Master-Blade

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  1. This is TONIGHT at 11pm Eastern! I hope to see everybody there!

    (Make sure to stop by Ouro or your favorite Inspiration Vendor before we start).
    The possible mixed (Hero/Villain) teams wont allow us to leave after we start.
  2. Quote:
    Originally Posted by GibberingLunatic View Post
    If the key does not exist, then CoX didn't realize it crashed and will start without verifying the files.

    Adding it is a bit of a failsafe as either way without the key or with the key set on the binary switch of 0 or "off" just says the same as the key not being there, "I don't need file verification so just show the 'Next' button when we load up"

    If you actually add the key "VerifyOnNextUpdate"=dword:00000001
    and attempt to run the game it will attempt file verification

    and if your gonna make the key notice it says DWORD (which is a 32-bit value) I.E. right click and select New, then DWORD
    put in VerifyOnNextUpdate as the Named text, then double click it, replace the "0" (zero) value with a 1 instead, hit OK and then try to run your updater. it will start to verify the files as if the client "crashed". Close the updater and change the value back to 0(zero) and the updater will go straight to showing the "Next" button.
    I just use the program shortcut I described above to bypass the updater if I ever need to:
    "C:\Program Files\City of Heroes\CityOfHeroes.exe" -project coh

    The only time you'll ever have to run the updater and verify is when an update to the client is required.

    The problem is, if the registry doesn't even have the correct install directory to begin with, neither method is probably going to help much... and going into detail on how to edit the registry isn't always a good idea anyway. I know you added a slight "disclaimer", but some people are going to go to the wrong place, and add/delete the wrong thing, or think it's ok to do the same thing for other programs.. and that's just heading down a bad road.

    If you want to provide a helpful registry key.. just provide the key and say: "Those who know what you are doing will know how to use this, everybody else please disregard. It can be 'dangerous' messing with your registry if you don't know what you are doing."

    On a side note, I have XP and my registry files say "Windows Registry Editor Version 5.00", not REGEDIT4 as you describe.
  3. Quote:
    Originally Posted by Luna de Nocturne View Post
    Thursday's the 10th....
    I still need Justin and Sara on Tabby, so that's who I'll bring to this one
  4. Quote:
    Originally Posted by Sir_Zane View Post
    Just quite the game and am downloading a patch. I16 tomorrow?
    No. It's just the predownload we usually get about a week or 2 before the release.

    The download actually started yesterday morning.
  5. Quote:
    Originally Posted by MOUT__ View Post
    Schools are closed as well, so the buildings allowing entrance to Cimerora will be locked.
    Mission Teleporter and/or Ouro shortcut.. FTW! (I haven't been in the Midnight Club in ages.)

    Quote:
    Originally Posted by Kitsune Knight View Post
    Speak for yourself, buddy! I ain't got no 3 day weekend...
    Me either. In fact, I'm WORKING on Friday, Saturday, Sunday, AND Monday. lol
  6. Quote:
    Originally Posted by Alt_AKA_Joe View Post
    Wait, what I have to try not to die? I guess I can give it a shot.
    Will it help if I give you another "i phail" award before we start? lol
  7. Quote:
    Originally Posted by ReclusesPhantom View Post
    Okay, thanks for the advice.
    On a side not, I was on the Published Arc tab.
    If you didn't press "Repulish" when you were done changing it, it wont save to the server, and you'll possibly lose that change.

    And yes, autosave still does try to save temporary local copies of the arc you editing, even if it's a Published arc, so it's still going to overwrite anything in that file. As mentioned above, that's unfortunate and something to learn from. Make sure you don't keep things you want to save in a temporary file.

    Sorry
  8. Quote:
    Originally Posted by FrostSnow View Post
    Will this mean I would have to get a seperate PhysX PPU then and I'll be unable to use the integrated one on my video card? I suppose that's all I'm asking here.
    For CoX, the NVidia PhysX is not going to work. For other games, it might.

    It has also been discussed that there is not a big noticeable difference by getting an older Aegia card that is compatible with CoX... at least not any difference that is worth going through the trouble of buying one and tweaking it specifically to work with CoX. All the GPU PhysX did was unload the processing from your main processor to the video card, and with today's multi-core and faster speeds, it doesn't always provide any kind of real benefit.

