McNum

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  1. I hit 87 months on the 14th, if I remember right.

    The way I work that out is something like this: Badge 87 would have given me another token, but I also get a token on my billing day, so it's the same. However, I also get 550 points on my billing day, if I fill out my rewards on the 13th all the way to Tier 8. If I21 had gone live the 15th, I would not be getting the 550 points for September, only the 400 point bonus for having an active subscription at any point in September, but before I21.

    As far as I can tell, I'm winning 550 points on this. That is, if I got my math and facts right.
  2. Quote:
    Originally Posted by Amerikatt View Post
    One guess!

    (*plays 'Cops and Robbers' with Isis*)
    If Catwoman is hiring, she's not a bad choice at all. Unless you're allergic to cats, then nevermind.
  3. Mild red/green here. No problems. It's partly because you use two colors, both for the background and the text. That's good practice. Plus the greens you use are biased towards blue, which a red/green like me really likes. If there's one thing I'd change, I'd make the text on the red Corporate Info into a bright color as it blends a little with the background red. Light pink or white would do fine.

    But overall, you're doing good from my point of view. Much better than most people who use color coding. It looks like you actually cared about colorblindness, which is nice to see.
  4. Hmm, my billing date is the 14th, if I remember right. That's my 87th paid month. I can't quite figure out if this is really lucky for me that I21 launches just before that, or really unlucky. If I understand it right, it means that I'll get 550 more points out of it since I'll get the first tick as a Tier 8-9. Had the launch been after the 14th, I'd just have gotten the 400 VIP points I already get for September, right?
  5. Quote:
    Originally Posted by Kitsune9tails View Post
    People just need to put "uses Knockback" in their bios and LFG quotes.

    ...only slightly kidding.
    I have "Forcefields/Energy" as mine on my Defender. I let people extrapolate from there. I do know how to aim properly, though.
  6. Just to throw out a wild idea, I was playing another game, which had an interesting view on knocking foe down. You knock them off their feet and they get a Toppled status. What does that do? Apart from letting you do some Topple only moves, it also removes damage resistances on the enemy. Some bosses are practically invincible unless you knock them off their feet. Obviously, some NPC types need to keep their invincibility, like drones and civilians, but it'd be interesting if you could remove damage resistance or defense from a foe as long as they're ragdolling. Then lower the AV KB resist so it's plausible for someone with a dedicated KB attack to knock them down.

    Food for thought, at least, but honestly, I'm happy with KB as it is. I could come with other ideas to improve it, sure, but the only problem I have with it is that it's early impossible to overcome the KB resistance on tough targets. Do AVs really need to have an effective mag 1000 KB resist? 100 is reachable, if you try hard enough, 1000 isn't.
  7. "Wait, no no, STOP!"
    "You have been defeated."
    Code:
    /bind R "nop"
    /bind Ctrl+R "++autorun"
    And that's how I never accidentally ran into a group of enemies on autorun again.
  8. I was hoping this would be an Asterix scenario. Except replace the Gauls with magic potion that gives superpowers with the Marines.

    Basically you give the Marines a base in a village in northwestern Gaul near the coast, and for some reason Caesar himself is ticked off at that particular village and wants it conquered as soon as possible. Multiple legions (six, if I remember right) are stationed around the village and will all advance on the village regularly, but not all at once. Basically when Caesar gets angry or a general wants to make a name for himself by defeating that pesky village in Gaul.

    The question then becomes, can the Marines match the feats of Asterix and friends? Can they hold the village indefinitely? Or at least for five years? Going on the offensive is allowed, but the objective is survival, not conquest, and if the village falls, to Rome or anyone else when the time is up, the mission is lost. (As the return portal will open in the village.)

    They get all the same resources, with enough fuel to keep each vehicle going for 30 days each and so on.

    I like this scenario more, because a decapitation strike on Rome with a starting point in Italy is just playing everything into the Marines' hands. That's what they do. Hit fast, hit hard, go home. It's a much better match if the objective becomes Hold Position instead of Conquest and that they start on the far edge of the Roman Empire. I'm thinking that for long term, it'd be good to perhaps be a bit more diplomatic than the usual approach, which leads to an interesting question: Can any of the Marines speak Latin?

