Megajoule

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  1. The Row is burning.

    The air is full of smoke and flying cinders. The streets are full of rubble and wrecked cars. Flames crackle, sirens wail, and distant screams go unanswered. The ground itself shakes under the heavy footfalls of giant war machines, their cyclopean heads taller than some of the old brownstones. Smaller automata with sculpted, impassive faces march before and behind them in perfect squares.

    The Row is fighting.

    The roughly man-shaped figure is in the thick of it as usual, laying about him with his big fists and the blocky hammer that grows from them. The hot coals that serve him for eyes blaze with fury under the brim of the battered fedora, but the ragged scarf wrapped around the bottom half of his face hides the rest of his expression. He is brick and stone and bits of glass and cloth and rusty rebar; his foes are plastic and ceramic and gleaming metal. Compared to him, they are fragile but seemingly numberless.

    These "Clockwork" are nothing like the sparking scavengers he knows. They all speak with the same voice, repeating the same recorded, amplified platitudes. It is the voice of Marcus Cole, but not his Cole; the words are those of tyrants. He's heard them before, when the lights started going out across Europe and stayed that way for fifty years.

    Do not resist. Stay in your homes. The Leader will protect you and make your lives better. His armies are here to keep you safe. It's not like you have a choice, anyway.

    The Row is bleeding.

    Thin red streams run from cracks in the stone form, dripping to the pavement. It is the blood of police lying on the plaza, of firemen buried under fallen buildings, of ordinary citizens who took a stand, of parents and of children. He feels all these wounds, and they fill him with pain and grief and a terrible rage. Later, he will mourn them. Today, he fights to avenge them and defend those who still live.

    He does not see the laser-drawn crosshairs at his feet until it is too late. He does not have time to move before the orbital lance strikes, like fire from heaven. It shears off his left arm at the shoulder, burns deep into his side, and cripples his leg. He screams, and the air screams with him, blasted aside by the beam's passage - a sound of thunder.

    The Row is falling.

    One hand and two knees land hard on weathered asphalt, thick fingers digging deep as if it were only clay. The street starts to grow up toward the ruined shoulder, but slowly, too slowly. Once the Row might have withstood even this assault, but the Rikti invasion and years of follow-up attacks have left him with little strength to draw on. The sick squirmy feeling in his gut isn't helping. (They probably have something to do with that too.)

    The War Walker is a mindless, soulless tool of its makers, existing only to do their will. It does not feel joy or triumph as the target falls, nor anger as it raises a foot to stamp out this stubborn point of resistance and grind it under its heel.

    Blasts of flame and focused sound and pure energy strike the giant's chest, knocking it off balance; a sudden gale springs up to push it back. An agile wraith flits about it, cutting here and there with flashing blades. Over the next minute, while the Row pulls himself together, the War Walker gets taken apart. He looks up to see his saviors.

    Heroes. A few are familiar to him, the rest anonymous in their colorful costumes. It doesn't really matter who they are, or if they have any idea who or what he truly is. The one in the lead asks if he's okay, extends a hand to a fallen comrade.

    The Row is proud... but not too proud to accept help when he needs it.

    He takes the offered hand with his good one, feels their strength surge through him, lifting him to his feet to continue the fight.


    [ The Spirit of the Row and "Faces of the City" at Virtueverse ]
  2. Megajoule

    So sad...

    Quote:
    Originally Posted by Bright View Post
    Then I must routinely get mixed bits of more than one spawn standing around together, because seeing two Sappers together has been in no way unusal in my experience. This mission is particular has always handed me a horde of the things.
    See, to me, that says that you are getting more than one spawn in very close proximity. In my experience, there may be more than one Operation Engineer (which makes "pick the one that'll drop an Auto Turret if allowed" fun), but only one Sapper. It just looks like more if ambushes get dropped on you mere seconds apart, as this mission is/was infamous for.
  3. "No one would have believed, in the last years of the twentieth century, that our world was being watched by beings immeasurably more powerful than Man but possessed of all of his mortal flaws. No one could have dreamed that we were being scrutinized, as a man with a microscope studies the creatures that swarm in a drop of water. Yet across the barriers that separate dimensions, intellects vast and cool and unsympathetic regarded this Earth with envious eyes, and slowly and surely drew their plans against us."
  4. Claws speaks much truth. (This is a good post and you should feel good.)
  5. Failed a run this evening, even though someone referred to (and quoted portions of) this fine guide. We just had too much melee and not enough ranged, and couldn't bring enough DPS to bear on Battle Maiden. (Some more debuffing of her sick regen would have been nice too.)

