McBoo

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  1. I always thought that a good idea for end game content was to add hazard zones that would only be available to level 45 - 50 characters to start. Set them up something like the Rikti War Zone where a beachhead of sorts has been established and the higher level characters would spend time completing story arcs, TFs or trials in order to secure more of the zone. As time went by the zone would switch from hazard to city by degrees and then finally the zone level would be reduced to whatever level ranges were originally intended by the developers.

    Here's another thought, change the con system so that all mobs con to players like giant monsters. Regardless of a player's level a minion will always con as a minion, a lieutenant as a lieutenant, a boss as a boss and so on. This way if you make it to 50 without seeing all the content you can go back and grab an old contact and do their missions in any zone with using Ouroborous or losing powers in the process. Still allow players to increase their reputation but instead of it only upping mission difficulty it increases the difficulty of all mobs in the game for your character. You want to fight everything at +1, you got it! It's kind of the inverse of what they are doing with Super-Sidekicking.


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  2. Quote:
    Originally Posted by Kruunch View Post
    It was a toggle in beta ... at least from beta 3 on.
    Yep, and Unyielding used to root your tanker to the spot where it was activated and Perma-Unstoppable tankers were all the rage. The only thing that I miss about I3 Invulnerability was the fact that it was the one tanker set that allowed you to go with different permutations of the powers and still be effective. The higher resistance numbers meant that you could easily min/max your primary and concentrate more on your offense or you could respec into the aforementioned Perma-Unstoppable tanker. At one point I had a tanker that relied solely on passives, Invincibility and Tough Hide as well as one that was strictly toggles. It was an interesting time.


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  3. McBoo

    JB - Tankers

    Quote:
    Originally Posted by Rangle_M_Down View Post
    I can haz Chezburger? 0.0
    Only if you're astronomically lucky!
  4. I was always of the mind that Invulnerability's protection should have been about 95% resistance with a little defense.

    Keep Tough Hide and Dull Pain to help mitigate psi and toxic damage but change Dull Pain from a self heal to a click power that offers limited resistance to psi and toxic damage. Change up Invincibility so that the def buff is a resistance buff but keep the to hit debuffs. Keep Unstoppable for the panic button that it is when things go south.

    Basically you have the ability to shrug off a lot of damage but you trade out any healing or meaningful defense. You would be very survivable up to a point where the incoming damage overcomes your resistance. Of course the game has changed to the point that something like this won't work anymore. Still it was always the way I saw Invulnerability working, you don't evade damage or heal it after the fact you simply take it on the chin and smile through the pain.


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  5. McBoo

    JB - Tankers

    Quote:
    Originally Posted by Electronite View Post
    This isn't the forum for it, but I will agree that Kitties really have to work to survive aggro from balls of yarn, whereas I've never seen a puppy of bunny be really threatened by them. I'm not saying kitties need more damage, but they could use something to bring them more in line. Having said that, this isn't exactly City of ASPCA, so traditional canon may not necessarily apply.
    It is however based on the canon so therefore we have a responsibility to respect the source material. If people will just see the dry kibble that we're currently being given for what it is than we can all has cheezburger.


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  6. McBoo

    JB - Tankers

    Quote:
    Originally Posted by Electronite View Post
    You should really post this in the Kitty Forum! I mean, that's what it's there for.
    The Kitty Forums are just a front. They are more about convenience than communication. They are simply a catch all for Kitty related complaints so that they can be ignored en masse! The sooner people realize this the sooner the silent majority can get what they deserve and Kitty Faces can finally be presented as they were always intended to be presented! Just as cute as puppies and bunnies..... some of the time.


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  7. Count me in provided that I can still show up at the one this coming Tuesday as well!
  8. McBoo

    JB - Tankers

    Quote:
    Originally Posted by Tank_Washington View Post
    Ah hell you're probably right. The thread has a fluffier tone now, which is cuter, bunnies or puppies.
    What? No kitty faces? When are the devs going to wake up and start listening to the complaints about the complete lack of anything resembling kitty faces?


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  9. Quote:
    Originally Posted by Castle View Post
    You are correct, suh!
    If patch note/beta information is being shared freely on Twitter is it really necessary to continue hiding it from the public here in the forums? I'm just saying....
  10. Quote:
    Originally Posted by Rangle_M_Down View Post
    Thanks much for another fun Tanker Tuesday. The Sister Psyche TF was great. I'd be up for another Justice round.
    Agreed! I was a little disappointed in how quickly Clamor dropped though. I expected more from an AV! Pencil me in for the next Justice event!

