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Quote:Unfortunately, you knowledge could not hope to scratch the width and breadth of mine, so the whole point is moot. I dislike bragging, but I find that while some might know more than me about specific narrow subjects, I know about far more subjects than anyone I know. But feel free to challenge me, I will test you with a series of questions. They will be made so esoteric that even Wikipedia will not help, to enforce honesty. The questions will continue until I am satisfied that you are knowledgeable about everything. The categories are:I watch those too. (Well, not much Star Trek, but still.)
Anywho, the POWER is just me welding together my extensive knowledge of memes, quotes, tropes, and other stuff into a single thought. In theory, it can bring stuff down, but with great POWER comes great insanity, which causes me to be incoherent most of the time. Get it? Got it. Good.
English
Math
Science
History
Literature
All other areas of academic knowledge
Movies
Television
Webcomics
Video Games (only if you challenge me on Paragon Unleashed, since video games are verboten here)
Anime
Comics
Technology
Music
Traditional Games
Internet Culture
Everything else
Care to take me on? -
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Quote:Okay. Dude.Your Ministry is so rigid, it cannot comprehend the power. The power requires ordered chaos, not chaotic order! You cannot handle the power, Minister. You speak of knowledge? You speak of experience? I have seen the birth of negative suns, and the entropy of entire realities! I have seen the end of realities, and the birth of new ones. I have seen light in darkness, and darkness in light. My name is David, I'm 925 years old, and I'm from the planet Gallifrey. I AM THE DOCTOR, AND YOU ARE THE DALEKS!
Remember this, Minister. The day the POWER is unleashed, is the day the Fifth Age ends. So Say We All.
It's a ****ing game, get over yourself. I mean, honestly, I love my crazy internet persona as much as anyone, but now you're being melodramatic to the point of serious business.
And "we all"? Who's that, you and the mice in your pocket? -
Quote:You can send me a what? A consist? That's not even how that word is used! Cripes, you're not even Super-Powered. Come back when your post count is four digits (and you graduate to big-boy status on the boards).You want the power? You can't handle the power. (seriously, I'm getting a stomach cramp just by thinking about it)
I can send you a consist of the POWER. Be warned.
Lousy rookies... -
Quote:Not when it forces me to use a specific thing in order to have any chance at success. That's why many MMOs (in general, I'm not calling out any in particular) are not for me, since they require very specific builds for the Stop Having Fun Guys to ever allow you on their team (or so some friends who play a certain one tell me).I'm going to guess that you are not the spike type of player that is willing to go the mile needed to be competitive ?
Unlike many CoX players, I also avoid Stamina as a power choice, because it rarely fits my concepts. I manage quite fine without it (I usually take it on Natural-Origin characters because they don't have any other thematic power pools that are all that enticing). -
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Quote:I'm the only Sidereal around here, and I have actually retroactively undone any association with the Ministry of Awesome.My Celestial Bureacracy is processing your request, it'll take about 4000 years.
Anywho, this man speaks the truth.
You no longer have a position in the Ministry of Awesome. And you never did. Good bye.
Also, Solid Snake was not photoshopped onto that image of the food chain. That was Naked Snake, and that's because ChipCheezum and GeneralIronicus realized that the actual point of MGS3 was to put every animal in the game into his mouth. -
Since I fired you.
Also, horses are not food.
That's disgusting. I mean, ew. It'd be like eating a dog or a cat. Or a rat. Or insects. I mean, how desperate do you have to be to eat a horse? Can Europe no longer afford beef (the most delicious meat ever)?
Also, I love how some people are like, "It's wrong to eat X". One could make a viable argument that it's wrong to eat anything. But I like not starving to death, so om nom nom.
Also, don't forget the food chain:
All animals exist for our consumption. Most of us have the luxury of sticking with the good ones (Chicken, Turkey, Pork, Beef, and Platypus). -
Until you played Unlimited format. Then the Power 9 and its ilk dominated. This is fact. Look at tournament records for any format in which those cards were allowed. Balance means that there are no individual cards that are so powerful that not having them in your deck precludes any chance of victory in torunaments.
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Quote:Now see, this is a good example of a Johnny/Timmy/Spike card, actually, assuming the costly Giant Monsters are considered viable for tournament play (which is pretty much the sole deciding factor for Spike's approval).Example Giant Monster Card as well as the new UED Template:
-It's huge and powerful and allows extra attacks and IS A GIANT ROBOT (Timmy)
-It makes having a lot of soldiers very advantageous, enabling a viable "no Heroes" deck that focuses on zerging with the red shirts until the GMs show up (Johnny).
