Master-Blade

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  1. Quote:
    Originally Posted by Electric-Knight View Post
    I had a great time at the meet and greet!

    My only regret is that I didn't get to talk to every single person there.
    And, I didn't get the userhandles of some of the people I did talk to, hehe.
    Who was the guy wearing the red ball dress? I didn't see him but my friend said there was one. I LoL'd.

    Did you win any of the raffles? I didn't, but I agree with you it was still a lot of fun.. though I wanted to go bowling too, but there was a 2 hour wait on lanes, so we opt'd out.
  2. Master-Blade

    Ambushed!

    Yep. Ambushes can follow you up/down elevators, and also into stores. (provided there aren't drones outside the store or somewhere on the path from their spawnpoint to the door)
  3. At first I was thinking it was the split-screen feature, but turns out that's Windows+Left/Right

    To be on the safe side, try checking the Control Panel for "Ease of Access", and look through the options and see if anything catches your eye, especially the "Prevent windows from being automatically arranged when moved to the edge of the screen" option.

    Maybe it's not what's causing it, but it might be worth a look.
  4. Quote:
    Originally Posted by BeyondReach View Post
    I believe that's wrong. I imagine that people who don't buy GR will still be able to use DP, DS KM and EC. They will just be coming with the GR update I imagine. GR as far as I know consists of Praetoria and the side-switching system (and the one level of Incarnate).
    The powersets are a GR feature, and you will need GR to unlock/use them.
  5. IIRC, you cannot delete temp powers that you get from/during TFs, and they are always availale even when the "no temp powers" option is selected.

    Since that power is a reward for completing a SF, I'm not sure if that qualifies. Also, because you can run the SF again and get another copy of the power, I don't see why else you wouldn't be able to delete it.
  6. Master-Blade

    Pax.

    Quote:
    Originally Posted by Paragon View Post
    Not sure why it decided to change my capital PAX to Pax in the title....
    You are not allowed to have titles in all CAPS... silly, I know. lol

    Anyway, more from the event:
    PAX East 2010 - CITY OF HEROES - Text Blob

    Some highlights:
    • Tails now move, you can send image attachments inside the in-game mail.
    • And now there are Doppelgangers, enemies that are yourself!
      • They can have a color swap, or have the same exact costume, and every character or party will have their own different missions with doppelgangers
    • There are Brand-new zones, Nova Praetoria, Imperial City, Neutropolis, and The Underground
    • Kinetic Melee is added for Stalkers, Brutes, Scrappers, and Tankers
    • Electric Control for controllers and dominators
    • Incarnate System will be 10 Incarnate levels
      • the first level will be available in Going Rogue, along with new incarnate abilities
      • Issue 19 will bring 9 more levels and more abilities
    • there are other new powersets "on the whiteboard" that will make it into future expansions, including staff use
  7. After re-sizing, just grab the line that divides it in the middle and drag it to the position you want it.

    Alternately, if you want different sized chat windows for different things, you can open the extra chat windows (1,2,3,4) and undock them whoever you want.
  8. Quote:
    Originally Posted by 5th_Player View Post
    But you, THE USER, have the option to turn bubbles off. It's an option for you only.

    I would like to see mine, and it wouldn't impede you.
    Never said it would. I'm simply giving you a way to see them if you want to.
  9. Quote:
    Originally Posted by 5th_Player View Post
    Yeah, but if you use this, they stop attacking.
    That's not true at all. The pets don't actually become NPCs, the chat is just bugged to show up as NPC and you can still control them just as you always have.
  10. Quote:
    Originally Posted by DarkGob View Post
    But I don't see how badge progress meters make me wrong.
    If progress wasn't saved, there would be no need for a progress meter.

    On a side note, the badges are awarded serverside, not by the client.. so there would be no reason for it to reset from session to session unless there was a bug serverside.
  11. Quote:
    Originally Posted by DarkGob View Post
    Does the game even remember, from session to session? I was under the impression (admittedly unfounded) that the game would forget which plaques you had touched if you logged.
    Quote:
    Originally Posted by Snow Globe View Post
    Yes.

