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So looking at the Mecha parts in Beta and especially the Mecha Rifle, I'm thinking that I want to make a Mecha-style character with a beam rifle when I23 goes live. Or if Mecha beats I23 to live, of course. But Beam Rifle is a pay powerset, so before throwing 800 points at it, I'd like to ask a bit about it first.
First and foremost, what does it do and what powerset does it pair well with?
My initial plan is a simple one: Beam/Energy Blaster. For a Mecha it seems fairly straightforward. Zap them at range, energy punch if they get close. The character will fly, by the way, need to use those nice wings in the costume set.
But, I'd like to hear if there's anything I should look out for, or if I should turn my attention to the Defender or Corruptor side of things. Forcefields could also be thematic, but I did Forcefields already. Don't need a second level 50 FF Defender. -
I agree, could someone go wake up Lord Recluse, or something?
I want a domestic threat at some point. And by domestic I mean from Earth. Primal Earth, to be exact. (Not often to have to narrow down what Earth you're taking about...) I'd like for Heroes to run into some mad scientist plot or similar. A giant robot is never a bad idea, although the War Walkers have run that a little into the ground.
Maybe the next signature story arc will do this, if not, use the one after that for it. Pick up the pieces, exploit the opportunities that arise from it (or stop those that try to) and generally have time to build something up. Like Lord Recluse finally getting to do something. Maybe have that thing with Ms. Liberty trying to redeem him be something to do. -
Unslotted Hover is about as fast as the base run speed about now. Put a FlySpeed enhancement in it, and it's faster then Sprint. I use that for positioning on my FF Defender, and Trick Archer. It's good enough for combat use. Use teleport when you need to get somewhere fast, like catching a runner or going to the next group. But Hover is quicker than it used to be.
I forgot how much FlySpeed it can take before capping, but I think it's less than three SOs. Just grab one of the IO sets and slot that. Should be enough. Freebird gets you Stealth, the other that I can't remember the name of does not. -
Yeah, going to say Mastermind now. Demons or Beasts, depending on what form her followers take. The secondary should be destructive as well. A calamity made flesh. I'm thinking Dark Miasma. Draining the enemy to heal herself and her followers, Fearsome Stare and Petrifying Gaze are also somewhat topical here, plus, you know, Dark Servant.
Could go with Poison for a secondary, but that doesn't really have the oomph a goddess needs. Maybe Pain Domination over Dark, too. Still, Dark is very spectacular... -
Gotta second Electric Melee, for one reason: Lightning Rod. That power both looks and sounds awesome, as in the classic "inspires awe" sense of the word. Maybe go with Shield Defense, too, as a holy shield with her icon on it is a classic piece of divine equipment.
Alternatively, got with Beast Mastery in Masterminds for that nature goddess look. Storm Summoning, Dark Miasma, or perhaps Time Manipulation would work as a secondary. Depending on the flavor of goddess, of course. But you want something spectacular for a character like this, "subdued" doesn't exactly say goddess to me.
As far as costumes go, well, do you have Celestial Wings or Phoenix Wings? The Phoenix Wings in particular are very spectacular, might want to get the tail that came with it, too. Other than that, I'm the classical type when it comes to goddesses, unfortunately, there is a lack of full length robes in the game. An Aura is a must, of course. If you have the Salute to Statesman aura, try that. I haven't seen it in action yet. I'd probably go for a golden colored theme, for some reason divinity is often portrayed as golden. Might also try a light blue, or green in case of a Beast/Storm Mastermind. -
I'm actually going to agree with Golden Girl here.
I prefer it like this over what we had before. I can get the powersets I want, and leave the ones i don't in the store. With the monthly stipend from being a VIP, they could put out a powerset every two months, and I'd still come out ahead of how it used to be if I got them all.
