Manofmanychars

Renowned
  • Posts

    619
  • Joined

  1. Knuckles had just bashed in the head of another energy beast, when he noticed something that would startle most normal people: a small robed person, possibly a child, fending off some energy soldiers rather well. But Knuckles, while lacking superpowers, was far from normal, in any sense of the word. So, instead of pondering how anyone that size could be so nimble, he instead went to help. He only had to punch a few foes before reaching the robed figure.

    "Ay yo, youse needs some help here? Man, them lights was pretty freaky. So, what'cher name?" Knuckles was able to talk calmly, as if he weren't busy pounding several glowing creatures into the dirt. Finally, Knuckles remembered that he had been fighting with someone else "I wonda where DW got off ta. Ah well, he'll be fine."

    ---------------------------------

    Death Wielder and his henchmen were cutting through the ranks of energy beasts without much effort, although it was becoming a war of attrition, and Death Wielder was pretty sure the energy people had more resources availible than he did at the moment. Fortune smiled upon him as he stumbled upon another fighter, a man in a t-shirt and jeans.

    "Hello, there. I don't suppose you'd know the source of these... whatever they are. All I know is that those lights from a minute ago probably have something to do with it. Don't mind the undead, they're just doing their job. Lovely weather we've been having lately, eh? Well, I mean, I don't know about here, but it's been very temperate in the Rogue Isles. Oh, I forgot, how rude of me. My name is Death Wielder, what is yours?"
  2. Death Wielder could see the battle raging a few hundred yards ahead. It was quite the light show, and he knew it would be impossible to escape the city if it drew in too many heroes.

    "Just ONCE, I'd like a plan to go properly. If those idiot zombies don't screw up, then something like this happens. I guess I should do something to help, it may keep me from being arrested on the spot. Come to me, gentlemen."

    Six corpses rose from the ground, summoned by Death Wielder's voice. Lurch, Shamble, and Decay were clothed in nothing but tattered shorts, and looked eager for some fun. Blood and Gore were armor-clad, with large, glowing swords. They were stone-faced, as usual. Necromondius was scowling beneath his hood, also as usual.

    "So, what're we killing today, boss? And can we get some ice cream later?" Lurch's first sentence since his summoning managed to ellicit yet another sigh from his master. He sighed pretty much every time Lurch, Shamble, or Decay spoke, so Lurch didn't really care.

    "We're to assist in that fight. Go, kill... whatever it is those heroes are fighting. Then I can get back to hunting down some nice magical artifacts and research. And will you STOP asking for ice cream?"

    "Understood. Let's go, unto the breach, fellow warriors from beyond!" Blood's battle cry was loud, but apparently not loud enough to make Necromondius any more enthusiastic.

    Death Wielder's company of the damned proceeded into the fray, and simply began fighting, no real strategy was employed. They knocked out several of the strange beings, only for more to show up.

    "Damn, outnumbered and most likely outclassed by some amount. Fortunately, my minions tend to make up for their shortcomings with persistence. As much as I may berate and insult them, I really have grown fond of my little, rotting, dysfunctional family," Death Wielder's ruminations were cut short when a large shape ran by him to slam one of the energy soldiers into a nearby wall. This mountain of a man wore a three-piece suit, and had an unlit cigar in his mouth. His reflective sunglasses, ponytail, and five o' clock shadow betrayed the fact that he is, or was in the mafia within the last ten years. He looked at Death Wielder, and his face showed recognition.

    "Ay yo, Ain't you Death Wielder? Youse is buddy-buddy wit my arch-nemesis! How's he doin', I ain't seen 'im inna while."

    "Ah, you must be 'Knuckles.' He speaks highly of your fighting skills, but he has been busy lately. Know that you still live only because I'd rather not deprive him of his favorite opponent. He's so difficult to find anyone that can give him a good, honest fight."

    "Yeah, whateva. So, youse wanna team up fer a bit?"

