Mazey

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    No, it's meeting base expectations.
    No, base expectations are not being given anything.

    It's so damn entitled that there is actually a saying in the English language specifically aimed at people who go "Yeah, you're giving me something, but it's not good enough or you didn't present it in the right way."

    You may have heard of it, I believe it describes how you shouldn't peer into the front most orifice of a bequeathed equine.

    Edit:
    And no, I'm not ignoring the parts of your posts that I'm not quoting, I'm just not quoting them.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    And yes, I would complain if someone tried to "give" me a car - not listed as a "project car" or "parts missing" - and it were missing basic parts. Yes, like a steering wheel.
    Well, that's pretty damn entitled.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    I wish people would quit misusing "entitlement" where it doesn't belong.
    You're complaining when someone gives you a car for free but then expects you to pay for the steering wheel.

    Yeah, I think the word "entitlement" applies.
  4. Quote:
    Originally Posted by Arcanaville View Post
    They responded to some of the critique about the trial system, decided which areas they would focus on, and then created something that was the exact opposite of the trials in those particular areas. Its more story-driven, less difficult, more accomodating to a wide range of characters and team compositions. Its much more casual, and much less power and ability hungry.
    Yes, that's exactly what happened.

    Now, that's certainly a good thing, but the issue is that now we have both extremes being catered to with incarnate content, but nothing in the middle. Which leads to three possibilities for the future:

    1) The middle ground never gets filled and incarnate content is always "challenging", super large team trials or casual, small team story. And players have to pick one or the other.
    2) We get entirely new content focused on the middle ground.
    or
    3) Some of the existing content gets adapted to cater for the middle ground more.

    People in this thread have been mostly arguing for 3 because 1 is obviously undesirable and 2 would require a large amount of resources devoted to it. So 3 seems like a quick and easy solution.

    Personally, I'd quite like to see some of the trials be completely revamped so they could be started, and completed, by a team of 4. MoM is one that springs to mind.
    That would achieve the effect of catering to the middle ground just as well as adding AVs to DA would.

    Ultimately, the only option I don't want to see happen is 1.
  5. Quote:
    Originally Posted by Arcanaville View Post
    No, its not. As proof, suggest something to the devs and see if the burden of proof is on them to prove your suggestion should not be done. QED.
    J_B isn't a dev.
  6. It seems to me the simplest solution is to give the EBs an invincibility/against all odds style defence, except more significant.

    Give them an aura power with a large range that boosts their resistance by 10% for every player in range. Soloing, the EB only has 10% resistance, nothing too troubling, against a full team of 8, they have 80% resistance. A lot tougher, but nothing a full team can't handle.
    An important point would be to give it a much larger radius than invincibility and the like, otherwise a team of blasters could just keep out of range.

    Another advantage of this would be that if you lose a member of the team, the boss actually gets easier. Nothing worse than losing half the team and then wiping completely because the battle just got impossible.
  7. Quote:
    Originally Posted by BellaStrega View Post
    This has no relevance to what I said. CoH devs aren't going to change things without reason or justification.

    My point is that people who disagree with the requested change have nothing to prove. The game is fine, working as intended. It's people who want to fight AVs in DA who need to make their case. People in this thread will agree or disagree, but ultimately, none of us is going to make any decisions about the content except the one regarding whether or not we make use of it, and with which characters.
    You're talking about the practicality of the situation. I'm talking about the logical consistency of people's arguments.

    Yes, from the practicality of the situation, people who are against the change already have what they want, and people for the change have to convince the devs. Of course they do.

    But I'm not talking about that. So none of that changes what I was saying at all.

    Edit: If you want my practical opinion:
    I disagree with the devs decision to make the DA bosses exclusively EBs though I understand, to some extent, why they did. I'm glad they're going to take this thread into consideration for future content but, even before Dr. Aeon's comment, I didn't expect any change to actually occur to the existing content.
  8. Quote:
    Originally Posted by Armath View Post
    QFT, and since devs said themselves that DA was designed and intended to be that way, i don't get it why they are still beating a dead horse...
    Because not everyone agrees with the devs' design decisions?
    They're not gods you know...