    Ah well - my first attempt at the STF was also a failure, back in the day.
  6. Quote:
    Originally Posted by Rabid_Metroid View Post
    Point.

    Okay, so if I've got the math right... after you've played for six and a half years (assuming that you were subscribed for all of that time), the Devs have decided that you're entitled to 2.5 levels worth of double xp (as well as the regularly scheduled 2xp weekends), per character. That's it. I suggest you spend them wisely.
  7. Quote:
    Originally Posted by Bad_Influence View Post
    I level alts quickly in the AE because 1. I'm entitled - YES! ENTITLED! to get at the "sweet, sweet candy" in a timely fashion, because I have paid my dues with this game. I have been here since 2006 and already know how to play, and am pretty familiar with both sides of the game. If you do not agree, I am sorry but we're going to have to agree to disagree on this one.
    Apparently so, as I would say that you (and I) are entitled to nothing besides access to the service and to the characters you have already put in the time and effort to level, and to the veteran rewards given for time subscribed, for so long as you maintain your subscription. Nowhere in those rewards is a "start a new character at level 14/22/32/50" button. There are various rewards that grant some powers early (like the one which allows taking Tier 3 pool powers as soon as the pools open up), but none which let you speed up or shortcut the leveling process just because you feel you deserve to.

    And I've been playing since '04, so by your sort of logic, I'm more right than you.

    EDIT: Well said, Slashman. Thank you.
  8. In my recollection, the beta forums for that issue were disproportionately populated (or at least posted on) by "responsible" and hopeful mission authors who used it as an opportunity to get a head start on the story arcs they wanted to create. Alas, this probably gave the Devs an entirely wrong idea of how most people would use the system. Those who discovered MA exploits during the beta period kept them quiet, in order to use them immediately after the issue went live and the rewards became "real."
  9. Quote:
    Originally Posted by Snow Globe View Post
    So we either get a NPC with no other purpose or he survives you "killing" him in an even more contrived way.
    Contrived plots and improbable returns of defeated characters, in a game based on comic books? The devil you say!
  10. IMO, one effect of this mission is to emphasize that most AVs are really just big bags of HP... and similarly sized bags, at that. Game-mechanics wise, they're all about the same level of power, that being "powerful enough to stand there and get beat on by a full team for a while." Their supposed AT or power levels relative to each other in lore doesn't matter.
  11. Megajoule

    So sad...

    The first time I tried running this mission, with no prior knowledge, on my defender at +0/x1, I got rushed by multiple waves spaced about ten seconds apart, each with a Sapper. Ten seconds is about how long it takes me to take down half of a solo ambush. In very short order, I was sapped and dead. I /bugged it. Ambushes aren't supposed to work that way, in my experience.

    I've attempted the mission only once since, with a scrapper. THAT was one heck of a rush, and I still only barely pulled it off; it was never "easy", and I don't know if I could do it twice. Every other time I've gotten the tip, I've dismissed it. Not for me.

    Those who wish to measure the size of their e-peens have stuff like the Scrapper Challenges. IMO, it's nice to know the game won't throw multiple near-simultaneous waves of You Lose Now at someone who's been innocently soloing through tip content.

    IMO, it's not even that it's hard, it's that it's so much harder than any other tip mission I've seen in the same range - if your average tip is a 3 or 4, that one cranked it up to 9 or 10. And there's nothing to suggest this to someone who hasn't run it before and doesn't immediately go "oh hell, THAT one" and drop the tip as soon as it turns up.
  12. I know that when I got to the top of the ruined tower in the wrecked version of Ouroborous and saw Rudalak the Mad lookin' back at me in all his colossal redness, even my nigh-omnipotent future self had a moment of "... huh."
  13. Switching the focus and/or most common form of abuse from inf and xp farming to badge and accolade farming would not, IMO, be an improvement.
  14. Quote:
    Originally Posted by Nethergoat View Post
    My unscientific impression is that the bulk of the audience for MA are rewards-driven. Not just during these periodic frenzies, but in general.

