Megajoule

Renowned
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  1. Ah. Before I asked, I attempted to log into one of the Beta servers (marked VIP) and was not allowed. I have now confirmed I am able to log into the other.
  2. Did you just post information from a closed beta?
  3. The current flavor, yes. I'm sure they'll find something else they can take advantage of next.
  4. Quote:
    Originally Posted by Cynical_Gamer View Post
    Hell no, he's obviously one of Aaron Stack's predecessors.
    His robot brain requires mini-donuts?
  5. For what it's worth, they were doing this with old-style sewer hunting and skipping to at least level 10 or so for years. When I heard of the new Sewer Trial in i21 beta, my response (after facepalming) was to figure that Paragon had decided there was no way to stop it and they might as well make their own official version.
  6. I was going to try to offer a few more suggestions for getting around the unfortunate but (as others have noted) utterly necessary limitations on in-game chat for free players... but reading your posts, it seems that what you really want is to vent. First at the game, and then at everyone who told you off. So, have fun with that.
  7. No, I'm responding to your assertion that "I guess you haven't seen all the people complaining they've been banned" with an acknowledgment that no, I haven't.
    And your answer is "of course you haven't, here's why, DUH."
    ....
  8. Quote:
    Originally Posted by rsclark View Post
    More importantly, the "fix" also disrupts the ability to play the game normally and get the reward. As a fix, this is like swatting flies with a shotgun. Loud, abrasive, minimally effective, and excelling at collateral damage.
    You have a better, more targeted solution in mind? One which comprehensively fixes the exploit?
    Until and unless you do, I'm gonna chalk this up as yet another nice thing that we can't have because of exploiters.
  9. I haven't seen any.
    Maybe I'm not reading the "right" sub-boards.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    It's more a question of what "villainous" constitutes. Some people seem to want to come out feeling dirty and disgusted at what they've done, while others want to do evil AND have fun AND feel great at the end of the day. Westing Phipps is decidedly the former, and I can't say I'm thrilled with that.
    According to Twoflower and some others I've heard from, the latest batch of Vigilante-to-Villain tips are as bad as Phipps.

    And yes, you're absolutely right. Some people want campy Golden and early Silver Age villainy; some want to push the limits of the T rating; some want blood splatter, some want mind-games; and then there's all the characters who don't consider themselves villains at all. ("I want to make the Earth a paradise, by killing 90% of the people on it. Is that so wrong?")
  11. Quote:
    Originally Posted by Forbin_Project View Post
    The devs did do something. They banned the worst offenders, they permanently locked characters that were power leveled using the exploits, they permanently locked AE publishing slots that were used to make AE exploit farms, and they flat out told everyone:
    Quote:
    Players are urged to avoid using common farming terms in their story title and/or descriptions. Even if itÂ’s a joke, DO NOT run the risk of having an arc banned and requiring Customer Support to grant you your publishing slot back.
    And they put that into effect a month after the AE launched.
    And in the months since, IMO, they've done absolutely #%$@-all to follow up on that, or fix the many other issues with this no-longer-new-and-shiny feature.

    An ultimatum followed by zero enforcement serves no one and solves nothing.
  12. Quote:
    Originally Posted by MrCaptainMan View Post
    There's a mission where you're presented with loads of apparitions who explain stuff to you. It's awesome. I loved it, rotating my camera as one by one these spirits spioke their piece. No ambushes, no other window cluttering up the place, just a nice atmospheric sequence. So they CAN do great narrative delivery when it suits them. It's a shame that the other 99% of First Ward is so poor.
    Quote:
    Originally Posted by Dante View Post
    I should assign praise where it's due: that mission is AWESOME. I absolutely loved the way the ghosts phase in, how they speak in turn and how they move around the circle. I did exactly the same thing, turning to face them as they speak, not seeing the others phasing in around them so that once I had turned full circle, the place was full of these ghosts staring at me. It was a beautiful and awesome experience.
    I fully agree with all of the above. And the initial mystery regarding the mysterious girl the Monarch insists is his daughter, and why that's so, which leads in turn to the revelation of the true nature of the Apparitions... all of that is well done, if a little drawn out.