    I'm fairly sure the Marines can hold out, but Operation Getafix* is a better setup than the "destroy Rome" objective.

    *Getafix is the druid in Asterix that makes the magic potion.
  9. Enemy conning works slightly different in CoH.
    • In other games, you're expected to just be able to defeat a single even con (white) enemy. In CoH, most, if not all, characters are easily able to handle three. Some can handle much, much more.
    • On the same note, you can usually take down yellows and oranges, too. Pay attention to the mob type, though. Boss class mobs are much tougher than Minions.
    • Related, in CoH a "Boss" class is still just another generic member of the groups you're fighting. The real tough enemies are Elite Bosses, Archvillains, and Giant Monsters. A good build can take out most Elite Bosses, an extraordinary one can take on Archvillains. Giant Monsters usually means you need a team. Usually.
    • Some special enemies have their own type. Like "Hamidon" class. Hamidon is a raid monster and doesn't play by normal conning rules.
  10. Quote:
    As seen on...
    City of Heroes Forums
    Huh, didn't expect that. Awesome episode as always, the Freeza fight is looking good.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Actually, and I'm strictly using the movies for direction here, Star Destroyers have never been depicted as being able to bring a significant percentage of their weapons to bear on a single target and they aren't depicted with something you would call "main batteries." Star Wars combat just doesn't seem to work that way in the movies: the weapons aesthetic seems to be designed around size and numerical superiority, and not around capital ships with appropriately sized weaponry. The only weapons platform specifically designed around its weapons system in the movies seems to have been the Death Star itself.

    And on the subject of speed advantage: the Star Wars universe and the Empire in particular may have an advantage in terms of deployment speed - that's not entirely clear. But it doesn't have an advantage in combat velocity. There's no evidence that ships can attack other ships in normal space while in hyperspace. Star Trek ships can attack Imperial ships while at warp moving faster than light. That virtually nullifies the size advantage of Star Destroyers.

    As I mentioned previously, the problem is numbers. The Empire wouldn't likely attempt to take on mobile fleets of starships: they would be at a tremendous disadvantage. As an Imperial task force commander, I would attack stationary targets like starbases and planetary colonies, which Starfleet would then have to defend. They couldn't blockade me because I could attack these things by jumping right to them from hyperspace, and so they would have to spread out and remain mostly fixed targets themselves. And then I would get a fifty to one fight against a starship can cannot run away, and I would then be able to neutralize most of Starfleet's advantages. In that kind of fight, Starships have an enormous advantage but Starfleet would be at a tremedous disadvantage, even with no Death Stars to consider.

    I should point out, though, that while numbers are on the Empire's side, time is on the Federation's side. The Federation may be militarily disjointed and numerically weak, but in the Star Wars universe military technology appears to be stunted: they haven't made quantum leaps in military technology in thousands of years. On just a time scale of years Starfleet has shown an ability to build things like the Defiant when they are sufficiently motivated. If the war lasts longer than a couple years, Starfleet would soon be massing fleets of hundreds of warships and commanders that are much less ambassador and much more tactician.

    Moving forward in time, many of the big league Alpha quadrant powers were willing to work together to defeat the Dominion. If the Empire takes on the Federation that's one thing, if they try to take on the entire Alpha Quadrant simultaneously that's another thing.
    I'm going to have to call on a source for the warp strafing. It's true that the Trek ships do some fancy things with warp, like the Picard Maneuver creating an illusion of the ship with a very controlled microjump, but I don't believe they've ever been seen shooting at warp. Which makes sense, when you think of it. Phasers don't go faster than the speed of light, so firing one when you are seems like a bad plan.

