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Posts
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Quote:I was thinking "When Vacations Attack!"....
Quote:Baby spiders, and some adult ones as well, will use their silk to travel via the wind. It's called ballooning. Basically they exude a line of silk and when the wind catches it they go for a ride. Spiders are also able to make different kinds of silk for different purposes (a line for hanging from, sticky line for webs and silk sheets for wrapping up prey) so it's not beyond the realm of belief that a Spider-Man clone could create web lines tipped with parachutes that were just large enough to complete a single swing arc.
They might want to choose a name other than Super Kiting!
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I don't think that it is hate for the idea Aracknight. It's just the dead horse aspect of discussing a Swingline travel power pool or any other subject that has been brought up multiple times in the past that is considered impossible, improbable or otherwise "not going to happen". Mind you I personally have no issue with folks brainstorming to their hearts content on any idea tabled. I assume that is why this particular forum exists.
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Quote:Just for the sake of clarification when folks say anchor points are they talking about creating "physical" anchor points that have to be targeted while using the travel power or just having available anchor points in the vicinity that would explain where the terminating swing line is actually anchored?And I recall one of the devs saying that doing the swing motion would be non-trivial but relatively simple. The hard part would be overhauling every map in the game to include anchor points, and the stupid looking would have been doing it with out anchor points. But then I may be remembering a different time that the devs talked about Grappling travel powers.
Obviously having to target your anchor points would make for alot of fun as you would really have to learn "how to drive" but the terminating line version used by Champions Online is sufficiently fun and it also takes a bit of finesse for landings.
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Quote:This is where I keep balking on the idea. SR just seems too all or nothing for a tanker to tank effectively. Scrappers and Brutes are able to leverage their higher damage output when it comes to SR survivability. Maybe add a damage component to the taunt aura for Evasion. Basically, through superior reflexes and battle awareness the tanker can cause his enemies to miss him and hit one another instead. Just a thought.SR would be a horrible set for tanks.
You'd be able to dodge most things coming at you, but what you can't dodge will flatten you in seconds. Can you honestly say you'd want an SR tank to be tanking for you in a DE mission? Or Nemesis? Or the Apex TF?
SR is a good set, but when your teammates are depending on you to remain alive in order to keep them alive, it has too many weaknesses. No heal power, you only start getting any resistance when you're almost dead, and 2-3 lucky shots in a row will ruin your day.
The best tank sets are the ones that layer mitigation, and SR really can't layer anything substantial, because it only has defense as a base to build off of. Resist based sets can add defense with relative ease, defense based sets can't really add resistance, and if you want a self heal you need to pair it with DM or take Aid Self, which has a long animation time and is interruptable.
SR is too much of a one trick pony to ever make a good tanker set. The closest comparable set would be Shield Defense, and it has more than just defense going for it. It has +HP, some resistance built in, a damage debuff aura, and significant offensive boosts. SR has none of those.
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Quote:Agreed!Ok, this can be simplified very easily;
-The Devs already know some people want swinglines.
Agreed!
Agreed!
Quote:-Until we DO get them, there's little point bringing it back up and people kvetching over it, because it's a know request.
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/signed
I love the fact that you took the time to mock up a web page for the pic!
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Quote:Then we are in agreement that the travel powers in CoX do not require realistic explanation since, as you pointed out, there is insufficient justification for the current Super Jump physics and, IMO, it looks fairly silly when leaping over large bodies of water.
Quote:The physics are no more ludicrous then those involved in driving a man-sized human hundreds of feet into the air from the water using only human shaped legs. Or the physics being ignored when a man-sized human hits the water from a great height at a high rate of speed and a steep angle and bounces off the surface as if it was a trampoline.
Quote:Also bear in mind that Spidey has hastily created a web parachute on more than one occasion.
But even if you let "comic book magic" allow a kite-like object to lift someone UP off the ground for that to be imagined as the reasonable "workaround" for an anchorless swingline that EVERYONE in this game would use as a generic travel power is just plain stupid. Sorry, but it really is just very silly.
The idea of explaining away realistic physics problems by falling back on the virtual crutch of "it's a comic book game so anything should be possible" is simply a lazy and insufficient way to try to justify this. I'm just glad the Devs of this game appear to also realize how dumb this is (probably by seeing how bad it looks in that "other" game) and have made the wise decision to not even try to bother with it.
For the record most zones will allow for “anchored” swing lines since there are large buildings or structures (bridges, electrical towers, giant statues, war wall struts) scattered around the core areas of the zones. The only issue is over water where the regular laws of physics apparently need not apply. Who knows though; maybe Paragon City and the Rogue Isles could start investing in offshore wind farms.
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Quote:The physics are no more ludicrous then those involved in driving a man-sized human hundreds of feet into the air from the water using only human shaped legs. Or the physics being ignored when a man-sized human hits the water from a great height at a high rate of speed and a steep angle and bounces off the surface as if it was a trampoline.Please for the love of all things reasonable: The physics involved to let a man-sized human to do what you're suggesting would probably require "web parachutes" to be like 100s of square meters wide, which would make -them- weigh even more. This doesn't even mention the gusts of wind involved for the masses we're talk about.
Also bear in mind that Spidey has hastily created a web parachute on more than one occasion.
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Quote:Baby spiders, and some adult ones as well, will use their silk to travel via the wind. It's called ballooning. Basically they exude a line of silk and when the wind catches it they go for a ride. Spiders are also able to make different kinds of silk for different purposes (a line for hanging from, sticky line for webs and silk sheets for wrapping up prey) so it's not beyond the realm of belief that a Spider-Man clone could create web lines tipped with parachutes that were just large enough to complete a single swing arc.What if, for the sake of argument, I actually wanted to make a Spider-Man clone and explain his swingline as a web filament. Using the implementation that ALL swinglines can attach to "thin air" doesn't even fit for this kind of character - webs don't "stick" to thin air do they?
