MajorDecoy

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  1. It wouldn't have to proc off of multiple targets on one swing, but imagine that they have successfully coded it so that the proc chance is dependent upon the recharge time.

    Let's say that a power that recharges in 5 seconds, whether single target or AoE, has a 10% proc chance.

    A single target power will have a 10% chance to go off every 5 seconds. An AoE power will have a 10% chance for each target it hits.

    With three targets in range, there's a 27.1% chance you'll get at least one proc (correspondingly, a 71.9% chance of no proc).

    1 2 3
    n n n .9 x .9 x .9 = 72.9%
    p n n .1 x .9 x .9 = 8.1%
    n p n .9 x .1 x .9 = 8.1%
    n n p .9 x .9 x .1 = 8.1%
    p p n .1 x .1 x .9 = .9%
    n p p .9 x .1 x .9 = .9%
    p n p .1 x .9 x .1 = .9%
    p p p .1 x .1 x .1 = .1%

    So you'd have a 24.3% chance of one proc, a 2.7% chance of two procs, and a .1% chance of three procs. I would not be at all surprised if you hadn't noticed multiple procs from the same swing.

    Now, there are arguments to be made that the bonuses should stack more, or that they should have a higher proc rate, or that the resistance bonus is too small, but that's a different argument.

    If indeed, proc rate is a function of recharge time, then two attacks of identical recharge time should have identical proc rates, regardless of how many targets said attacks are hitting. That is the balance concern.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    Beam Rifle actually gets a power called Disintegrate. However, it'd be tough to reconcile it with the character concept.
    Yes, but the power called Disintegrate is nothing like the Spell Disintegrate.

    Quote:
    Originally Posted by Disintegrate
    A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
    I suppose you could pick any particularly high damage, single target power and call it Disintegrate, but it's not quite the same.
  3. I suggest blaster

    Mage Armor: This improves AC, so your options are Personal Force Field, Ice Armour, or the Black Scorpion's Patron Power Pool Shield.
    Magic Missle: I use Long Range Missile
    Fireball: Pyronic Judgement
    Cone of Cold: Ionic Judgement
    Some sort of summoning power: I like Summon Polar Lights, they feel like Lantern Archons.

    I also grabbed Ionic Judgement to have Chain Lightning.

    Disintegrate, however, is not a spell you get in any class.

    Edit:

    I suppose a Dominator could work too.
  4. That's probably a bug and not a feature of the proc. From what I've heard, the brute proc is also granting about 5 extra fury per target hit, allowing Brutes to maintain 100% fury if it's in an AoE. We have to presume that's not working as intended and that they're likely to alter the procs such that they only have a chance to fire once per power activation rather than once per target hit.
  5. Give it a try on test. It'd be a waste in the sense that it's proc/recharge, and you'd get little use out of the /recharge portion of it.

    If it uses standard proc rules in toggles, it would have a chance to proc once every ten seconds, the 20 second duration of the buff would mean you'd never have more than 2 stacks.

    However, there's nothing to indicate so far that these procs follow standard proc rules.
  6. Quote:
    Originally Posted by Eldagore View Post
    Stone armor. I tried 3 times, but not since before CoV came out. I can't play the set with rooted as it is. The set still has nonsense mechanics from the begining of the game.
    No it doesn't. Those mechanics were added in issue 3. It used to be worse. So much worse.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    It also paints a VERY stark contrast to leaving Praetoria as a Responsibility Loyalist. Then, there's almost no-one there to send you off, because your either killed or alienated most of your friends by the end. Compared to the hugs and kisses sendoff of a true Warden, the Responsibility send-off is downright soul-destroying. Even the Power Loyalists get a much warmer sendoff than that, and they're supposed to be the self-interested callous prats. Ouch!
    The Power Loyalists going villain side get a better send-off than the Power Loyalists going hero-side.

    Going villain-side, I got to see all my friends from the Powers division and they say good-bye.

    Hero-side... I only got to see the jerk, who I'd have been happier never seeing again. I had hoped I'd killed him.
  8. Quote:
    Originally Posted by Stormbird View Post
    For instance, suppose I want the second Indiana Jones movie. My local merchant only has the Indiana Jones Three-and-lets-not-talk-about-it pack. With them, I have the *option* of going to ebay, or going to amazon.com or any number of other merchants *to* get what I want (plus price shop and the like.) The only result is that merchant doesn't get my business for that item.
    What merchant do you go to when you want a Blue Ray version of the original Star Wars: Episodes 4-6 and you don't want to buy any of the movies with the new cgi? Where can you buy just the originals?
  9. Quote:
    Originally Posted by Silver Gale View Post
    Either that, or the item I want is simply not available. I have never had to deal with merchants putting elaborate systems between me and the items I want.
    Do you visit conventions?

    Mattel and Hasbro have comic-con exclusives. People who want to buy a comic-con exclusive have to have comic-con tickets, get in line, have the money, and hope that there's enough stock.

    When I was a teenager, I got the "Ghost Obi-Wan Kenobi" in the mail with something like 6 dollars for shipping and 4 cereal box-tops.

    Hasbro has a whole market of Star Wars figures, but that version of Obi-wan was exclusive to people who sent in the box tops.

