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Posts
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Quote:This.Correct me if I'm wrong, but Mids does not factor in fury, so that would be why you're confused.
At the bottom of your powers in mids there is the icon thingy for Fury. Click the green thing so that it is active (like you would to see the bonus from any other power), then right click on it to 'lock' it for a moment.
In the pane on the bottom left there will be a slider (like with AAO, Soul Drain, RTTC, or any other power based on number of targets).
Slide the Fury on over to the 70-80% range to see the awesome.
Quote:The only pro for brute claws that I could find was that more attacks do defense debuff, but I really don't care about defense debuff because I will not have issues hitting anyone. -
Quote:I respectfully disagree. RT's soft control is effective, it's damage is laughable at best, especally for the animation time and endo cost. Doesn't pretty much every other 'large cone' available to scrappers outdamage it (if nothing else in DPA), or is that my imagination?Repulsing Torrent's damage is effective. It is not great. It is lower than it should be based on its recharge, for no reason I can comprehend, but it is not low enough that you can just write it off. It's animation is too long and like all cones requires some positioning to maximize.
It is skippable. A large, ranged cone KB power is not everyone's cup of tea. That being said, you cannot judge KM's AoE output fairly by ignoring Repulsing Torrent just because some people fail to utilize it well. -
Early predictions that this thread goes the distance.
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One of the first things I did when I resubscribed was unslot and delete my EM/ELA brute. It didn't help that when I came back I didn't like the name/concept either.
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Quote:Do it!I have a few toons with it, and I will say you absolutely mustn't listen to anyone who says the set is slow. If you're quick-fingered you can attack dead enemies (that is, if you kill an enemy with Smashing Blow and had Body Blow queued, you would attack so fast that Body Blow would hit the dead enemy; try it!).
I hate to say it, but point-and-click power users aren't going to like this set because it truly takes some fast finger work to get it speedy. I'll post a video of how quick it can be, if you like. (Seriously, ask me to make a video, I love doing it.)
Long story short, it's a fun, balanced set with nifty animations and pretty outstanding ST damage. Burst is a great form of AoE and mitigation and Focused Burst just looks cool.
I've noticed the speediness as well. Hit something with QS where you know it will knock them back and you can get off a second attack (SB/BB) while they are in mid air. Even when they are flying away from you and not just juggling.
Burst at high rehcarge is great fun, but I still hate it's small radius and lack of FF proc slottability.
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I'm with you on the "outside the pool" problem, that annoys me as well. Not enough to avoid the set though. -
Which is to say it (EM) will still dissapoint as a melee set. :lol: I'm not usually one to talk trash on sets, but EM/ needs some serious attention before it gets passed around more. I didn't care for the ET mechanic in the first place, and after the nerfs - what's the point?
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2 words:
Critical Fireball.
Okay, so you can't rely on crits, but FBall has nice recharge to compensate for it's less than impressive dmg. When it Crits, it's lovely.
I've not tried nrg torrent. It's a KD not a KB, right?
Also, you're Spines.. Who cares if they run - you have at least 2 ranged attacks and two more that might as well be ranged. -
Quote:Well, it would certainly get you closer. I'm not really a numbers guru, I just obsess over a handful of toons ... numerically ... heh. Mine is KM/Regen, so I'm pumping recharge into it like there is no tomorrow. Other combos won't need as much in the secondary.I was just curious. Wouldn't 5 stacks of LoTG: Recharge pretty much do it? Still new to mids here >_<
The "target build" example from above (147.5% recharge for PS to recharge in 32 secs) includes:
Hasten
5x LOTG +rech pieces
4x Doctored Wounds (5 pcs for the 5% rech bonus)
2 "purple" IO sets for another 20% rech bonus.
And Spiritual Core Alpha.
(probably another rech bonus in there i forgot about)
Again, just an example to get 20 secs uptime and 12 seconds "downtime." Again, in playing the character and not being remote close to that build I am starting to think that it is overkill to have the second +rech IO in there (in PS). It's slightly unlikely (especially with /Regen coming to brutes) that that toon will ever see the purples, and I haven't quite finished tuning a realistic build for when he gets to 50.
So no, just slotting 5x LOTG won't completely get you there, certainly not perma. But they help a lot and get you closer. With Crit-recharges it comes out pretty sweet. -
IIRC:
I don't remember AAO ever shutting down in cases where things like CoF or a damage aura definitely would. (or even staying on but getting the effect suppressed)
I'm not sure that +taunt alone in an aura categorizes it as an "offensive" power or not. I could also be very wrong.
