MajorDecoy

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  1. Quote:
    Originally Posted by PsyFox View Post
    Incidentally, we could probably ALREADY make that, or something similar to it, in the costume creator with the battle kilt and one of the blazers ... but the orange and fuschia ARE really hideous together ...
    I gave it my best try.

  2. MajorDecoy

    ATIOs up

    Quote:
    Originally Posted by Neuronia View Post
    Kheldian ones are cheap on Market, woot! Got 3 Dom ones off Market, hopefully they never reach purple prices.
    They shouldn't, they're significantly cheaper than purples.

    400 merits is 8 alignment merits

    Purple recipes cost 20.

    That said, with the items that transform one enhancement into another coming soon, I'm surprised any of the enhancements are cheaper than others.
  3. Quote:
    Originally Posted by Ridia View Post
    Bend Bullets- Once a target is in the reticle and this power is activated it allows the target to be hit even if the target becomes blocked as long as that target remains alive. Recharge- Long
    With the "multi-state" powers, this one might be able to be done. When the power is not active, the attacks act as normal, with the power active, every attack would have a second state wherein the attack does not check for line of sight on the target.

    That said, it would require them to go through every power set this power was available to and set it to have those two states.

    The complaint then becomes "This power looks wonky," because your blasts would just shoot through walls without doing any damage to the walls.
  4. Quote:
    Originally Posted by Trilby View Post
    But I do feel the powers are slightly more useful than the shifts. For example the rebirth/incandescence destiny in Keyes is a god send, judgement makes the ending fight of Lam easier, Clarion is needed for UG etc.
    Yes, the powers are very useful indeed.

    However, there are edge cases where the level shifts are more useful.

    For example, if you've got a level 50 running around on the TPN. I've done this. I'm fine against the level 54 characters, but against Malestrom, I'm essentially just there to get targetted for death and then run away, and in so doing, keep a more valuable player from having to run away.
  5. Quote:
    Originally Posted by Zombie Man View Post
    Too much work. Use the Cosmetic Surgeon and costume slots to change all toons to the female model. There, you doubled your wardrobe!

    Also, I hope all your toons were named variations of "Pat" and "Chris".
    Hmm...

    I've got twenty characters. The ones that do not have gender neutral names:
    BatYitzhak
    Rayna Giftig
    Mihrelle
    Erda
    Mister Walter Finch
    Instigator Delores
    Dame Frisky Tibbles
  6. I'm not trying to get you to buy super packs or not want the costume. I'm just saying; There's no reason to get angry about it now. If they announce that it will only ever be exclusive to super packs, then it's a good time to get angry.
  7. Quote:
    Originally Posted by Silver Gale View Post
    If we complain about the Super Pack-only costume as soon as we learn about it, it's "too early to make a fuss, wait for more details".

    If we complain while it's on Beta, it's "still on Beta, they may change it yet".

    If we complain when it comes out and the alternate was of getting it is *still* not here, it's "well it's not exactly new information, it's too late to complain now".
    In this specific incidence, people complained, the complaints were heard, and while alternative methods to get the ATOs were added, at this time, there is no alternative method to get the Costume. It has been oft requested, and the developers haven't said that there will never be another method to get the costume, but at current time, it is a Super Pack exclusive.

    I don't really see how it's different from the pre-order arachnos helmets.
  8. MajorDecoy

    ATIOs up

    I think it's nice that they can be acquired with reward merits but not alignment merits, so it's actually easier to get them on Vigilantes and Rogues than Heroes or Villains. Which, given how much more value 1 alignment merit has than 60 reward merits, is a good change.
  9. Is the costume supposed to be a standard Arbiter costume? If so, why not use the Padded Armour tights?
  10. Quote:
    Originally Posted by Hyperstrike View Post
    Honestly, with all the XP boosters in the game nowadays (temp powers, Patrol XP, etc) does a double XP weekend REALLY bring anything to the game anymore?
    Stay on topic here. We're talking about memos and sharing smouldering glances over coffee.
  11. MajorDecoy

    Botched ritual.

    Quote:
    Originally Posted by Zombie Man View Post
    Duration is always listed in seconds in the core mechanics.
    Cool, thanks.

    20 minutes: 1200 seconds
    20 hours: 72000 seconds

    So, one decimal error to go from 1200 to 12000. Then the power designer has to accidentally add 60000 seconds.
  12. MajorDecoy

    Botched ritual.

    Quote:
    Originally Posted by Aura_Familia View Post
    it was meant to be 20 minutes not 20 hours. Not like there's ever been a decimal point missed before.
    I can see how a decimal point can turn 2 hours into 20 hours, or 2 minutes into 20 minutes.

    However, 20 hours is 1200 minutes. If the duration was supposed to be 20 minutes, then to to get a 20 hour duration, they need to not only make a mistake with the decimal point, but also add 1000 minutes to the duration.

    This is, of course, unless duration is noted in minutes instead of hours or seconds.

    Edited to account for missing word.
  13. Quote:
    Originally Posted by Desi_Nova View Post
    is a memo anything like an email?
    It's a lot more nineties than an e-mail. And if we've learned anything, it's that anything from the nineties is awesome.

