-
Posts
1659 -
Joined
-
I wish I could get an alternate animation from the mouth, to represent Super Breath.
-
Yes. Most of my characters, well over half, are "merely" super. A couple are just very well-trained normals. These will never reach godlike or even demi-god levels of power. I don't unlock or run Incarnate content with them.
(I also don't take Hasten on most of my characters, just the speedster and the /Time controller. Heck, the speedster has (and sometimes uses!) Flurry.) -
I like this thread alot.
-
see also: "(console) exclusive". Does that mean the game in question will never be available for other consoles and/or PCs? Usually, no; just that there's a delay of a few months.
-
-
No skullcap + bubble helmet?
Buzz isn't gonna like that. -
Someone's gotta be "the Ken", "the Mario", "the Human", etc - the character whose tag is that he or she is balanced, average, nothing special. (For one thing, a lot of players - both new and experienced - like such characters precisely because they're so straightforward and gimmick-free.)
-
Lurking around the edges of this thread, it seems that (some) Tanker players and the Devs have contradictory, irreconcilable visions of the AT and/or its role in Trials.
Tanker players: Tankers should be able to resist/survive everything the game throws at us.
Devs: There should be things that no one, not even tankers, can resist/survive.
Can't both be right. -
Looking good! I'd make the blue a couple of shades darker, but on the other hand, bright bold colors are very heroic.
-
I met a traveller from a city of heroes
Who said:- On the login screen Statesman stands
Still invincible, in a Kirby pose
(But not, alas, an outstretched hand)
With feet apart and crotch displayed
His trademarked half-masked visage stern
Greeting both subscribers paid
And lapsed Premiums on their return.
And in a booming voice I think I hear:
"I am Statesman, paragon;
Look on my crotch, ye mighty, and know fear!"
Nothing else remains; Cole's met his fate
Story arc cutscenes, it seems clear,
Can kill even an immortal Incarnate. -
Scrappers are no longer TEH MOST AWSUM oh noes!
pfft.
I play Defenders. The AT that doesn't get an actual, noticeable Inherent, because we're already sitting right on the balance point and the Devs don't want to mess that up.
(I also play a Scrapper, and a couple of Tankers, and a couple of Brutes. Have fun on all of 'em.) -
I'm really liking the new Astoria so far. The intro mission was freaky and disturbing in all the right ways. And my ghost cop is right at home, so to speak. (He did get himself in over his head at the end of the first arc, and screwed up big trying to solo it, but that's in character for him and is providing a lot of story material - mostly angst and despair, which is also very much the theme of the zone.
)
The incarnate rewards do come a bit slow, but at least we do have an option now. (I've never been allergic to trials myself, so I don't mind either way.) And it seems to have become the new default trial-assembly zone, which is good; might take some of the pressure off RWZ and/or Pocket D. -
Less bulge, please. May be realistic (and satisfy those who've been asking for a "crotch" or "package" slider to to go with the often-ridiculous "chest"
), but this set in particular is the opposite of realism.
-
"Woad" is a natural blue dye used by a few cultures, notably the Picts et al. A similar dye, which has lent its name to a color you might be more familiar with, is indigo.
On the color palette, this would be the lowest blue row, the one with a very slight purple tint; either the furthest right (desaturated) or the furthest left (dark tones, nearly black).
What you have there is a good start, but I'd suggest making the belt's buckle and metal studs a brighter gold (for contrast). -
They finally put in the resources to make and rig a new skeleton, and by Statesman, they're gonna show it off.
(aaaaaooooo, werewolves of paragon) -
For what it's worth, all those street hunts in Numina's TF did have a point, back when it was the closest thing we had to endgame (seems absurd now, yes?) - going back through all the zones you'd leveled through and beating up all your old foes, in a whirlwind widdershins tour of the city. Now, of course, street hunting is dead and the "final" TF isn't anymore...
Quote:As the song goes:I'm with Sam. People that get nostalgia for the old days don't actually remember what they were like. People quitting over perma-debt, for example. Having to spend day after day after day street hunting in Brickstown because you're out of contacts and leveling is so slow in the 30's. Going without SO's at all simply because you could never afford them at the low levels. The glory days weren't necessarily that glorious.
And back when there were no min/maxers leveling as fast as they could? Like the people that built invul tanks and herded entire maps or even zones? PI farms that could get you to level 50 in a day? People farming the Abandoned Sewer Trial, never completing it, just farming for the experience? People using smoke to make themselves invulnerable? Regen to make them unkillable? Burn on a fire tank to herd up entire maps of 5th column puppies and kill them all at once? "Perma 46" characters built specifically for farms?
"Ah yes, I remember it well..."
-
More rewards would be nice, but honestly: my vigilante and rogues have those alignments just because that's what they are, what they should be. I have plenty of other characters to run tips with, and plenty of other powers besides the alignment buff.
-
For what it's worth, I'm completely fine with this, even if it is just "Mercs with different skins".
-
-
Quote:Ah, Issue 1. Zoning and travel time is content! Pad out that run to 50!You must have never done Indigo's or Crimson's missions/arcs....they send you to FF, KR, AP, Skyway, Perez Park, IP, Brickstown and, it seems, EVERY zone except PI where you "should be" at that level
I love Atlas' new look. The changes made to how enemies (re)spawn, open-world hunts, etc? Not so much. -
The Knives have long since been redshirted by the simple fact that my playgroup routinely "defeats" the entire 100-strong membership of these super-elite high-tech Amazons in a single mission, sometimes a couple of times over.
-
To expand a little on what I posted earlier, and give my own thoughts on the various realms:
The Netherworld is the realm of darkness and anti-life, the underworld; it is one of the realms of the dead. Its presence is inimical to life-as-we-know it - when it seeps or is pulled into this realm, or living questers venture there, it saps energy and vitality. A prepared traveler will take precautions against this.
My idea of the Spirit World is strongly formed by WW's Umbra, among other influences (from which they also drew). It's a metaphorical overlay for the "real" world, just on the other side of the mirror - and I mean literally metaphorical, if that makes any sense. Things there take their true form, in a spiritual and moral sense; a spandex-clad hero may appear as a shining knight, while evil and corrupt beings have that inner ugliness made manifest. It is possible, with the Sight and similar gifts, to see into this realm without actually entering it. The Spirit World is vast, possibly infinite; you can stay near the "shore", where it mostly reflects the material world, or venture out into the uncharted and alien frontiers, where things (and the beings encountered) get very strange. -
Quote:In that vein, I have two words for him:Originally Posted by Positron[Dark Astoria] was a very underutilized zone that was much beloved by our veteran players. It had an air of mythology about it, and really fit the theme of what kind of threats Incarnates will be facing on Primal Earth [...]
Shadow Shard.
(You're fighting gods, or fragments thereof. It doesn't get much more Incarnate than that.) -
I submit that your "good rep ... as a friendly, open to RP group" is worth far more than a number and a position on a meaningless list.