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Posts
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Joined
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I'm rather fond of the look of the Tau version from WH40K, which looks like a thick disk or lens with (essentially) two of their assault rifles or LMGs mounted underneath, outboard. Even less likely to see that in this game, though.
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Quote:shhhhh, you're breakin' kayfabe!But then, OP is asking for an "Attitude Era" for CoX, But the Attitude era was the biggest gimmick yet for then WWF. Former Blonde Bombshell Steve Austin running round beating up the boss and his family, the birth of DX, Undertaker goes biker so he doesn't have to use his old signature move for a while after shattering both knee caps performing it, The Rock, The return of Mick Folly, and Mick Folly and Mick Folly, and getting drawn 3 times in the same royal rumble, as different characters....
Wrestling: SRS BZNS -
That (er, this) was a great post, Sam. Thank you for making it. I'd give you all the stars, if we still could.
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Quote:"So as I see it, what's holding us back is gravity. Guys, that's just not acceptable. I want antigravity on my desk by next Friday, ready to go into full production two weeks after that. And I don't want to hear any more about 'laws of physics'. Get it done."Seriously though. When you are in an industry where real money (the money the business makes to pay everybody) is being hampered by a technical wall, you solve the wall. without being condescending, you need to dial everybody, your boss, your team, the IT guys, and outside resources into solving the problem. Now. Sorry if anyone's feeling get hurt, really, but there is money to be made.
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If their story is the one behind Architect Entertainment, then yes I $#&%-ing can.
(Pet peeve, after seven issues.) -
Unless my stories are actually offensive to other players, they aren't any of the devs' business. (Whether I'm breaking copyright, or the game design by leveling faster than they intended/built the game for is another matter, and IMO is.)
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Considering that I'd personally be just fine if the market went away entirely, and took inventions, salvage, and all that (including, I would hope, the absurd inflation) with it, let's just say I'm not too sympathetic to claims that farming keeps the market supplied. I'm especially dubious of claims that it keeps prices down, since the very act of farming generates more inf - by the truckload, if it's done on 50s.
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Used to be that Phase Shift was a great "panic button" - it activated instantly and you could stay as phased as long as you liked/needed to. Nobody seemed to care when this was only against PvE, but I'm sure you can see the problems for being able to escape PvP ambushes at the click of a button and remain untouchable indefinitely, even if it is the final power in a pool.
(I may be wrong on some of the details - I never actually got to use it, but was planning to take it on my notional pistol scrapper, back when he was going to RP Invuln as Intangibility. This is the same guy who finally got into the game as a Dual Pistols/Dark Defender.)
Travel Suppression was added for the same "keep people from instantly escaping" reason, and also to cut down on "jousting" - cue up a power, run or fly past, and by the time the attack resolves you're out of range of retribution. This wasn't just a PvP issue, admittedly - apparently some people were doing it constantly against tough foes in PvE - but that brought it into focus and to the top of the stack to be "fixed". One byblow of that fix was to greatly reduce or eliminate the fun of zipping in and out of melee like the Flash and other superspeedsters. (In terms of actual DPS, jousting probably wasn't even that efficient. But it was fun. No place for that after I4, though.) -
Quote:Travel power suppression.Uhhh, can you name even one change (other than the Hurricane nerf) that was implemented specifically due to PvP concerns? I'll save you the time and let you know you can't, because that's the only one. I'd swear people that think this are playing a different game than I am.
Phase Shift being rendered utterly useless. -
Quote:Blasphemer! You have spoken against THE KING himself!I know, I know. I just hate the practice of intentionally misspelling names, even when famous comic books are doing it.
*strikes pose with feet a full yard apart and one hand reaching forward, fingers spread*
For this affrontery, you shall be cast into the FIRE-PITS! -
Found it - from about the 2:30 to 3:15 mark (which means you'd have to leave the GR login screen open for a while to hear it, back when we had a separate one). Thanks.
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I'd like this as an option, please.
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As I understand it, they don't want to make it any easier for you to hoard salvage (instead of selling it, buying it, and keeping it in circulation) or transfer stuff between characters. You can do it, certainly (and easier in some cases than you used to be able to), but there are game design goals behind keeping it less than convenient.
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On a related note, can someone tell me where I might find the cue that plays at the end of the Dr. Kane's Haunted House trial? I'm sure I've heard it before, and it might even be up on the wiki page already, but where?
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Okay, that seems fair to me.
(And I agree that was a stupid "law", and not the only one Jack made, but it was still "the law", as it were.) -
Because players always have and always will pervert and exploit any letter or hard(-coded) rule they're given. The Devs have that much clue, at least. (If they didn't before the AE launch, they sure do now. Hell, there were players taking the devs to task for not knowing this and for showing the players any trust at all, making it all THEIR fault.)
EDIT: Another reason that the Devs can't give you a list of all the things you shouldn't do is that they probably literally can't conceive of some of the (ab)uses that the clever and unprincipled might put their tools to, until someone actually does. They give us a set of paints, and people start huffing them or covering the walls with graffiti.
