MajorTractor

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  1. This is the way my first lvl 50 dealt with money, for the most part, and I think he hit 50 with 20 or 30 million. Though, that was a very long time ago. I do remember having to scrounge for money to finish putting DO's and So's on him.

    I'd suggest running a couple AE arcs for the tickets to buy rare salvage. They don't need to be farms. Story arcs will do just fine. You can get prophecy, pangean soil, hamidon goo, etc. for about 550 tickets each and they will sell on the market for 1-2 million each. There are plenty of greatly written arcs that a couple of lowbies will have fun with and handle easily.

    I know you said not using the market, but it is the easiest way to make money. A few million on a character by your teens will really help out.
  2. I'll vote for the WS. It is the one that, IMO, IO's will make the biggest difference. Perma Eclipse is a beautiful thing.

    Also it plays totally differently from all your other characters.
  3. Quote:
    Originally Posted by Madadh View Post
    And, to continue the discussion of WP regen vs Invul regen, assuming you're talking consistant damage over time, most any high end Invul will be healing 1000-1500 extra HP every 2 minutes, appx, which should sorta be counted into the equation, as HP gained over time, even if it's not 'regen' per se.
    I took this into account on my previous posts. Dull pain would heal nearly 11,000 hit points over the course of the 25 minutes on auto, without hasten.
  4. The real difference comes in on multiple mobs, let's say 6 of your Lt.'s.

    We'll give your WP 170 hp/sec, which is a very, very good number for full RttC and much more than 6 mobs worth.

    My Invuln gets hit 6*2250 = 13,500 damage, easily recovered by my 58,245 of regen and dull pain's healing.

    Your WP gets hit 6*45,000 = 270,000 damage, but you only regen 255,000. He's DEAD by 15,000 points of damage.

    It would take over 25 of these Lt.'s to kill my Invuln. Agro cap is what? 17 or 20? It's definitely less that 25.
  5. Lets go back to your mock Lt. and an Invuln with no regen, Fourspeed, and insert my actual SS/Invuln build on live.

    He has 46.4% S/L defense (with 1 in invincibility), 75.24% resistance S/L, and 23.64 hp/sec regen with dull pain down (34.16 hp/sec up and its perma in my build.) However, you don't want to give the Invuln any regen, so we won't. He has 1994 hit points without dull pain because I don't have the invader accolade yet.

    Mob Attk Attk Total Dmg HP
    Brute HP/Def/Reg/Res ToH Count Hits Dmg Taken Recv Result
    -------------------------------------------------------------
    SS/Inv 1994/45/--/75 5 300 15 9000 2250 -- DEAD
    SS/WP 2000/--/70/50 50 300 150 90000 45K 105K FULL
    -------------------------------------------------------------

    So he's dead, but by only 256 hit points. If all I did was hit dull pain before before I went afk my brute is still alive even in your impossible no regen situation.

    In actuality he'd regen 47,400 hit points with dull pain on auto and an about 78% up-time without hasten and 10,845 healed in 9 activations of the power.

    58,245 damage recovered and only 2250 taken. Yeah, he's alive.
  6. I picked 80 hp/s as a random number. Even at 200 hp/s (which iirc is about the most you can get even on a WP tank) the regen is doing less for you than your defense and resistances.

    Quote:
    Originally Posted by FourSpeed View Post
    I think the more noteworthy issue with regen is that very few toons can get
    even close to those levels. By contrast, softcapping defense in some way (a type,
    or position etc.) is much easier to achieve for most ATs.
    This part is completely untrue.

    2 words: Rebirth Radial

    Any character, regardless of AT. Just grind Lambda.
  7. Why take Focused Accuracy when you could get both Maneuvers and Tactics for about the same end/sec.

    Seriously, I don't know why anyone ever uses it.
  8. I'm becoming more and more convinced it is the FF +rech proc in footstomp doing all the heavy lifting to make SS such a good pairing with /fire.

