-
Posts
334 -
Joined
-
Quote:The items in the packs aren't food, they're entertainment.Somehow I have been extremely lucky. I've never gone grocery shopping and found one of the items on my shopping list was only available if I bought the "random five products from the entire store" special.
Food almost never comes exclusively in packs with other items but, as I say, these are not food. There are many examples of entertainment products coming in exclusive bundles, sometimes they're deterministic bundles and other times they're random. The closest example being trading card games.
Now I'd guess that your shopping list, like most people's, consists primarily of food and other necessities. So, no, you're not particularly lucky to have not come across things on your list coming in random packs, but that doesn't change the point that was being made in the slightest. -
Quote:No, not necessarily.So the shop would do well to also sell the items independently, maybe at a higher price, right?
Super packs purchasers are not a dichotomy between people who will buy X lots of the packs no matter what and people who won't buy any at all.
There are people who will buy some anyway, but would be encouraged to buy extra if there are exclusives items in the packs as well.
Arcanaville put it better than me in the thread on the beta forums:
Quote:That depends entirely upon whether the steps necessary to gain your revenue cost them more revenue in return. Everyone makes the presumption that doing something they don't personally like can't be good for Paragon Studios, but that presumes you can make everyone happy simultaneously. The maximum possible outcome for Paragon Studios is guaranteed to make some people unhappy.
That false presumption is based on another one: that offering two options is guaranteed to make all people who wanted one or the other happy. That's been demonstrated to be false in the general case in lots of other contexts, and all but proven to be true in this one based on how MMO playerbases tend to react to persistent and dramatic reward system imbalances. -
-
Quote:Agreed, I can't really believe there'd be any other outcome than increased profits from allowing this. Sure, it's possible to use HOs without the invention licence, but allowing premium players one way to use the boosters without anything extra is just more likely to make them see the maximum potential of their powers and so be more likely to buy the invention licence, not less, plus they'll have spent money on the boosters along the way.I posted elsewhere, but that thread seems to have disappeared? I got no notification why...
In any case, if they are going to fix hamios (which is fine, I already reslotted accordingly), can they at least give us the ability to +++++ boost them? Frankenslotting IOs is cheaper and has waaaaaaaay better effect than hamios now, since you can boost the IO sets, but you cant boost hamios. This makes hamios less attractive except in edge cases. -
The most likely option is that you'll have to pay for it, but in the first week or so of its release, the MM AT will be discounted.
-
I've never really seen the main usefulness of team insps to be teams themselves, but for masterminds and their pets. At 15PP each and a 5 minute duration. My MMs will be lapping these up.
-
-
Quote:Yep. If I twist your words as much as you twisted mine, that's absolutely correct.Wait, so the good point of these packs is that they offer all of the ability to blow real cash that you get in real gambling, but none of the potential reward?
The problems of real gambling are caused by the potential of gaining the money back. It seems like a good thing, but that's pretty much where the problems come from.
These packs don't have that potential, and so don't have those problems. That's a good thing.
They still, however, have the fun of gambling.
Paying money for fun, seems completely normal and appropriate to me.
Quote:If it were just the opposite, where you could blow game-money with the potential for a real reward, then you might have something. Of course, Paragon isn't stupid enough to adopt the sort of business model that trades nothing for something. Funny, though, that they seem to think we should be. -
Quote:I'm not refusing to look at it. I like it.There is the elephant in the room that a lot of people are refusing to look at: a guaranteed purchase vs the high probability of NOT getting what you want.
Gambling is fun! Why else do you think people get so easily addicted to it?
Yes, gambling using real money, for real money, is usually a very bad idea, and I never do that, but the actual act is still fun.
These packs, however, avoid the bad pitfalls of normal gambling, by not offering real money as a return. Making them a simple case of spending money for fun (and items in a game). What else do you spend your disposable income on?
Now, if you don't find gambling to be fun, then you're in the minority and these packs are not for you. That doesn't make them bad. Just something you don't like.
"But these packs have items in them that I want and can't get anywhere else!"