    "Oh, hell, why not? Let's see if we can reach the center of this melee, and rendezvous with the other people ensconced in battle. Also, try to arrest me and I WILL kill you. I don't like heroes, you'd do well to remember that."

    After taking what time they could to regroup and gain their bearings, Death Wielder, the undead, and Knuckles threw themselves back into the fray to attempt to make contact with their fellow combatants.

    (OOC: This was a bit awkward, I'm no good at one-man dialogues, or fight scenes. I should improve tremendously upon reaching one of you guys. Anyway, Death Wielder is Necro/Dark, with Leadership, so expect him to see the invisible at certain distances. Knuckles, that being his old Mafia nickname, is an Invuln/SS Tanker with Fitness. He let's his fists do the talking, and they like to filibuster. He's hardcore New York Italian. By the way, if my reputation makes you uneasy, feel free to simply ask me to leave, and I will with no hard feelings.)
  3. DAMN! I knew I'd mess up the dad's name. Haven't seen an ad for him since I stopped playing CoH in favor of CoV.
  4. Well, I suppose I should at least give the J man a decent ending.

    (a graveyard, a funeral, the pallbearers seem to be from every villain group, and then some)

    Priest: We're here to mourn the passing of Jeremy Jenkins, taken from us by some injury. He had so many, we couldn't really figure out which one killed him.

    Charles Jenkins: He was a no-good punk, but he was my son. (starts weeping)

    Kraken: BLAAAAAARGH!! (sob)

    Nosferatu: Poor Agent Fluffykins.

    Hercules Titan: WAAAAH! Now we'll never combine!

    Gunslinger: I remember when I put that time bomb in his Cheetos. I wonder if it ever went off (a muffled explosion from the coffin was the reply).

    Madness Mage: He had the best damn chanting voice I've ever heard!

    Tsoo A.K.A. Steve: I still have the original copy of his finger. I know he regrew it, but still, it's something to remember him by.

    Dominatrix: He was a fun toy....

    Odysseus: I've kept his sword, Mr. Hurty was the n-name of m-my f-first... first sword, too! (starts crying)

    Arachnos Soldier: I'm sorry I made you take the bomb into the prison! Wait, that didn't kill you, never mind.

    Priest: Wow, this guy was a freak. I knew this was gonna be weird when I was told he was found with panties on, but DAMN. Well, time to bury this corpse.

    (corpse is lowered into the ground and buried)

    Jenkins: Wow, took a while for that Vahzilok regeneration to kick in, I hope they didn't... bury me alive. And why do I smell like burning Cheetos? Well this is just great. Now I get to claw my way out.

    Skull-faced guy (also in the coffin): So, have you found the pickles yet, Simmons?

    Jenkins: Oh... BLOOOODY HEEEEELLLL!!

    THE END
  5. (OOC: Hi, it's me, that guy you probably hate for one reason or another *pause for laughs*. I got permission from the original creator of this thread, Darkfang, to remake it. So I am.

    It's about an inn called Creeper's Inn, in a nondescript area of the Rogue Isles. There's a bar in the basement, and innkeep/barkeep whose name I've forgotten, but I remember he somehow runs the bar and check-in/out without walking between the counters, he just shows up at either one, depending on where the character being narrated is. Also, he's a public character, so anyone can make lines for him. You basically number your own room in the inn, but one of them has noises coming out of it, so you can't have that one. I forget which one Darkfang said it was back in beta, but it started with 7, I think. I'll use 738 as a placeholder.

    Anyway, I have this tendency to slide into godmoding without noticing, so if you could warn me beforehand, I'll thank you. Of course, I say that everytime I start/join an RP, and yet I have never once received warning until it is far, far too late.

    Anyway, I've invited the only two people I remember as part of the cast, but I can't remember the rest of the people, so we can start from scratch, so we needn't recap all the stuff that happened in the original. There is really no one person that acts as GM or narrator here, the cast has complete control over the story.

