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Posts
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Joined
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LOVED it! Just started doing AE recently myself a few times, and AP is like this. Didn't realize how bad it was until I walked in the room and got a pile of tells/requests for farms.
"Just fly up really high and look for the thing that looks like a train station, and go in it" hahaha
-MT -
Quote:Good catch, I didn't notice the set wasn't complete to get the +Recharge.The build above only had FOUR of the Kismet set, so another one is needed for the recharge buff. Or Red Fortune gives a slightly higher amount of Recharge.
It is not sacrilidge to fit in Leadership. It can be very good on teams where more than one person has it. Personally, I feel that one controller having leadership doesn't had a huge benefit compared to control powers you could have. Dropping Deceive, however . . . you lose your ability to surgically take out tough foes before the fight starts. Personally, I would drop EM Pulse before dropping Deceive.
Yeah..to be honest I don't have much experience with Deceive. I do have a freespec still so I may just take it and try it out, see how I like it. I'll tell you though, that one power alone (Deceive) probably could have saved a rather poor team from failure in a Sewers trial I did about a month ago. Gonna have to test it out. I can't wait for my L44 blast, I will say that much.
You would drop EMP before dropping Flash?
-MT -
Quote:You're right, the Unique status of the IO in question really didn't matter in that context.And Master Templar - one thing I just noticed -
You are separating out "Globals" and "Uniques" in your first post - which is bad/misleading usage uniques are not just 120s/procs - any IO can be flagged unique.
Just making sure you realize this.
http://paragonwiki.com/wiki/Table_of_Special_IOs
Thanks for all the insight guys..lots of ways to do it apparently, which is both good/bad haha. A few things I've gathered from all this great info:
-It depends mainly on whether or not you want to exemp
-It seems to be not worth it financially to pursue 50s and that 40s are not a bad option at all
-That said, some sets end at 40 anyway (or 30, etc), making it not a conflict of interests
Gonna have to read it all again!
-MT -
Quote:From when I was tweaking, Red Fortune gives 5% recharge for 5+ of the set, Kismet gives 3.75% for 5+ of the set. I only chose Kismet because it was minimal loss of recharge and you get a nice +6% to ToHit.Lillika's build is quite good for a lower cost build . . . except that those Luck of the Gambler Recharge are far from lower cost, but there's not much you can do about that. One suggestion I have would be to move that Defense Debuff slot from Radiation Infection. You could put it in GI, and change the Kismet set to Red Fortune for another 5% Recharge. Or you could put it in Spectral Wounds for a little more Acc/Dam.
Ultimately, you should have a goal of replacing the set in Deceive with the Coercive Persuasion purple set. That will give you an extra 10% Recharge and some other nice bonuses, and the confuse purple set is one of the least expensive -- the entire set will cost not much more than a single LotG Recharge.
I know Local_Man is gonna think this is sacrilige but I was playing over the weekend with my current Ill/Rad who still has Leadership..and I must say having Tactics when everything is purple is very nice to have. Thinking about swapping out Deceive and Recall Friend for Maneuvers and Tactics. I would slot Adjusted Targetting set in Tactics (5% recharge for 5 of the set) and use the default slot from Maneuvers for another LOTG. Yeah..definitely adds a bit of cost, I know, but I was trying to think of instances where I'd be using Deceive and the team was just mowing through stuff. I definitely could have used another blast though..only time I was running low on endurance was when I had 4 toggles going (RI, EF, Tactics, Assault). Ahhh decisions!
-MT -
Disclaimer: I am a returning veteran player, so this is my first time really tinkering in any type of IOs/set IOs/set bonuses/globals/procs/etc. Please bear with me if these are dumb questions. Also, please dont just tell me buy purples/PVP sets and be done with it youll see what I mean :]
That said, I have been tinkering in Mids lately, and reading up on a lot of stuff in the Controller forums on how to IO out my Ill/Rad, who is currently 42 (the Mids build was made for level 50). Whenever people post builds from Mids, everything is quite clear, except for the enhancement levels (Mids shows them, but the discussion on the boards never talks about them, as in why people chose a level 50 vs a level 32 IO, or whatever). It got me wondering to whether or not the level of the IO was arbitrary.
