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Posts
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Joined
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SlickRiptide:
All true, but considering the source material and what the Big Two do on a regular basis, do you really think that having all the lore out there would stop Paragon from contradicting and/or rewriting it at whim anyway?
Comic writers and game-lore writers both want the appearance of continuity, the illusion of depth and the gravitas of history, without actually being constrained by it in the slightest when they get a "better" idea. -
And now that Evil has been Thwarted (and much of one of the few surviving cities/safe havens on the planet has been smashed flat), you declare victory and fly off to the next superbattle, right? Picking up the pieces, that's someone else's problem...
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Virtue's the only server I've ever played on, really. (The alts transferred to cold storage on Infinity, and the one character I made on Freedom for an event and/or to gape in sick fascination at how awful AP is there, don't count.)
Now, if you asked (as I first thought this subject did) what it would take to get me to move off of Virtue, I think a loaded gun pointed at some part of my anatomy would have to be involved. -
Oh look, it's another thread about Praetoria, and another visit from the tag team of Venture and Golden Girl!
"Everyone in Praetoria, and the Praetorian story itself, is irredeemably bad, because I say so, and I'm the arbiter of what makes a good story around here. Here are some trope links to convince or at least distract you."
"Yay! That means that my self-righteous Sue-vatar can do anything there (as long as I do it to the Bad People) and remain completely pure, good and heroic! Moral ambiguity is for losers! Now, where's a MISSION ACCOMPLISHED banner I can pose under?"
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Same here, when I took in my (by that point, 50+3) dark/dark defender. So when it came time to run my elec/elec brute (also +3) through, I said "Forget it; if I'm going to end up doing at least half of it solo anyway, I might as well get the badge for it."
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(A bit late, perhaps, but now more people have had a chance to play through this...)
So did anyone else, while playing the mission where you have to rescue as many as you can from burning Cimerora, end up listening to "Leaving Earth" from the Mass Effect 3 soundtrack?
Or maybe you're more old-school, and prefer Barber's "Adagio for Strings (Agnus Dei)", as featured in Homeworld (among others)? -
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True, but it might be argued that as a result, such objections are entirely personal and emotional, not backed by any sort of reasoned argument, and thus as irrelevant to everyone else/the discussion as you claimed C7's response was.
You have a problem with an aspect of the game, which you can describe and/or articulate fairly well but is still based entirely on personal emotions. How can anyone else respond to that? Why should anyone care?
"This bothers me, because reasons." Um, okay. Sorry to hear that. -
Funny that you should bring up Vanguard Weapons, Sam. I have a character I wanted to have the Vanguard Broadsword, but this was before the pack, far enough that I had no idea that it'd ever be offered. So even though it didn't actually make sense for this character to be associated with the Vanguard in anything but an antagonistic way (he's an alien), I sucked it up, went through the intro arc and ground out the merits (OOC) to get that sword.
In hindsight, I really wish I'd known that wasn't going to be a requirement forever, so I could have kept that character ... pure? Faithful?But we go with what we know at the time, and live with it as best we can, even as the game changes around us.
Oh, and Coyote Seven did have something relevant to say there. What he said (IMO) is that what bothers you doesn't bother him. *shrug*
(I suspect he also considers his attitude healthier overall, and that you shouldn't let those things bother you either. "So the game has cheat codes. So what? Use them, or don't, but stop freaking out that they're there.") -
I acknowledge that it's possible to be upset at the devs, for making an option available, while not blaming players for taking advantage of that option. However, I do doubt (from my own experience and observation) that most humans are capable of making such a clear division, regardless of what they may say and even themselves believe.
On the other hand, both Sam and Claws have some good observations. The mere existence of an "easy path" is a problem to some, just because it can give them the sense that they're wasting their time unless they take it. But you know what? It's your time to waste. Pretty much all leisure activities are, by definition, "unproductive" - you're trading your time not for goods and services, or for tokens you can exchange for them later, but for experiences that you enjoy. And that is what counts - the experiences as you're having them, and the memories you'll have of them later.
It's no surprise that some people are willing to trade for not having to do things they don't enjoy. It's equally absurd to think that anyone would pay to not have fun, including paying someone else to have it for them. If someone seems to be doing the latter, it is likely that they have a different set of values, what pleases them and what does not. -
What others, most recently and comprehensively jfp2004, have said.
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By your own statements, you don't play redside content. Therefore, your opinions on it are irrelevant.
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Is it scary that I know it was 2015?
(well, it's pretty easy to remember, IMO - back 30, then forward 30, and then back 100. Nice round numbers.)