Oh well, sucks to be you then.
These packs need to have exclusive items though, otherwise they'd be less fun for the people who do enjoy them. Why should your enjoyment take priority over other users'? -
That's only a good argument is there's no possibility of new things being released or discounts being offered. I've got points sitting around because I'm waiting for Staff Melee and the Super Packs and the things I don't have yet aren't worth the price they're charging to me without discount.
-
-
Quote:You get points at the beginning of a month. So if you're getting your points right after you pay for a month, that's precisely what is meant to be happening.Did you ever get your points?
I have been arguing with them a month now. The GMs tell me that they have explained everything to me (they haven't at all actually their info contradicts posts by Zwillinger and listed on the website.) What it comes down to in my case, pay for next month, receive last months rewards. -
That's incorrect. There are native human refugees in the shard.
-
Quote:Basically yes.I see... I'm getting a bit confused since I didn't do a monthly subscription. Paid for 6 months upfront with Subscription ending mid of February.
That being said, am I correct that this is how it will look like as to when I'm actually getting my PP?
1. September 400 pp (apparently I cannot logged into COH forums from home computer so I can't check when it was credited to me for Sept)
2. October 400 pp (13th Oct)
3. November 400 pp (30th Nov)
4. December 400 pp (30th Dec)
5. January 400 PP (30th Jan)
6. February 400 PP (28th Feb) - That would mean I get my points after my sub ends.
Although it's not the case that you get points for each calendar month, you get the points for each month you subscribe at the start of the subscription period.
So if a completely new player subscribed as a VIP on 14th January, he would get his 400 points right away on the 14th. If he then did not renew his subscription. He wouldn't get any more points in February as he had already got his points for the Jan/Feb period and wasn't renewing for the Feb/Mar period.
As such, if you don't renew your subscription, you probably won't get any points at the end of February.
Given that your account is due to expire in the middle of the month, you could e-mail support and query as to why you get your points at the end of a month rather than when your renewal goes through. I suspect you may have used a 15 day time-card, or something similar, off-putting your dates by half a month. -
Quote:I believe you get the badge just for having the token. You don't get any more badges after you've got enough to complete tier 8 of the rewards, which might be your problem.So I won't actually receive a badge now unless I spend the Merit?
Damn they need to give me something worthwhile to spend them on then.
At that point the only veteran badges left for you are the ones you get for each full year subscribed. -
Quote:That's always been there. Just go to the robotic arm chest options and one of them has a robotic right arm and normal left.But then I realize: IT'S ASYMMETRICAL!! I honestly don't know how I did it with the options at the time,
As for abandoned concepts:
I've got a MA/SR scrapper named Flick Kick, I like the costume, but it's completely lacking a concept beyond kicking things.
I've got an AR blaster called Robotic Manic (I think) who was made before Villains even existed. The idea was that I wanted a crazy robot, but I could only make a hero. So his story so that he still have enough logic circuits left to see that if he wanted to shoot people and get away with it, he should just go after villains. -
Quote:As was discussed earlier in this thread, everyone who was due their points later in the month got their points early in October. This was sorted out in November.I normally get my stipend on the 13th of month. At least for October, I got it on 13th Oct.
On November, it was late and I only got it in 30th November. Now its 21st December and still no points. I'm really trying to figure out whats going on here. When are we really suppose to get it???
Submitted a ticket to customer support in game and they told me they can't help me because its not game-related. Which is kind of frustrating because now I don't have the points to buy items off the market when its on Sales.
Therefore, you're due your points on the 30th of every month. You got them early in October, on the 13th, and you haven't gotten them this month yet because it isn't the 30th yet. -
Quote:The Defender AT enhancements are the same.Why is it that for every AT except Tankers, these are designed to be used in the powers of the primary power pool for the AT in question? But most Tanker primaries (only the sets with a damage aura, I would guess, are excepted) will not be able to slot the ATO set in any power in their primary power set.
It seems to me like a Tanker-specific set should go into a defensive power of some sort, right?
