have loved this back when I thought we might get Pistol Scrappers - I wanted to play a Hong Kong style ghost cop - but today? Meh. -
Quote:Plus, Freedom and the French deserve each other. *rimshot*And once again I'd like to add that if Freedom does get merged with another server that the one chosen be Vigilance the French speaking EU server. Doing this will not only give both the Freedom and French players more people to team with, but it will increase the number of players on the EU servers.
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Quote:This explains my confusion with this entire thread. The last time I checked the Name Watch myself, it was as you describe. Sad to hear it's become something else.Overall, I am saddened by the 'trading' of the Name Watch thread. it was originally 'I have this name, but am deleting the toon now, have fun.' But now it degraded to black-market dealings. People can grab a name and sit on it the peddle it for one they REALLY want. I find it stupid and crazy.
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Quote:When have you ever known me to do that? *innocent blink-blink*I can see MJ's point. I think she's overreacting... um... catastrophically... but I can see where she's coming from.
To the rest of your post, however, and somewhat back on topic - yeah, MOST of the Devs' attempted in-game justifications for new features and game mechanics have ranged from clunky to stupid. A part of me thinks they should just not try; it would at least mean less for those of us who want to tell our own stories to ignore.
inf is inf. It's game cash. If the Devs don't want lowbie alts being twinked out by their mains and/or friends... well, it's far too late for that, the horse has not only left the barn but sired a herd of wild mustangs. But they should come out and say so in plain language, instead of hiding behind the kind of story excuse they've trained us to ignore (by being so lame).
Now, it could be that they accept that it happens but they don't want to make it easy; to discourage it without disallowing it. But if so, again, it would be nice if they'd just say so.
It's also possible that, like Power Customization until recently, it's simply about #57 on the list of priorities to be coded. They might get to it sometime before they shut down the servers... maybe.
"It looks like you're trying to produce a rant. What kind of rant would you like?"
* Farmers
* Griefers
* SPORE
* Those kids today and their damn music
Oh, and Forbin Project? Go watch some Baywatch reruns instead. Perv. -
But isn't bringing it up again and again to get a reaction the very definition of trolling? :/
Whatever. Your review thread. I'm bowing out. -
I don't accept the canon story behind AE because I refuse to/cannot believe that any of my characters are so incredibly [censored] STUPID as to willingly stick their heads into anything that's a joint venture of Dr. [censored] Aeon and Crey. That would require an Idiot Ball the size of Atlas' globe, and I am frankly insulted that the Devs expect us to swallow this tripe and/or couldn't be bothered to take the time and effort to come up with a less absurd IC framework for the MA system. The people who care about lore and the setting deserve better, and the non-RPers aren't gonna care either way.
*pant pant*
Sorry. Button. -
More from our crew:
"BRB soloing" - a particular form of splitting the group which a few players and/or their melee characters are especially prone to. Darn scrapperlock.
"Dangerbacon" - debt, and/or high-difficulty-setting missions that are likely to give a lot of same. From the purple/brown color of debt on the xp bar. Vanished for all practical purposes, along with debt, with the advent of patrol xp.
"Scrapper pull" - run up, punch someone inna face, and run back to the group.
"Orangebagel" - guess. -
Quote:Joking aside, it must be admitted that nearly all comic book universes are Earth-centered to a degree not often seen since Copernicus came along. All those sci-fi planets and alien empires, all those alternate dimensions, but for some reason, the one that the heroes live in/on is the one that everything happens to. This is for a simple, obvious reason - all the readers also live on an Earth, which is improbably similar despite the presence/lack of superpowers - but it can lead to absurd situations as the OP and others have noted.You see, there is an energy field generated by a machine deep inside the earth called The Plot Device. This device creates a unique kind of gravitation, measured in MacGuffins, that draws anything of cosmic importance towards it. The graver the threat, the more MacGuffins are emitted by the Plot Device to attract it. Thus, something dimension-destroying is going to have mega-MacGuffins of Plot pulling it towards earth.
It's quite simple really.
It's even worse in the Marvel U, where New York City is the center of the universe. (Insert famous New Yorker cover here.) -
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As do I, for which I've been criticized. Apparently, everyone hates the standard content - heck, just look at this very thread.
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Chaos Red has already said everything for me, so I'll just +rep him and move on.
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Years ago, there was a joke character in Champions (the pen and paper version) - the Flying Brick, named for a very common character type (mostly because of the big guy in blue and his once-even-more-popular rival, the big red cheese). It was exactly what it said on the tin: a seemingly ordinary red brick, endowed with intelligence, nigh-invulnerability, and the power of flight. It defeated villains by flying into them at Very High Speed.
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My Mind/Emp controller would have been a Psi/Mental blaster - or (*eyes Going Rogue*) a Dominator.