    When I am solo farming I only use rage as a timer. I'm usually watching tv and only half-way paying attention and the rage crash tells me that I hit ticket cap a long time ago.
  9. MajorTractor

    lv 50 Brute....

    Okay I threw this together in like 5 min trying to take the same power picks as you and its still kinda not great, but way better that what you have.

    It is soft-capped to melee, ranged, and aoe, has better regeneration, recovery, recharge, better accuracy through rage, and most importantly all its attacks are actually slotted for damage!

    The build still has 8 slots to place because I stopped caring. I kinda hope the original build is a joke....but here ya go.


    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bad SS SR build: Level 48 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
    Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
    Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Air Superiority -- Empty(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
    Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(36)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 22: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(29)
    Level 28: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(29), GftotA-Def/Rchg(31), GftotA-Def/EndRdx/Rchg(31)
    Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(33), GftotA-Def/EndRdx/Rchg(33)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Dam%(34), FrcFbk-Rechg%(36)
    Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39)
    Level 38: Quickness -- Run-I(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Laser Beam Eyes -- Empty(A)
    Level 49: Focused Accuracy -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(45)



    Code:
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  10. The problem with relying on Regen is that it is a static amount of mitigation. Defense and Resistance scale with damage. The more damage that comes at you, the more they benefit you. Your 80 hp/sec per second will only ever give you 80 hp/sec.

    This is why everyone makes builds with high defense. It makes the most difference in your character's survivability based on investment.

    You can soft cap Invuln to S/L/E/N/F/C, have ~3000 hitpoints, and still have better resists than WP to everything but psi (except maybe either F/C or E/N resist no mids in front of me.)

    WP is easier to play leveling up, exemps down very well, and sees huge benefits from small amounts of IO investment. Still, on super high end, no budget builds Invuln is TOUGHER, but in no way does that neccessarily make it better.
  11. Quote:
    Originally Posted by Katze View Post
    I just checked and it is 10 points from the Empowerment Station, so I went into Bloody Bay and it gets reduced to 3.5 there.
    Well, thats much less usefull isn't it. Stupid DR, what were they thinking?
  12. Quote:
    Originally Posted by StarGeek View Post
    I think it's 10 points. It lasts for an hour and doesn't go away even if you die. And you can get it pretty cheaply as well, just need a Fortune and a Mathematic Proof.
    Hmm... does it still work in PVP? That would be occasionally helpful.
  13. Quote:
    Originally Posted by FourSpeed View Post
    As I said in my very first post, BOTH of these Brutes are PvE DemiGods, and we're
    splitting hairs. But SS/WP *can* have complete immunity in circumstances where
    the SS/Inv cannot, and CDF affects it far more than it does my SS/WP.
    50% defense debuff resistance on Invuln and only 17% on WP means that catastrophic defense failure effects WP more.
  14. MajorTractor

    Help me please

    Dm/Inv or DM/SD is what I'd do, but both are better on scrappers especially dm/shield.
  15. Quote:
    Originally Posted by Clouded View Post
    Fire is decent, but FSC lacks the extra radius of FS and the recharge is longer as well (IIRC). That said, Fire/Fire/Soul is a perfectly capable farming characters.
    And you can't put the FF +rech in FSC.

    But still anything/fire/mu brute is going to be pretty close.
  16. [QUOTE=Kyriani;3769241]In general, sets with comprehensive status protection that includes knockback protection tend to give about 10 mag protection. If you absolutely want to meet that level (well actually you'd exceed it) I'd say slot 3 -KB IOs but as others have stated 1 will cover most things. If you want to meet in the middle 2 would give you 8 mag protection which is close to the basic 10 mag most sets that provide status protection have.QUOTE]

    8 points actually doesn't cover anything that 4 points wouldn't cover. The best route is to get 12 and if you can't fit 12 just stop at 4. If you PVP, I think you need 27 points to stop everything.
  17. Quote:
    Originally Posted by HotShot462 View Post
    dont you get auto tped to the hospital a bit after you get beat down ?
    Nope. It gives you the option just like in PVE.
  18. SJ/EnA Brute for sure, and I'll make a Time Corr also. I'm not sure what primary but it will probably be either Beam or Fire. The animations and weapons for Beam look kinda lame to me. If the numbers on it look good though, I can deal.
  19. I have both SS/WP and SS/INV, both have fairly high end builds and both are nearly unkillable in basically any non-incarnate pve content. However, the Invuln feels tougher and he hasn't even had any real incarnate love yet. I'm pretty sure he's not even 50+1.