Basically the enhancements are designed to be slotted in an ATs main damage powers, as Defenders and Tankers are the only two ATs with their main damage in their secondaries, they are the only two whose AT enhancements get slotted in their secondaries. -
Actually, we're both work on erroneous information.
Zombie Man's original deduction was that there is an 0.8% per-pack, not 0.08%, but there has been no confirmation of that I have seen. Ultimus is keen to repeat that number as much as he can, but provides no evidence of it himself.
Assuming it's true, that gives a mean of 125 packs to be opened to get the wolf.
Anyway:
Quote:Not at all. Each pack has a guaranteed rare or very rare, but beyond that, anything goes. It's possible VRs are limited in number, but I've seen no reason to assume that.Each pack has 3 common, 1 rare, 1 very rare card (or at least, that's what we've been shown so far). Unless I'm missing something here I thought every pack was built this way?
From what I know, it's quite possible to get 5 VRs in a pack, just very unlikely. -
-
Quote:Looks pretty much like I expected.I did 30 packs worth of rolls just to see what I would get. For anyone wants to read the full list, its pasted below. The drops are in alphabetical order rather than the order they actually dropped so that you can see the relative occurrence of each (some rewards repeat).
*stats*
In total I got these incident rates for each rarity type. I'm not sure yet if the rarity directly informs the odds or not; I assume not, because many of the V Rares seem to be 1-time drops.
FYI I got my last costume drop somewhere around roll 20 and from there it was all sets and temp power type stuff. There could be more in there I don't know about.
*stats*
A few comments though:
2 catalysis in 3 packs? Lol, good job they're going to let those drop from incarnate content.
If you're after the enhancements, this is pretty good. 3/4 of the packs have one, and if you don't get one, you'll probably get some reward merits which you can save up to get one, and if you get ones you don't like (which is pretty likely, you can sell them and use the inf to buy the ones you do want.
On the issue of merits, the amount for each rarity is about half of what it should be. It should be 50, 100, 150, 200. Not 25, 50, 75, 100.
Looks like they're kind of the booby prize of each rarity, especially the very rares. But as booby prizes go, they're not awful.
Costume pieces are clearly far too rare. $30 worth of packs and you've only gotten just over half the set. That's no good.
All the other things are pretty much just nice bonuses.
So, to sum up the categories most people will fall into:
If you want "loot"/inf, but nothing else, these packs are somewhat borderline. You'll probably get something you want, or can sell for something you want, but the end result might not be worth 80 points to you.
If you want "loot"/inf, and quite like the idea of little bonuses along with it. These packs are definitely for you. You'll easily get your value out of them. Just don't go too crazy.
If you want costume parts, and nothing else, avoid these packs like the plague. They're not worth it at all. The costume parts should be seen as nothing but little bonuses like everything else. Do not let yourself get into the mind set of "Ooo, I'll just collect the whole set then stop."
I think any other view points can pretty much be constructed from those three examples. -
Quote:Sounds exactly like a comic book story to me.How about this? The incarnates defeat Praetorian Hamidon.. but only after irreparable damage to Praetorian earth. The incarnates defeat Tyrant, but don't kill him. Cole, after seeing his Praetorian dream decimated surrenders. But before he goes on Trial for his crimes the Batallion attack Primal earth.
Without Statesman Primal earth see's Doom. Cole, being the Wells Champion assists the Primal Earth Forces with what's left of the Praetorian force to combat the Batallion. Cole falls in love with some Primal Earth heroette and becomes a hero once more.
Cole becomes Statesman for Primal Earth in the final battle against the Batallion. -
Quote:You're absolutely right, I was generalising far to far.I don't agree that good story telling requires an entirely consistent world.
What I mean is that having a consistent world built beforehand really really helps with avoiding plot-holes and other writing pitfalls. This is especially true when you have a writing team, rather than just a single writer.