In this case, I'll pass for now. Want to see it in action on other characters first, plus I have enough melee for now. -
Well, I don't have a character in mind for Staff Melee at the moment, but the Luck of the Gambler sale was a little too tempting. I'll take three Global Recharge, please. Oh, wait. I already did. I should probably check out Mako's Bite, too. Got a Stalker who wants a lot of those...
Still have to save points for the eventual Retro Sci-Fi costumes, of course. And Beam Rifle at the same time. -
Honestly, I forget you can do that in this game most of the time.
That and when I log in, I usually have a plan for it. Run a few Tips, get on an iTrial, play the market, make a new character/costume. I do that, I'm happy with the progress, and I log off.
That and I generally don't like PvP with random people in most games. And when I do, well, CoH's PvP is kind of... eh. I spend dozens of hours playing my characters in PvE, and get used to how they feel, what their limits are, and how to play them well. Nothing of that applies to PvP as that's practically a completely different game, only I get to use a character in the same costume as my CoH character.
Honestly, I PvP'd a bit way back in I4. When arenas were introduce and characters still acted more or less like themselves in PvP. If I was to return to PvP, that would have to be true again. Also, a focus on more than just killing the other guys. Deathmatch is alright, but I prefer Capture the Flag or Payload. Asynchronous objectives can be fun. Speaking of which... Where is the PvP version of Safeguard/Mayhem missions? -
Wait, "cosmic energy" in the aura? Are we getting Kirby Dots for an aura? That'd be pretty awesome.
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The deal with Hamidon is revealed in the Underground tiral. Cole did't kill the Hamidon, he negotiated a ceasefire. Something along the lines of Hamidon letting humanity live if Cole could get it under control.
Then the Primals showed up and Hamidon noticed. It contacted Cole and told him that by "humanity" it mean ALL humanity, also the guys from another dimension that just showed up. We know how that went, so Praetorian Hamidon is, shall we say, unamused... and COMING RIGHT AT US! -
*BOOM* *DING*
Yup. That had to happen.
Awesome as usual, but the next one is going to be interesting. Wonder how they're going to play that. -
Excellent. Was getting bored with Tips. A good old fashioned 5th Column bashing should be fun. Everyone loves to beat up Nazis, after all. Well, except the Nazis, I suppose.
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As the topic says, I'm wondering if the Ouroborus TFs will spawn AVs on me if I attempt them solo.
I realized that I hadn't done many of them, and I have a Stalker I'm leveling up, so I was considering running The 5th Column Overthrow for variety's sake. But the 5th Column and Council have a lot of nasty AVs, Nosferatu in particular,. I'm fairly sure I can take any of them as an EB, but my Stalker isn't able to solo an AV... yet. -
The exact meaning can't be posted here, word filter would get it. But it's posted to show a combination of frustration and bewilderment. "Why do you DO that?!" is also a valid translation.
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As far as I know, you lose all defense bonuses from Hide when you're not Hidden. In exchange, Hide does not cost endurance and won't even be detoggled by running out.
So my build goes from 75% AoE Defense to 29.4% when I'm unhidden. It's a weakness in the build, but I can't see anything I'm willing to give up for it. This is pre-Incarnate, though. Maybe the Melee Hybrid slot will do wonders. Pure speculation, of course. -
There is one thing about my build you should know, until very recently, it was extremely Endurance hungry. Keep that in mind when you pick the Leadership powers, they're expensive. I haven't gotten that many of my IOs yet, though, still just level 32.
Also, thanks for showing me a flaw in my own build. I'll just move that Numinia's to Health... Why did I slot that in Physical Perfection in the first place? No idea.
As for how much AoE defense you lose when toggling off Hide, you can check that in Mids. Just hit View Totals and uncheck Hide by clocking the green bubble next to it. -
Well there's this new Absorb mechanic in beta that adds temporary HP that has to be whittled away before real damage is dealt. That would be a nice place to start. High +Def and a buffer of temporary HP the enemy has to break through. That would give FF its unique identity back.
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First Stalker? Yeah, I can tell.
Okay, there are some things to cover.