    Quote:
    There is so much content to cater to your likings, why wouldn't you let something different slip under the carpet just for a change? Why are you so intoxicated with the notion that everything has to revolve around your playstyle?
    That sounds exactly like all the arguments people made against there even being a solo incarnate path in the first place. Just aimed at a different ideal.
  9. Quote:
    Originally Posted by BellaStrega View Post
    Actually, the burden is on the people who want a change from the status quo. If you think things are not ideal as they exist, you have to make a case for it, and you should at least be aware of the consequences of the change you want.

    No one here has any need or reason to prove to anyone who wants a change why a change shouldn't happen, because it's not going to happen without a convincing campaign to change it in the first place. Y'all want the devs to change DA in that way? Then convince them. You don't have to convince us, and there's literally no reason to convince you of anything.
    The logical concept of "the Burden of Proof" is distinct from "what you have to do to make something happen in the real world".

    Very often, in the real world, things which have yet to be justified will happen anyway, and things which have been justified won't happen regardless.
  10. Quote:
    Originally Posted by Arcanaville View Post
    I'm compelled to partially agree with J_B on this one, for this reason. The question that is *often* asked about *anything* is "why not." The presumption is that the burden of proof is not on the person asking, but on everyone else to justify why their request should not be satisfied.
    Yes. Because that's true.

    If even one person wants something to happen, and there is absolutely no reason why it would be in any way costly for it to happen, then why shouldn't it happen?

    The burden of proof is absolutely, 100%, on the people who say something shouldn't happen.

    You say as much yourself:

    Quote:
    If better large team and incarnate power scaling was possible with no cost and no problems then fine, I would be ok with adding it.
    Exactly.

    If the people opposing the option can't even come up with one single mechanical reason against the idea, and have to resort to saying things like "I'm against it on principle", they have no case at all.

    The burden of proof is absolutely on them.

    Now if they do come up with potential problems then the burden of proof switches to the people in favour of adding the option and they then have to explain why those problems aren't really problems, come up with solutions to the problems, or explain why those problems are less significant than the advantages gained from the change (weighted appropriately).

    But that's no different to any situation, once the burden of proof is satisfied by one side, it switches to the other. The original burden of proof, in this case, is most definitely with those against the option, and as long as they fail to satisfy it at all, as was the case for the first several pages of this thread, it remains with them.
  11. Quote:
    Originally Posted by Johnny_Butane View Post
    But, specifically for DA, I object to catering to teams on principle. Teams have a ton of trials and content to run, AND they're vastly more rewarding for the purpose of powering up Incarnates. Leave DA to the soloists and small teams and go back to running trials if DA fails to please on a large team, because trials are for that.
    And again you just ignore things which have been said:
    What about teams sized 4-6 players?

    They're not small teams, they're not soloers and they can't do trials.
    Are you seriously suggesting that there should be an entirely new zone for those groups because "on principle" DA isn't for them?

    Quote:
    Originally Posted by Johnny_Butane View Post
    So, having him scale up and be in an AV in DA sometimes would fix that? Introducing more inconsistency will fix the consistency problems?
    No, I never said it would.
    The point is that the game is already inconsistent. Disallowing an extra option for larger teams isn't going to change that.

    DA is meant to make soloists feel more powerful than any other character in game? Great, it does that fine. Giving us the option of AVs isn't going to change that.
  12. Quote:
    Originally Posted by Lycantropus View Post
    Now Incarnates are the AV's, and the old AV's and NPC's are the players that have to swarm us to have a chance. That's power.

    I imagine that perspective shift is what it means to be an incarnate.
    Then, how come, when I leave DA and do the STF, Black Scorpion can one shot me if I'm not careful? While, if I fight him from a DA mission, I can solo him in seconds?
    Have I suddenly stopped being an incarnate when I leave DA? If so, what are all these Lore pets and Judgement powers doing in my tray?
  13. Quote:
    Originally Posted by Johnny_Butane View Post
    Since the Incarnate system was rolled out, people asked for a solo path, myself included. I didn't make demands to be able to solo trials, and I don't think anyone else did.
    Now we have two different paths to serve solo players and teams, so why should one path completely cater to both while the other path completely shuts soloists out?
    Because, where's the path that caters to teams of 4-6 players?

