Master_Templar

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  1. Ahhh okay, that explains a lot more then. I probably did in fact do this by accident. Thank you very much for the detailed explanation. Had no idea I could effectively boot myself.

    That said, I hope someone that can help me get back in sees this post because if not I really don't see myself playing this game much longer if I can't.

    Best,
    MT
  2. So I have been a part of this channel for some time, I run/join TFs almost daily and is the main reason I play this game. Was working on a new toon the other day and noticed my chat window was unusually quiet. So, I made sure to edit the chat tab to add Freedom TFs and a few other global channels. And.. Freedom TFs isn't on the list.

    So apparently I got booted from that (and just "Freedom" channel), tried to rejoin, and it's full. Not really sure where to go to find out how/why I was booted, how I get back in, etc.

    Anyone that can help me out here? Much appreciated.

    Best,
    MT
  3. FWIW, I used Psi for awhile, took the blast, Tornado and IW. IW is excellent of course, but if you have perma PA you shouldn't really be getting hit, and definitely not mezzed. The blast is decent, a bit slow, and Tornado just isn't that good (animation is sloowwww). The damage is subpar; the only good part is the knockup.

    I switched to fire and have the blast and Fireball. Both have good damage and fast animations. I'm happy with my choice.

    Best,
    MT
  4. Quote:
    Originally Posted by Elegost View Post
    1: are you not getting accolades? If not, you're royally screwing yourself.

    2: With said accolades, you can stop getting +hp set bonuses because you'll be capped out anyway, your endurance gain will be much higher, and you can focus your slots to other things (more recharge or range/AoE defense).

    3: Divine avalanche, slot it as an attack, and that kismet is better in a toggle like weave (not CJ, in case you forget to turn it on between SJ and CJ).

    4: Integration, maneuvers, and stamina don't need to be slotted for hp. a LotG7.5% rech and an enzyme is good enough, and if you have the slots, add a LotG def/end as well.
    More slots in BU. If you can get it down to about 26 seconds, you're golden.

    5: please tell me you're not actually picking your powers in that order... that's just gross.

    6: Still no reason for body mastery until you're just waiting to side switch.

    7:try to get a winter's Gift for CJ or SJ. Resisting -rech will help you quite a bit.
    1. Of course, I just didnt have them activated in the build. I set them up to check the cap numbers now.
    2. After #1, agreed.
    3. Slotted Kin Combat. Moved Kismet.
    4. Since I slotted KC in DA, no need to even run Maneuvers. (Win! It's just a LOTG mule now). I'm able to get BU down to 28 seconds. Not bad.
    5. Not really, doesn't really matter since it is a 50 build.
    6. Yeah, but I want to use the freespec before tomorrow since the new one doesn't stack! (still haven't gotten my 3 new picks yet). I don't have GR yet.
    7. Done.

    Great suggestions, thanks again.

    I think I'm done, until I get GR to try Shmeld or want to bother with purples.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Templar: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(46), Achilles-ResDeb%(46)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(3), RgnTis-Regen+(27), Heal-I(45)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(5), P'Shift-End%(13)
    Level 6: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(34)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), RechRdx-I(45)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(48), HO:Enzym(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
    Level 18: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(40), DefBuff-I(48), LkGmblr-Rchg+(50)
    Level 20: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(48)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(42), Ksmt-ToHit+(43)
    Level 32: Instant Healing -- RechRdx-I(A), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34)
    Level 35: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
    Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), Heal-I(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(9)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23)

    Best,
    MT
  5. Here's my revamped build. Comments welcome!

    Arbegla,
    Question. You said that with your posted build that with one application of DA, lethal/melee defense is capped. Your build has Lethal at 40% and Melee is 46.3%. I guess my question is, what is the cap? I thought it was 45% (for both)? That said, Lethal is not capped..right?

    (Assuming 45% is the cap), with this build I was able to get to 46.8% Lethal and 53.6% Melee (after one DA application). No purples. Is it worth "taking the 1.8% back out (e.g. moving sets around, etc) to boost the build somewhere else"?

    The only thing I was trying to do is *not* run Maneuvers because of the end cost (and one less toggle to worry about, etc), but I just can't get it to work. With it, I overshoot the cap, without it, I'm too low.