    And yeah, I agree on the battle plan for the Empire. Go for stationary targets, and spread the locals thin. It has to be devastating for morale if the enemy can hit your installations, blow them up, and be gone before your first response can get there. Classic wolf pack strategy, really. With capital ships. It then becomes the dilemma of spreading your forces thin and risk getting jumped by a trio of Star Destroyers or giving up on non-essential installations and letting the Empire shoot it up. As for navigation, that comes down to probe droids, of course. Like in The Empire Strikes Back, when searching for the Rebels. As for technological stagnation, yeah, Star Wars is moving rather slowly with that. It seems that it's just scaling things up and down rather than innovating. The Death Stars are some of the better examples, but we also see that hyperdrives have been miniaturized slightly from the prequels to the originals. Jedi Fighters had external drives, X-Wings have internal drives.

    I still think we need the Borg to scare the Empire. The Empire seems to have a size fixation and a Borg Cube is bigger than a Star Destroyer, so that'd at least make an impact on them. How Star Wars tech deals with cloaking is an unknown, but we know the tech exists in the galaxy. "No ship that small has a cloaking device!"

    As evidence for just how stupidly quick hyperdrive is, consider the events of Episode 3's end. Obi-Wan cuts down Anakin who is now limb-less and on fire next to a lava flow. Obi-Wan leaves. Palpatine senses Anakin in trouble with the Force and rushes to Mustafar (Outer Rim) from Coruscant (Galaxy Core). He makes it there fast enough to put out Anakin. That is FAST! That's roughly 40,000 lightyears in about 10 minutes, including takeoff and landing! Granted, this is Palpatine's tricked out personal shuttlecraft, which I'm sure has the best tech and upgrades credits can buy, but it's the upper limit for hyperdrives we've seen in the movies. I'm sure this kind of thing is only possible using previously plotted out routes, though. (Which actually is a plot point in season 3 of the Clone Wars series. Palpatine set it up so HE would be the only one knowing the express route to the Outer Rim.)

    But you know what's going to be sad? A Stormtroopers vs. Redshirts firefight. I might have to give this to the Stormtroopers, but it's going to be on the part of "losing less" than winning. At least the Stormtroopers carry weapons with sights and they did manage to shoot Leia twice.

    I'm a little surprised, though. I didn't expect you to be a Wars/Trek debater. I'm almost retired with that, was into it 4-5 years ago. It got old.
  12. Quote:
    Originally Posted by Lastjustice View Post
    - Considering in lasers can't damage the Enterprise's shields in Next Generation when a less advanced race attack them, Yes. I see them unleashing their full weapons spread and putting down majority of the Tie fighters quickly.
    TIEs don't shoot lasers, those things are bolts of supercharged plasma. Most Star Wars blasters/turbolasers are. But more to the point, the laser comment in Trek is so woefully misused, anyway. The point wasn't so much that no laser could ever harm the Enterprise, the point was that those particular lasers weren't able to as they were just too weak to overcome shield recovery. The Borg have that nasty cutting laser that did damage the Enterprise-D, if I remember right.

    A single TIE? As long as it's just a Fighter, I'm sure the Enterprise can take it easily. A full wing? That remains to be seen, although it's would at worst end in a tie. Since the TIEs can't go faster than light and the Enterprise can. But the TIEs are pretty much just there to harass the enemy when a Star Destroyer uses them. If a fighter with Proton Torpedoes come into play, though, all bets are off. Those things are nasty. But that's not normal armament on a basic TIE Fighter. Now Darth Vader's prototype that became the TIE Advanced would be a problem, since it does have torpedo tubes. And hyperdrive. And a precognitive pilot, although using Vader might be cheating.

    A full loaded Star Destroyer on its own can probably take on anything non-Q that Trek has. Maybe the Borg has something that would challenge it. A Star Destroyer is huge, about a mile long, and it's a dedicated warship. It's just plain bad news. And it has a bigger brother in the Super Star Destroyers. But honestly, I got a bit bored with the Federation vs. Empire discussions a long time ago. It's not so much if the Empire wins, it's how dominating it will be. The Empire is just that much better suited for a full on war and has a severe speed advantage.

