MajorTractor

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  1. Quote:
    Originally Posted by Amy_Amp View Post
    The only set that has a chance is if/when Spines comes to brutes.
    Now that would be an awesome AFK farmer. Quills, Blazing Aura, and spine burst on auto.
  2. Quote:
    Originally Posted by Nightchill_EU View Post
    the added res on cardiac is not nothing.
    What thread were you reading? They weren't even talking about Alpha slot!
  3. I picked Pyre Judgement on my SS/fire because of theme. I'm switching to Ion because its just better for ambush farming. Pyre is great for regular content, but in a farm I want the higher target cap.

    Reactive Interface (it is really the only choice)
    Rebirth Destiny (barrier might be better for /fire)
    Warworks Lore (at the time they had the best DPS)
  4. Quote:
    Originally Posted by Nihilii View Post
    ~20% def should do the trick, but ultimately 0% defense is enough - it only takes 4 purples to softcap from 0%, and you should be getting way more than 4 inspirations per minute even if you powerlevel 7 other characters at once.
    ^^^This

    My farm build has 20% fire defense. If I'm doing ticket runs I go in pop two purples and the rest reds and I'm usually near the point where the glowie will cap me about the time those run out. If I'm PLing a sg mate or two I'll grab all purples and just make sure to keep two up most of the time.
  5. Well if spaming single target attacks at a boss for 30+ minutes is your idea of fun, you could always run a Baracuda Strike Force with minimal debuff and no MM or Defender.
  6. Quote:
    Originally Posted by Blue Justice View Post
    Well i realised theres nothing to do end game except farm farm farm so im quitting.
    There is alot more to do now end game than there was less than a year ago. There is all the incarnate content (new,) tons of task forces, and the Oro arcs to go back and do that you missed leveling up.

    Also one of the community favorites, roll a new character in a different Archetype. It makes the game feel much different.

    If your Forum join date is close to your game time, I know theres a ton you haven't seen yet.
  7. MajorTractor

    SS/FA non-farm

    Comparitively, few groups do psi damage. S/L defense will protect you from some psi damage because some of it is paired with smashing or lethal. Pure Psi damage does exist but its not really worth building towards. This is compounded by how few sets give those bonuses. Even building solely for Psi defense and Psi resistance, your not going to get it to a level where psi heavy AV's will not hit like a truck.

    Your better off building your S/L defense because it covers most content and being mindful and taking out problem mobs first.
  8. Quote:
    Originally Posted by Sailboat View Post
    For that purpose, some kind of stealth ability and recall friend really helps.
    Shadow Fall FTW!!!
  9. Fire/Dark corr.

    Very early blooming, nice orange numbers, debuffs, and a huge team heal on a short timer.

    You could also go Sonic/dark for more single target AV killing efficiency.
  10. Diminishing returns does affect recovery in PVP, but not by a large degree.

    Edit: IIRC it affects max endurance bonuses, too.
  11. Quote:
    Originally Posted by Another_Fan View Post
    My point exactly. There is no blaster that can defeat her in 20 seconds but she or sirocco can be removed from the battle.
    No you missed the real point. Nothing can kill them in 20 seconds.

    Yeah, I guess you could sleep them but that is completely different than "defeat." Sleep is awesome, but it sure doesn't kill anything.
  12. Quote:
    Originally Posted by Another_Fan View Post
    Show me the blaster that can solo ghost widow in 20 seconds
    Which ghost widow are we talking about here? An EB in a Patron arc or 54 AV from STF.

    I can make a video of my Fire/elec blaster doing the first as soon as I find someone with the contact. For the other, I'll dare you to show me ANY character doing it in 20 seconds.
  13. SS will be better in the end, but it does bloom later than DB.

    Unless it is a dedicated AE farming character, I'll say play the Dual Blades if your enjoying it more. For most PVE content the difference really isn't that much anyways.
  14. I can't be the only one with a crazy OP Blaster that destroys mobs without blinking...
  15. Quote:
    Originally Posted by Gashes View Post
    Since you are SS, are you suffering rage crashes and the -20% def that follows (plus, near zero damage)? I dont know your map, but you mentioned crey (dont they use cold?). If they are stacking some -recharges on you, rage might not be perma, and you are hitting crashes. -20% defenese is significant.

    A thought.
    The Crey he's talking about is a popular AE fire farm and all Fire damage (except maybe an attack or two has a smashing component.)
  16. Quote:
    Originally Posted by Airhammer View Post
    so I take it thats a no...
    Yeah, thats a no.
  17. I'd have everyone fill up with small purples and have everyone hug Rommie for spammed Kin heal and Fulrcum shift. Transfusion comes back very quickly and heals for ton with everyone at or near soft cap it should be more than enough to keep them on their feet.