Anyway, the main point here is that: Exemplaring more than three levels below the level of the IOs renders the set bonuses non-functional acording to paragon wiki (http://wiki.cohtitan.com/wiki/Invent...nt_Set_Bonuses).
That said: scenario .you are level 50. You want your character to be as effective as possible, all the time. What level do you slot your IO sets? What happens when you exemp to go help a lowbie friend? Or to go run Synapse TF? A couple examples that are confusing me:
1. Set IOs/Globals: Lets take the Expedient Reinforcement set, specifically the Acc/Rech IO. It can range from levels 30-50. (+21.8% to each @ 30, +26.5% to each @ 50). Say you slot 4 of this set at L50 (not 4 Acc/Rech, any 4 of the set), which gives 3 bonuses in addition to the actual enhancement. If you go below 47, the set bonuses are lost. This is how both Globals and Set IO bonuses function. Would you rather slot it at 30 to make sure the set bonuses function for 20 extra levels (47 27) and lose some actual effectiveness in the powers themselves (lower level enhancements), or just keep it at 50 and say I dont care about the set bonuses when I exemp. I probably wont need them anyway.? Is there a rule of thumb? This is particularly interesting to me for Luck of the Gambler: + Recharge/Defense (goes from 25-50). Would you sacrifice a few % of DEF (in a power you may not even use, so the loss of DEF wouldnt matter, since this is sometimes used in mule powers), to get a Global recharge bonus you could use for 25 extra levels (slotting 25 vs slotting 50)? What do you guys prefer/do?
2. Uniques/Procs: Lets take Celerity: Stealth. This is Unique proc and goes from 15-50. Here is the text from Paragonwiki (link: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs) : Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10. So as long as the POWER is available to you, the proc will work. Sprint is available from the beginning. What is the difference between slotting level 15 vs level 50? (Reminder: This enhancement provides no % increase in run speed, less endurance, etc at all; it is just a proc). Wouldnt a level 15 enhancement be cheaper to craft/get materials for/be useful for much longer in the game then waiting all the way to slot a level 50?
3. Stat cap/ED. If you have an IO set that is really maxing out one stat (can be any set on any power really), what level do you put your IOs? Do you keep them all at 50 to max out the other abilities as well (the stats not at the cap)? This kind of runs parrallel with #1 I mentioned above. If you do in fact decrease a few of them (because 50s tend to be the most expensive), do you set one lower? Or inch them down each one level at a time till you are JUST at the cap for the highest enhanced feature? Example: Set of 4, all 50s, over the cap. Do you go: set of 4, 3 50s 1 43? 4 47s? Or do you just slot all at 50 because even though I went beyond the cap on one stat, I want to get the other stats as high as I can too Of course, if you have tons of money, you will just buy/craft the 50s and not think twice. But thats where my #1 comes into play as a thing that money cant fix.
What is the "rule of thumb" or common way of doing it? Any opinions are much appreciated. I have the build I want (powers/slots), but this whole enhancement level thing is making me think twice and stifling me a bit. Thanks!
-MT -
I will second what Fury posted. I actually have basically the same build currently with only SOs (yes, SOs), and Acrobatics instead of the -KB proc in CJ. (The only power I do not have is Increase Density). Yes, the build is THAT old. I farm BM +1/x8 with no problem at all, you could maybe even up it to +2/x8 if you really wanted, but that's a stretch. No bosses of course, but since FF/Cinders aren't up every mob, sometimes I just start with FC anyway and worry about the beating I will take later
-MT -
Welcome
My first 50 was a Kat/Regen, but after spamming the same few attacks every single mob, aside from clicking an occasional heal, the set gets kind of tired. Then I picked up my Ill/Rad controller and I love 'em. So very, very versatile. Probably my favorite toon.
And as Local_Man said, then there's Fire/Rad and Fire/Kin. Couldn't put it better myself.
-MT -
Also, from the link I posted in my post above, it says "However, the one thing that will shut off a Global IO is exemplaring more than three levels under the level of that Global IO. "
So, should I be buying Luck of the Gambler global 7.5% recharges as low as possible, so that if/when I exemplar I have the best chance of keeping the benefit?
You lose some defense, but get to keep the global benefit at almost any level. Is there a rule of thumb here?