    Alas, it's not long after that the story veers into a series of reprehensible actions and moral compromises. Which, I get, is Praetoria's theme... but it makes me very disinclined to take any of my Primal heroes there, and even my "Papa Wolf" Praetorian got all of his buttons pushed in a way that would have made it impossible to finish the zone ICly. The only way I can justify it is that Vanessa had someone else do the things he absolutely would not, then presented it to him as a fait accompli, knowing he'd be incandescently furious but forced to carry the rest through in order to have any chance of salvaging things. (And yes, his very first action after the zone arc winds up would have been to rush down to the DUST HQ and yank Katie back out of there, with his bare hands if necessary. I will continue to assume that until I get an official mission to that effect.)
  13. Mr. Captain Man, I can address at least one of your points from the first page: I suspect the chat spam from people you're supposed to talk to is specifically an attempt to fix one of the biggest complaints people have had when trying to run story content on a team, which is that only the leader/mission owner gets to see most of it. YMMV as to whether this "solution" is any better...

    I got through First Ward mostly okay, mechanically, but then I was playing a (heroic) Brute. Story-wise, there was a point where I would not have been able to continue, not as a hero (and especially not as that specific hero, who basically has a psych lim regarding Seers). My character would have either stormed out, tried to find another option, had a Heroic BSOD and/or fallen to Vengeance.
  14. Quite the fashion in The Big MMO, at least a few months back.
  15. Yes, but they want to have that game and eat this game's cake, I mean, chat too.
  16. Xenogears Disc 2 is what happens when you run out of time and budget before you run out of game, and are forced to present the rest of the story as text and still illustrations. (See also, half of all Gainax productions - they never learn.)

    The closest CoH equivalent would probably be what I hear led to the much-hated Shadow Shard TFs - they were supposed to have several more custom maps, but those didn't get finished. So instead they just repeated the maps and missions they had, several times each, to fill the mandated number of missions and pushed the issue out the door.
  17. More than it is already, you mean. :/
  18. Quote:
    Originally Posted by Kitsune9tails View Post
    heh, One of the things that bothers me about Venture's attitude here, is that he knows the game could be (re-)written to follow a level = story progression editorial mandate because he is one of the people with enough understanding of canon to do it.
    I happen to think he's right. Why/how is this bothersome to you?
  19. If a player has still not given the company any money, at all, after several months, then they aren't really a customer, yes? And their "loyalty" is as ephemeral and ultimately worthless as a "well, I would have, but..." excuse.
  20. Quote:
    Originally Posted by MrCaptainMan View Post
    I don't see what the big deal about farming is anymore. Death From Below is a farm, and it's being used to powerlevel characters from 2-30 in days. Look at all the 'sewer trial pls' in Help. Farming is not the bugbear it used to be.
    Which is a damn shame, and I wish (among other things) that Positron had stuck to his guns and done what he had to to get rid of the farmers, not capitulated to them.

    Quote:
    Originally Posted by Captain_Photon View Post
    Historically this is a very successful strategy. "Resettlement", anyone?
    Also "retirement", "disappeared" (as a noun), etc.
  21. Trap Is The Only Option

    I would also argue that the entire canon explanation for Architect Entertainment falls into this category.
  22. Quote:
    Originally Posted by Venture View Post
    If content set B is added after content set A in real time, then content set B must take place after content set A in game time as well. In most cases this means A must be removed to make way for B, and there is nothing wrong with that. Dynamic worlds require change, not mere agglutinization.
    Yes, yes, a thousand times yes.

    But this is hard, and not as much fun (apparently) as half-implementing and then abandoning new shinies, so it almost certainly won't get done.
  23. It does seem sometimes that, since the advent of GR, the Devs have only one storytelling tool and everything looks like a nail. The SSAs (so far) do, thankfully, change this up with some truly novel mechanics... but First Ward is set in Ambushtoria, and "fittingly", it's All Ambushes All The Time. I don't know how I would have made it through if I wasn't playing a brute, but I'm not eager to find out.