    CoH won't recognize my PhysX card

    Dedicated Physx using nvidia card

    About CoH's PhysX Implementation
  9. There is nothing you can do. They are not compatible.

    *searching for an old thread where we beat this subject to death.
  10. Quote:
    Originally Posted by Aggelakis View Post
    Live and learn. From now on, make sure you are saving with a unique filename. Further autosaves will then update the unique filename.
    THIS.

    The autosave feature is designed so you don't lose your work if you crash or DC while working on a story. It's not a replacement for saving and naming your files. If you start working on StoryB, and you like it, you should name it by clicking the "Save As.." button

    If you want to edit a published arc, make sure you are on your Published Arc tab, not your Local Stories tab, or else it's not going to apply to the published story. Re-publishing the edited local story results in a duplicate published story and a new ArcID.
  11. Quote:
    Originally Posted by MaestroMavius View Post
    Seriously?

    Man that would be great if we could use the new difficulty slider to allow us to start TF's solo. I was actually trying to do this last night on my MM for the Ice Mistral SF but couldn't get even 1 person to help out...

    I've been playing for 4+ years and have still only ran 3 TF's... Total.
    Must be the soloist in me.
    Nix that. I just tested it. You still need 3 actual members to start the TF, and still need 2 members to keep the TF alive. The i16 difficulty rating seems to only affect the spawns inside the mission, not the status of the team/TF.
  12. The TF will only continue as long as there are still at least 2 members in the group. If the padders ALL quit the team, the TF will end. You'd need somebody to get on a "throw-away character" (one they aren't currently using), and simply log that toon out instead of quitting the team. The rest of the people can quit if they want.

    That will keep the team at 2, and the other person on the TF can still use another character to do whatever they want.

    Edit: (removed a statement I found to be untrue)
  13. If you have another button to spare, you could use a third-party Macro, ShortKey, or KeyChange program to turn it into a mouseclick, then you'd just hit that button instead of have to reach for the mouse.
  14. Quote:
    Originally Posted by Big_King View Post
    Oh right, of course, from a technical perspective. I was referring to an attitude perspective. On most Mo runs, once one person dies, the badge is gone and folks tend to get a little more loose with their playstyle since another death is meaningless. I hope to stay in the former style regardless for practice on the later mishs, which I think will be more of a challenge for real MoITF runs.
    Indeed, since the badge doesn't even exist yet, we don't gain or lose anything from the challenges, so there should be no difference in attitude once somebody dies.

    When/If somebody gets the "i phail" award, we'll certainly still try to avoid deaths for practice toward future runs.
  15. Quote:
    Originally Posted by Defcon_Kid View Post
    Yep, very low HP left after falling. I popped up my map and I was supposedly next to my teammates but as I said I was surrounded by nothing but a pale yellow background . Nevertheless, it was solved after relogging, but I wanted to spread it just in case there was anyone out there who had recently had the same problem.
    Yep, the map only shows your relative x and y position. You were most likely directly below the team. If you had fly or some kind of jetpack, you probably could have flown up about 1500ft and saw them, and the mission. Using /stuck could have popped you back into the map as well.

    If the team was able to get in, but you were not, it's likely they were just crowding the door, and the server didn't have a place to put your character, so you just fell behind the door. If it happens again, try using /stuck, flying up to take a look, or if it's convenient, use Ouro to navigate back to the entrance. Either that or you can obviously relog like you did this time.

    Good luck
  16. Quote:
    Originally Posted by Big_King View Post
    I'd like to join up as well. I've run a few MoSTF runs with Mr. E and company and they're always fun, badge or no badge. I was planning to bring a Cold/Arch def, but I see team 2 already has a Cold/. If more variety is needed, I also have Arch/Mental blaster, Fire/Rad controller, or a Dark/Dark Corr.
    That dividing line doesn't necessarily split the list into exact teams, it's just to signify enough people to run more teams. It looks like you can pretty much bring whatever toon you like at this point and we can find a place for you without much problem. Hope to see you there!
  17. Quote:
    Originally Posted by BlackBellatrix View Post
    would I need more than 1gb?
    Just make sure you do all your patching and updates at home on your regular network. lol
  18. Quote:
    Originally Posted by Defcon_Kid View Post
    Well, it's solved now, just relogged and everything worked fine again, but this happened to me an hour or so ago.