That aside, man this thread has some gems! -
Quote:Don't be rediculous.The best combo is when you're fueled by AAO, you use FE then Shield Charge, Burn, Elec Fences and Ball Lightning, that's how I farm on my Shields/FA Broot
Everyone knows that the best attack chain of all time is (Fury+AAO)--> FE, Soul Drain, SC, Burn, Clobber, KoB, Crowd Control, Foot Stomp, Lightning Rod, repeat as available.
It's part of that new mix/match brute set that only VIPs with OVER 9000 who are clearly Gone To the Americans will be able to purchase with 1 billion Paragon Points.
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Quote:AFAIK the only notes we have on the /regen port for brutes is from one of the Ustream "summary" threads. Off-hand comment that changing the numbers from the scrapper version was considered, then - well - scrapped. Heh.Can you confirm that /regen for brutes is getting taunt? I know the change is coming for /energy aura, but I didn't see anywhere that regeneration would definitely have a taunt added in.
No notes like the ones released for /EA ... yet. Addition of a +taunt is an educated guess at this point. Adding it to /EA means that /regen would be the only brute secondary without one. That, naturally, is meaningless in terms of "will it happen or not," but there it is. -
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Quote:lol. Every time I see one of these screenshots I try to hover the mouse over it for tool-tip pop-ups on icons I don't recognize.Wow, I have been at work too long. After looking at your picture, I tried to click the exit button.
/instantfail
On topic- congratulations! That is admirable. I need to solo one for myself too one day.
Every. Time.
And Congrats BX! That's awesome!
You no likey the Nictus shield? Actually the NRG stock one I like a little better than the Vanguard one as it removes the framework, which is cool. But the Nictus one is just awesome looking. -
Quote:Ummmm, yeah. I don't see any reason why one wouldn't build to have PS as close to perma as possible. The CS 'crit' insta-recharge is nice, but unreliable. Why on earth wouldn't I want a rolling 30-150 ish % dmg buff perma?Recharge really? The power recharges quickly without using any. Unless if you're aiming for perma PS?
And it actually doesn't recharge all that fast, you have to get significant amounts of recharge before it starts to overlap into period of time that you have the dmg buffs (decaying) - nevermind actual "perma."
I have a target build for km/regen with 147.5% recharge (including hasten), spiritual core alpha, and PS slotted with 2 Common +rech and 2 Rectified Reticle (not the proc) and it is still only up every 32 seconds. 20 seconds of uptime, + decay time, +crit recharges from CS and it's pretty close to perma. In theory; I haven't finished the build yet, and maybe with CS firing more often I'll find I have overkill for recharge in Siphon. I also am not certain actually how long the decay period lasts, so I might be underestimating the amount of time available for overlapping.
In fairness, I probably won't end up with that exact build. My intermediate 50 build (no purps/pvps) will have less recharge, but still with an eye to keeping PS up as much as possible. If I had my way I'd build KM for +dmg bonuses as a priority, but there aren't enough of them to be had for it to be worthwhile as a primary focus. Heh. Scrapper KM already hits like a truck on dust, and boosted it's just rediculous. I was teamed with a /pain and a /kin last night. Stupid amounts of dmg once KT/FS were going, and I think I got painbringered a couple of times in there too. I don't remember exactly what that does though, heh. Just sexy giant orange numbers. KM in the +300% dmg range (I monitor dmg buff just for kicks) is just mad.
Quote:I too would like to see more animations. Especially Assassin's Strike carried over for Focused Burst or Concentrated Strike. -
Actually, can I ask what purpose travel suppression serves. At all? PvE or PvP?
Rhetorical, but seriously - IMO a lame mechanic that spoils one of the very best aspects of this game.
Please remove it from the game, completely. Pretty please? -
Quote:Scrapper HP cap is somewhere in the neighborhood of 2407 ish? Can't remember off the top of my head. If it was hitting him for 99% of that it would have been > 1895. At least I think. Heh.Yeah, that's what I was thinking. Last I heard, Disintegration was supposed to do several ticks of damage, the last one of which was 99%, meaning that the player had to be healed up to absolute full before the last tick. It's somewhat unpleasant, but not really what I'd call cheap, since it's well doable. If the last tick hits for more health than the player has, though... That's a problem, since it more or less requires that every player on the Trial be buffed to their HP cap, and I'm not sure that's even possible.
The way I see this situation, one of two things is happening. Either the player's health capped, but the beam counts the total health before the cap, or the player's health isn't capped but the power is hitting for 99% of the cap and not the current max HP. In both cases, it sounds like a bug.
Are you sure someone hadn't hit you with some +hp in there someplace? Otherwise, it does sound a little buggy. The last tick should be 99% of your total hp at the time you're hit with Disint, right?* If it is higher, that might actually be an issue.