    Thanks guys, responses have been very helpful!

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Templar: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(46), Achilles-ResDeb%(46)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(3), RgnTis-Regen+(27), Heal-I(45)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(5), P'Shift-End%(13)
    Level 6: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(34)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
    Level 18: Divine Avalanche -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(40), Ksmt-ToHit+(42), Dmg-I(48)
    Level 20: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(48)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
    Level 32: Instant Healing -- RechRdx-I(A), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34)
    Level 35: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
    Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(45)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(45)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), EndMod-I(48), Heal-I(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(9)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23)

    Best,
    MT
  6. I gotcha, so it is for the proc as well. Thanks for the indepth explanation!

    OH, and I will be going /Body Mastery for now until I get GR. I want to respec before the 3rd one hits on Wednesday, so at least I get +3 powers out of the deal that way. I will respec again (using the free one/3rd) after I get GR in like 2 weeks.

    Best,
    MT
  7. Quote:
    Originally Posted by Garrott View Post
    The DPS of GC is better than SotW which is why take it. Have purples in GC enables you to 5 slot it with Hecatomb to get up to the +recharge bonus and then leaves an open 6th slot for the Achille's Heel proc -res. Since GC comes up VERY fast you can fire it off a lot and the proc will fire of frequently to help reduce the resistence and up your overall damage.
    So it is the DPS and not the damage of the actual power. Got it. However, I can't afford purples really, should I still take it and slot a cheaper IO set?

    MT
  8. OK, this is gonna be a dumb question but I just have to ask. Why GC and not SotW? And purples in GC...? Huh? Please explain the rationale behind this.

    MT
  9. The concept is this, in order of priority with IO sets: +recharge, +hp/regen, +defense. Should this approach be changed? That said, +recharge is pretty hard to get since almost every set available is +5%, so you hit the max of 5 set bonuses very quickly (all of the heal powers can only take Doctored Wounds to get any type of +recharge)

    I think I'm trying to do too much, since some of my attacks are suffering. This build definitely is not done, but I'd like to get the freespec in before Wednesday hits (I mean, why not right?)

    I haven't touched this guy since SOs, so not really used to IOing out Scrappers. Any feedback is appreciated

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Templar: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(3), Numna-Heal/Rchg(5), Mrcl-Heal(27), Mrcl-Rcvry+(27), Mrcl-Heal/EndRdx(45)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(13)
    Level 6: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
    Level 8: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(9), GSFC-Rchg/EndRdx(9)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 18: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 20: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(40)
    Level 22: Resilience -- ResDam-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(48)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31), RctvArm-EndRdx(33), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
    Level 32: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(34)
    Level 35: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(37)
    Level 38: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(45)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(42), Ksmt-Def/Rchg(42), Ksmt-EndRdx/Rchg(42), Ksmt-Def/EndRdx/Rchg(43), Ksmt-ToHit+(48)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Heal-I(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), RgnTis-Regen+(50)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), P'Shift-End%(23)

    Best,
    MT
  10. Thanks for the ideas guys! They all sound quite tasty

    Fire/Rad, hmm yeah it will definitely spend the time in melee so /Stone sounds good for that.

    Kat/Regen, after thinking about it it's pretty clear that +recharge is necessary to keep those heals up

    Dark/Dark, yes I currently slot Fearsome Stare for -to hit and not for +fear, it has the same base -to hit as Darkest Night (!) I use it constantly.

    Thanks again and I will keep it in mind when rebuilding these guys...so much respec'ing to do haha

    Best,
    -MT
  11. I have quite a clear idea what to shoot for with certain builds (e.g. Ill/Rad = perma PA). I'm looking for some input (not necessarily a build) on a few combinations, was hoping you all could help. If you choose any specific APP/PPP, please say why, thanks

    Controller, Fire/Rad
    Scrapper, Kat/Regen
    Defender, Dark/Dark

    Best,
    MT
  12. Question for Local Man, how do you like that Build Up proc in SW? Do you find that it triggers often? Does it make a noticeable difference in your damage output?

