Megajoule

Renowned
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  1. Megajoule

    Revamping Claws

    Quote:
    Originally Posted by dbuter View Post
    Does anyone else get the feeling that many on these forums don't want any changes, no matter what is suggested?
    IMO, most responses are more along the lines of:

    * "Your idea has been suggested before, thanks."
    -- "Your idea has been suggested MANY TIMES before, most recently just a few days ago, as you would know if you had read or run a search on this board instead of just boldly plunging in."

    * "Your idea is incomplete/too vague/needs more work. Polish it up a bit more and propose it again."

    * "Your idea would break the game, and/or the devs have said that they're never ever going to do that. Nice try."

    * "You claim that your idea would be easy to add to the game, but in all probability you are not a programmer and you have no idea whether it actually would be." (This is the Standard Code Rant.)

    * "Your idea is good. Maybe it'll show up in game someday."

    * "Your idea is good. Unfortunately, the harsh reality is that the devs would rather work on newer, shinier and/or more profitable things."

    (if you haven't been keeping track, this thread is an example of the last.)
  2. I do too, believe me.
    Current speculation is that this loose end has been left for future content to resolve.
  3. There is no secret CoW, er, CoT level.
  4. Quote:
    Originally Posted by ObiWan View Post
    Google image "Guy Gardner Bye bye Bats" for my retort.
    Hnn.
  5. So where do I go to claim compensation for picking primary sets like Grav, Force Field and Assault Rifle (with Devices) instead of Illusion, Radiation or Fire?

    (I would have said Trick Arrow, but no one takes Trick Arrow.)
  6. It's trolls all the way down.
  7. Freedom has RP?

    I kid, I kid.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I'd like the option for it, yes. It's appropriate to the occasion. Such an option is appropriate for rather a few occasions. Is there something wrong with suggesting this?
    You seem to be arguing that since the game can now present us with a choice of two or more responses, and text that varies based on those responses, that it (or the creators thereof) should anticipate and implement all possible responses. I am sure that you are intelligent to understand why this is not possible, let alone practical.

    Like yourself, I have been playing this game for many years (long before branching dialogue was implemented). In that time, I have had several experiences in which my characters would act in ways not supported by the game engine and/or the text of the mission clues, popups, briefings and debriefings. In nearly all of those cases, I did something (IMO) very simple: I ignored the one-size-fits-all story the devs came up with and wrote my own. I decided what my character did; anything to the contrary was ignored. The amazing super-power that allowed me to do this is called imagination.

    The responsibility of the devs is to make this game the most fun for the most people, allocating their limited resources as best they can. To my considerable disappointment, it seems that the percentage of the playerbase that actually reads the text and cares what it says is very small; the portion who are dissatisfied with the options given is smaller still. To expect the devs to cater to this fraction of a fraction is, IMO, beyond foolish... especially when, for no extra investment on their part, every player has the ability to come up with their own stories and ignore what they (the Devs) have written for them.

    You seem to want mechanical, coded support for all of your character's decisions - like a vast railway yard, with switches that you can throw to shunt them from one track to the next siding, hopefully arriving at your destination (which is the deterministic product of all the choices made along the way) without ever getting derailed. And if someone had a list of all those choices, they could follow it like a script (or a walkthrough for a Bioware game) and retrace your path to arrive at exactly the same point. Personally, I'd rather have a toy car and a big flat space with lanes marked off in paint, that I can follow when I like and go off-road when I wish. I don't know where I'll end up, but it'll be fun getting there.

    You want to punch him in the face? Then say you did! That's how it happened for your character. No one is going to argue otherwise. (Frankly, no one but you and maybe the people you play with will care.)
  9. The OP now owes me a refund of the time I spent reading pages and pages of his entitled whining.
  10. So imagine it.
    Write your own path in your head.
    Do you really want or expect the game to hold your hand from tutorial to Incarnate?
    Exercise some flippin' agency, man.
  11. Though now that you mention it, I imagine a bunch of mercs fast-roping down into a cave via the same convenient holes in the ceiling that provide air and light. "Go go go!"
  12. Megajoule

    Out of curiosity

    Sounds to me like he's saying all the Cool Kids have moved to the new subscriber-only server (not true, IMO).
  13. Games (and missions) with story, on the other hand, require thinking, higher reasoning, and reading comprehension.
    (In many cases, the capacity to feel emotions enhances the play experience, but is not required to complete the game.)
  14. Quote:
    Originally Posted by Leo_G View Post
    It was said by devs themselves, that it's just easier to animate a new set with it's own animation times/collision FX times. [...] Not only would it be faster to animate a new unique set, it'd be more cost efficient as they could charge money for it.
    Yeah, that's how I read the designer's notes on StJ too.
  15. Megajoule

    Sniper AT

    Stalkers are already zero-range blasters, and blasters already have snipe. If you make blasters any more fragile and with more of a damage spike as an opener, they'll be (1) nigh-useless solo (the other guys in the group will hunt him down and beat him to a pulp before he can reload) and (2) over-powered in a group (one-shotting foes while the others keep them busy).
  16. You left out Step Six: "Push buttons on your keyboard in response to flashing lights on your screen, in the manner of a NASA-trained chimp."
  17. and every War Walker and their "Orbital Lances".
  18. A whole week to go from 39 to 50?
    Slippin', ain'tcha?
  19. I can't say that I've seen any myself, but I did want to offer any and all PPD characters who don't already have an SG a no-strings-attached membership in "Paragon Police Dept." Founded shortly before Day Jobs first went live, it's pretty quiet these days, existing mostly to provide people with a suitably official SG name under their own, as well as an Invention table, a mediporter and a selection of teleporters (as if anyone uses those anymore).
  20. Quote:
    Originally Posted by Grae Knight View Post
    Just don't read it. I am enjoying the exchange.
    "Please continue the petty bickering, I find it most intriguing."
  21. Quote:
    Wanted: e-peen to measure against my own.
  22. Agreed, it's been suggested before, thank you for posting.

    Cave Johnson, we're done here.
  23. Quote:
    Originally Posted by Variant View Post
    Not really trying to say I told you so...
    I doubt your sincerity. Very much.

    Quote:
    Defnitely had to point these out.
    No, you didn't. You chose to.
  24. Maestro:
    Besides the potential profit motive, we don't know how hard it would be to change the tell code to allow replies from free players. We can only guess.
    (This is a form of the Standard Code Rant.)