    Standard rules of RPing apply, but I won't fly off the handle and lash out at you if you slip. I'll politely let you know, then let the matter drop. For returning characters, you can reference the old thread, we'll just say that this one takes place in the same way that CoV took place after CoV beta, with the characters being recaptured by Statesman's Strike and forced to start over in the Rogue Isles, and as such, events from the last series like the fight on the boat have no bearing on the events of this series.

    I'll re-introduce my characters after we get a few posts. Don't want to type even MORE just for the thread to die on me )
  6. I remember now, it was Mako who posted how much he liked it, and clarified that Jenkins from the tutorial was made independently from ours, not Posi. But I still doubt Posi would dis the Jenkins, because he rocks and is my favorite.
  7. Hey, if those pedestrians can push villains out of the way without being scared, you know they're way too scary to mess with, I wouldn't want to meet one in a dark alley.

    Also, which dev doesn't think Jenkins is funny? I'm pretty sure Posi said he liked him back in beta, so it wouldn't be him. Who was it? Was it Castle? Statesman? Geko? Poz? Pohsyb? Mapolis (just got his redname)? War Witch? Ravenstorm? Arctic Sun? Cuppajo? Weirdbeard? Supermartin (I think he got his redname)? Manticore? Weaver One (haven't seen him in a while, though, not since beta)? I'm dyin' of curiosity here!
  8. Well, I ain't jumpin' ship until we get the flame on our thread. I propose we post not only stories about Jenkins, but other Jenkins-themed stuff. Here are some ideas:

    1. Moments in which we (or our teammates) probably resembled Jenkins (i.e., about to have our [censored] handed to us, like an MM accidentally dismissing his henchmen during a fight with Infernal).

    2. Moments in which enemies looked like Jenkins, with the whole "humiliating defeat" thing (like a level-one Hellion force bolted by a level 50 Controller with the Vanguard Medal and three slots of KB).

    3. Ideas for ways to implement Jenkins into CoV.

    4. More adventures for Jenkins with no relation to NPC groups (like the "Saga of the Skull Guy that was Obsessed with Pickles and Never got Jenkins' Name Right").

    5. Stories of us finding strange, Jenkins-related patterns in the game (like the first letters of the names of our last 10 named bosses spelled B-L-O-O-D-Y-H-E-L-L or something).
  9. I think we've reached a record. This thread's been around since CoV launch, yet has only 18 pages. Very Jenkins-like of us, actually. You know, it'd be nice if Jenkins the in-game NPC would be promoted to Bane Spider for a mission in a later issue. It would be a nice consolation, since our Jenkins seems like he'll never get into the game.
  10. Actually, that's a hell of an idea you just came up with. Think about it, an AT that has godlike, amazing powers that make Incarnates look wimpy, but if he gets so much as a mean look from an enemy, he's down for the count. It'd make Tankers (or Brutes) sure feel important. Now we need a name for it. Ah, hell, why not the Jenkins AT? Make it unlockable by getting all six debt, damage, and mez badges, along with Kill Skulz (the previous forum-fad-turned-into-game-content).
  11. Okay, new items for the list.

    -has a transforming sword-fpoon.
    -has radiation powers and the power to clone himself while drunk.

    Wow, and he still sucks. This guy has so many powers that I'd delete all of my MMs to have him as my character. The devs should implement him as a secret Giant Monster-type enemy, who like, is hidden in a really remote area of a zone in the Rogue Isles and Paragon City, with a low spawn rate. They should even leave him out of the patch notes if they add him.
  12. [ QUOTE ]
    "Z0MGZ!!!! 574735M4N U H4XXX!!!!!!! LAWLZ, U R R3P0R73D!!!shiftclick!!111!!"

    Ow. It burned my eyes to type that, but I couldn't resist. And if Lord Recluse ever DID say that, I'd have to become a hero. And I don't wanna become a hero.