    Stumpwater Jack - Ice/Stone on Sister Psyche TF

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  11. McBoo

    Gauntlet 2.0

    Quote:
    Originally Posted by Johnny_Butane View Post
    The entry in question should be amended to say "not currently available."

    Early on there was the intent to bring Incarnates to players. There were hints at it all throughout the CoV storyline. Like many things, crafting and power customization included, it fell to the wayside.

    More recently however, they are being brought up again by the devs. Starting with issue 12 they began reintroducing the concept. The whole Origin of Power arc teased at them and the overreaching story point of the "power web" experiments of Doctor Brainstorm indicating that power proliferation power customization are parts of a much greater whole.

    I would not be surprised if Incarnates became the next Epic character type.


    .
    Well then you only have to wait until the Incarnate archetype goes live.


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  12. McBoo

    Gauntlet 2.0

    Quote:
    Originally Posted by Johnny_Butane View Post
    Incarnate is a special origin not available to players.
    And having said that players should not have any reasonable expectation to be like Statesman.

    Alternately you could go with the information on Wikipedia:

    Quote:
    In the game itself, this seems to correspond to the Tanker archetype class and the primary and secondary powers of Invulnerability and Super Strength, respectively. In actuality, however, official statements on the boards have indicated that Statesman and Lord Recluse both belong to an archetype not yet in the game - Incarnate.
    In which case tankers should never expect to be like Statesman and you only have to wait for the Incarnate archetype to be implemented.


    Now back to the conversation. As I have previously stated, any buffs to single target combat are going to be counterproductive for tankers as the game offers enough options in that direction. Going back to a suggestion made some months ago, adding AoE mez effects like stun and knockdown to Gauntlet would be a step in the right direction.



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  13. McBoo

    Gauntlet 2.0

    Okay so what have we got so far in the way of additional effects for Gauntlet?

    Mez effects
    Debuffs
    Temp damage
    Mode switch

    I'm sure there were others, just hard to dig through all the replies.


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  14. Quote:
    Originally Posted by Lothic View Post
    "I don’t care to belong to any club that will have me as a member." -Groucho Marx
    "I've got a good mind to join a club and beat you over the head with it." - Groucho Marx

    "Outside of a dog a book is a man's best friend. Inside of a dog it's too dark to read." - Groucho Marx

    Two of my favorite Groucho quotes...



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  15. Because my birthday was only a couple of weeks ago and beta access would make a great belated birthday present.
  16. McBoo

    Gauntlet 2.0

    Quote:
    Originally Posted by Johnny_Butane View Post
    Having consistantly the highest damage against everything all the time is not needed to do the comic Tanker concept justice.

    I have never called for that, nor has anyone I've seen in this or other threads on the subject.

    They do however, need some offensive prowess beyond the bland, mediocre, consistantly medium damage Tankers have now to do them justice.


    .
    My tankers have plenty of offensive prowess. Stone Melee, Battle Axe, Super Strength, War Mace, Fire Melee. I've tried them all and they all have great damage potential. Bear in mind this is only considering SO slotting. I have yet to tap into the potential afforded by proper IO slotting.


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  17. McBoo

    Dual Pistols

    Quote:
    Originally Posted by biff10426 View Post
    I've posted my concept for Dual Pistols a few times here and there before Going Rogue told us we were getting it. I'll put it up again and compare notes once it's released to see how close I got.

    Also included: /Munitions as sort of a pairing to go along with Pistols, a la Archery/TA.
    I'm against any "trick bullets" powers in the primary. If they want to add a Munitions secondary like you suggest that is one thing but I think that the primary should strictly use standard ammunition.


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  18. McBoo

    Dual Pistols

    Quote:
    Originally Posted by Quixotik View Post
    Anyway, what do players of CoX want most? New Power Sets!!! Why? Because they revitalize CoX better than any other new element can!! What do players almost never get? New Power Sets!! So these Dual Pistols had better put Lone Ranger and Rawhide Kid to shame!
    Going Rogue is offering up a couple of new power sets and I think that we will probably be seeing more new power sets in the near future. Honestly I think that once the dust settles following the launch of CO and DCUO we will see power sets become the weapon of choice in an ongoing arms race between the 3 superhero MMOs. If one game introduces a Lycanthropy melee set than the other two will eventually present their own version to stay competitive.


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  19. McBoo

    Dual Pistols....