EDIT: An even better example is Numina's Convalescence: Regeneration/Recovery. This power ONLY provides a proc which is "Adds a 20.0% bonus to regeneration rate and a 10.0% bonus to endurance recovery rate for 120 seconds". It doesn't actually increase the actual Heal of the power it is slotted in (e.g. Healing). So, is there any reason to get a level 50 vs a level 30 enhancement? L50 will only be more pricey, and won't work under 47...but the L30 will work as low as level 27. Am I thinking about this correctly?
EDIT2: LOTG is a global, so the "minus 3 levels thing" applies to it. For a power like IW which I don't really care about the added defense (it is, in part, an LOTG mule), shouldn't I get the enhancement as low level as possible? Numina's is a proc120, so it will work at any level. That said, I am under the impression that it does the SAME thing at any (player) level for any (enhancement) level. Surely a L30 enhance costs less and is more available than a L50 enhance. Or maybe I'm totally wrong. I'm done editing now lol.
-MT -
Quote:Thanks a lot for the comments Local_ManOverall looks good. There are only a few minor changes I can suggest.
1. put a fourth Performance Shifter in Stamina. It will give you a small increase in Recovery.
2. Consider moving a slot or two into Blind to add some damage. You will use this power a lot, and adding some damage will add up. I would consider taking the Defense Debuff out of RI, and maybe the proc out of Psi Tornado to add some damage to Blind. Since you already have plenty of Recharge, you can probably give up that Force Feedback proc easily.
3. If you replace the Kismet set with Red Fortune, you'll get slightly more Recharge, but you'll lose the +ToHit proc. You can probably stick with the Kismet set.
It is too bad that with this build you can't put three powers on auto-fire: AM, Hasten and IW.
To your comments
1. I added just a regular IO because I was over the cap either way (with normal IO or 4th PShift), but yeah, adding in that 4h PShift will give 2.5% recovery. Will do.
2. True...Blind is used constantly. It has always led off my attack chain as a hold and then to establish containment. Will look into a HO and possibly a regular damage IO.
3. Yeah the Rechage is only 1.25% more. Since I'm way over the target for perma PA anyway I figured that +6% ToHit would be a nice plus.
As for the Kismet ToHit proc (#3 above), not quite sure how this works. Paragon Wiki just says "This enhancement increases tohit for all attacks by 6% for 120 seconds." It doesn't specify how often it works. I guess my main question is how does a Unique differ from a proc? And in this case, if the proc is not listed, is it permanent? If not, what % does it happen?
This page: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
Makes it look like the Kismet proc always activates (i.e. a permanent +6% to ToHit).
Thanks again!
-MT -
Didn't want to make a new Ill/Rad thread since there seems to have been a bunch of new ones all of a sudden, but didn't want to hijack anyone else's. Anyway...that said. Here is my first attempt at a level 50 IO build. Currently lvl 42 Ill/Rad but this is my plan. A few things I did differently than the "norm"
1. Skipped the HOs in RI and went with 4 Dark Watcher and 1 DefDebuff..much cheaper for almost the same effectiveness.
2. Took GI instead of SI based on threat suppression mechanics (reduced threat level of SI suppresses in combat; GI does not...from what I understand from here: http://boards.cityofheroes.com/showthread.php?t=225843)
3. Slotted Kismet set instead of Red Fortune in GI for the +6 to ToHitBuff (it says ACC but it is THB..can someone confirm if this is incorrect?). Only lost 1.25% recharge in exchange for it.
4. Slotted Force Feedback for overall proc recharge (build is currently 210% though)
So this has the following powers perma: PA, Hasten, AM, GI, IW
My main goal was to get Perma PA, which I was able to reach.
Any suggestions?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(34), CoPers-Conf%(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(17), DefDeb-I(40)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(23), EndMod-I(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(29), U'spkT-Acc/Fear/Rchg(31)
Level 28: Group Invisibility -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(43), Ksmt-Def/Rchg(43), Ksmt-EndRdx/Rchg(46), Ksmt-Def/EndRdx/Rchg(46), Ksmt-ToHit+(50)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Recall Friend -- Range-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run -
Quote:Does anyone have Perma GI that can test the results of GI "reapplication" in a mob? I would do it myself but I don't have the IOs yet.It has been a while since I had GI on one of my Illusionists. I had it leveling up a couple of them, but changed to SI when they started spending more time solo. If I recall correctly, there was a brief flash during casting GI where some foes can see you, especially if you are right in their face. However, there have been a lot of changes to the game since the last time I had GI (pre-inventions). SI is so much more convenient, and I usually turn it off during big fights (since it supresses anyway) to save endurance.