Frist of all, you're slotting Kuji-In Sha for Resistance? You shouldn't. It's primarily a self-heal. You want as much recharge and heal, in even amounts, on that as you can. Slotted right it's half your HP healed every 30 seconds or less.
Second of all, get Ninja Reflexes up to par with Danger Sense. Even if Divine Avalanche is good, you want that melee defense.
Also, did you know Kuji-In Retsu takes Blessing of the Zephyr? If that's all you have Hover for, then don't. Just slot one in Retsu.
For additional Stealth, I have one question: Will you PvP? If yes, then more Stealth is good. If no, it's worthless. You're invisible to everything, except then things you're not, in PvE. No amount of stealth will fool a Rikti Drone, but you can stand next to Lord Recluse with basic Hide and he won't see you.
Anyway, since you're using Mids and I've been tinkering with a Nin/Nin of my own for the last week or two, I might as well share the DataLink with you. Not saying to copy it, I've tailored that one to my own taste, after all, but to inspire you a bit, perhaps. I'm sure there's room for improvement in mine, too. -
Well, after some more tweaking, and a little help via PM, I think I managed to get something more out of it. More Ranged Defense is good, albeit at the cost of some recharge.
The amount of purples have increased, too. This one isn't going to be cheap. So, I'll keep this as a wishlist build. Do note the Damage Bonus, though.
Also, looking to the future, it's fairly obvious what Alpha slot to get: Agility. That caps out Ranged Defense at 45.5%. A shame about AoE Defense, but I had to sacrifice something. In any case, here's an expensive build that improves on the previous one:
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
White Lie: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(11), Oblit-Acc/Rchg(23)
Level 4: Super Jump -- Zephyr-ResKB(A)
Level 6: Assassin's Blade -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(13), StalkersG-Acc/Dmg/Rchg(15), StalkersG-Dmg/EndRdx/Rchg(15), StalkersG-Acc/Dmg/EndRdx/Rchg(17), StalkersG-Rchg/Hide%(17)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), RechRdx-I(19)
Level 10: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def/Rchg(21)
Level 12: Placate -- RechRdx-I(A)
Level 14: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 18: Divine Avalanche -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36), S'fstPrt-ResDam/Def+(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(50)
Level 24: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(29), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Caltrops -- Ragnrk-Knock%(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
Level 35: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(37)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), Zephyr-ResKB(40)
Level 41: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(45)
Level 44: Shuriken -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 47: Exploding Shuriken -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers -- EndRdx-I(A)
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Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11)
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Set Bonus Totals:- 30% DamageBuff(Smashing)
- 30% DamageBuff(Lethal)
- 30% DamageBuff(Fire)
- 30% DamageBuff(Cold)
- 30% DamageBuff(Energy)
- 30% DamageBuff(Negative)
- 30% DamageBuff(Toxic)
- 30% DamageBuff(Psionic)
- 11.13% Defense(Smashing)
- 11.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 16.75% Defense(Ranged)
- 3% Defense(AoE)
- 67% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 6% Enhancement(Heal)
- 91.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.1 HP (11.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 12.65%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 8% (0.13 End/sec) Recovery
- 48% (2.41 HP/sec) Regeneration
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
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Quote:I don't consider myself headstrong, and there's a fair chance I'll fail at taking on an AV with this build, but... It's not an impossible fight. And that's all I need.Then go for it! I always like supporting headstrong people...only to watch them fall ahahaha!
I've taken on fights I shouldn't can come out standing in this game for a long time. I never really have the "good" builds, nor do I like farming. But if I can actually make a Stalker that can do this, I'll have to try. The worst that can happen is I spend a few billion inf on a build that's still pretty good. And making inf is easy enough on the market. That was my previous big goal in the game.