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Quote:He consistently swung home to his Aunt May's house in the Forest Hills area of Queens which had a shortage of skyscrapers to provide the "required" anchor points.I have actually seen this. More specifically, he was web-slinging across some farmland near (I think) Kansas.
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Quote:I still find this kind of specious argument for why Super Jump works across large bodies of water to be comical. That being said the developers have said that the game engine cannot currently support swing lines or a swinging travel power. Here's hoping that they find a work around as it would make alot of folks very happy.And nobody drowns. Besides, you can "push" yourself from the water, somewhat, as water's got a physical presence. (And there's no telling what's underwater, either.)
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Quote:Little black butterflies flying from your fingertips and exploding on contact? Even something like the Rune of Warding temp power but I personally prefer the butterflies.What exactly *IS* a "Magical blast?" And what makes it different from the blast sets we have now?
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Sorry, you lost me at Amway....
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I want one that looks like a lollipop and fires +5 teddy bears of striking!
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Sorry, just a bit punchy at the moment.
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/unsigned
I'm going to have to disagree with the idea based on the fact that, IMO, for the game to grow we need to move away from experience being earned solely through inflicting damage. In a world of superpowers, holds and buffs/debuffs should be just as effective at defeating without a damage component.
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It must not speak the word.... it will anger them!
Seriously though, I like the idea of some sort of hover board/disc/platform but I agree that something like this is better served as an alternate animation for Hover/Fly.
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Quote:The similarity takes both Dominator sets into consideration. Almost half of the powers offered in the OPs suggested sets are already available as a Dominator:I'd also disagree with it being too similar to Earth Control. Thats like saying ANY of the control sets are too similar to their blast counterparts.
Fossilize(ST) - You can hold a single enemy leaving it helpless DMG: Moderate RECH: Moderate
Hurl Boulder(ST) - You rip a piece of stone from the ground causing your opponent to fall from the air DMG - Moderate RECH: Fast
Stone Prison(ST) - You can imprison a single targets legs by surrounding it with stone DMG: Minor RECH: Fast
Tremor(PBAoE) - You create an earthquake knocking down all nearby foes RECH: Long
Stone Mallet(ST) - You harness the power to make a mallet of rock to smash your enemies DMG: Moderate RECH: Moderate
Salt Crystals(PBAoE) - You can encrust all nearby foes in salt, leaving them slept, if hit they awake. Rech: Very Long
Mud Pots(Toggle) - You have boiling hot mud surrounding you - slowing your enemies and minorly hurting them. DMG: Minor End Cost: .26
Seismic Smash(ST) - You perform a massive melee attack smashing your foe and knocking them down DMG: Extreme RECH Long
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/unsigned
Earth based powers don't really fit conceptually as a blast power and Dominators already have access to something similar with Earth Assault/Earth Control.
Earth Control
Stone Prison
Fossilize
Stone Cages
Quicksand
Salt Crystals
Stalagmites
Earthquake
Volcanic Gasses
Animate Stone
Earth Assault
Stone Spears
Stone Mallet
Tremor
Hurl Boulder
Power Boost
Heavy Mallet
Seismic Smash
Mud Pots
Fissure
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Quote:Something I'm reminded of with this talk of secret identities, is I've always wanted to be able to give my characters a "nickname." When I name them, I tend to give them full names. For instance, there is the Herald of Light. But, really, are you going to say that every time you speak with him? Because that turns into "Good night, John Spartan. Be well!" No, you'll call him just the Herald, as most people I've had him team with actually do. Or how about Revenant Jack? Long, cumbersome name, right? Well, people usually call him Jack, or on rare occasions "Rev."
Even the eponymous Samuel Tow never gets called that. Ever. Unless someone copy-pastes my name out of the forums (as evident by the presence of the underscore), it's usually just "Sam," even from people I don't actually know on occasion.
But my contacts, being that they use direct text replacements, just use $name. They can't use a nickname for me, because the system isn't smart enough to come up with one. So why not let me come up with one and supply it for the system to use? For instance, I have one name field which is my character's actual name and the name that I need to use for invites, kicks, promotions and so forth. Another name is "nickname" or "civilian name" or whatever else you want to call it. This is the name I actually want contacts, civilians, villains and so forth to use when they are addressing me directly. So it'll be "Did you hear that Samuel Tow is a really disagreeable fellow?" vs. "Hey, Sam, you suck!" World of difference.
Civilization games have always done that, as far back as I can remember. They give you the ability to cite a name, to cite a name, and then another name for rulers to use when addressing you, as some languages have differences there (like mine does). Then you have the name of the nation, the adjective for a member of this nation, the plural of said adjective and a few other things. So you'd have something like "Australia" "Australian" "Australians." Or, as might be the case for me "България" " Българин" "Българи" "Българино" just as an example of a language where these vary a bit more.
So, yes, I'm definitely in favour of "cosmetic alternate names."
In game secret identities really are more of an RP thing but something like nickanmes would be very cool!
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Quote:This happens to me a lot, but that's besides the point.
I have a Soldier, got her to level 24, went Crab. Whoo and all that.
Dumped her by the wayside because I was very not happy with her name and costume.
Rather than take the time to reroll, I'm willing to rename her.
Some art here and there, mostly unrelated, had inspired me to the following costume:
I just need a name now :/
Any help please?
Deathwatch
Octoguard
Cootie Commando
Night Mantis
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