-
Posts
1268 -
Joined
-
Quote:I thought people transitioning had distinct preferences. If someone asked that you use the term "he" or "she" then you don't use a gender neutral term. And usually, if the gender of the person in reference is known or assumed, "he" or "she" will be used. Only if the person prefers to have the gender neutral term or if gender determination isn't possible to most people use the neutral terms.More to the point, if they are in fact used in real life conversations how do you pronounce them?
i've been friends with at least half a dozen TS/TG people in transition, met probably at least five times that many, and none of them have ever used those words in speech or writing any time when i interacted with them. (As far as i can tell, since i have no idea how they're pronounced.) Which is odd since you'd think gender neutral pronouns would be ideal for people who are between genders or eschewing any sort of set gender identity.
Oh well, maybe someday.
Incidentally, i have to say that the OP is at least making the effort to live up to the expectations of their forum handle. -
-
-
Quote:I take issue with this. Henry Pym goes around as Henry Pym, because sometimes he's Giant Man, sometimes he's Ant-man, recently he's been the Wasp, but often he's none of the above. He's just Henry Pym.They create stupid or boring names (some of them don't even bother to think of superhero names, they use what appears to be a name chosen randomly from a phone book)
Then there's Beast. I think more people call him Hank McCoy than not.
Luke Cage? He has no other name now. Someone else took the name Power Man.
And if Bucky is still Captain America, then Steve Rodgers is just Steve Rodgers.
Monica Rambeau has had so many different names, she's just Monica as well.
Misty Knight is kind of like Nick Fury, in that, while technically just going by their names, their names are cool enough to count as Hero Identities. Like Max Power or E Cleaver.
Colleen Wing, though, does not fall into that category.
People just going by names is entirely acceptable within the super-hero genre. -
-
Quote:Not so much. All the heroes have government paid health care, so when that drug gave you super powers, you were sent to a woman in a lab coat to see what was wrong with you, and when it turned out "Oh, well, you've got super powers." She set you up with G.I.F.T. (If I remember correctly)Right, but that's my point. If you made a Troll character who got their powers from doing drugs, CoH would send you to work with a scientist in a lab coat. It's a bit of disconnect to me. "My character does drugs they got on the street" and "my character got their powers in a lab while experimenting with chemicals" are pretty far apart.
Do remember that at some point before you even enter the tutorial, you were fitted with a medical transporter. -
Quote:The origin of powers has different text depending upon your origin.Outside of the first arc you can do blueside, is there anything else based on origin? Out of curiosity.
The game is pretty flip-floppy about origins anyway. For instance, it treats Science like The Flash -- "You received your powers either through purposeful scientific inquiry or some accident gone awry." Even though the game has a perfectly good example of a science origin gang that didn't result from exploding lab experiments: Trolls gain their powers from drugs (although I half expect someone to tell me Trolls are natural now). -
Quote:Okay, in Discworld, a person can be born with a talent for, or an affinity to, magic. This makes a wizard or witch a mutant (because not everyone has it). They do have to study to refine what they can do with it though.Depends. Did they learn the spells from studying manuscripts or are their powers a gift from a object or person?
Studying = Natural
Object or personal influence = Magic
A person in Discworld can also get magical powers from Faustian pacts or the like. That's clearly magic.
Tiffany Aching was not born with a talent for magic, but through sheer bloodymindedness, she is able to be a witch. She is natural.
They are all doing magic, though. -
What Balanced said. It provides better bonuses in fewer slots.
It is unbelievably helpful in just having extra slots to spread around. -
Obscure Fracas for a Dark/Super Reflexes, Troimille Ile for a Radation/Electricity, Secular Energy for an Energy/Enery, Tempered Energies for a Shield/Kinetic Melee, Erda (I was surprised to get this one), Hypothermie, an Invulnerability/Ice Melee tank, who will kill you so slowly that you'll be surprised that you died. You could have prevented it at any time, but by the time you realize what's going on, it's too late. I haven't decided if she has a French or a German accent. Maybe I should split the difference and go for Swiss or Belgian.
Okay, so Dark Knight is taken. Maybe Der Dunkle Ritter would work. Or Ritter ohne Furcht, Fürchterlich Ritter. You could go to "The Somber Cavalier" or "The Sombre Chevalier".