"Well, why did you give me a car if you didn't want me to run people over with it? You should have said something, or made it impossible for me to do that! It's not MY fault, and I shouldn't be held responsible." -
Quote:Sounds about right for my defenders and controllers. :/ I rarely ever bump them higher than +0x1, even after they get SOs. I was also bemused by the complaints when people could no longer herd and/or nuke entire maps, because I had never tried or even considered such a thing.The only thing I have officially seen as to what mobs should face as a challenge was way back when the 1 hero equals 3 mobs. I assume none of your toons are able to handle more than three even conned mobs correct? Otherwise, by your definition, officially speaking, you are an exploiter as well.
Quote:Have you run the same content twice on the same toon ever? Or do you run it just once and say that that is it.
Lately I've repeated the Haunted House mission a few times when the first attempt at getting the 99 zombies badge fails (due to inadequate DPS or AoE, usually).
Quote:Probably never ran the itf more than once per toon for example, wouldn't want people to think you are farming it and all.
Quote:Dont worry it is not so bad. It is fairly clear, at least to me judging by how many times one needs to run the itrials to get all kitted out that the devs are actually fine with and promote farming.
And with regard to the other poster: yes, I frequently disagree with the Devs. But I still play by the rules in the game, rather than looking for ways around them or methods of obeying them in letter while flaunting them in spirit. I am, genuinely, a law-abiding and non-envelope-pushing citizen, in game as well as in RL. -
True.
Quote:If they define farming as an exploit, then we wouldn't be allowed to discuss it here on the forums.
The overall pattern of enforcement - nerfs, bans, etc - is fairly clear, at least to me. The fact that this enforcement is not total or instant does not, IMO, make the behavior permissible or officially condoned. It just means they haven't gotten around to smacking you yet, or don't have the manpower to arrest everyone who speeds. -
The first concern that jumps out at me is how the rest of a team will deal with having something that's challenging to an Incarnate pop up in their spawn. This was an issue even back in the days of paper-and-dice Champions: "one player gets the points for the Hunted, but everyone has to fight them."
Carrying on from that analogy, it was not uncommon for the dice to land such that several characters' special enemies would show up during the same adventure, or even the same fight. This had the potential to strain credulity and/or make that fight much more difficult. -
Well, you get to do some very morally questionable things later on, in the name of the Greater Good and/or self-preservation. (Much to my hero's distress.) Is that enough for ya?
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Quote:Seems to me that Posi did that, back in the day. His frustrated rant got laughed and sneered at and called "unprofessional", but you can't say he wasn't clear. He wasn't specific, because you can't be in this situation - it's too big and too fluid. You can, however, express intent. He did, and was disrespected and ignored.So very signed. It's funny, because the fact they keep dropping nerfs is a form of telling us what they do and don't find acceptable, and yet they can't seem to get themselves to actually put it into words... we need a burning bush, a list of commandments written in stone to make it all clear. It would at least be polite of them.
Some claim they just want a simple list of things they're not allowed to do. I guarantee that if such a list was made, with 100 things on it, people would go and find #101 within minutes of it being posted. "Don't *#%$-ing do it" may be broad and non-specific, but it suffices for people not looking to poke holes in it. Alas, those people are 90% of this problem.
I would also think that the overall pattern of nerfs should be pretty clear by now, to a bunch who claim to be clever. I think it is, and they just don't want to acknowledge it, or that the devs have the right to modify or judge their behavior. (I believe that they do. It's their game.) -
Quote:Here's the thread:I must be going crazy, but I'm almost positive I saw a screenshot of just that, but I can't find it now. I checked the Best Costume Designs thread, I checked the two Halloween threads... Nothing. But I already saw someone doing a "next gen water cooler" design somewhere. It's not a bad idea, though.
http://boards.cityofheroes.com/showt...45#post3945345
As for your question, I think it might help to wait a few months, until you're not One More Jarhead in a sea of them. That tends to make anyone feel a little less "unique". -
IMO, RMTers (and their customers) and farmers are both symptoms of the same problem: too many people want the rewards of playing this game without actually playing it. They're lazy and greedy even/especially in their spare time. So they'll pay real money to some RMT, or inf to a farm leader, who promises to give them those rewards; or they find a cheap, easy way to get the rewards without the time, effort, or risk the Developers designed and intended.
As someone who actually plays the game the way we're supposed to, I wish all of the above would just go away. -
Quote:It's rare that I agree with Venture, but when I do...We had an active, fairly high number of players interested in story arcs when AE started. Maybe the shiny has worn off or maybe all the crap we've had to take has driven them off for good. Maybe not. What I do know is that public perception is that AE is only for farming, and if story arcs are ever going to have a chance to regain their place that perception has to change. The farms have to go. Not onto their own "tab"; they have to go away. Some things just don't mix. The chess club and the racquetball team can't both play in the same room. There's plenty of farmable content in the rest of the game; go use that.
Simply put, this town ain't big enough for both of us.