    If the Kin and the Cold can stay alive, they should be able to take him down even with minimal help from the team.
  18. No Gladiator proc, Maneuvers or six slotting of taunt (ugh what a waste.) I threw Spiritual Alpha on there, but I don't know how much endurance would be an issue. It was way easier to soft cap than my brute.

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Superman: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(42)
    Level 6: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), RechRdx-I(40)
    Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9)
    Level 10: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(19)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), BasGaze-Acc/Hold(23), BasGaze-Acc/Rchg(36)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), S'fstPrt-ResDam/Def+(31)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx/Rchg(36)
    Level 35: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
    Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(48)
    Level 49: Taunt -- RechRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(48), P'Shift-End%(48)



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  19. Quote:
    Originally Posted by Nihilii View Post
    Building for 59% defense on my SRs has yielded better results for survivability than any other approach I've tried, even for normal content. The amount of enemies with significant defense debuffs or tohit buffs is often underestimated on the boards, and capped DDR is often overestimated. Getting hit by -100% def, which can happen on +4/x8 solo missions against certain factions, still turns out to be -5% def with 95% DDR, and if you're barely at 45%, 46%, 47% def, the drop in survivability is sharp.
    Where are you getting hit for -100% from? Thats insane. I've never seen anything like that. Granted I haven't played at +4x8 on anything but my Fire farmer in AE in a very long time.
  20. MajorTractor

    Earth/Earth

    I went back and edited my build last night, moved some slots around and ended up with a little more recharge. The way I had quicksand slotted it was able to nearly 4 stack which was a total waste. Combining it with earthquake and sleet, I'm going to be nearly flooring defense anyways.

    I'm using the lockdown +2 hold and achilles -resist where I can. Is it worth it to put damage proc's in earthquake or volcanic gases?
  21. That's a darn nice build Mage_Black! 3000+ hit points (with accolades) on a WP and a small purple from all types but psi.

    I'd trade the self rez for strength of will, but I don't see you really ever needing either.
  22. I'd say /Inv, /WP, and of course /Stone are the most tankerish armors on Brutes. /Stone has debuffs associated with granite armor that kinda hurt it in the damage department and has kinda become irrelevant, IMO, since incarnates.

    With significant enough investment, any secondary can become awesome.
  23. MajorTractor

    Regen ??

    Quote:
    Originally Posted by Virusman View Post
    Quick question, though. I didn't get a chance to see if Regen got Regen Resistance. I know that even with 23% resistance, Willpower gets torn up by it, and with less constant regen in crowds than WP, I imagine that'll be the Regen killer as well without that stat. Anyone know?
    If the scrapper forums are correct it is getting some -regen resistance. Apparently you can enhance it and get it up to about 50%.

    Still not sure if thats really going to do anything though.....

    http://boards.cityofheroes.com/showt...=268201&page=2
  24. MajorTractor

    Earth/Earth

    I have leveled up a Earth/Earth Dom up to 40 during 2xp and it has been one of the most fun characters to play. I've made a perma dom mids build using ice mastery to get the S/L softcap because this toon plays in melee most of the time, but I'm wondering if there are any slotting tricks to powers that I may have missed.

    For example, quicksand, should I slot it for slows or recharge to maximize its up time? How do procs work in earthquake or volcanic gases? I'm assuming they are both pseudo-pets.

    Not looking for a build, I just have questions about some of the fairly unique powers.
  25. Quote:
    Originally Posted by MallardDuck View Post
    And you can fill that psionic hole to a large degree on an Invulnerability toon. There are 5 powers you can fill with Impervium Armors which grant 1.88 psi defense with just 3 enhancements. And with enough cash you can get 5% psi defense from Apocalypse and 5% psi defense from Soulbound Allegiance (if you get a pet). Add in pool power defenses and you can get your psi defense above 30%. May not be worth it - but it is possible.
    I wouldn't search after psi defense bonuses. I'd prioitize S/L/F/C/E/N. Most of your sets that boost your typed defense also give positional defense. Once my typed defenses were soft capped, I ended up with ~30% to melee, ranged, and aoe. That and about 3000 hit points goes a long way toward covering your psi hole.

    The only time psi seems to bother me is on the Incarnate trials when a group of +3 seers all pop drain psyche on me at the same time, but that might be the -regen as much as the psi dmg.