Cavalier Obscura, Cavalier d'nuit... I don't know. There are options here. Mix and match languages, that's the way english works anyway.
I have honestly never had a name that I wanted and not gotten. There have been times I've been lazy and didn't want to spend time on a name, and when I try things like Marcus or Bob, they're taken, but just about everything else, I get on the first try. -
-
-
-
-
Quote:I had trouble with Trapdoor too, but the lava is right there, and even though I don't have 90% fire resist anymore, that's the same way I dealt with Tyrant.Because it's supposed to be the test that determines whether your character has a future in the game, or will be put out to pasture.
So far, I have seen an arc with a character that is tiresome to beat with a tanker. If you dump your tray and fill it with reds, and jump around from clone to clone getting maybe one or two shots on the boss in the interim, and if you chew through your tray of reds without beating it you're better off just resetting the mission. This is why I'm happy to get on my controller and solo it for you if I'm not otherwise busy. [b]It's a tedious, unfair, and unfun chore.
I also helped an Empathy/Archery defender: the defender chased after the clones and I kept Trapdoor busy. It was a quick fight. -
-
Quote:Defense debuff resistance reduces the effect of defense debuffs, if you have 50% resist and get hit with a -5 defense, then you'll only loss 2.5%.
The problem is how and what is removed. I semi-recall Paragonwiki have a section on Defense Debuff Resistance; or a blurb stating that defense debuff reduces the amount of defense and that defense debuff resistance reduces the amount of the defense debuff, but not the time. As of right now, I can't find any pages that reference what Defense Debuff Resistance actually does or what Defense Debuff actually does.
Either way, if Defense Debuff Resistance reduces the magnitude or time of a Defense Debuff, buffing the DDR numbers directly actually presents a rather serious problem from a long-term point of view.
If the defense debuff resistance lowers the amount of a defense debuff, buffing the defense debuff resistance numbers could make it possible for players to completely ignore attacks that debuff defense. Case in point, Super Reflexes and Hamidon Enhancements. I suspect the developers are fine with Super Reflexes being able to cap Defense Debuff protections since the set offers pretty much no other mitigation.
If the defense debuff resistance lowers the time of a defense debuff, buffing the defense debuff resistance numbers would again put players in the position where defense debuff attacks pose no threat at all.
The conceptual idea is that Defense Debuff powers need to still be a danger to Defense based archtypes. A magnitude protection offers players more casual protection, without eliminating the threat altogether.
Now, with your magnitude protection suggestion, say I'm hit with a -10% defense and I have mag 4 protection and 50% resist. Would that reduce to -5% and then to -1% or 6% first and then 3% -
Quote:Oh, beyond that, there's also a question of what is a particular person best at.Pretty much this. What's 'best' depends on which exact balance of survivability, ST damage, AoE damage, and adaptability you care for.
I mean, a person in a park playing the violin might get more tips than a flutist, but that doesn't mean that the flutist would get more tips if he played the violin instead. -
Quote:There are already players doing this. It would just make it much more convenient for them.One word of caution: if not limited in some way, players could possibly create "Swiss Army" characters that can do everything and fear nothing. "Permanent" Wedding Bands, Cryonite Armor and mental shields, Envenomed Daggers and Beanbags and Tasers (oh my!), a bag full of Shiva Shards (enough to run a whole TF with one out, per character)...
"So what's your primary and secondary?"
(*looks at tray full of temp powers*) "Uh, I forget."
"What AT, then?"
"Blaster... I think."
Perhaps if the influence scaled dependant not only upon level, but by how many copies of the same power you had on your character.
Imagine that at level 50 it takes 1 million influence to craft a Kinetic Shield recipe and get 30 minutes of time. If you wanted an hour of time, it would cost you 2 million influence to craft the second recipe. If you wanted an hour and thirty minutes of time, 6 million influence for the third. I don't think many people would pay to craft the fourth.
If the person had less than a full recipe's worth of power, it would round to the nearest side for costs. So if you had 14 minutes, 59 seconds of Kinetic Shield, you'd be charged as if you didn't have it, but at 15 minutes even, you'd be charged as if you had 30 minutes. -
-
I still enjoy playing my Invulnerability/Super Strength tank, the first character I made.
That said, I've been thinking about giving Electric Melee a try. -
From what I understand, Kinetic Melee has the shortest AS animation because it has the longest Build-up animation.
-