    [/ QUOTE ]

    LOL. I make fun of 1337 like that all the time. I will now translate

    "Oh my God! Statesman, you have hacked the game to be more poweful than I! Hahaha, I have reported you to the gamemasters! I am a retard who uses excessive punctuation!"
  13. Well, read the topic, then realize why Calystix was hard for me. To change the way I play for one enemy would be as good as admitting defeat. I simply recruited a second MM and we went to town. Like I always say, "If one MM can't do it, keep adding MMs until you win."
  14. Hey, there. Is this situation familiar to you?

    Game: X problem has appeared.

    You: I hit it until it isn't a problem anymore.

    If it is, then this guide is right for you! I hate binds, but I LOOOOOVE Masterminds, so what do I do? I come up with a better way of doing things! Well, at least simpler, and unaffected by PFF.

    1. How to start fights with your henchmen at the ideal range.

    First, you can't please everybody, so if you have a set in which you have 5 meleers and one ranged, go for melee, or vice versa. Here's a quick guide by set.

    Necro: Run into the middle of the group with all henchmen on aggressive, go into the kitchen, make sammich, come back to find that you've won (Okay, that's a hyperbole, you'll need to use your damage mitigation, /Dark's Twilight Grasp is ideal when henchmen are all bunched up like in this strategy).

    Robots or Mercs: Use the "attack my target" command, have the henchmen on aggressive, try to keep the foes from getting too close (caltrops, tar patch, and glue arrow are great for this, and any +defense is great for attack dodging)

    Thugs: If you want, use the above strategy, the Bruiser will most likely make his way into melee in a minute or two. OR if you want, you the goto COMMAND, no need for binds here.

    Ninjas: I haven't really played mine very far, but I'd suggest using the same tactic for Necro. Since I7, henchmen use ranged attacks in melee to fill up their attack chains, so you don't have to choose between melee or range. Get both by choosing melee, especially since Ninjas seem melee-oriented, anyway.

    2. Doing that sort of thing on a team.

    In a word (contraction, actually), DON'T. Wait for a teammate to get the aggro of the now-large group, then repeat the earlier tactics. With Mercs or Bots, you may be able to pull with their attacks (the Spec Op snipes ought to do it).

    3. Fighting an EB

    Since soloing AVs is now out of the question, I'll focus on EBs as a separate section. Now, FOCUS is the key word. have all your henchmen attack the EB full force, use all your debuff and control on him, cast Gang War if you can, use Soul Extraction on the first henchman that dies, if you can, and if you have Serum, go ahead and use it on the Commando. Also, if the map provides the means to do so (i.e., isn't tiny, so the Ballista-1 mission is out), kill all minions near the EB, first, then kill the EB alone. It's much easier. And, of course, some EBs are just too hard for one MM (Calystix, anyone?)

    4. Hard fights on a team (Calystix-difficulty EBs, AVs, and Monsters)

    Do the same as you would with an EB on your own, but try not to hinder your teammates. Don't use Force Bolt if you have a Brute or Stalker. Try to heal teammates that are near you henchmen. Really, it isn't much different than fight an EB on your own, just longer and more dangerous. Another good rule of thumb is not to use control when the AV has purple triangles around its head, and never use control on a monster. Really, most of this section is just general tips on AVs and stuff. I'd remove it, but I think that if this is the only guide a person ever reads, then this info would help, maybe.

    5. Anything else to know when not using binds as a MM.

    -Hand-typing emote chains at a beleivable speed is murder on the wrists, invest in IcyHot.

    -Really, Dark Miasma makes Necro very easy the way I play it.

    -My advice for Ninjas is based on educated guesses and theorem. Not even I listen to it. Feel free to take it into account, though.

    -Remember, I may just be lucky, so YMMV.

    -Then again, I can stealth missions with just Shadow Fall (no pets out), so I may be better than I look.

    -But I still get aggro, I just lose them before going on.