-MT -
Quote:Perma, yes, but is there any window where you are not invis while casting? Not sure if this GI suppresses while you re-apply it? E.g. you are stealthing a mission when you have to stop in the middle of a mob to reapply, are they going to see you? (aside from the usual Rikti drones, and others with +perception)All the more reason to take GI then. It's cheaper for endurance by a factor of 12x, benefits the whole team and with the kind of recharge being discussed is easily perma.
-MT -
General question to Local_Man (and any other 50 Ill/Rads):
With all of the other things that an Ill/Rad has going on, do 3 blasts really get used? (SW, ST APP blast, AoE APP blast). Is it worth waiting an extra second (or whatever) and just fire SW again and take the APP armor instead of ST APP blast? Just a thought.
-MT -
Are we going to do Moonfire tonight? (and maybe Citadel because Moonfire is only like an hour?)
-MT -
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@Nemu - Maybe this is a stupid question, but why do you have 4 LOTG slotted? In the Perma PA build that Local_Man has here:
http://boards.cityofheroes.com/showt...=141225&page=4
there are only 3 LOTG: SI, Hover, CJ.
The reason I ask, is I want to desparately want to fit in Recall Friend (e.g. for Stealth + RF for many reasons). Since OP (and I) are both /Psi, can this be done by dropping CJ and using the 3 LOTG in SI, Hover and IW?
-MT -
Welcome
41 Ill/Rad here. I'll give my perspective on the powers but not so much the slotting as I'm a bit too low to be slotting out full sets of IOs.
---Take AM at 4. Just do it. It increases just about everything. I see some of the Efficacy are slotting for ACC. It is auto hit, just keep that in mind. Not sure what the set bonuses are however (which you may be going for).
---Early on...where's the travel power?
---Flash can be pushed back later, as can Recall Friend.
---Push Hover WAY back, especially since you seem to be using it as a mule for LOTG. Get stuff then that will actually help you in missions and control/kill things.
---World of Confusion. I personally dislike this power choice/concept a lot based on how I personally play as an Ill/rad. Fire/Kin is a melee controller. Fire/Rad is a melee and really, a PBAoE controller (HF + CC). Ill/Rad is not that controller. You have no reason to be in PBAoE/melee (especially not continuously). Maybe for a Flash or EMP, but I would be in and out. ST is targetted, PA is targetted, and all your debuffs are toggles or targetted and can be used from afar. Yes, RI/EF/LR pretty much neutralizes anything to where you can get close, but still. Local Man might fight me on this one considering he loves Confuse, and this MIGHT be really awesome to stack with Confuse, but the whole idea of PBAoE for my Ill/Rad just rubs me the wrong way. I could also be completely wrong.
Question to the greater community: I'm just learning recently about IOs/sets/procs and that whole bit. I've heard about a stealth proc that can be generated through using sprint as a mule slot. Can this replace SI or GI in any way (freeing up a power selection for the tight build that is Ill/Rad)?
Question 2 (to Local Man, he'll show up eventually): With your Perma PA Build you take /Fire. If OP goes /Psi (which I did too), can we get perma IW?
-MT -
Quote:Agreed. Even if everyone's life is in the green, keep spamming that Transfusion on that ugly boss/AV and watch how much faster it goes down. Trust.Even the heal, transfusion, has multi uses... heal, foe -50% regen, foe minus 10% end.
Plus, even if you don't want to be a "buff bot" (different discussion altogether), Speed Boost is definitely one of the better (if not, best) ST buffs in the game. How is that one trick? It's multiple-tricks-in-one ... yeah
-MT -
Quote:Agreed on both accounts. Not saying this definitely applies to the OP, but in general, I agree.Fire/Rad is better for a first-time controller, but not that much better. Fire/Rad is safer, but doesn't kill as fast.
