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Quote:I always hear these horror stories and am grateful for the sociology class I got. Yeesh. o.oYou know the simplest way to get an "A" in (most, not all, but most) philosophy classes?
Simply regurgitate the points and positions that the philosophy professor states as "truths"
You know the simplest way to get an "F" in the same classes?
Present reasoned, pursuasive, documented arguments that are diametrically opposed to the professor's point of view.
I took a half-dozen different philosophy/sociology classes (always on an Audit basis after the first one) during my college time [and only finished two of them, the others I was asked/told to get out of the class after presenting disenting viewpoints one too many times]
I did it because A) I enjoy a good debate, B) I knew that it was unlikely I'd be finishing the class, and C) because after awhile I really enjoyed yanking the chains on those so-called "free thinkers" who are anything but.
In my time I've been told that I was flat-out Wrong - in regards to an OPINION paper (and given a failing grade on it, because obviously if I didn't agree with the professor, I must be mistaken about life).
I've had a sociology professor actually call me EVIL because I presented an opposing view on her ideas of social engineering and methods of righting "society's injustices".
I could go on and on, but that's pointless in this thread.
All I was trying to bring up is how silly the idea of a required class "exploring what it means to be human" is, when the truth is that, in reality, it's not anything even close to that kind of lofty intellectual pursuit. -
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I haven't finished the first season, but I started out wanting to hate it and, half-way, fell in love.
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Sure, Scott can take on Gideon Graves, but can he take on Agent Smith?
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Quote:That's where the question came from. Gah, I adore Arcanaville.
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Quote:I've heard that a lot, which is why I bought it. Still haven't played it, though.I'd put The Witcher up there as suggested video game reading. It's the only game I've ever played that really made me think about what is really right and what is wrong.
Going Rogue is having that effect on me, though. -
Quote:I once asked forumers: "If you had a gun full of bullets and that gun was completely above the law in every way, what would you do?" Of the almost a hundred answers, only one person said "Waste the bullets before anyone gets hurt".Okay, I thought about it and I have my serious answer: I probably would stay a private citizen. I would not feel comfortable taking the law into my own hands. I would volunteer or even change jobs to emergency response.
I think it's a brilliant answer. Again, I don't want to say that there's a right answer. If posts are mementos, however, I'd put that one on my wall. -
Quote:Heroes in City of Heroes have always bugged me in that they get a pass to do whatever it takes to clean up Paragon City. Many, in canon, proceed to take their claws and do moves called "Eviscerate". To loiterers.Hero, but that means a REAL hero, not the superhero fantasy. I don't consider it heroic to go beat up 'bad guys,' which is why, until GR introduced hero stories that involve specifically helping people in contrast to vigilantism, I could not get into the hero thing as presented in game.
The implications of that are unsettling to me. One of the reasons I prefer villains: They're more... honest. -
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I hope the people picking Rogue and Villain know I'm not speaking in-character...
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Trailer here. Glad to see that Community is continuing its stream of conscious rant about Glee getting more fans despite having far more inconsistent writing.
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Quote:When I wrote this, the power level I was thinking was "Daredevil/Batman", wherein you're mortal, but somehow police forget that they have the ability to track you down.Now, if we're talking "I am a god," where I don't particularly have to worry about being arrested (because, unless I turn myself in, who's going to be able to hold me?) then by definition I'd be a vigilante. Keep myself to a moral code, yeah, but what I'd be doing would by definition be outside the law... nationally and internationally, as there's no way I'd be staying inside borders if I could move quickly enough.
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Quote:I honestly can't defend my premise aside from the idea that I instinctively equate having less restrictions to having more personally desired results. I'm considering what you've said, though. In the meantime, I've sewn in a nod to this view in my original post.I just wanted to call this out. More brutal law enforcement is not more effective. This is a commonly held and horribly pernicious fallacy. Casual brutality with an indifferent attitude toward guilt discourages the innocent - and the lesser guilty - from lending vital aid in the form of information, testimony, etcetera. Despite being repeatedly discredited, this "tough on crime" attitude stills informs the public and political will to a dismaying degree. Please do not base your thought experiment on this false premise. Being a vigilante may be more emotionally appealing and it may allow you to force a success in specific cases but on the whole it is not more effective than responsible policing.
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I'm working on my own designs for a game. On the very distant, off, and improbable chance that it becomes marketable, I'm going to Steam with it first. Not a doubt in my mind that getting it on Steam would be my gold medal.
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Let's say that you, yes you, at the computer reading forums, wind up with the super power and super smarts to be a "Cape". Like DareDevil, Spiderman, or Batman, your identity is constantly sought, but you're so cool that no one can figure you out. Yes, this puts you above the law.
My question: Do you, like Superman, bind yourself by the moral code and legal system of your city like a Hero? You set an example and are the ideal citizen, but your unwillingness to cross the line restricts you from many many methods of information gathering and arrest. As a result, you remain a virtuous ambition of many, but less criminals are caught. (Edit: An explanation of your power level.)
Or do you, like the Punisher or Rorschach, put vengeance and justice above needless laws and don the title of Vigilante? You are feared and reviled by citizens. You sail blind without a moral compass, and you have few allies. As a result, however, you are able to drop the crime rate significantly. Edit: (Of note: SpittingTrashcan's rebuttal to my theorized "Vigilante Trade-Off".)
I guess my question is: How much can one stretch their moral code in the name of stopping crime before it's unacceptable? And if the answer is "Quite a bit", could it then be argued that Vigilantes are better heroes than Heroes?
Annnnd go.
(Disclaimer: There is no "right" answer. If there was, there'd be an ideal legal system that no one questions. Please respect others' views and refrain from ad hominem attacks. Thanks!)
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Quote:That is truly fantastic.Link to article
So, a company goes from having several hits and a proper office, to having to move out, sell their furniture, and code from their bedrooms. Yet thanks to the downright crazy sales Valve offers through Steam, they were able to bank enough cash to have a years worth of capital to continue development.
God bless you, Steam.I understand that they greatly improved The Path's circulation as well, even if the sale was so cheap it didn't up their profits dramatically.
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Normally, I can post and work at the same time. Things are hectic-go-crazy this week. I'll get to you lovelies as soon as I can. My apologies.
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Quote:There's a vast array.What kind of work do llamas do? Besides the acting ones of course.
Also, the game connected this time.