    I have no idea what gave you that idea. It flies in the face of evidence of the badge progress meters.
    I think there was a bug at one time about losing progress on SG Beacons and such, but I didn't know of any on the Plaques/History badges.

    Like Snow said, the progress bars on most of the badges will tell you how many more plaques you have to touch, but wont tell you specifically which ones.
  12. Quote:
    Originally Posted by Themiscyra View Post
    Boston has a smoking ban in all bars and restaurants. I believe this also applies to private rooms.
    It applies to any public facility, not just bars and restaurants, and it's not just Boston, but the entire state. Since you can't even smoke on the sidewalk within 20 feet of the entrance door to any such facility, I doubt any private rooms would allow it either. The law exempts private clubs when not open to the public, but I don't think that applies here.

    Quote:
    Originally Posted by mousedroid View Post
    Thanks for the forecast, Deacon. It's to be in the high 50s and sunny here tomorrow, so I would have definitely been underdressed for snow.
    As for the snow, it did flurry a little here this morning, but there isn't supposed to be any accumulation at all... so don't bother wearing boots (especially since boots are not permitted inside Jillian's either). But yes, it is supposed to stay chilly (in the 30s) for the next day or so though, so at least bring a jacket.
  13. Quote:
    Originally Posted by Quinch View Post
    Edit: Oh, and yes, ctrl+c and ctrl+v work in-game.
    Yes, but if you try to post a formatted bio with line breaks into it, none of the line breaks show up when you paste it in. Then you'll have to add them again anyway.

    The key to getting the position of the line break in the right spot is to use your arrow keys to arrow left and right to the position before hitting Enter. Do not click on the interface or it will result in "random" placement. Start at the beginning or end and arrow your way through your Bio.

    If that doesn't work, then add an extra letter to the end of a line and then press the left arrow to go behind it. then press Enter and it will Line break between those characters. Then you can delete the extra letter you added as well.
  14. As Catwhoorg mentioned, Pocket D is a common place for these teleports to be "wasted" because of the [Dampening Field] not allowing any kind of Teleport.

    If you see this icon, don't bother trying to use any of those TP powers:



    Alternately, those powers can also sometimes be interrupted by people laying down and using Ouroboros Portals. This is very annoying and frustrating behavior. To try to prevent this, I try to move away from populated areas before using them.

    In the case of being on a TF when I know team members are going to be using portals after the mission and preventing me from successfully setting off my [Mission Transporter] or [Consignment House Transporter], I simply use the Ouro Portal from inside the mission so I zone directly to Ouroboros where you will never get interrupted. lol
  15. I'm using an old version and mine still lists it.

    It's found at the bottom as an Inherent power.
  16. Quote:
    Originally Posted by Dying_Breath View Post
    You could also use /powexectray <slot> <tray> with slot and tray replaced with the appropriate numbers.

    ie. to execute the power in slot 3 on tray 7: /powexectray 3 7
    I was under the impression that command only worked for trays 1 2 and 3. It seemed "<tray>" in that command references the tray positions, not the tray numbers themselves. I thought tested it before in a previous thread about the same subject, but I guess not. That command will certainly work providing you are using the tray number, not the tray's window number.

    Well, my trick is still kinda cool anyway. lol

    Quote:
    Originally Posted by Westley View Post
    I don't think that will work, since, you know.... all commands in a macro/bind execute at EXACTLY the same time. It would have to be combination of several macros and several keypresses, using each macro to load the next. Kind of like how my Force Field macros work in my guide.
    Seemingly at the same instant, yes, but still in order. I've done other commands involving keeping things in the correct order, and things are still executed correctly. I haven't seen your FF guide, but I'd guess it involves activating more than one power, which is why yours requires more than one command to be run at different times. (There are ways to kinda get around that too btw).

    My bind works just fine because I also tested it before posting.

    Quote:
    Originally Posted by White Hot Flash View Post
    This would seem to be the simplest way. Why would anyone want to bind trays (outside of a Kheldian)? And now with the ability to have more than three trays open, switching trays is less necessary than before.
    We have more Interent/Veteran/Temp powers than ever before, increasing the need to have those other windows open, yes. I believe the object of the OP was to bind those powers/trays to keys so you don't have to use the mouse to click on them.

