MajorDecoy

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  1. I know they've stated that they can't do knock-towards because there's no such thing as negative knock-back; knock-back powers have an emination point for the knock-back and the enemy is moved away from that point.

    But I was wondering if it might be possible to have a power summon a psuedo pet in the region of your target and eminate the knock-back power from the "pet." The game can detect your target, it knows the distance between you and your target, can the game put a pet on a straight line between you and your target, but at a distance two feet greater than that of the distance between you and your target?

    In travel power concepts, I think it'd be fun if a psuedo-pet could use an irresistable mag 100 knock-back power to launch you through the air (though because of a complete lack of control, it would probably be the most dangerous travel power).
  2. Quote:
    Originally Posted by Arcanaville View Post
    That is what I was thinking.
    So +recharge would actually help with super reflexes' survivability. Seems like a good idea. Beyond that, it might actually give SR a power worth six slotting.
  3. U'Kon G'rai/Jurassik: Jurassis G'rai?
  4. Does that +10% stack from the same caster?
  5. I don't remember his name, but the first day I was playing, I hadn't figured out the trams yet, and I got a mission that sent me to King's Row. I look at the city map and see that I can go north through Steel Canyon, get to Independance Port, and then go South to King's Row. I get through Steel Canyon Fine, but every path I try to get to King's Row with takes me past a group of purple conning enemies and I go right back to the Hospital. I ask in broadcast for help, and this fellow, also a tank, sidekicks me, provides escourt to King's Row, and explains the concept of the trams.
  6. Fair enough. I think the current layout works well though.
  7. But thinking about it Warden, is that really the end of the bat that she'd be holding?
  8. Quote:
    Originally Posted by Daemodand View Post
    The uberness of easy softcap would be offset by the few shortcomings the set has.
    Quote:
    Originally Posted by Arcanaville
    All I know is I've seen every version of the high defense build, from perma-elude to invention based soft-capping and everything in between. Soft-capping is great relative to the strength of conventional SO builds, and its night and day for squishies. But on its own its actually not all that fantastic without additional support when it comes to high performance melee. Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.
    From what I understand, you can hit 95% defense debuff resist on a Shield Tanker too. And cap smashing/lethal resistance.
  9. That seems much more like the Fusionette I've teamed with. Sparkly Kitties.
  10. I personally think Marcus prefers Faultline in the granite armour form.
  11. Warden, why would Fusionette necessarily be dreaming of hurting Statesman? She could be okay with Faultline's poly-lifestyle.
  12. As an Invulnerability Tank, I frequently find myself annoyed at how quickly people kill the enemies that I'm using as defense. With single target attacks, I can make sure that I don't kill the minions until after the boss has fallen.
  13. There are no direct equivalences for any archetypes.
  14. Quote:
    Originally Posted by UberRod View Post
    I have to blame Hickman.
    Damn you Hickman! For this, pants will be withheld!
  15. There was a massive change on the fury bar. If you haven't noticed, you're clearly more off than on.
  16. From what I understand, Fury isn't hard to build and hard to maintain anymore.
  17. So, I'm considering a Willpower/Electric Melee character. <title> Frisky Tibbles, a praetorian version of Admiral Whiskers, who is an Energy Melee/Regeneration stalker.

    My initial thought was a stalker, but a tanker could be tempting too. I still haven't managed to play a brute or a scrapper past level 24, but I have hopes that I'll manage to get my Dual Blades/Energy Aura brute to 50 eventually.

    What do people recommend?
  18. Oh, I didn't know they had made that change. Cool.
  19. Quote:
    Originally Posted by Furio View Post
    It doesn't (i think I covered that...that's what "on the DL" means), and I'm not. But just playing the numbers, odds would be they're straight as opposed to bi.
    Ah, but he can be influenced by the Well of Furies, and I have it on good authority that the Well ships Stateline.
  20. Quote:
    Originally Posted by Gundam Ghost View Post
    can someone pls tell me why a willpower tanker will have more resistance and a willpower burte? i went on mids and built both builds and the tanker has more hp as usual but more resistance that seems odd to me pls help. and more def i thought that the devs didnt made it that the builds were even across the board.
    A brute only has 75% of the resistance and defense that a Tanker has.

    If a power gives a tank 10% resist smashing/lethal, it gives the brute 7.5% resist.

    If a power gives a tank 5% defense, it gives the brute 3.75% defense.
  21. But Vanessa DeVore doesn't rock the VanDyke.
  22. Quote:
    Originally Posted by Wonderslug View Post
    Hmm.

    Pretty sure three in one set is Transfusion, Siphon Power, and Transference in Kinetics.

    Two is probably Jolting Chain and Synaptic Overload in Electric Control, with Chain Induction in Electric Melee being the one in the related set.

    Twilight Grasp in Dark Miasma.

    I'm stumped on the mystery pet, unless it was TG and I'm missing another more obvious one.
    Lightning Rod is a pet, it doesn't break a stalker's hide. That would imply shield charge is a pet too.

    But I didn't think Chain Induction was a pet, I thought it was a power that was given to the enemy that was hit with it.
  23. Quote:
    Originally Posted by Aett_Thorn View Post
    However, the main problem is that it might be too good for Tankers at doing what it does.
    The issue being is that there is no tank set that relies entirely upon defense.

    Ice Armour is called a defense based set and it has a heal, +max hp, -recharge, -damage, and an intangibility power. So if Ice hits the soft cap, it's stronger than Super Reflexes.

    Shields is a defense based set. It has +max hp, +resist, -damage, a PBAoE knock-down, and One with the shield. When Shields hits the soft cap, it's stronger than Super Reflexes.

    Super Reflexes does one thing and it does it very well, but that's not sufficient for Tanks. If I were porting it to tanks, I'd replace Elude with Unstoppable, just to have some form of damage mitigation that wasn't more defense.

    I don't know what I'd do beyond that.
  24. I suspect we'll see the first hints in August of 3130 when the gastropods rule.
  25. Quote:
    Originally Posted by RadDidIt View Post
    I'm merely an imperialist when it comes to fanfiction and fanideas;
    You colonize fanfiction and fanideas? You believe that it is your burden to impose yourself upon them and bring your morals and technology to them? Tell them that they're writing the wrong way and introduce a new form of writing for them to use that isn't sustainable?

    Or are you an empiricalist?