    I also think that a greatly improved interface would even that out quite a bit by making it easier for the 'story' crowd to find stuff. As noted, I get nearly all of mine off the forums. Aside from the HOF and Dev's Choice stuff, it's really tedious trying to find a 'good' arc with the in-game tools.

    If I want rewards I can find a great map in a minute or two by searching for "ticket farm". If I want a great story.....I'm on my own.

    I'd like to see players that create high quality arcs given as many slots as they can fill.
    At last, a post of yours I can agree with.

    The OP's suggestion is not practical, but I can certainly understand their frustration. At this point, it sometimes seems like nothing less than that, or even taking AE out of the game entirely (rather than just de facto, by removing xp), will stop the abuse and arguing. When the children simply will not play nice with the toy, sometimes all that's left is taking it away.
  15. Quote:
    Originally Posted by Nihilii View Post
    How is your fun spoiled by other people, exactly? Because of broadcast? You can turn it off.
    True. I can also not go to Atlas, or not log into the game at all. Or read anything on the net, or leave my house... it all depends on how much of my life I'm willing to give up in order to not come in contact with [censored].

    Quote:
    Because people don't act like you want to, don't team with you to do the missions you want to? Because people that would carry your roleplaying unoptimized build through content aren't there anymore to do that?
    *snort* You think this is because I want to leech? Your inability to grasp motives other than your own is showing. I don't play to PL or be PLed. Heck, I soloed a FF defender most of the way to 50 out of sheer perversity (and because I wanted to experience the story arcs at my own pace). I have plenty of friends to team with when I want to. My objection has nothing to do with not being able to find groups, to "carry" me or otherwise.

    I object to people who don't want to play the game the Devs have given us, but would rather find ways to break it for easy rewards or because their real satisfaction comes in competing against the Devs. I object to people who took advantage of the Devs' naive trust to exploit the MA system and render it practically unusable to anyone who doesn't want to farm, but who actually wants to experience interesting, well-written player-created content. (Sturgeon was right, yes, but it is out there... good luck finding it, though, amid all the obsolete farms and downrating gangs and the terrible interface.) I object to the distortion of the game's culture to the point where new players have no idea that this isn't supposed to be City of AE Farms, or what to do with their 50 that's never been outside of Atlas. I object to people who choose to be lazy, selfish and/or greedy - either because this is "just a game" and it doesn't matter how they behave here, or it's their nature and comes through here as it does in RL.

    I don't want to be carried by such people. I don't want to team with such people. I would rather not be reminded that such people exist, let alone in such great numbers. It's [censored] depressing some days.

    EDIT: I just thought of another way that the cheaters have affected me. Consider all of the time and effort the Devs have had to spend chasing them down and playing Whack-A-Mole, rather than improving and adding to the game. I estimate that if not for those wasted man-hours, we'd probably be at least one issue ahead by now. Just think: we could be playing Issue 20 right now if not for the distraction of the jackasses.
  16. I prefer having this arc over how it was in Beta because it's new content, focused on the Incarnate system, rather than the same TFs we've done before. I probably won't like it quite so much when it's not new content.

    I felt the same about the Midnighter arc, curing the Lost, and Cimerora back in the day. And I think it's good to have those things in the game for people to whom it is new at any given time. But I can also see where the OP's coming from.
  17. Quote:
    Originally Posted by Arcanaville View Post
    If it was me, I would design the portals (all portals) so that their first waves of generated spawns grant XP, then all others don't. So the original intent of their existence is preserved: they are designed to zone in reinforcements you have to fight, unless you can somehow destroy or disable them. If the reinforcements arrive, they are a legitimate threat and legitimately are worth XP - they have to be, because the mission designer intended for the mission and its rewards to be balanced around those initial reinforcements actually existing. But after that, if you deliberately keep them around, their successive waves don't grant XP anymore, so if you are either too slow or a potential farmer, you cannot exploit their generation capability for unlimited rewards.
    That'd be great, if it can be coded.
    (code rant here)
  18. Quote:
    Originally Posted by Bad_Influence View Post
    The hatred of different playstyles espoused by many in this thread is anything BUT dead, and you can take that to the bank. It'll rear its ugly head again next time someone figures out a shortcut.
    When the playstyle in question is all about breaking the game (to (a) get at the sweet sweet candy immediately and, IMO, without real effort and (b) to show that you're better, more clever, etc than the people who made it), then yeah.