    A fight that could be interesting, though, would be to see how big a target that Rogue Squadron could take on. I'm thinking that we'd at least get to Enterprise-E, possibly even a Borg Sphere or on a good day, a Cube. Yes, it's a dozen stupidly good pilots in tricked out X-Wings, who are just that good at hyperspace guerrilla strikes.
  13. The only way I could see the Invincibility tech on a player-use power would be as a Tier 9 in a future defensive set. You hit it, but in 30 seconds, you'll be defeated automatically. Make the ultimate defensive power with the ultimate crash.
  14. Yeah, the idea has been on slow burn in the back of my mind all day, and I might have come up with a plan forward. The story, really, ends up being about Iris, and how she copes with the situation.

    The idea of Iris becoming that "nagging voice" or a conscience of sorts is what I was thinking of, too. But instead of appealing to a sense of decency like a normal conscience, She's be appealing to Sclera's ego and hubris. Iris will be that nagging idea that petty crimes and random violence just don't have enough class. Enough style. And, of course, no gain. The initial idea being that at least Iris can stop that, and the time spent setting up grand schemes and style is time not spent murdering people.

    I'd like this to lead to Grandville, and have the idea of climbing to the top of Arachnos be Iris' idea. I still need to figure out what I do with the final breakthrough, but Iris should never get to control the body, when she finally becomes dominant, she'll morph, body and all, into that mental construct. I'm thinking of a dual layered plan. Iris nudges things along so Sclera faces Recluse at his moment of triumph, planning to do the exact same thing to Sclera. As Sclera cheers, Iris strikes and breaks through.

    It's still a work in progress, of course, but I just had a new thought. I know how Iris is. I know how Sclera is. But the final being... i have no idea. Even if it's just Iris, she became a lot more underhanded over the 50 levels leading up to it. It won't be sweet old kind Iris anymore. Hmm, this will affect where she ends up alignment wise, because I can see all four at the moment. It might be one of the middle ones, though. Rogue or Vigilante. The idea of having her finally be in control and becoming a Hero, only to discover that she's too extreme to be a Hero and end up Vigilante is appealing, in a way. Or take the tragic end and have her back at Villain. She will go to blueside at least once, though. I think, perhaps, that in the end, The Unseeing One just is. Not really evil anymore, not really good. Just there.

    Which is where the Incarnate stuff kicks in. And I can't plan for that since we don't know a lot of the story yet.
  15. "Sclera"? I kind of like it, actually. It has a harsher sound and it's part of the eye. I think I'll leave the evil side without a last name. Last names humanize characters, and Sclera doesn't need humanizing.

    I kind of imagined that the first 20-25 levels Iris is dormant because she's panicking. It is a really terrible situation to be in. Iris does have an ace in the hole, but it's a little tricky to explain. Basically, Sclera is a hedonist, while Iris is reserved. It's something I tried to show in her costumes. Her original costume is a stained pink dress with a torn up jacket. What Iris wore at the accident. Her current costume that Sclera made is a lot more skimpy, but with a big cape and gold chains.

    It's the time traveling where Sclera saved Atlas Park from the Shivans that I think is what snapped Iris out of it. A hole in Sclera's armor. She enjoyed the praise of being the hero. The plan is to appeal to Sclera's ego in order to push towards Rogue, but that's metagaming. It's the desired result, but I'm not sure how to get there. Now how exactly Iris can get through, I'm still thinking about. She's a lot more powerful than she thinks, though.

    The idea is to have a new status quo before level 30 and the next costume. Perhaps have Iris become a conscience at this point. Or at least begin to influence Sclera a bit. The next costume will likely be "classy mentalist villain" look. Sclera's ego and flamboyance tempered by Iris' modesty and manipulation. "Come on, is THAT how someone powerful dresses? I thought you wanted people to take you seriously!"