    They can't do trials, because you need 8 minimum for the small ones, and the DA bosses are too easy for them.

    So where's the incarnate content for them?

    What would make more sense, that the devs make another whole incarnate zone that doesn't cater to soloers, and doesn't cater to leagues, and instead caters to medium groups, or that the devs simply alter the bosses of DA to allow both soloers and medium groups to enjoy them?

    Quote:
    Originally Posted by NekoNeko View Post
    Because DA is the solo Incarnate path. That's why.
    No, it isn't.
    DA is the non-trial incarnate path.
    As has been pointed out, the devs do not refer to it as the "solo path", that's how the players refer to it.

    Quote:
    DA is for solo players like iTrials are for teams
    No, iTrials are for 8 people minimum.
    If DA is for soloers only, then we don't have an incarnate path for standard teams.

    Quote:
    So, by your position, can I assume you also think, "Why shouldn't iTrials support soloing?" Right?
    To an extent, yes.
    Why shouldn't someone try and solo an incarnate trial if they want?
    The arbitrary lower limits on TFs and trials is unnecessary, a simple warning should be enough if someone attempts to go with an inadequate team size.
  14. Quote:
    Originally Posted by Johnny_Butane View Post
    Because not all the content in the game needs to accommodate teams. Just like not all the content in the game accommodates soloing. People insist there be special content that is team only, so, again, I see no reason this solo oriented zone should do more to accommodate teaming than it does. It certainly supports teaming better than iTrials support soloing.


    .
    Did you read my post at all?

    Yes, I know it doesn't need to support teaming, but that's beside the point. Why shouldn't it support teaming?

    A lack of need is not a reason against.
  15. Quote:
    Originally Posted by Johnny_Butane View Post
    Because people who run Incarnate content to become more powerful and then complain when they get more powerful that things are too easy are hypocrites.

    You want challenge? Run trials without your level shifts. Not challenging enough? Take out those expensive IOs. Still craving challenge? Do the above on a Blaster.


    The DA content is fine. Solo oriented content does not need to fully support large teams anymore than TFs and and Incarnate Trials need to support soloists.

    If someone complained that the STF wasn't good for soloing, and expected the devs to change it, people would laugh at them. Because the STF is for teams.

    DA isn't for teams. DA is the solo Incarnate path.

    It's perfectly fine to have content that isn't really team friendly, especially since we have a glut of content in the form of TFs and trials that certainly isn't solo friendly.


    .
    None of that addresses the issue in the slightest.
    All you've done is show that Dark Astoria doesn't need to fully accommodate teams. Of course it doesn't, we all already knew that. But it doesn't matter, because that's not the issue.

    The question isn't "Does Dark Astoria need to accommodate teams?"
    The question's "Why shouldn't Dark Astoria accommodate teams?"

    And you've yet to provide a single reason why teams shouldn't be accommodated in Dark Astoria.
  16. Quote:
    Originally Posted by Agent White View Post
    I honestly don't get the logic where 2 astrals and 1 emp is considered equal enough, getting the astrals feels like a complete jip.
    They're not meant to be the same.
    It's exactly like the salvage table rewards.

    You're most likely to get a common, then an uncommon which is better, then a rare which is better than that and lastly the least likely is a very rare which is the best.

    On the merit reward table, you're most likely to get 2 astrals, but you might get the better emp instead if you're lucky.
  17. Yeah, at the time you tried them, the Vigilante missions in the Rogue Isles were just copy-paste versions of the Villain ones (although with a mild rewrite of the reasoning) and the same for Rogues in Paragon.

    The new ones are definitely much better.
  18. Quote:
    Originally Posted by Bloodly View Post
    Will probably keep plugging away. Whole thing feels very sad and VERY lonely.
    You should switch to a hero side character (or move your MM hero side if you have the alignment functionality unlocked, or are willing to pay for a side switching token) as Union isn't empty at all, it just everyone is hero side.