    6. The Exit

    Bye, thanks for reading. Feel free to comment, call me an idiot, say I'm sexy, say Jay is sexy (whoo, costume guy!), whatever. I'll end on a silly note:

  15. Haywire's claws seemed to have no effect.

    "Dammit, Tim, we need another plan!" came Haywire's voice in Tim's head.

    "I'm working on it, but the small bunnies seem vulnerable to sharp things, start with them," Tim thought back.


    Meanwhile, Concerto saw what the giant rabbit did to Heavy Metal, which constituted the biggest mistake of the rabbit's increasingly-finite life.

    "That's it! Time for A sharp!"

    He blew into his tuning whistle, and just like in the bank, ten members of his gang jumped the bunny with various blunt and sharp objects. Concerto then threw one of his trip mines onto the overgrown rodent's head. He was confident in his own safety, as the rabbit had much more to worry about and had to attack while inside a force field. Just to be safe, he activated his stolen jetpack and flew far out of reach of giant death bunnies. He just hoped he could dodge those projectiles.
  16. Tim simply watched as events developed, deciding to let Haywire fight only once he was sure it wasn't a trap, since it seemed too easy. The seven-foot rabbit, though, was a bit of encouragement. He launched his claws, a cut his way through the sea of bunnies, determined to save the endangered civilians.

    Concerto pulled out his tuning whistle and blew out three notes. His whistle was connected to transceivers in the ears of his gang members, who came running to his aid through undisclosed means.

    "I think you know what needs to be done. But first, take the high ground."

    Concerto and his gang jumped on top of a nearby bus stop, and opened fire with their guns. Heavy Metal waded through the bunnies, smashing them with his giant fists and chunks of concrete. Disco was tossing his fiery tools all around, burning rabbits and property alike.

    "Attack the big one, he's probably our target! Just don't get too close until we know what it can do!" Concerto shouted to his gang, readying a force field generator, acid mortar, two seeker drones, and a triage beacon.
  17. ((OOC: I have no doubt that I will regret this, but every few months, I take leave of my senses, and decide to attempt to RP again. Fortunately, this thread seems rather low-pressure, since every time my character dies, I can put a new one in his/her place. This is great for me, because I have many, as my name implies. Wish me luck.))

    Concerto

    The door to the Skyway City Bank burst open in a hail of gunfire. Concerto, leader of the Music Men, had arrived. The police stood little chance against the members of his gang, or his brilliant inventions. Of course, the problem wasn't the police. Synapse was in the building only moments after Concerto had grabbed the cash.

    "Hey, haven't seen you before. You guys Hellions or something?"

    Concerto wasn't offended, of course, his gang frequented the Rogue Isles, and was pretty small, as well.

    "No, we're the Music Men, and it's time for the show. Time to call the Orchestra!"

    Concerto pulled out a tuning whistle, and blew out a note of A sharp. Almost immediately, ten thugs with blunt objects rushed into the vault to attack Synapse. This was on top of the pistol fire from Reggae and Funk, UZI sprays from Jazz and Country, molotov cocktails from Disco, and one heck of a beating from Heavy Metal. The Music Men may have only been gang members, but they were tenacious.

    Of course, they were dealing with Synapse, who had mopped the floor with the Orchestra in seconds, and quickly moved on to the rest of the gang. Reggae and Funk fell almost immediately to the supersonic punches of the Freedom Phalanxer, and Disco's inferno was extinguished just as fast. Jazz and Country fought admirably, but they couldn't stand up to the speedster. Heavy Metal, as a Brute, managed to last a whole minute, but was also defeated.

    It was down to Concerto and Synapse. Concerto was pretty weak, but Synapse had tired himself out fighting his henchmen. Concerto hoped to intimidate him.

    "Well, I shall be leaving with my money. Nice try, but I've weakened you to the point where even I could beat you."

    "Not so fast. You think you have me beaten, but you're wrong."