    I should probably tell my desired end point for this character, too. The idea is that at level 50, she'll "ascend" is the wrong word, but basically become mostly a mental construct rather than flesh and blood. A costume I look forward to trying to make. (And when I'll slot the Freebird +Stealth in Hover so she'll be transparent.) Yeah, it's cliche, but the idea was to start with the locked in syndrome and end with Iris pulling off a trump card that makes the whole battle for the body moot, as there is no body to fight over. In fact, this will be the "twist" of the character. Why did Iris lose control of her body? Because it technically wasn't hers anymore. She didn't need it, but she didn't know. The body basically ran on instinct, she could have left at any time. But who thinks about trying something like that? Especially when you're panicking? It also neatly explains why she can teleport. The end point is still a bit of a work in progress I'll admit. I think my idea is to have the transformation happen when she fights future Recluse, but there's over 20 levels to go until I find the specifics for that. Plans change, after all.

    Oh, and a fun detail: Why is it important that is was Crey chemicals that triggered her psychic powers? Well, easy! Countess Crey is a powerful psychic, but those powers have no explanation in the game. She runs a megacorp that also makes chemicals. I took that and ran with it: Psychic chemical overdose!

    I love comic book logic.
  16. Hiya RP forums, don't think I've been around these parts before, but I ran into a problem with one of my characters that I'd like your input on.

    Just to make what I mean clear, I'm usually a concept player, not so much a roleplayer. I make up a character concept and pick powers accordingly, or some times pick powers and make a character around it. I stick to CoH canon as much as possible, though, and I can easily say that all my level 50 characters have their own distinct personalities based on both their concept and how I played them. The point being that while I'm not really a roleplayer, I can slip into character fairly easily since I do know every of my characters well enough to RP back if RP'd at.

    Except for one. I thought I knew her, but I don't anymore.

    Heh, it sounds kind of weird to write that to me, but if I wanted build advice, I'd go to the Dom forum, however, I need character advice, so the Roleplaying forum it is. Like I would post a build in the Dom forum, I'll post my character concept here.
    Quote:
    Originally Posted by The Unseeing One character concept
    Name: "The Unseeing One" aka "Iris West"
    Archetype and Powers: Dominator; Mind/Psi
    Basic concept: A young woman/old teenager who's trapped inside her own body while her subconscious and/or evil split personality is in control and acts without care to get what it/she wants.
    Metagame: The Unseeing One's metagame concept was to make a character that basically could end up anywhere in the alignments. If Iris got control back, she'd become a Hero, but if not, she'd be a Villain. If a balance was made, it'd be either of the middle alignments, depending on what personality is dominant. Which is partially where my problem is now.
    Backstory: Iris West was a normal kind hearted girl, until she became the victim of an "accidental" chemical spill by Crey. She became permanently blinded and hospitalized for a year. Until one day she was gone. She ended up on the Rogue Islands where she made a name for herself as "that creepy blind girl" or as she preferred "The Unseeing One".

    What had happened was that she had developed powerful psychic abilities, but at a cost. She was no longer in control of her own body, and while she was fully aware, she couldn't do anything about the horrors her body was doing to others. Basically, if you've heard of "Locked-In Syndrome" (being completely paralyzed, but fully aware), it's the same deal. Except she's fully aware, but locked inside a super-villain. Yeah, it's not a pleasant situation.
    I probably don't need to expand too much on the 1-20 stories of CoV, as she's followed them fairly normally. Blah-blah. Arachnos. Yadda-yadda. Destined Ones. You know the drill. Anyway, she just hit level 25, which was where I had decided in advance that I'd begin the next part of her story where Iris began to affect her actions slightly. But i haven't got a clue on where to go from there. I think, perhaps, her tipping point is her Ouroborus membership, which she just earned. Where she traveled into the future Atlas Park and had people thank her. That would be awesome foreshadowing. Plus the whole having Iris steer things away from evil by acting as a conscience. Basically, letting the civilian gratitude be the crack in the armor that lets Iris gain a little bit of control back.

    But this is where I feel I'm in over my head a bit. I'm good with handling one personality per character, but I frankly have no idea on how to juggle, let alone merge these two. It's not as easy as Kheldians, where host and puff-ball usually are somewhat aligned in ideals. Iris and the evil personality are opposites. Kind, generous, and friendly versus evil, greedy, and hostile.