Well, the math seems to work, if I understood the mechanics right. I'm reminded of a Superman comic, though. As the big blue explained, the trick to beating him is not finding a way to harm him. That's the easy part. The trick is to be able to harm him and not get taken down by him while you do it. I'll need to pick my AV very carefully, I won't be able to beat them all, I think... -
Yeah, I agree that the Ranged and AoE Defense are weaknesses when Hide is suppressed. But, I can fix that for 25 Inf. Maybe I need 50 Inf. Luck Overdose is the common way to beat the unbeatable, anyway. Been using that one for a long time. And, you know, killing the other guy faster than he kills me. That's why I favor Damage and Recharge.
So I chose to focus on one kind of Defense. Melee, because as a Stalker, I should either be hidden or beating up some guy in melee. Whatever gets through has to be able to deal more than half my HP in damage in 20 seconds to be a danger. And if that begins to happen, I got Retsu in reserve. Yes, it crashes, which is bad. I just have to end the fight in 180 seconds, or have blues ready to re-toggle when it does. So, if something is tough enough to survive 180 seconds or can do more than 50% of my HP in damage over 20 seconds, I lose. I'm willing to bet on that, though.
Hmm, if I did the math right, White Lie can solo an Archvillain with this build... That can't be right, can it?
The record for a NB Stalker is 291 DPS on a Rikti Pylon.
I'll be cautious and say 250, as the pylon result is in a controlled environment and not with my character. But I should be able to replicate the chain of AS, SD, GC, GD, AS. With Retsu up, End and Recharge is not an issue.
Math time!
250 damage for 180 seconds is 45,000 damage.
Paragon Wiki lists AV HP at level 50 at 28,271.7.
But it's not THAT simple, of course.
An AV recovers 5% of its HP every 15 seconds, which is 92.2 HP/s. So my actual DPS would be 155.76.
155.76 for 180 seconds is... 28036.98.
Not quite enough. I need 181 seconds to kill an AV at that power.
Heh, I never actually did the math for killing an AV with any of my characters before. It'd need to be one who doesn't resist Lethal, and without Defense Debuffs, and be even level, of course. Might be good if it did toxic or psionic damage, but the recharge slow on Psi would be deadly. Got any suggestions? Sounds like Sister Psyche would be a good one, if you know, Manticore wasn't a teamkiller.
It'd be one of those "because i can." things, but honestly, I've faced down worse odds. I really, really would need to be in the zone, and would have to face the AV without Retsu for 20-30 seconds first as a buffer. Kuji-In Rin would cause redraw, and it triggers every minute... Yeah, this won't be easy, but it's within the realm of possibility. And that's scary, I don't have anything else that strong. If I go all out with inspirations, I should win.
The theoretical DPS off Mids' is a staggering 344 for that combo, but I doubt I'll hit it.
I think I owe you a big thank you here Armath. Every time you've questioned the build, I've grown more adamant in defending it. Well, now I did the math. I am SO going to build this thing now. If I can take out an AV just by simply overpowering its regen, it'd be awesome. No tricks, no debuffs. Just a sword, a ninja, and some guts. Think it'll work? I think I have a shot...
Oh, and the DPS mentioned here? Does not use Build Up, and is pre-Incarnate. -
Quote:Yeah, I got Placate. I don't use it nearly as much as before, I go whole missions without using it. But when that Freak Tank gets back up, and I'm low on End, it's nice to be able to tell it to take five when I recover some End. Then brutally stab it to death 15 seconds later.Hasten one slot isn't bad. Most people run Hasten on auto. If you only have one slot, just use it when it's recharge. Save it for boss fight so you can recharge a lot faster.
Another one slot wonder is Combat Jumping. It gives you some defense and it's a good place for Luck of Gambler.
If you already have combat jumping, then Recall Friend is good. Stalker has the advantage of stealth in and at some points, some people will need tp.
Oh, did you take placate? I don't slot Placate more than one slot. lol I use it but I don't think it deserves more than one slot.
Actually, take a look. That's a Mids' DataLink, should open right up in Mids'. The build is being discussed in that workshop thread, got some interesting feedback already.
