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Posts
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Yes, since it works as a set bonus and not a proc, it will disappear if you exemplar below level 22. However, if you get the level 10 enhancement, it will provide the bonus no matter what power you put it in as long as you're level 7 or higher.
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Yes GreenFlame, those are all noted in the initial post.
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Well, it's not the station wagon itself that makes on a god, but it's related.
http://www.youtube.com/watch?v=xIP6Z...ailpage#t=300s -
Yes, both can trigger. On a scrapper I think build-up is +20% accuracy, +100% damage, but it might only be +80% damage.
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No. I'm not trolling. If forced to make a decision for which neither choice makes sense for your character, you do have the option of not doing that mission at all. I'll give you, if the mission is "leave praetoria" then your option is pretty much "stop playing the character" but there are enough missions that you can skip quite a number of them and still play the game.
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You can really rationalize murder anyway you want. You can make it sound almost reasonable. It doesn't change the fact that your character murdered someone because your character did not believe the legal system capable of handling it.
Why are you loyal to that system? -
And you've got to have options for those people who are hero side and find themselves running missions for Tina McIntyre and Maria Jenkins.
"I'm only freeing Statesman now to make my inevitable betrayal more unexpected."
Then you've got to have some way of differentiating between the people who were Loyalists because they were loyal to Cole and those who were loyalists because having Cole around was better than sentencing millions of Praetorians to death. -
They're considered halfway to being villains. A fair number of the level 50 hero mission tips involve beating the hell out of vigilantes.
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Or, since he's in Primal Earth, he falls under the control of Sister Psyche, but she doesn't realize it. So your character has autonomy most of the time but is occasionally driven with urges to do good things and flirt with Manticore.
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You can't be a traitor without being a citizen. If you do something to attack a government when you're not a citizen, you're not a traitor, you're a spy or a combatant.
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So, I'm doing time bending missions for Maros, and in the legacy chain missions, it seems like every few spawns, they're attacking each other. No dialogue to explain it.
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I would find that disappointing. I liked the confrontation with Cole on my Loyalist. It worked well as a closing for a person who, in her quest to keep the people of Praetoria safe, had lost faith in Cole. She's still devoted to the people of Praetoria, and thinks that they're better off with Cole protecting them, but she doesn't believe that everything Cole has planned is in the best interests of Praetoria.
I don't want to advance Cole's plans of invasion, but nor do I want to blow up a Water treatment plant and leave people without clean water for months on end.
The Loyalist line worked fine for me. The ending with Cole was good. "I killed good people to protect the status quo, and now you're pushing forward with a totally unnecessary invasion? You're going to kill millions more?"
Your ending would be totally unsatisfying. -
I'm trying to launch City of heroes beta from the NCSoft launcher and keep getting the following message:
Quote:You can't run this program directly, please run NCsoft Launcher instead.
Vous ne pouvez pas lancer ce programme directement. Veuillez d'abord exécuter le lanceur NCsoft.
Dieses Programm kann nicht direkt ausgeführt werden - bitte dazu den NCsoft-Launcher starten.
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Quote:I was looking at Martial Arts/Fiery Aura (because I haven't played either set), and I didn't feel like going past 152.5%.Another thing I was thinking about in terms of ultra-high recharge, and its something I'm occasionally leveling now: Kin/Fire. Pseudo-perma Power Siphon, and Fiery Embrace up over half the time. Circa ten second cycle time on Healing Flames wouldn't hurt either. 50% heal every ten seconds is starting to edge into Dark Regen territory. Not sure what the best you can do on recharge for Kin/Fire is, though.
http://www.cohplanner.com/mids/downl...A3E2FFD90CEF2C -
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What if a villain player wants to destroy all life in the universe? What if a vigilante wants to take a warburg nuke and wipe out all of the rogue isles?
What if a rogue wants to rob candy shops and doesn't give a damn about money? What if a hero wants to over himself with raspberry jam and fight only fruit related crime?
The developers don't have time to develop missions for all these people. Though it'd be easier to include mission for fighting fruit related crime and candy stealing than it would to add missions to help Cole invade. -
Quote:Loyalty doesn't always mean doing exactly as you're told. It doesn't mean letting the person in charge do everything he wants to do.If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds.
If Cole is strong enough to invade and win, then Cole is strong enough to protect Praetoria from invasion. If Cole is not strong enough to invade and win, then invading only weakens his position. Whereas he might have been strong enough to defend Praetoria had he not invaded, he risks defeat at home if his forces have been depleted by a failed invasion attempt.
If Cole is the only person who can protect Praetoria, then it is in your interest as a Praetorian to make sure that Cole does not over extend his power to the point where he can no longer defend all the people under his protection. -
Quote:Well, yes. What the game sets up is that you're loyal to government that Cole runs only because Cole is the only person who can keep the people of Praetoria alive. He is the only defense against Hamidon.Have I missed something critical? If so what? If it is critical then it should be much more in your face than it is I'd suggest.
However, no matter how loyal you are, you have no interest in seeing Cole invade Primal Earth and kill millions.
They don't have a story line currently for people who want to see Cole invade Primal Earth. -
Quote:I was aiming for Captain America's power level. Strong, but not lifting cars over his strong. Resilient, but not so tough that he doesn't bother dodging or blocking attacks. Sure, he'll survive being shot, but why take the bullet if he doesn't have to?That is an amazingly specific yet completely unhelpful description.
But I'm in character creation, making a Tank to take the brunt of attacks, like a Decoy should, and I can't look at Invulnerablity without thinking "Nigh Invulnerable"
So the concept goes to "Well, maybe more durable than Captain America, but not really any stronger. And I'll give him something like The Tick's personality. Not stupid, just without guile or pretension. He'll enter the scene, big and obvious, keeping the enemies busy so other people can get stuff done. And he'll leap from rooftop to rooftop protecting the city." -
My first character was Major Decoy, an Invulnerability/Super Strength tank. I joined at the same time a friend did, and the name carried over from LAN parties, where in first person shooters I would draw fire while my friends did other stuff.
Major Decoy was envisioned as a cross between The Tick and Captain America. He was the first character I got to 50 and my first Incarnate.
Secular Energy was my second character, an Energy/Energy blaster. I got him to level 41 two weeks ago. I'm looking forward to getting Magic Missile eventually.
My third character, I made just after badges were introduced, and Troimille Ile, a Radiation/Electric was my first character to get Isolator. She's level 37 now.
My First villain was Admiral Whiskers, Energy/Regeneration stalker, and the second character I got to 50. I seriously considered deleting him to re-roll him as Electric/Willpower. Instead I've just got a Praetorian version: Dame Frisky Tibbles.
Two of the four characters I've gotten to 50 are tanks. One is a stalker, and one is a widow. -