-It's a powerful card with a potentially-devastating effect (Spike). -
Quote:That is in the top 10% of manly things.Umm is this manly?
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Quote:You need to tap 10 lands for Giant Monsters.My game isn't going to have any I Win card. I hate I Win cards and will be doing my best to not only make sure that each Faction has a unique play style, but also that each card is balanced.
However, let me ask you this:
Should I make it so players can get Giant Monsters (The strongest creatures in the game) as easily as they can get Soldiers (The weakest creatures in the game)? It's only natural that I should make the stronger creatures harder to get, if I don't then what's stopping people from packing their decks with nothing but strong creatures since they'll be as easy to get as the weaker ones?
Anyone running a deck with nothing but Giant Monsters would lose to a deck running nothing but soldiers because there is no way the first player could ever get out enough Giant Monsters to stop the onslaught of weaker enemies.
That's why individual powerful monsters are actually less threatening to a high-level D&D party than a horde of weaker foes. All those extra attacks add up. -
Quote:You keep posting it.
Do you ever think it will be taken seriously?
Especially considering your reputation 'round these parts?
I mean, I thought trolls at least held some expectation that their traps might work. But just by posting as Solos, you preclude any sort of trust or credibility. Nobody will ever click any of your non-TF2-related links in expectation of something worthwhile (and most will have only minimal expectations for the TF2 links).
I have come to expect a fairly high standard of trolling from you, and honestly, I'm disappointed. -
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Quote:The reason MTG needs to have all those formats is because they murdered and soiled the grave of any appearance of balance that their game would ever have. That is bad.There are multiple formats available - and rarity plays a part in some, but not all of them.
The incentive to acquire more cards is an absolutely vital aspect of a monetarily successful card game. This success often coincides with player interest, but does have the side effect of being off putting to the very casual or very financially unwilling/unable. Some of that crowd may be the heart of the game, but with no circulatory system a heart does little good.
This aspect of the game would be true of a collectible card game or a trading card game - but other kinds of games are self contained. Card games can be a bit of both, as Magic proves with standalone sets, various alternate format sets such as planechase and arch enemy. The decision to be strictly one or the other needs to be made fairly early on as it will effect design of the game, no matter how 'wrong' some people might proclaim it to be ( and incorrectly so).
Rarity should not reflect the power of the cards, but rather the nuance of the card. So, the straigtforward but boring cards are more common, while the really tricky but entertaining cards are hard to find. A deck made up entirely of the straighforward cards should, if played properly, be able to beat one made entirely of the tricky ones. But players would want the tricky cards because it allows them, rather than having totally broken individual cards, to combine several cards into a totally broken combo. And the system should have the versatility that there are a large number of said combos, to prevent the game from devolving into three of four "pro" decks.
Also: Johnny, Timmy, and Spike are WoTC's terms for the main player demographics of MTG, applicable to any card game, really. -
That sort of over-structuring tends to lock out Johnny, and Johnny is always the most loyal of the three types of player.
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Then we punch each other and grunt some more! And eat meat, like real men are supposed to! Then we drink whiskey and break brick walls with our heads and take no injuries because the sheer force of our manliness shields our heads when we headbutt stuff! Then we go out and beat up kangaroos in boxing matches!
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Damn straight! We get muscles and body hair and we look like Hugh Jackman! Looking at the list here... it looks like the least-manly real man is Ryan Reynolds. And he likes Deadpool, so that rachets him up a notch in the awesomeness category.
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Also, the robot from the first movie's model was used for the commercial for some third-rate tech school. But they didn't acknowledge it or anything, I think it was plagiarized.
But really, Sylvester Stallone was great as Judge Dredd. I mean, the resemblance is uncanny. -
Quote:Rarity is not a gameplay balance, though. A gameplay balance does not expire, while rarity is a temporary condition. As soon as everyone has the max number of a certain powerful card, rarity, and any semblance of balance, goes out the window."Don't make "How attainable a card is" factor into any facet of card design under any circumstances. Ever. If you do, you're fundamentally designing a game wrong."
The entire point of having rarity in a card game is so that more powerful effects can be seen less often and be more sought after ( encourages players to buy more packs).
Otherwise people would have the COH equivalent of tier 1 nova attacks.
In MTG's open tournament format that allows every card, the Power 9 or other similarily overpowered cards are pretty much the main focus of every "competitive" deck.
So yeah, having a game be based around whether or not you can find the randomly-distributed "I win" card is a bad idea. -
Quote:Since, apparently, nobody clicked the link the first time, how about the most irritating man in the world (mild language warning)?It'd be nice if we could drop an asteroid on her.
But I digress. What shall we speak of now? -