    It is really a moot point though. Either one can be made much tougher than you will ever need, even before you add all the Incarnate craziness.
  20. Well, if the OP is only trying to get the hero Epics unlocked, the fastest way is a claws/fire brute in AE fire farms. You get spin at lvl 6 and pretty much easy mode after that. Level 20 comes very quickly.

    Quote:
    Originally Posted by Dark-Water View Post
    As corny as this quote is, its not about the destination, its the journey. If I could get to level 20 in a couple of hours solo, and have solid content, I would be all for it. I have NO desire to sit there and kill wave after wave of mindless, poorly crafted enemies. Show me an arc with a fun story, fun enemies, and an enjoyable set of maps that I can get to 20 in a couple of hours with, and you might have my attention. I am in no hurry to get to 50 (or any other level), I just want to enjoy my play time. The challenges of Praetoria are worth the little bit of extra time, since getting to 20 doesn't take that long, even without farming.
    Besides, maybe the OP wants to run the challenging awesome content on his PB or WS.
  21. Defenders, Corruptors, Masterminds, and Controllers. Its a buff/debuff set.
  22. Quote:
    Originally Posted by Raeda View Post
    No...wait..actually there was one more thing whilst i'm here. What is the rule of 5? (I think that is what it's called)
    The rule of 5 basically means that you can't have more than 5 of the same bonus. For example, if you have 4 sets of crushing impact and 2 sets of oblit's only 5 or the +5% recharge are going to count.

    However, you can have 5 of the 5% bonus, 5 of the 7.5% bonus, etc.

    The tricky part is that some of the bonuses look the same but have different names. Like the luck of the Gambler 7.5% global recharge, it doesn't stack with the other 7.5% sets.
  23. MajorTractor

    AV/GM killer!

    Quote:
    Originally Posted by UnicyclePeon View Post
    I wonder how the new Beam Weapons set will stack up, seeing as how its single target oriented and maybe -res focused as well?

    Lewis
    What is this and where did you find it?
  24. Quote:
    Originally Posted by Emberly View Post
    That's The Stunt, which can also be enhanced with the addition of Ice Storm. Inferno is nice and all, I guess, but Blizzard is blaster scale and is also pure class. Inferno just kinda pales in comparison on ruptors. I mean Blizzard does damn near 50% more damage than Inferno does. It takes a bit to do that damage but you have a plan to survive the next 15 seconds right Plus seeing that rain of orange 15s turn into a rain of scourging 15s is sooo satisfying.

    That said Inferno will still wipe out all the minions and probably do a fair chunk towards LTs too, and you can mix in Rain of Fire with fire blast.
    Not dissing the awesomeness of blizzard (because it is that awesome), but heat loss + sleet + RoF and a fireball or 2 and everything is just as dead. RoF comes back in about 15-20 seconds on a close to perma heatloss build too.

    Anything/Cold is still going to be awesome and Ice would probably be my third choice of primaries (after fire and sonic) to pair with /cold.
  25. Quote:
    Originally Posted by Granite Agent View Post
    Did 2 pylon runs to confirm my DPS on my Claws/SR brute. running about ~190dps.

    That's below what Claws scraps were getting. So I still think for single-target, Brute claws falls behind?

    http://boards.cityofheroes.com/showp...postcount=1969
    How much below? When I was running pylon times on my corr, I remember that small mistakes ended up making fairly big differences in my times and dps.

    Building fury could be the problem if your begenning with 0. Fury builds very quickly and is easy to maintain +70% even with one target, the couple seconds could easily make the difference in a few dps on a pylon.