    To the OP, I plan to take Mutation, Maneuvers and Tactics with the 3 new power picks. Going to move my GI slots to Tactics for Adjusted Targetting set, to get a little boost to Recharge (as opposed to Kismet), and use the default slot in Maneuvers for another LOTG. This will give me about 2 seconds of overlap for PA, plenty of time.

    MT
  13. I am in the same spot, except that money is somewhat of an object haha (well non purples are OK). Not sure what to shoot for now with the PPPs available as I don't really have much experience red side.

    I will keep trolling around the boards for info but any help is much appreciated.

    Thanks

    MT
  14. Not sure where my loyalties lie in the "proc or not to proc" debate. Thinking about it more from a matter of time spent per spawn group, aren't most farm spawn groups dead in 10-20 seconds? This would only let each proc fire twice and that is IF it hits (20% chance for most, 33% for some).

    That said, what is the damage like? Does someone have rough numbers in terms of what is base HF damage, capped (via FS) HF damage, and what is average proc damage (assuming it hits)? I realize this will vary depending on mob type and relative con level, but I'm just interested in a rough estimation. Thanks.

    -MT
  15. Advise strongly against skipping Fearsome Stare. DN takes too long to cast for most mobs in most door missions. Half the group is dead before it comes out. FS you can use every mob, and it has crowd control via fear and juicy -to hit. Plus, if you just cast FS, you can now cast TT and NF since you have the cone all lined up.

    As always YMMV but FS is used much more frequently than DN in my build.

    -MT
  16. Quote:
    Originally Posted by Schismatrix View Post
    As an aside, i really like slotting Dark Servant with a full set of Cloud Senses. It turns him into a debuffing monster with bonus proc damage, and gives some nice set bonuses. The recharge in the set is handy when using Fluffy as an alpha soaker.
    Can't get to Mids at the moment, but PWiki says that Fluffy can only accept ToHit Debuff set, not Accurate ToHit Debuff set. Cloud Senses is ATHDB. A little confused here? Or is paragon wiki wrong and forgot to list it? (gasp!) Or any power that can take THDB can automatically take ATHDB? (It splits healing for Fluffy out into specifically saying Healing and Acurrate Healing)

    -MT
  17. Quote:
    Originally Posted by Bionic_Flea View Post
    If all you do is hit AM, you are definately contributing to the fire/rad onslaught.
    Agreed. 1 AM is "cool, AM". 3 or so AMs is "nice little boost here!" 6-8 AMs is "wow I actually feel sorry for the bad guys".

    I was on the team about a month ago but I really didn't like my toon. I rerolled with a whole new toon which I really like now, gave him a bio and everything. Will be ready to go for Posi 1 if there's a team for that next week

    -MT
  18. Master_Templar

    Field nerdrage

    I can totally relate to this haha.

    My main crafting/market character is a "huge" body type character, called Mass Mayhem. He is literally, a hulk. Even his costume has big pointy things and fire coming out of it. I do my crafting in Steel so he would be bounding back and forth between the Uni and WW to buy/craft/repeat.

    I got the table a few months ago on a lengthy Saturday play session when I was determined to get the wretched thing....and I STILL go back to the Uni to craft stuff! I'll be right at the door to the Uni ready to craft some shiny new IO and it hits me that I have the stupid little table to save me the 1 SJ it takes to get there lol. It's the little things that just make you want to SMASH!

    SMH

    -MT
  19. Quote:
    Originally Posted by Psylenz View Post
    I would try to get one, maybe two more recharges in howling twilight.
    Agreed. Too good of a power to not have max recharge on it.

    -MT
  20. Quote:
    Originally Posted by seebs View Post
    Can recall friend stack more than one friend? I guess it has a pretty short recharge.

    I think wanting leadership and recall friend just makes my "too many powers" problem worse. So does wanting dark pit to stack it with HT. But the character's a djinni, and really HAS to fly. (And really, I want Shadow Fall just because the blue cloud at her feet Looks Right for hovering.)
    No, one at a time, but the recharge is pretty short.