Quote:Have fun! Fire/Kin turns most people off. I hope you have the willpower and the stamina. I would team a lot it will make things easier.Just my playstyle but YMMV
Quote:You don't HAVE to. There are a couple Fire/Kin/Fire builds out there that have higher damage output (so you kill stuff faster) to make up for the additional squishy-ness. But end management on them is a bigger deal as you don't have the duability to run into combat to get the benefit of your own buffs sometimes.
Will it be slower than /Stone? Probably. Do I care? Not at all. It's worth it to me to have /Fire for theme, and toon look. It's more FUN for me (not a min/maxer? BLASPHEMY!) If you think your toon looks like crap (literally), that takes the fun out of it now doesn't it? As always, YMMV
-MT -
Quote:So what/when are we doing tomorrow? Continuing on with Sister Psyche I hope?Also,
Since next Monday IS a holiday, I'll be in a lot earlier that night than normal.
After about 2PM Central, I'll be available. So if we have any lowbies come along and need some assistance getting into level range, gimme a yell and let me know.
-MT -
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Quote:Not to thread jack, but just to clarify, the "Battle Maiden' mission, is this the "Save Warrior clan's village" from Maria Jenkins? Or are you referring to the one "Defeat Battle Maiden & her minions" which is in the same arc like 2 missions later? IIRC isn't the second one in a cavern? (which would be useless for farming)Most people run the Council or Battle Maiden missions for farming, which are all Smashing/Lethal damage. So getting more than 45% Defense to Smashing/Lethal is mostly wasted. Your build has about 54% to Smashing/Lethal.
-MT -
Babbage didn't even show for me...they need to fix that. Put him in a mish or have him spawn IMMEDIATELY after someone exits the mission (and spawn right by the door). In the past he just kind of rumbles on by randomly and then runs away or attacks random people. It's like "oh hey, here's Babbage! And...there goes Babbage...come back!" or "IS THAT HIM?! Nope, another random CW boss."
-MT -
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First of all, read this:
http://boards.cityofheroes.com/showthread.php?t=127276
Second, my D3 is only at 14 (EDIT: also my first defender), but I've been reading up on some guides (one of which listed earlier) and what not, so here's a few ideas to get the ol' noggin' churnin'.
As I'm leveling up, I too am trying to find my "place" in a team. Here's what I've gathered: #1 is debuffer. Give out -ToHit, -Regen, and -Recharge like candy (TG, DN, HT, FS, TT). #2 and #3 are debatable, but #2 is probably stacked disorient via HT and Dark Pit. Both targetted AoE's keep you out of the fray. #3 is blast. Of course Grasp is pretty spammable when needed. That said...
-Life Drain...seems like crap on paper. It seems like a wanna be TG + Blast. If you want a heal, why not use TGrasp and heal some teammates too? Plus it gives -DMG, -ToHit, and -Regen. Life Drain does only minor damage. Why not just use Gloom? It is DoT but the damage is high
-Assault + Maneuvers. As a D3 it looks like END is a major concern (I can already see it now, granted, this will improve as I level up more). I would rather focus on -ToHit of opponents rather than providing "meh" +DMG and +DEF for my team. I always thought those two powers were chosen to get to Tactics, which you didn't take? In my mind it's like, if you don't take Tactics, why bother.
-Dark Pit + HT. HT is a stun. Remember that. Why not stack it with Dark Pit? It can overcome boss MAG and stack. Tentacles + this combo would be pretty golden it seems.
-Oppressive Gloom. You take this, another toggle END hog which is a STUN, but no Dark Pit? (which would give you 2 targ AoEs instead of a Targ AoE (HT) and this PBAoE?) What good does being PBAoE do you when Night Fall is a cone? Depends on attack chain but I'm thinking HT>Pit>Tentacles>NightFall>run in>Dark Consumption wuld be pretty sweet. Or use Stare>Tentacles>etc. Then Gloom/Dark blast what's left perhaps?
-Lots of damage in Tentacles, is boosting "Minor" damage that much worth it? Just wondering since I don't have it yet. Seems to me you should focus more on -ToHit.
Jack of all trades = Master of none. I plan to be a master of the -ToHit. I could be way off the mark, but it sounds pretty reasonable, even coming from a lowbie at 14. YMMV
-MT