Claiming it was absolutely true was absurd of me. -
Quote:That's a bad analogy.There was no evolution of conversation here. Captain came in, posted about the spoiler, then repeatedly posted about how spoilers are rude. If my friends and I were discussing, let's say Harry Potter, and someone mentioned a spoiler from the first book which has been out a considerable time, and another member of the group starts ranting about spoilers, I would gladly tell him to stow it and take the conversation somewhere else while the rest of us talk about the book.
It would be more like a spoiler was mentioned, your friend complained somewhat, and then someone responded to him, and then most of the group got dragged into the new conversation.
Would you tell the whole group to shut up and get back on topic then? When they all clearly want to discuss the new one?
Yeah, if a friend just started ranting, and everyone else was just staring at them. Then you tell them to stop. But that's not what happen here. Here, everyone else joined in too. Sometimes conversations evolve abruptly, that doesn't make the change less justified.
Quote:Asides are fine, but repeatedly posting off topic is a thread jack. Captain was guilty of it and Ultimus was guilty of being baited by it. It's a real shame because Shard lore is one of my favorite parts of the game, but people have displayed they would much rather discuss what constitutes a spoiler than it, despite the fact that a few of us have made posts on it. Eventually you reach a point where you're just trying to shout above the din. Anyone one that is interested in the matter may not feel like skimming through pages of nonsense to find the relevant bits.
What about posts that talk about the new topic, but include a paragraph on the old topic at the end, do those avoid being labelled as "thread jacking"?
What about your own post just there? That's your second post in a row on the subject of thread jacking that doesn't even have a token paragraph discussing the original topic. Surely you're thread jacking now?
And you can't claim that it's okay because you're discussing the original topic in a meta way, because the discussion of spoilers has exactly the same claim.
Which is where consideration comes in.
You consider that other people may have a more extreme view of a spoiler than you, so you warn ahead even if you don't think it's necessary. That's what being considerate is.
Quote:And you can't be "arsed" to start a new thread instead of hijacking someone else's. Which do you want to be, the pot or the kettle?
No, I can't be bothered to make a whole new thread, making sure to bring in all the key points from the old one when it's quite likely to be futile anyway if everyone just keeps posting about it in this thread anyway.
I can be bothered to warn about spoilers however.
Quote:At least my stance is consistent:
Quote:the entire world does not have to measure its words with coffee spoons to avoid injuring someone's delicate sensibilities.
Quote:If someone says something you don't want to hear, shove your delicate sensibilities where the sun doesn't shine and get over it.
Quote:The Circle of Thorns have also been know to posses the Malleus Mundi, Hammer of the World, which holds the power to reshape reality and pop holes in dimensional barriers. That seems like the perfect weapon to use against something that may be a dimension itself.
It's quite possible that the Midnighters used the Malleus Mundi to created the shadow shard, but I find it likely that no-ones ever actually decided how they did it. They just didn't write that bit.
And that's not good story-telling, all good stories build an entirely consistent world first and then write the story in the world. That's why the Lord of the Rings was so good, and why the Elder Scrolls games can have such an immersive world, while many NPCs with-in it can seem lacking. The world's been written beforehand, but the NPCs' own stories get written by whoever comes along. -
Quote:No it isn't.Seriously. Thread-jacking is at least as inconsiderate as spoilers without warning.
Conversations evolve, when a subject starts it often ends up raising other issues, and some of those issue are often ones that can only come up in existing threads.
When you're having a conversation with your friends, do you shout them down any time the subject strays, with a cry of "No, we weren't talking about that, try and stay on topic guys!"?
And on that, where exactly does "thread jacking" begin, who makes the first "inconsiderate" comment? You've clearly just made a post that has as much relation to the original topic as the discussion on spoilers. Does that make you a "thread jacker"? Or does that title fall to me for responding to you? Or are two posts okay, but further ones are wrong?
If the original subject is interesting enough, then it will likely continue along side the "jacking" and if it doesn't then everything there was to say on it has likely been said.
If you two are so keen on the original subject, why don't you make some posts about it, rather than complaining no-one else is? Or have you exhausted your opinions on that subject already?