Mattwo7

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  1. Female tigers/lions have manes.... Tigers have lion manes...

    edit: not sure if this is even a bug or maybe I just can't find it, but gloves have no animal fur option...
  2. That explains the patch with the same exact patch number as the last one

    edit: which I canceled mid-patching which seems to have broken my test patcher -.-

    edit2: it got better
  3. Quote:
    Originally Posted by warden_de_dios View Post



    dun dun dun dun dun dundundun ow!
  4. Quote:
    Originally Posted by Inazuma View Post
    Another repeat today, and next Sunday DX is advertising a "Valentine's Villain Marathon" of the Avengers. So more repeats.

    It may be a while before we see new episodes.
    Youtube. Has up to 19 thus far.
  5. Quote:
    Originally Posted by Inazuma View Post
    Mark "Luke Skywalker" Hamill is the voice of Ulysses Klaw.
    Didn't Hamil play a voice in another cartoon I watched recently? (goes to check wikipedia)

    On a side note Gorge "father of Star Wars" Lucas played a character in Clone Wars recently. He was a clear Gary Stu too.

    Edit: Oh yea Hamil was on Catroon Network's "Chibi-Avengers" as Red Skull. But what I was actually thinking of Is Kingdom Hearts BBS where he plays Square's answer to Yen Sid, Eraqus :P

    He's also played the Joker THREE times recently. I wonder how many other VA's Can say they played the main arch-villain of Cap America AND Batman
  6. I'm willing to bet the game wasn't 100% Bug free even before this so called "19.5".

    I'm even willing to bet that NO MMO is 100% bug free, even ones that rarely ever update like PSU....

    There's likely a thousand tiny as heck bugs still out there.

    Plus the philosophy of "Fix one thing, break 10 other things" Thus no coding will ever be 100% bug free, game, application, OS, firmware, or whatever it is.
  7. Quote:
    Originally Posted by _r0y_ View Post
    It's not even funny anymore that people proudly admit they have played a specific video game for X years... just wow.

    I'm guilty of it, but I don't proudly admit that. Thankfully with "that other" hero MMO going F2P, I'm no longer really caught playing CoH much. I forgot what actual dynamic content was (quit WoW a while back, too).

    Still, as a last "thanks for the years, guys" I did re-sub two of my accounts for 2011, but as it's looking, it'll be the last I give 'em, as all my regular co-players have long since moved on.

    Hopefully we'll get together and do "that new mission" once in a while for nostalgia's sake.

    We'll see.

    LoL,
    -r0y
    Wait you're saying your friends left CO or CoH/V/CoHGR?
  8. Mattwo7

    Is boat a GM?



    It's unmanned and has no collision. I may just be imagining this, but it seems to move faster when I get close to it.
  9. You guys realize Djeannie bumped a 7 month or so old post right?
  10. Sorry if this has been asked, but we have to keep our accounts active the WHOLE time for EVERY reward? Or is it one at a time?
  11. so the head isn't already part of the mutant booster? o_0
  12. Quote:
    Originally Posted by EmperorSteele View Post
    Squiddy Warshade
    no dedicated ranged DPS
    LOL what?
  13. Odd I could have sworn I saw the CN watermark logo on one of the videos I watched. Granted all the episodes I watch now have the teletoon logo because the uploader is Canadian. I guess there's no Jetix or Disney XD in Canada?
  14. Sorry if this has been asked before, but when the other slots are released, will the level shifts stack? o.0
  15. First off. The EU server is a separate board. Second this doesn't go there or here, but in tech support AFAIK. Lastly do you have administrator privileges?
  16. Sorry if this has been brought up but how the heck is this disney if it's on Cartoon Network, a WARNER BROS channel?

    It's Called Avengers EMH.
  17. I see the change to trapdoor wasn't included. Maybe due to the negative feedback? Please don't push it to live...
  18. Multiple Man had an upper limit to his clones AFAIK. Even as a "half incarnate" he MUST have a limit...


    Quote:
    Originally Posted by spice_weasel View Post
    expected for next patch: the voltron maneuver.

    a team of 5 or more will join together into slightly larger hero that combines all the attributes of the team into it.

    the caveat: control is given to a single teamate in random 30 sec increments.

    teams with even numbers may have a slightly deformed hero, with a longer arm or leg on one side.

    the patch is intended to address the suggestion that super heroes seem to be shrinking into semi heroes.

    /ymmv
    You wish lol. What spawned this idea? I don't think a combining giant robot wold work that way. At best it'd be a new power set or AT that spawns pilot pets and you all get into your seprate robots as one power and merge the robots as another power.

    Quote:
    Originally Posted by Miuramir View Post
    previously, that was enough for him to pop out about a dozen bifurcations, but he seemed to have an upper limit and would stop. Without a limit, there's nothing stopping him from Agent Smith-ing into enough clones to crash people's clients, well beyond any winnable state.
    Again, there HAS to be an upper limit...
  19. Quote:
    Originally Posted by Kheldarn View Post
    I'd probably read it the first time they did it. After that, I'd say I would, but I know me, and I wouldn't.
    Also NOT surprising :P well generally speaking not just for you.
  20. Quote:
    Originally Posted by SkarmoryThePG View Post
    And some of us would read it.
    why am I not surprised?
  21. Quote:
    Originally Posted by Demonic_Gerbil View Post
    The devs haven't commented on the feedback from the party pack, have they? Thus it's an exploit by your logic.
    Please, read the post you quoted THEN reply.
  22. Quote:
    Originally Posted by tanstaafl View Post
    That would make the party pack an exploit.
    The party pack doesn't contain a single attack power as far as I'm aware. Unless there's something that when combined with an attack power causes a bug, but who the heck would use emotes in combat?
  23. Quote:
    Originally Posted by Aura_Familia View Post
    Sounds like the most reasonable explanation so far

    . . . Ofcourse if that were the case one would hope that someone would say so and save all the rage that occurred in his thread.

    Saying that would have been reasonable and is not really telling anyone of an exploit.
    Then everyone would be exploiting it on live. The lack of any patch lately inc a live publish of THIS patch likely means they're fixing it BEFORE pushing it to live thus furthering my point.

    Quote:
    Originally Posted by James_Donner View Post
    I "think" the ban on nukes is the devs trying to jump start that learning process. I also think it will work eventually but in the mean time a lot of players are going to be shutout of the trial and feel some very serious resentment towards the devs. We are already seeing that even before it even happens.
    Please do tell me why that would be a good idea? The backlash so far would only get worse if this were true and pushed to live.

    Quote:
    Originally Posted by Fire_Away View Post
    It's just as likely that some dev (on an incognito account say) watched the CoP AV drop like a stone after a bunch of nukes and said "We can't have this.".
    Is that logical? Is that reasonable? Is it REALLY THAT likely?


    Remember, this is NOT SWG's dev team (CU/NGE). Our dev team makes an effort to listen to what the players want.
  24. Another thing to bring up is if it was the nukes were banned for making things go quicker, why not ban em on EVERY trial/tf/sf?

    IMO the nuke's code was incompatible with CoP's code and as such a bug occurred and thus both systems were to blame.