    Even though my bind uses the gototray command, no tray is actually changed, and having the actual tray open in another location is beside the point.
  17. Not by direct position number, no.. unless you get tricky. (see below)

    You can still bind any of the powers in those slots by their powername instead though.


    Being tricky to get it to work..
    Assuming you have tray1 in the bottom slot, you can program a key to set off any power by it's position in any tray with the following bind:
    /bind KEY "gototray #$$powexecslot #$$gototray 1"

    That will switch the bottom tray to the one the designate by the first #, then activate the power you designate by slot #, and return the tray back to tray 1 (it goes so fast you wont even see the tray switch, but the correct power still activates).

    So if you want something from tray number 7, in position 8, the bind would be:
    /bind KEY "gototray 7$$powexecslot 8$$gototray 1"

    (If your bottom tray is not tray1, simply change that part of the bind to the number of the tray you usually keep there.)
  18. Sounds like you might have something else running that's taking back the focus.
  19. Master-Blade

    Double Procs

    Quote:
    Originally Posted by Willowpaw View Post
    Yeah. I love the Perfect Zinger proc. Pity it can't go into a neener field power like Rise to the Challenge. Then RttC would be like a Pepe LePew field when amongst a bunch of grays.
    I have it slotted in Invincibility. It's no longer allowed, but I slotted it back when it was still allowed, and it still works. It's fun standing in the middle of a mob and seeing the orange numbers every 10 seconds from a power that's not even an attack. lol
  20. No, lvl 23 set bonuses would NOT be in effect.

    The lvl 20 powers will still work, and any enhancements for that power will still work for that power, but the set bonuses themselves will not be effective because you are EXd to lvl 15.

    Simpler Answer: lvl 18

    Honestly, you'd probably be better off just using lvl 50 IOs. Even if you don't have the set bonuses, the enhancement values themselves would be a lot higher.
  21. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    Nemesis/Rularuu weapons are indeed available in the AE for custom mobs.
    The wiki lists Rularuu by itself as "Rularuu Weapons and Shields", so I wasn't sure if Nemesis was available or not. Then again, there is another vague one called "Special Weapons and Shields", so it could have been that one.

    Either way, I just checked the AE Custom Character Creation area and the Nemesis Rifles are indeed included. I'm not sure which specific option unlocked them though. I'll have to check a different account that does not have them unlocked to see if the description is any clearer in-game.

    Edit:
    The in-game description states the Nemesis Rifles are included with the "Special Weapons and Shields" option for 50 tickets.
    Rularuu is a completely separate category.
  22. Quote:
    Originally Posted by Gentleman_EU View Post
    I'm looking to unlock the nemisis guns but if I get it will they be unlocked for my account or just that charicter? Also, are they available to use for custom groups in Mission Arcitect?
    Rewards related to earning defeat badges are only awarded to that character. Your other characters would also need to earn the badge themselves to unlock those items.

    As for unlocking AE content at the Ticket Vendor, those are account-wide so you can create that content on any character. As for whether or not those weapons are currently available in AE.. I am not sure. The wiki does not list them:
    Ticket Vendor : Unlockable Mission Architect Features : Unlockable Costume Pieces
  23. Master-Blade

    Monster Island

    Quote:
    Originally Posted by Call Me Awesome View Post
    It may not happen anymore, but a number of years ago one of the 45+ arcs had one door mission that had a chance to spawn on Monster Island in PI... I've only seen it happen once though and that was 3-4 years ago. I've no idea offhand which arc it was after all this time.
    Yes, the area north of PI can host mission doors, even a rare Radio mission, but that area is only named Monster Island by the Player Base, so I assumed the OP was referring to the actual Villainside zone.

    The areas north of PI are officially named Tempest Quay and Cutlass Isles. In fact, the "neighborhoods" inside the Monster Island Zone are even called the same thing.
  24. Master-Blade

    Monster Island

    Quote:
    Originally Posted by bholderman View Post
    Any idea if Architect can establish missions there?
    If you are talking about AE, then no. I am not aware of any instanced mission maps that use that area, and there is currently no way to program AE mission entrances to take place anywhere but inside the AE building.