    Synapse had called Concerto's bluff. It took less than a second, and Concerto was falling into blackness. He hit the mediport beacon, since it only meant having to break out of jail and crush the weakened Synapse.

    He awoke in the den of a mansion, and there was a man in a suit sitting in a chair in front of him.

    "And who, praytell, are you?"

    Haywire

    Haywire, the Clockwork cyborg, found himself in the alternate dimension. He remembered what he had to do, he had to defeat the counterpart of his arch-nemesis, the Clockwork King. Haywire had once been a Clockwork and an accountant, until one day, the Clockwork was destroyed, and landed on the accountant. The resultant Gears, instead of becoming tiny robots, transformed the mild-mannered accountant into a hero. He also gained a rather annoying roommate in his head. The mind of the Clockwork had attempted to merge with his own, and went insane in the attempt. Now they share a body, with Tim, the human, doing the talking, and Haywire, the machine, fighting the villains. Haywire would have just killed everyone, but Tim convinced him to only kill criminals, since there were plenty of them, and Haywire wouldn't get in trouble.

    The Psychic Clockwork King and his version of Babbage were waiting for Haywire in the center of the city they were in.

    "Hey, CK, we defeated you once, we can do it again!"

    "Do I know you? I suppose it doesn't matter, you'll be dead momentarily. Babbage, attack!"

    Haywire's claws practically launched from his hands, and he tore into Babbage, who didn't seem impressed. He thought he'd be alright, with his amazing regenerative powers, but he was wrong, the psychic barrage nearly floored the cyborg. Luckily, he activated his Dimensional Destabilizer, and went out of sync with reality. While waiting, he prepared another attack, and turned invisible as soon as he phased back in. He snuck up behind Babbage, and struck as fiercely as he could. Not having any skill at sneak attacks, though, he merely had the element of surprise, not any particular improvement to how much damage he did. He didn't last long enough to even defeat Babbage. As he passed out, he activated his Mediport beacon, and went to safety, or so he thought.

    He found himself in the den of a mansion, and a well-dressed man sat in a chair in front of him.

    "Who are you, where are we, and why shouldn't I let the psychotic robot in my head kill you?"
  18. (Lord Recluse is watching a spy camera's feed of GW's room, she's in her room, and she looks at the camera)

    GW: I told you, the dead don't change!
    LR: She meant it literally?

    (If you got that, then give my regards to Seer Marino)
  19. Haha! Brilliant writing! I've never seen a funnier Jenkins post!
  20. Are you nuts? I took down Valkyrie, no sweat! Of course, I was using my Thugs/Traps MM, and Gang War distracts ambushes (that's right, they make ambushes attack THEM!).

    I think the threat of a random EB adds an element of excitement. Although, I've decided NOT to do nothing but Mayhem Missions on my Thugs/Traps. I'll do some real contacts from now on.
  21. Now, for another recap of all of the powers and other miscellania associated with the Jenkins mythos.

    Fire powers (from when he was called Psycho Flame in the first post. The powers were referenced to a few times already)

    Can become a werechihuahua (from that one post in which he joined the Council. No not that post, the other post in which he joined the Council. Yeah, there's a lot of Council posts for him.)

    Can reattach lost limbs by placing them against his body (he did this in that one really gritty post in which he got shot, a lot. He mentioned Dr. Vahzilok as the benefactor.)

    His communicator watch plays "The Hustle" (from his adventure to Praetorian Earth)

    He has flight and super strength (from his stint as a Paragon Protector)

    Immune to alien probing (He met Dominatrix. Let's leave it at that.)

    Will wear frilly pink panties to gain psychic powers (The carnival of shadows gave him his first pair)

    This crazy Hercules Titan wants to "merge" with him (that time he pretended to be a Hercules titan)

    Can breathe underwater (that time the Coralax saved him from drowning by making him one of them. most of the effects have worn off, mostly due to his other mishaps)

    The Hydra is his ex-girlfriend, and some of the Tsoo are his childhood buddies (those were posts unto themselves, and the first was as creepy as it was funny)

    Had his memory erased at the end of his first employment with Crey (he doesn't remember it, of course)

    His full name was referenced as "Jeremy Jenkins" and he's purportedly the son of notorious Paragon City criminal attorney Chris Jenkins.