* - Do we know when the attack calculates the dmg for each tick? Say for example I am hit with Disint. Tick 1, Tick 2, (Dull Pain), last tick. Is that last tick calculated based on hp total before or after DP? -
Bumped cause I liked this idea so much I had to link it in another thread.
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Quote:http://boards.cityofheroes.com/showt...epic+archetypeTo be honest, I don't see enough unique in the PPD, Seers or IDF troops to make a PEAT very interesting. And although I like the rocket launcher packs, they're not as versatile as the crab backpack. Otherwise it'd be guns and psi attacks which we already have with VEATS.
If we absolutely had to have a PEAT (and personally, I hope the love affair with Praetoria ends very soon) then a Devoured Earth AT would be far more interesting. Now we are seeing what people look like as they are devoured, it could make for an interesting level progression as the mutation takes hold. Although I expect there would be great raging over having character appearance dictated to us.
Personally I think the Rikti AT has a lot more potential.
Found it again.
I know a lot of folks don't like dictated costume things (me either, mostly), but I'd settle for some happy medium for either a Rikti or DE epic AT.
The crab spider arms work pretty well with all sorts of otherwise mostly customized costumes, I'd be fine with a setup like that. -
Quote:No.Wait, what? Does Power Siphon give a chance to fire off a Gaussian proc on every single attack it modifies? Or am I misunderstanding?
Chance to fire when you activate PS, when it does fire you get the buff like you would if it were in BU.
Interesting, but I unslotted mine in my last respect to give it more recharge and RectReticles for the +def. -
Quote:This.Fair enough. How about some anecdotal, personal experience.
I want a game with PvP. It's one of the things that makes a game challenging, because let's face it, the AI is only difficult for so long. Lambda was impossible, then a breeze two weeks later. Keyes was the same. PvP is always new, always changing and always challenging, because players adapt.
It's gone so far that I need a new game. I've tried a pretty popular F2P one that didn't turn out so good. Now I'm on to a new one (I'll be detailing that experience in my blog). This time it's a subscription game, and I've only got room in the budget for one at a time. I'm paid up here till November, and the same with my new game. Come December, I'm leaving one of the two games.
If PvP were better here, this wouldn't even be a question as I wouldn't have had to look outside the City.
Well, not the second part exactly. I'm skeptical about PvP in MMO settings in general. I'd love for CoX to find a viable model that doesn't alientate casual players but still rewards the hardcore min/max crowd somehow. But I'm not holding my breath.
I'm not really looking at other MMOs for PvP, but I am anxiously anticipating the redux of one of my favorite games of all time, also a subscription. When you(me) can only justify one subfee and have minimal gameplay time, then I guess unfortunate choices have to be made. I agree though that PvP brings a freshness for some players that will keep them coming back. -
Quote:It was a semantic joke. :P You are still either alive or dead. Not meant to be taken seriously.No they're not, I have played many a scrappers who's health floats around 50% in the majority of long fights.
Quote:Without IH you're left with Recon, DP, and MoG. If you don't use those at exactly the right time you are hosed. If you use them too early you don't soak up enough dmg, if you use them too late well you're dead. That is the alive/dead regeneration that I am talking about.
There are damn good regeneration players and there are sucky ones, there is no getting around that. If you don't know how to time incoming damage and you use your clicks too soon or too late you're dead. That comes from experience, using your experience to your tactical advantage makes you a damn good player.I'll go with the idea that it's either "be really good at regen" or "just be horrible at it" though. There isn't much room for middle ground. I'm not sure that's a balance issue though. Without fundamentally changing it having more passive mitigation, it will most likely always be that way.
IH, however, is part of that cycle with Recon/DP/MoG (and SM, frankly). Covering the places where IH is down with MoG/SM is an important tactic and with sufficient recharge (and judicious usage) gives you some of their uptimes while IH is actually up. Add Destiny into this mix (Rebirth +regen side) and you're left with some interest options. Considering IH as an either/or situation isn't the right way to use it (imo). Back in the perma days, maybe, but without that it's better used tactically with all the rest rather than just on whenever it is available.
Quote:The biggest issue that I have ALWAYS had with Regeneration is that it does not have any bloody resistance to any debuffs. It's main method of mitigation is click healing and regeneration.
Healing debuff is ridiculously rare in the game but the secondary effect of all the click heals is that they all need to recharge, recharge debuffing is fairly common in cold and psi. Yet it has no recharge debuff resistance, for a power set that has 4 click powers and no defense to dodge incoming attacks.
Next it doesn't have any regeneration debuff resistance. While regeneration debuff isn't common when you do run into a debuff it is bloody insane. Take for instances the Rikti HAS, its two debuffing attacks that both are nuts.
Yet people still think Regeneration doesn't need any debuff resistance.