    Yes, in both of those examples, there is the resale market, but that's separate.
  10. In jab it was up reliably one stack, but it seemed pretty lucky if I got it to double.
  11. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    I also have to LOL at some of the people in this threads comments on certain sets.
    ...
    Outside of those things, no set is really useless. Some have sub optimal sets to combo with but even those in the hands of one with experiance can be made to wreak devistation among the most formidable foes.
    This isn't a thread asking about bad or useless sets. This is about sets that people do not care for.

    I'm beginning to suspect that I don't enjoy playing warshades at all. This is not to say that warshades are bad.
  12. Quote:
    Originally Posted by BrandX View Post
    This is of course, why I hope the devs don't listen to the forums when it comes to how to make the costume bundles and listen to the market and go "you know what, this might sell when we see this market trend!"
    I'm pretty sure that the market trends will show "Wow, people like buying more costume options!... Unless it's a fireman hat."
  13. Stone Armour. I don't like having to turn off my status protection to be able to hop around.
  14. Quote:
    Originally Posted by Arcanaville View Post
    This is a losing proposition. If five years from now a new character is introduced that is part man, part hyena, and he joins the Freedom Phalanx calling himself Mister Whiskers, and is represented in the game as a Claws/Electric Brute, and sits in Statesman's old chair people will be saying see, I told you the devs were bringing Statesman back.
    My Admiral Whiskers outranks Mister Whiskers and demands Statesman's old chair!
  15. Quote:
    Originally Posted by gec72 View Post
    Yep - Defense is a good example (and goes very well with Stripe 4 upper/Stripe 3 lower, fwiw).

    edit: which I now see has been mentioned
    And apparently Rund (round?) as the glove and boot options for the defense set, if you don't like the colour blending.
  16. Quote:
    Originally Posted by TrueGentleman View Post
    Care to wager that you'll be among the 1% of players who take the time to come up with some kind of rational for their characters' insta-switches (even if it's just a Nemesis plot)?
    What does it matter to me what other players do in that respect? I have a character who has gone from 5 to 38 on newspaper and tip missions because she wants to decide for herself what missions to do, not to serve as agency to another person. She does whatever catches her attention.

    I've heard tell that some people don't read mission text or flavour text. I can't be sure if that's true, but it could happen. And the chances of that impacting my play? Close to zero.
  17. Quote:
    Originally Posted by TrueGentleman View Post
    Who will care now about their character's progress between the Cities of Heroes and Villains if it's reduced to a service charge?
    If I have a story to tell about a Hero going bad, then I'm definitely going to do the Alignment missions. However, if I want to take a hero villainside to get access to PPPs, I'm fine with the character waking up in the Rogue Isles with everyone thinking she's a villain. I then get to do Alignment missions to clear her name and prove that she is worthy of being trusted. That's definitely an arc I'd finish with "The Unusual Suspect."
  18. Quote:
    Originally Posted by Oedipus_Tex View Post
    (although Assault Rifle is mighty specific about its origin)
    What, I'm not allowed to have a magic gun that never needs reloading?
    Or a enchanted ammunition that doesn't kill?

    How is Assault Rifle mighty specific?
  19. Quote:
    Originally Posted by Arcanaville View Post
    So I was trying to find a good example of a critter zombie-dolling away after being killed, when I ran across a different kind of strange death. Actually, I'm not sure what to call this exactly, but never before or since have I died in quite this way.

    I am apparently trying to either swim my way, or dig my way, to Tartarus.
    I've gotten that pose when I've been killed in flight. It normally stops when I hit the ground.
  20. Annoying?

    Give them a very fast recharging, auto-hit, unresistable Siphon Speed.
  21. Quote:
    Originally Posted by Paladin View Post
    Love the costumes, but I'm disappointed at what looks like a trend: limited unique pieces for male characters, with significant proliferation and unique pieces to female characters. While I can appreciate the precarious situation the costume team is in with the uproar caused by the Gunslinger pack, the problem wasn't that there were unique pieces on both sides but that the themes weren't consistent.
    I don't see why we need unique costume parts. I understand that the costume parts that are designed with the female model specifically in mind would not find a lot of use on male characters (though they would get some use), and because of the very limited use those parts would see, they don't feel it's worth the effort to port the pieces over. But aside from facial hair, I'm not sure what falls into the same category for male characters.
  22. Quote:
    Originally Posted by Steele_Magnolia View Post
    My only real complaint is that there are no matching boot or glove options for the ice. The pretinting is screwy. To make a costume you need to find boots or gloves elsewhere, the ones from this set just do not match the ice.
    It's not too bad a match.



  23. We totally have it.

    My Blaster who studied under Xagyg can cast Magic Missile, Cone of Cold, Chain Lightning, Fireball, Mass Haste, Summon Lantern Archon.

    He's got meta-magic, he can extend spell to increase range, empower spell to increase damage, and a couple of ways to bypass spell resistance (piercing spell).
  24. Quote:
    Originally Posted by Lycantropus View Post
    Plus, no Axe or Titanic Weapon versions?
    You didn't pay enough attention to the few screen shots.

    Yes, no axe, but Titanic Weapons gets all three weapons, the two swords and the mace.