    Well, in one of the earlier posts the poster breaks it down per level. There really are a lot of free slots in a D/D build. It's all about what you want to do. I personally would take at least Assault and Tactics. RF is nice to have as is Dark Pit. I bet RF would get more utility than Pit though. My instincts say "leave the controlling to controllers" but hey, a little mez support for a boss-heavy mob isn't anything to look down on.

    SF is a must have in my opinion. I also like Flight on my D/D.

    -MT
  21. You seem to have a pretty good handle on the powers, I would play a few more levels then respec by doing one of the trials. Respec teams aren't usually terribly hard to find. Join a global chat or two for your server that focuses on Task Forces/Trials (e.g. I use FreedomTF and just ask on there, much easier than sitting around in Ind. Port and hollering for a team)

    I suggest Leadership very strongly for Defenders because not all Leadership powers are created equal (comparing archetypes). Defenders get the best bonus/use out of each of the powers, because by design, they are generally support characters. Use this link and scroll to the bottom to see what I mean:
    http://wiki.cohtitan.com/wiki/Leadership

    And yes, Dark Pit can stack with HT. I use HT every time it is up, offensively. Also, Recall Friend can stack all your dead buddies together in the middle of a mob and rez them all at once with a single HT (of course you hope it shouldn't come to that).

    -MT
  22. 28 D/D here.

    Quote:
    Originally Posted by _Klaw_ View Post
    Darkest night is for bosses, eb's etc. and is a must have.
    You can skip one of the tier 1's, dark pit, life drain, torrent and black hole.
    Get recall friend, stamina and leadership.
    Agree with all of this. I took DN around 24ish and didn't miss it earlier. Get stamina first, then leadership, then RF just because it is handy.

    Quote:
    Originally Posted by seebs View Post
    Fly's not optional for RP reasons -- character must have fly. And I actually really like hover for defending, because I can position myself pretty well.

    There is no way I can afford a Stealth IO at this point -- they're an order of magnitude more expensive than I have money.

    I've been having a really hard time reliably hitting multiple mobs with nightfall. I usually get two, but rarely more than two. I'm not sure why -- I may just suck at positioning. I'd kill for an actual visual representation of the cone.

    It really feels like there's just a few too many powers that are must-haves or close to it. I had been planning to postpone stuff like teleporting and leadership until after I had a few more of my core powers in place, though this may be a bad plan. Stamina has been relatively avoidable for grouping, although I agree that it becomes more of an issue when soloing. (This whole project may become somewhat academic for a while, too, as it turns out that I'm nowhere near being able to afford a respec.)
    Afford a respec? Can't you just earn one via the respec trial?

    As for missing mobs with Nightfall, drop your Tar Patch first (the mob should already be surrounding your tank/scraps). Then unleash with NF/TT.

    -MT
  23. Quote:
    Originally Posted by Hyperstrike View Post
    2 LOTG 7.5
    2 Basilisk Quads
    2 BOTZ -KB
    2 Miracle + Recovery
    An Oblit Quad
    A Mako Quad
    A Devastation Quad
    2 Sciroccos
    You just rare rolled for all of these? The 20 merit one? I have hundreds of merits sitting on various toons and I'm wondering the best way to spend them. Was going to save up for the individual recipes I need but I'm thinking that may not be the best approach.

    -MT
  24. 756 million. Hopefully it's not taken yet..I lost track haha.

    Awesome thread and great job! Very detailed updates, thanks.

    -MT
  25. I came up with my own rule of thumb based on:

    -Difficulty level (i.e. when you would actually need set bonuses...doubt you will need them for anything below ITF)
    -Cost
    -Availability level (of set bonuses, e.g. lvl 50 set bonuses only available 47 and up)

    I think the following will be a nice blend of the above criteria*:
    -Level 30 sets get slotted with level 30 enhancements (e.g. Basilisk's Gaze)
    -Level 40 sets get slotted with level 35 enhancements
    -Level 50 sets get slotted with level 40 enhacenemnts
    -All slotted enhancements are slotted based on set going into the power, not the power level itself

    *Purples are exempt from this of course, this is for those of us without oodles of cash (me). This also doesn't apply to proc120s (only set IO benefits that will "expire" if you go 3 levels below them)

    Whatcha guys think?

    -MT