    I was playing in Defiant heroside with some SG mates in Croatoa; when I got in the mission Free Tuathas from spells, everything turned wrong, I couldn't see the ground I was placed, and when I tried to move my toon he suddenly fell down til he stopped in midair and there was no sky nor ground, everything had turned pale yellow, although I was supposedly next to my teammates.

    I was able to send a bug report; however, as I had already typed at the beginning of this thread, everything came back to normal after relogging, and I didn't have more problems til I definitely logged out.
    Sounds like you fell through the terrain somehow and ended up at the "bottom" of the mission. Were you very low on health (from fall damage) when you started also?

    Anyway, yeah.. relogging or simply resetting the mission usually fixes that.
  19. Quote:
    Originally Posted by Just_Blaze View Post
    I wouldn't mind joining if there was a 2nd team running. I haven't been on Freedom in awhile (due to connection issues with East coast servers), but I've been running a lot of ITFs recently on other servers.

    I can bring along:
    Level 50 Fire Control/Psionic Assault Dominator
    Level 50 Dual Blade/Willpower Brute
    Level 50 Assault Rifle/Kinetics Corruptor
    Level 45 Mind Control/Energy Assault Dominator

    I'll follow the threads for any updates. Otherwise I'll be running alts on Virtue.
    I'm not sure that the 3rd party company has fixed the issues yet. Hopefully it clears up soon. We'd love to have you come along. You can bring any toon you wish to bring. I'll put you down as -TBA- for now.
  20. Quote:
    Originally Posted by MartyRallner View Post
    No need to apologize for being too basic, I did say I needed it, after all =D

    Okay, after using /bindloadfile on Bash1, it tells me "Unable to read in keybind file: C:\CoHKB\bash1.txt". I am certain that's the right path, and bash1 definetly exists (I'm looking at it right now), but it appears I am still...



    (Also, I'd like to thank everyone who's taking the time to help walk me through all of this and putting up with my ineptitude, I'm both grateful and flattered by it =D)
    I feel silly saying this, but make sure it's actually named "bash1.txt" not "bash1.txt.txt" or "bash1".

    Other than that, I've got nothin' for now. lol
  21. Quote:
    Originally Posted by Winx20k View Post
    Is there a way to "Drop a Mission", since I am hopelessly stuck on an Ouroboros Flashback mission? Its the one about the Wasting Disease...

    ---
    You drop a mission by talking to the contact that gave you the mission. I don't know of any command that does it quickly. You can call the contact through your Contacts window, but I don't think it's allowed during an Ouro. If you are stuck with something, you might just have to send a /petition, or restart it with somebody who can help you complete it.
  22. Quote:
    Originally Posted by Nericus View Post
    To be honest, I don't think the term "short time" applies to completing a shard TF

    Now a Shard TF giving 100 Rularuu boss kills in a short time, yes.
    Not quite 100 kills depending on the circumstances, but not all the Shard TFs are long either.

    The point is, you get a badge for the TF anyway, and you still get inf and other rewards while you are playing.. as opposed to spending almost the same amount of time hunting in open fields for specific enemies and possibly getting no other rewards from them if they are Grey.

    I've never bothered doing the arc on Villain-side, so I'm sure that's still easier than Hero-side.. but I think doing a TF is easier than hunting for foes. I suppose it depends who know, so you can get a good team together.

    As for badge hunters.. if somebody going to run each of the 4 TFs for their respective badges, they'd most likely get Visionary naturally as well, so it'd be a waste of time to hunt.
  23. Quote:
    Originally Posted by Diggis View Post
    No TP's work in most of Pocket D, including the WW/BM and Mission TP.
    This. Make sure you go through your Hero/Villain elevator first. There are no TP restrictions in those hallways.
  24. Quote:
    Originally Posted by Vanden View Post
    Have you forgotten completely about the flashback system?
    On a side note, whenever I want the rularuu weapon unlock on Heroes, I simply finish a Shard TF. That unlocks it in a short time without having to hunt around either. That seems fairly easy for Hero-side.
  25. As long as you aren't doing any patch updates, even a cheap dialup service would be enough to run the game. I'm assuming the company has more than one line, so just hijack one of them for a few hours.

    -or-

    Take the network administrator out to luck and introduce him/her to the game so you can get free time for a "refer-a-friend".. and maybe they will grant you access to the site/servers as well. haha