I also watched all three back to back once and kept a detailed log of arrivals and departures, to calculate objective vs. subjective time. I don't have the worksheet handy, but as I recall, Marty experiences something like three weeks in as many 1985 days. -
Forbin, two thoughts on that:
1. Since this sort of thing is mostly for concept anyway (as we've established that those who just want to PL have other options that are, if anything, even more convenient), what about the hero who doesn't want to leave "his" neighborhood? What if X wants to be a hero of Kings Row, or Steel, or Talos?
2. Haven't we gotten past the mid-2000s MMO design idea that "enforced travel time = content, or at least extended gameplay"?
EDIT: And to reiterate what QuarriosSoul said, tips already work this way, so why can't/shouldn't radio missions? -
Multiple exclamation marks, the sure sign of a diseased/insane mind.
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Unless we're talking about (not) merging servers.
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Quote:You left out Winter Lord babies.Lack of people at high levels having a clue that they're doing? PI farm babies, AE babies, DFB babies. Next.
(That's how I show how old, and thus cool, I am.)
And yeah, as much as I might personally be against the practice, I'm coming around to the grim reality of it:
People who wanna farm are gonna farm. They will find a way.
The only way to make a truly farm-proof game is to shut it down.
Might as well stop taking away or withholding nice things from people who might misuse them.
Even the devs seem to have caved on this, with officially-sanctioned farms like the DFB (replacing the sewers of old) as well as the poor abandoned and abused AE.
Yes, you will wind up with idiots like half the PUG Sutter I was on last night, who have no idea where any of the zones are nor any grasp of tactics beyond "charge." Guess what - those idiots have always been here, since the days when they got their levels by packing wolves into a dumpster and setting them on fire, and I have to acknowledge they always will.
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Quote:I personally have encountered several players that had no idea there was more to the game than Atlas Park. One of whom was a running a 40+ level Kheldian Warshade.
Quote:So.. in a nutshell, as we already have a situation where everyone grinds out the same stuff over and over again, we might as well introduce another one. Lovely.
At least they're not &*#%ing killing each other, for real, as people are today all over the world and have since time immemorial. "First World problems," as the saying goes. -
As others have said: ragdoll physics and pet AI.
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Quote:Actually, one could say that this is exactly what a smart (and ruthlessly pragmatic) studio does when they realize they're overcommitted/have too much on their plate as a result of optimistic past decisions, and have to cut somewhere in order to start living within their means - what they can support, vs. what they'd like to.A smart studio does not toss base raids, PvP, arenas, gladiators, hazard zones and villains into a black hole and focus on just the small subsection of what it can support.
(Of course, this presumes that they aren't just abandoning half-completed features to chase after the new shiny, which is what this studio has a bad record of actually doing.)
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"Yes, but when do I actually get the power? When do I get to do what I want?"
"Oh, never of course! Jam tomorrow and jam yesterday, but never ever jam today." -
My AR/Dev (rolled after the Smoke Grenade Nerf) might finally not suck compared to every other kind of blaster!
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Quote:And how many of them are, or are soon to be, unhappy that they "have to" reroll their characters to take advantage of the new option? How many will make the perennial call for a powerset respec? :/But that does not disclude the fact that water blasting is now a real thing. Think about it. Hundreds of people use other sets to mimmick water blast. Yeah, even kinetic melee.
So imagine the idea that its actually there and the animations look great?
It's just one of the things a lot of people have been wanting for a long, long time. -
The floating-ships stage in WWD 1.7 is very prone, in my experience, to having the series of ambushes/waves broken by common ways of getting back to the safety of the one ship and its bubble. I've done it twice, and both times people had to fly up (timing their excursions between pulses as best as possible) to kill and/or pull spawns to "un-stick" the rest of the mission.
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Quote:I'd make a slightly different comparison: The Dark Knight vs. Batman (1966). You might think the latter is hopelessly silly, campy, stupid, and/or best forgotten... but some people, sometimes, are in the mood to watch Adam West running around a pier trying vainly to get rid of a bomb. De gustibus non disputantum.Or rather, it's a choice in the same way as the freedom to watch Nolan's The Dark Knight or an industrial training film on the proper method of sharpening pencils.
Also, I think you'd find either a bit tedious on the tenth alt, I mean viewing. That's (one thing) what Sam is trying to point out - even memorable characters and a good storyline can become as tiresome to play through, again, as "Go. Hunt. Kill 10 Skuls."
Options are good. Multiple paths are good. A single enforced path, even if gilded, will eventually become just a road to slog along.
(And on the topic of the main thread - if you've read "Faces of the City", you'll see that I think Skyway could use just a little more 70s urban-decay-vigilante flavor, and Talos more 80s shallow-glitz-and-neon.)