EDIT: So I did a little math on that build. Just out of curiosity, but can I22 Stalkers solo AVs? Because the numbers came up with "probably." for that build. -
Well, the build is what the Stalker will become at 50, but at 50, Incarnate stuff happens. By then 45% Defense is no longer enough to cap. So Divine Avalanche is my defense capper while I build up the rest, and then when she no longer needs it, the IDF comes a-knocking and reminding her that, yes, she needs it. It'll take a few level shifts to catch up. This is also why I'm building KB protection up to 12. 4 doesn't cut it in trials. Neither does 8, even if it's better. To face the trial AVs, it's 12 or bust. The Praetorians play hardball, I know from my Forcefield Defender that capped defense in the trials... isn't.
The big damage attack chain for NB is "AS, Soaring Dragon, Gambler's Cut, Golden Dragonfly, AS... repeat". Look up the Pylon results in the Scrapper forum for an example. 200+ DPS. By using DA instead of Gambler, I get to be harder to hit in defense debuff situations or when the enemy has ToHit buffs, at the expense of not going for the Achilles proc, but they do about the same damage. (Hmm, what if I moved Achilles to Soaring Dragon instead, then Gambler would almost be obsoleted, except then it gets Mako's chance to Lethal...) Using Flashing Steel instead lets me hit more enemies in a target rich area. It's a build-a-combo that I change depending on the situation. Also Flashing Steel is nice on fast moving teams, it's where Spring Attack comes to bear most, too.
I basically have more attacks than I will need at level 50 already. The two shuriken attacks have two roles. One is for flavor. The other is that Shuriken on auto is pretty much a full auto shuriken launcher. It recharges in a second. With chance for Build Up. I said any build needs a party trick, right? Here's another. If the enemy is far enough away, I should be able to throw another before the first hits.
The idea, basically, is to be ready for any situation. A distracted tough foe? Run the Gambler chain for maximum damage. Tough foe aggro? The Avalanche chain to increase survivability. A pack of minions? Steel chain to hurt more of them. Flying enemies? Full auto shurikens. Panic? Retsu! Sprinkle with an AoE confuse and caltrops for some soft control and you have a pretty decent Stalker in my book. Plus, she's a team player with Leadership.
That DA is situational, and I need to keep on it to keep it stacked? I see that as a good thing, actually. That it takes at least a bit of player skill to keep the build peaked is a plus in my book. Besides, I have to keep an eye on HP for proper Kuji-In Sha use, too.
In any case, I like that you're challenging me on parts of the build I thought finished. I might not agree, but it's good to have to justify it, make sure I didn't miss anything. Which I did, actually. Swapping the slots of Gambler's Cut and Soaring Dragon lets me use the Achilles proc in all chains, not just one. A small, but not insignificant improvement. -
Not sure I want to lose Divine Avalanche, to be honest. I'd have picked a different primary if I didn't want Divine Avalanche. Like MA or Claws. Sting is okay, but with a recharge like this, when would I use it? The animation time of Soaring Dragon and Golden Dragonfly alone pretty much cover the recharge of Assassin's Blade at 5.2 seconds. Gambler's Cut, Flashing Steel, and Divine Avalanche are pretty much there to pick if I'm going all out offense on a single target, on multiple targets, or if I'm stacking Melee Defense for the third Assassin's Focus. It's nice to have the option of either when an EB or AV is looking mighty grumpy in melee range. Or you're stuck in a pack of enemies. I like to be versatile like that, static attack chains bore me. Also note the -Res proc in Gambler's Cut.
Also, there is one very important thing missing from your build: +12 Knockback Protection. Ninjitsu has none, so I'm improvising with Blessing of the Zephyr procs in anything that'll take one. The one in Kuji-In Retsu amuses me. The fighting pool, hmm, Weave is nice, but throwing a power pick away for Boxing sits a little wrong with me. I say with a semi-open power slot still.