    The Circle of Thorns like his chanting voice.

    The Sky Raiders were impressed with his abilities to pilot a jetpack and maintain a force field generator.

    "You" is 120 pounds. If we consider the "You" from the earlier stories to be Jenkins, then Jenkins weighs about 120 pounds.

    "You" also has a thick moustache. Again, if consider "You" to be Jenkins . . .

    Jenkins has an old college room mate named Matt.

    Jenkins had an apartment in a (slightly less) brown building (with a water tower on top) in Brickstown while imprisoned in the Zig.

    Jenkins was a blob in Hamidon. Not sure how he un-blobbed though.

    Jenkins (and his Praetorian counterpart Hopkins) wears glasses.

    Was a Wolf Spider TacOps, and by logic, a Huntsman (one post made the absolute connection between our Jenkins, and the one from the tutorial and Operative Wellman's mission)

    Once attempted to form his own villain group, the Jenkinites. I hope that next April 1st, the devs release the Jenkinites into Paragon City and the Rogue Isles.

    Owns a magical sword with the unfortunate name of "Mr. Hurty."

    Was once stalked by crazed man with a skull for a face and an obsession with pickles; never got Jenkins' name right.

    Has been repeatedly recommended as a badge, contact, and other in-game content. All efforts have been in vain so far.

    Has a bag of Cheetos that are ticking for some reason (they were mentioned as exploding at any time, so I'm keeping it as an item in his inventory).

    Still wants that DVD player.
  22. Lord Recluse: GEEEET OOOUUUUTT of this sacred roleplaying place! We TRUE RPers are better than you loser casual RPers, like Statesman!

    (Ghost Widow enters the room, wearing nothing but a smile.)

    GW: Oh, milord, care to join me in the hot tub?

    LR: Go away, I'm protecting the RP boards!

    GW: ...(sigh) Well, maybe tomorrow night, ten-thousandth try's a charm....
  23. Gang War seems to be set in Defensive/Follow. As soon as I or anyone following me is hit with any attack/debuff/control, the Posse attacks.

    Also, I've catalouged all the powers the henchmen use (including Gang War) up to level 20. It's in the MM section, enjoy!
  24. [ QUOTE ]
    [ QUOTE ]
    GET THIS DAMN THREAD OF THE ROLEPLAYING FORUM!!!!!!

    I mean, seriously, can't this thread be moved? It has nothing to do with roleplaying and it's ruining the sancitity of this holy, roleplaying place! We have one little section of the forums to ourselves... and you guys invade it!

    [/ QUOTE ]

    Erm....<_<;; ;;>_> I thought this was the forum games section... (>_<;

    [/ QUOTE ]

    Well, Cuppa would have moved it if it wasn't RP-related. She moved AASQ and all the other games when the Forum Games section was opened. Also, Droids, you're the sort of self-righteous, know-it-all RPers that give the rest of us bad names. I normally don't really flame people, but really, "holy roleplaying place?" I hope that was a joke, because if it wasn't, I'd suggest psychiatric help, maybe finding a support group, or friends.

    I apologize to anyone that was offended by that post, but that doesn't mean I don't mean what I said. I just couldn't find nicer terms that didn't undermine the message.
  25. I'd spare the hero, then torture him until he begs for death, then mutate him horribly and release him in Paragon. He'll stumble around, accidentally breaking things, while his friends kill him, not knowing who he is. He'll try to tell them, but his vocal cords will be too mutated to form words. Then I'll send a bill to the CO, charging him for the mutagens I used, considering the life-sparing as a mission. Now THAT'S some evil right there.