    Also, if you have enough tokens for chat channels, make sure to join Union Chat.
  19. Quote:
    Originally Posted by Tormentoso View Post
    Every recipe and salvage drop cons purple when you get it.
    Yes, that would be the ultimate April Fool's day event.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    However, with dialogues, the problem is far more pronounced, because dialogues leave no written record anywhere. If you don't read them during the actual dialogue, you can't read them at all.
    This is true and definitely a problem.

    They've taken some steps to solve this in the newer SSAs though. When there's a dialogue part in mission, the character you're talking to talks both with the dialogue menu and with a summery in the standard speech bubble fashion. This allows team-mates to follow the jist of the story and allows you to read back the summery in the speech logs.

    It's certainly not perfect, and I definitely agree with what you're saying, but the devs have at least recognised the problem to some extent.
  21. Mazey

    3D TV's and CoH

    Quote:
    Originally Posted by Katie V View Post
    The advantage 3D gives in CoH is the ability to spot side tunnels in the cave maps.
    I can see that could help, but it's hardly vital advantage.
  22. Mazey

    3D TV's and CoH

    I believe a test was done on people's emotional state during a 3D version and 2D version of the same movie and, although the 3D caused greater "shock" moments, the 3D audience showed no greater involvement with the story than the 2D viewers.

    3D is a great spectacle but I personally think the inconveniences don't outweigh the advantages, in films at least.

    However, in certain competitive action games, the ability to accurately judge distances could be a vital advantage. I'm sure CoH isn't one of them and I'm not sure any game uses 3D effectively enough for that yet, but the potential does exist.
  23. Mazey

    Premium IO's?

    Quote:
    Originally Posted by Benchpresser View Post
    Maybe it's the mood I'm in but if old returning players are whining that paying 2 dollars a month for a service they used to pay almost 8 times more for.. then they really don't want to come back in the first place.
    No, they don't. That precisely the point.

    The idea of free to play games is that you're trying to get people to play who wouldn't otherwise and then, once they're hooked, or hooked again, they start paying money.

    If you turn people off right away, you've gone against the very principle you're trying to exploit.
  24. Quote:
    Originally Posted by Snow Globe View Post
    That would be fine if I did, in fact, get the 50% increased drop rate as claimed. I did not. I got +33%, -14%, and -33% thread drops. No amount of hand-waving will get around that.
    It's not hand waving, it's a statistical anomaly.
    Not to mention, if you take account of your drops as a whole, not just threads. You get an increase on the controls all three times, as much as a 70% increase one time.

    You say you made this thread in the hopes the developers will look into it.
    If you think they might, then either you have no understanding of statistics, or you believe that the developers don't.

    Because no-one with such an understanding would ever think that a single test with three controls would be enough to justify a retest of the entire system.
  25. Quote:
    Originally Posted by Snow Globe View Post
    It is my opinion, and I don't care what you (or others) believe about the boosters.
    The fact you made a new thread about this suggests the exact opposite.

    Quote:
    Here's the point, and it applies equally to windfalls as it does to the Keyes "boost". If I'm being told that I'm going to see a significant increase (and if I'm paying any money at all for the boost, I'm wanting to see a noticeable increase), then I should not need to compare it with a huge sample. If, after comparing it with similar activities, I see that it is under performing then there is something wrong. This applies equally to any aspect of the game that the developers have said there should be a noticeable increase.
    It's called bad luck.
    The fact of the matter is, if you use the windfalls, you going to see a 50% greater drop rate on average.
    Sometimes you'll see less than that, sometimes you'll see more than that.

    What it comes down to are two issues.

    a) Do you think 50% is worth it?
    and
    b) Do you dispute that the 50% extra is working properly?

    Issue 'a' comes down to a matter of opinion and is something you know without need to test at all. You know what the current 100% drop rate is, and so you know what 150% is. You already know if those extra 50% is worth the cost to you or not.

    Issue 'b' is not a matter of opinion, it is a matter of fact, and if you want to make a claim about it, you need to provide proof.

    So, really, if you don't care about 'b' at all, and you don't care about our opinions on 'a', what the hell is the point of this thread?