I think I should explain my Stamina slotting, too. The Performance Shifter proc is used as, as far as I've been told, it is worth more on its own than a +EndMod IO in Stamina. So the End Recovery doesn't really show it, but it's stronger than it looks. The real number should be 3.05 end/s. But I need to figure out if I can use two in auto powers since I also have one in Physical Perfection. Also, I have a stupid trick in Caltrops. Chance for Knockdown. Yeah, it's a "cheap", if you can call anything with a Ragnarok in it cheap, version of Ice Patch. I figure any build needs a party trick, this one is that.
I do like your use of HOs, though, but the bonuses from LoTG are pretty nice. More HP and Regen is nice on a Defense based character. Assault was a really good call, though. I should have thought of that. With a bit of tweaking, I can make it +33% damage buff, with Assault running, of course. That's a pretty big improvement. Will need to make sure I don't over-toggle, but if my Endurance stunt pays off the way I think, it'll work. And if it's still too much, I got an Alpha slot to fill. Agility looks nice for this one. Of course, it means I get Tactics for an Adjusted Targeting mule, but, hey. Tactics has its uses in BAF and the Underground. It's strictly a team benefit power, though. It has little value when solo on a Nin/Nin.
Since it's not much different than the previous one, I'll just post the datachunk and datalink.
Click here to open this build in Mids' Hero Designer
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Whoa, deja vu.
I mean, with the Stalker changes, I'm in need of a little help re-assessing this one. The goals are more or less the same as last I posted it. Damage, Recharge, Defense. In that order.
My Defense focus is Melee Defense, but with Divine Avalanche, it's easily capped. Ranged is a bit of a hole in this, and AoE when unhidden could also be better, but I'm not sure what I'd sacrifice for it.
I've done a few build stunts, and I am aware that this build is very expensive. What with five LoTGs, a Miracle AND a Numina's, plus some purples. This is more or less a wish-list build, and the two purple sets have non-purple alternatives. That is Malaise's Illusions for Coersive Persuasion and Positron's Blast for Ragnarok respectively.
There's one power choice that's... bugging me. I can't figure out my level 30 power. It's Recall Friend at the moment, which is okay. Hasten is a waste with the kind of recharge this thing is outputting when it's done, and Leadership is both and end-hog and not that good on a Stalker. But I'd like to not spend any slots on this. Smoke Flash is also an option, but I don't know about Smoke Flash. Seems a bit useless.
In any case, here's the wishlist build for White Lie, Issue 22 version. Expensive, but perhaps not prohibitively so.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
White Lie: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-%Dam(11), Oblit-Acc/Rchg(23)
Level 4: Super Jump -- Zephyr-ResKB(A)
Level 6: Assassin's Blade -- StalkersG-Acc/Dmg(A), StalkersG-Dmg/Rchg(13), StalkersG-Acc/Dmg/Rchg(15), StalkersG-Dmg/EndRdx/Rchg(15), StalkersG-Acc/Dmg/EndRdx/Rchg(17), StalkersG-Rchg/Hide%(17)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(19), RechRdx-I(19)
Level 10: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def/Rchg(21)
Level 12: Placate -- RechRdx-I(A)
Level 14: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 18: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36), S'fstPrt-ResDam/Def+(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), Zephyr-ResKB(33)
Level 24: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(29), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Caltrops -- Ragnrk-Knock%(A)
Level 30: Recall Friend -- Range-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
Level 35: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(37)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), Zephyr-ResKB(40)
Level 41: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(45)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46), Decim-Build%(48)
Level 47: Exploding Shuriken -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Targeting Drone -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(50)
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Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(11)
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Set Bonus Totals:- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 11.75% Defense(Melee)
- 13% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Confused)
- 6% Enhancement(Heal)
- 88% Enhancement(Accuracy)
- 91.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 94.87 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 6.6%
- 10% (0.17 End/sec) Recovery
- 42% (2.11 HP/sec) Regeneration
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
If you have any questions, such as "Why would you DO that?!" feel free to ask.