    Quote:
    Originally Posted by Cronocke View Post
    Because if you really want gun kata, ask for Blasters to get a variant of Martial Arts as a secondary. They're already getting Dual Pistols, all you want is the ability to punch and kick (and do silly gunpercuts) with that. That fits the Blapper mindset quite well.

    Besides, do we really need another Smashing/Lethal set for Scrappers? I love my BS/Regen, but I haven't passed level 30 yet, and I'm almost dreading the top levels.
    Dual Pistols/Energy Manipulation would probably be a good candidate for a gun kata blapper. You could of course use one of the other blaster secondaries but I think that Energy Manipulation will be the best fit visually.
  20. Quote:
    Originally Posted by Tokyo View Post
    The only MMO this game or any other MMO has to worry about is SWTOR.

    Bioware aims for perfection and they've never disappointed.

    I don't think that is a fair statement. I would hazard a guess that a majority of any MMO player base is made up of people who are playing because they like the genre. I'm sure there are a host of folks that will jump ship from their current MMO just because they want to play the latest and greatest but for the most part you won't see a mass exodus for SWTOR from any game except maybe Star Wars Galaxies.
  21. McBoo

    Gauntlet 2.0

    Quote:
    Originally Posted by Johnny_Butane View Post
    It's an original direction, for sure.

    With it not being stackable by the same Tanker, what you're talking about is a defacto -Max HP debuff that has to be sustained.

    Why not cut to the chase, simplify the suggestion and do just that?

    I can name some reasons to go that way, or at least things to be considered.

    Correct me if I'm wrong, but don't buffs and debuffs to Max HP work on a percentage to the target's HP? If that's the case, such a debuff would have a greater effect on enemies with higher HP Like Bosses, EB, AVs, and less impact on Minions and Lts. Or they could simply not have it apply to Minions and Lts at all.

    Since HP affects regeneration ticks, wouldn't this have the side effect of decreasing regeration on AVs and GMs? That could be a boon to teams.

    It's an interesting idea either way, but what it really comes down to is how potent it is and how it performs in play testing.


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    I'm not in support of anything that will in any way force tankers to concentrate on a single target or a particular type of mob. Any mechanic that is added should, IMO, leave tankers firmly in the role of melee controller. I believe that as a melee controller it is possible to marry the comic concept with the MMO role in a way that will represent both effectively. This will also create more balance within the original 5 archetypes. We will have ranged damage, melee damage, ranged control and melee control with the defender in the center making all of us better at our jobs.



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  22. McBoo

    Gauntlet 2.0

    Well my preference would be to have the secondary effects from any single target tanker attacks applied to all targets affected by Gauntlet. This, in my mind, still represents a heavy hitting character. I offered up the intimidation idea to get us back on track.
  23. McBoo

    Gauntlet 2.0

    Quote:
    Originally Posted by _Starbird_ View Post
    guys you should get a girl once ^^

    Anyway let's restart the discussion plz someone

    Anyone another idea to make gauntlet evolve in some way ?
    How about this....

    Add an intimidation effect to Gauntlet. Basically any target affected by Gauntlet would be hit with temporary damage akin to Spectral Wounds. Fix it so that the temp damage is not enhanceable and does not stack from the same tanker.
  24. Quote:
    Originally Posted by Bad_Dog View Post
    AE is the problem, not the players. The TOOL is the problem, not the players who abuse it. You fix the tool and you have no abuse. If you give people a shortcut to 50, a majority will take advantage of it. It is ridiculous to say that the players are to blame. If you removed every player who has been involved with a farm team you have about 16 people left in the game.
    I present for your consideration the rash of winterlord babies that followed the first Winter Event or the herding of warwolves prior to them getting Hurl. We must also remember dumpster diving tactics coupled with the tanker stacking bug and Dreck farming. More recently we saw the Rikti kittens and Mito missions from AE. Most of these things have been "fixed" but there still remain any number of ways to reach 50 with a minimal amount of game play. As I mentioned before the well known power leveling techniques that are left untouched by the developers must be considered acceptable forms of game play.

    Do I personally agree with the practice of power leveling? No, but then again I can't dictate how others play the game either. For that matter neither can anyone else that doesn't have a red name and even they have limits.
  25. McBoo

    Dual Pistols....

    Quote:
    Originally Posted by Morbid_Star View Post
    they gave CLAWS, range powers, what makes you think they wont ?
    And this was a mistake. The ranged attacks in Claws need to have their animations changed so that the character is leaping forward to attack. The whole "projection of focused power" is ridiculous and doesn't fit into the concept at all.