    I confess that some of my negative reaction is because I play this game to try to escape reality... but as soon as I log in, I'm surrounded by people, acting like people, with all that implies. Atlas Park broadcast on many servers is a fine proof of Humans Are (lazy, greedy, selfish) Bastards, as if we needed more.

    Throwing the detonator out the window is awesome in the movie, but let's face it: most people here would mash the button immediately if it meant saving their level 50s, and [bleep] everyone on the other ferry. Doubly so if you actually got xp for them. The Devs' biggest sin in creating AE was trusting and having faith that the players would be better than that. Well, you sure showed them, huh? That'll learn 'em to ever give you the benefit of the doubt!

    So yes, for me at least, it comes down to anger and disappointment at my fun being (partly) spoiled by my fellow humans' petty (not Epic) FAIL.
  19. Quote:
    Originally Posted by SpittingTrashcan View Post
    It's not a bad arc. It's just going to get old. Like the cape mission, and the aura mission, and Monty.
    Quote:
    It is stated that there are many paths to the Well. It would have been nice to actually have more than one path to the Well.
    Exactly.
  20. I think I understand the OP, actually, and in some ways I agree.

    This is in the same category (IMO) as not wanting to have to wait until 35 and run an ITF to unlock Roman costume bits on a new character who really should have them from level 1, when you've already done dozens of ITFs on others; or wait until 35, do the Vanguard intro arc (to unlock merit drops) and then get on a saucer raid just to get the nice sword/bow/axe/rifle/whatever; or find a way to get to the Shadow Shard for the Rularuu bits; or yeah, capes. Which still require jumping through hoops to honor someone who's already come back at the head of a Rikti invasion force, at the same level that we're now getting EATs unlocked just by dinging.

    It's padding, filler, makework. Tedium for the sake of tedium, because "that's what all MMOs do." Go through this fifteen-part attunement questline or you can't come on the raid. Grind a hundred Overseers because we say so. Did you collect all of the plot coupons for Castanella and save the Lost? Well go do it again, or no ITF for you! Doing this stuff once I can understand, or on the characters for whom it should be explicitly part of their story, but on every single one? Why, because Jack said so back in 2005?

    This particular example doesn't bother me personally so much because for RP reasons, I won't be touching the Incarnate system with most of my characters; only a few of them "should" have access to that kind of power. But if I did want to make full use of the new feature, and had to do the same arc more than a couple of times just to set a flag, then yeah, I can see myself getting a little tired of it. Much like I already am of the Midnighters, or the level 40-50 hero arcs from Issue 1, including the very aptly named "Eternal Nemesis" - epic, yes, but one hell of a slog.
  21. Been away for the holiday, so apologies for coming a bit late to the thread.
    Quote:
    Originally Posted by Oedipus_Tex View Post
    To hear some people tell it, they deserve a medal for pulling one over on the devs. How ridiculous.

    Our relationship with the game developers is not adversarial. They are not our enemies. Nor are they some kind of angry, cheapskate god that leaves us starving for experience, forced to scrounge for every illicit scrap of it we can spirit away from them.
    You say this, Tex, and I agree. But it seems that a distressingly (to me, anyway) large portion of the playerbase defines success and victory not as triumphing over in-game enemies, but by defeating and outsmarting the Devs ... in the sense that grinding away at an arc made by someone else, based on an exploit found by someone else, counts as either.

    (Congratulations, AE d00dz. You can follow instructions, remember a number, push certain buttons in order, and happen to know someone who knows someone who knows about the latest hax. Except for that last one, that puts you at about the level of a trained chimp. A WINNER IS YOU!)

    To these people, reaching level 50 or the inf cap is, on its own, not nearly as satisfying as the thought of having "beaten the Devs at their own game" by finding a way to reach the goal faster, or just in a different way than intended (but preferably both). To them, it is adversarial. They aren't fighting Council or Longbow, they're fighting Paragon Studios, with points scored in how much they can get away with and for how long. And since there are more of them than there are Devs and GMs, and Paragon is understandably reluctant to just banhammer all of them or admit that AE has largely failed in its intended role and take it out again until it can be made so (as they did with the CoP, and probably won't ever again), the balance is usually in their favor.

    The game that you and I (try to) play and enjoy is just the board for the other game. Move, countermove.
  22. I'm imagining a Crey billboard with a giant OBEY just slightly darker than the background (and normal text etc in the foreground).
  23. And replace it with a better one, yes.