    Anyone got any input on how to handle this? I really like the character, but she needs growth soon, and the plan always was to have her take a tour in the Alignment system at some point, I just can't figure out if now's the time for her to go Rogue and how to make that seem plausible. I can only think of letting Iris play to the evil side's greed when going for the Rogue choices, or even have the evil side set up the bad situations that Iris can fix.

    Also, it's becoming clear that her evil side needs a name of its own now... Preferably a vision/eye pun like Iris. That sounds evil. Hmm... that's a tough one.
  17. Quote:
    Originally Posted by Icy_J View Post
    I always thought of it as a Tiger Knee.
    Did Sagat always have six toes on his right foot?
  18. I got a question about the Signature Story Arcs.

    Are they time limited? I plan to stay VIP, but do the arcs expire when the next arc is released, or can I replay them as much as I want (through Ouroborus or otherwise)?
  19. McNum

    Oooh

    Manticore doesn't need his bow to take revenge. Manticore already has the greatest superpower of them all: COLD HARD CASH!
  20. Speaking of Steam, congratulations to whoever just won a free City of Heroes: Going Rogue in the Summer Camp contest. If you're reading this, come on by and say hi. We don't bite. Much.
  21. Quote:
    Originally Posted by T_Pill View Post
    TF2 hats are not to be underestimated.

    People preorder games and never play them just to get a hat in that game. It's pretty insane. Valve seems to love working with other developers-- especially the smaller ones. I think trying to tie CoH with TF2 would do wonders. A lot of people are playing RIFT now because of the TF2 crossover, and they would have never even heard of RIFT without it.
    Just want to emphasize this.

    People buy games just to get a hat or weapon for their favorite TF2 class. I don't believe there's a cape available for any of the classes, though. You know, in case you wanted to know.
  22. Quote:
    Originally Posted by AzureSkyCiel View Post
    I always imagined that Cole's last, desperate attempt to kill us would involve trying to forcibly make the Well give him more power, resulting in him turning himself into an angelic looking being... that we beat the crap out of.
    Ah, yes. The classic. It's either an angel or a dragon, and I don't see Cole going for the dragon option. No, Cole would definitely go for the angel form. Also only an amateur goes for a snake. It never, ever helps to turn into a snake.

    I do see the sonic barrier inversion as a part of a future trial, though. It seems like the kind of thing that'd fit in one. Time's up, everyone dies.
  23. Quote:
    Originally Posted by Captain-Electric View Post
    Turnup Girl
    I swear, if I didn't have enough alts as it is... She'd be a Plant/Empathy Controller. And possibly the only one to out-pun Desperate Guy. Should she be a Praetorian, I wonder?
  24. Maybe they're hired actors to make that certain nightclub ambiance. Just like "Sound Technician", "Desperate Guy" and "Turndown Girl" are professional titles. Note that every single other civilian has a name, unless they're using their job title. It seems right for someone like DJ Zero to hire people like that to make the club seem safe for civilians. I mean look at his regulars. That guy over there is on fire. This one is a tentacled alien. And the guy over there really should reconsider his choice of spandex.

    Anyway, it's an easy job and you get to be paid to hang out in an inter-dimensional nightclub. How is that not awesome? You just have to have a really, REALLY high tolerance for bad puns, no matter if you're applying for a Desperate Guy or Turndown Girl position.

    I mean, I can't think of any reason that they'd keep at it in the exact same spot in the nightclub around the clock for so many years in a row unless it was organized somehow. Plus, we never see any of them alone.

    Could also be Nemesis Automatons, but that'd be cheesy. However if they've mastered the bad pun to the extent of Desperate Guy, we're doomed.
  25. Quote:
    Originally Posted by ketch View Post
    Or the radial branch from Clarion Destiny which offers +special.
    It does? Interesting!

    Well, I already have both Barrier and Rebirth started up on my forcefielder, might as well get Clarion, too.