    Don't even get me started on imagining a memo written and illustrated by Liefeld.
  14. Quote:
    Originally Posted by Stormbird View Post
    Lots of words, none relating to what you're asking about, though. (I usually prefer "discombobulation," myself. Though I've been in a Fahrvergnügen mood this morning.)
    No, no words today. Just smouldering glances over coffee. Didn't you get the memo?
  15. Quote:
    Originally Posted by Trilby View Post
    This idea wouldn't work, I think. As has been said, the powers are important, the levels are just for survivability. If you removed lore pets totally, I think BAF would turn into a PITA.
    Not a great example, as the BAF is one of the ones everyone had to run without pets until they unlocked Lore and crafted pets.
  16. Quote:
    Originally Posted by Dark_Respite View Post
    I was afraid you had died or something and no one had told us yet!
    Does this mean that the pool is no longer running?
  17. I'm still hoping for Chainsaw Blast, if only for "Rain of Chainsaws."
  18. Quote:
    Originally Posted by Nalrok_AthZim View Post
    none of my characters are dating Ms. Liberty
    Well, all of my characters are dating Ms. Liberty, even the heterosexual female ones, the homosexual male ones, and all four asexual ones. There's 16 of them now, and it's kind of becoming a farce.
  19. Quote:
    Originally Posted by Arcanaville View Post
    perma-unstoppable with broken invincibility,
    Oh, broken invincibility... how I miss it. I remember hitting level 18 during a Synapse Task Force. I was so damn squishy, and then, suddenly, I was a god! (with endurance troubles, yes, but not awful. I went until level 30 before grabbing Stamina)
  20. Code:
    http://www.cohplanner.com/mids/download.php?uc=1478&c=648&a=1296&f=HEX&dc=78DA6594D952DA6014C7BF2F842A9B4A55704351D182609069EF3B53B7712A96197ACF207E85CC64024D42A75CF6157AD3ABAE0FD047E8DEBE4D9737488F39FFE2D43030BFE42CFFB37C24F5A707C9F7C7CFEE0A99D8B7DAAEDBBAE70C3D157FA83A3DBB6FF5BBA3881022B5EFB4DD5EBEDE391E9A8E9A20CB5210D6AA2B4B29A3391C28A7D5F41C6577BD5E8E5D07EA91B25D659CD84F8696AD9CF6B96999DE287D62F714057AC6BF8B64A3DFB78C53D51E9876371EDC34074A5D2482CB23CBECF6BC74704D52A66BB2CEE2E1C0EC188724DC1DB5EA6DD753CE887B5FA0F6B6E8B721053EBE2EDA849A2EB473B0C3D42F40C5FC70191EE4F91161C8C07663072C3327B3C49C2E362542495F427F12FA71E8C7A19F84FE3A25449013414E123953C89942CE0C723E12A2E8298A9E66D0D3CD5DB0C2B15B743B01FD09E8CF417F0EFA19E867A0FF8910E39C68EC3EEB2D9C8275E6D219F880B9D26066A8588273B5C4147C71E66A8AB94931298E11A95DAEF985308D99A631D32A665AC54C79CC748B6ED3C1A67D2D5D665BFE1AB7C93D8B1AB335B665A9EE3C6CF345B67D2564B9AE9645DD75D45DC7F916098BD8C7E24B9CDB2BE6E66BF00DF8965978C7FC465896DCEB32F651C03E0AD8C767F2E6D0430E3D6CA3876DCC5E22ACA187B501667C8C7D38A00B7ACCD290F97DFCDFF7B50DF450420FA504F3079E91CB982DD4DCA980D8432C2D825D508C2CBED0D8F79C99245F19E75786AF025FA520FEA3CC0861601603B354314B15B354314B0DB3D430CB069DE11EE7CA3D9C750DFC19A7E78F7B10D2A78FF87D659112D577C15FA1E83F57164DE6117D8D2BFAF81D42DFCBAC9D90652F64A9852CB743963B21CB913E7EF7F8A7216F431FBF6DD07F6C66FC2EF1FF02F55DE36C
    My immediate problem with Arcanaville's build is that she slotted Titanium Coating six times. However, if you don't care about that, no worries.
  21. Oh, and for Knock-out Blow, since you've got that six-slotted, I like

    Crushing Impact: Dam/End, Dam/Rech, Acc/Dam/Rech, Acc/Dam/End, Dam/End/Rech
    Mako's Bite: Acc/Dam/End/Rech

    That gives 60% Accuracy, 100% Damage, 85% Recharge, and 85% Endurance Reduction.
  22. Okay, then go:

    Titanium Coating: Res, Res/End, Res/End/Rech
    Aegis: Res/End

    That gives you 57.52% Resistance and 73.78% endurance reduction.
  23. Quote:
    Originally Posted by Perfidus View Post
    I got one from Synapse, to Synapse.

    Hey, if no one loves you, take matters into your own hands, right?
    http://www.youtube.com/watch?v=UYBrlFSuhIQ
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, but I'll lose resistance slotting, won't I?
    Yes.

    With three slots of Titanium Coating, Res, End/Res, and Rech/Res you'll get 54.16% Resistance and 26.5% Endurance Reduction instead of the 58.48% Resistance and 42.4% Endurance Reduction you'd get from 3 Res IOs and 1 End Red IO.

    3 Titanium Coating gives Temporary Invulnerability 34.69% Resistance and an endurance cost of .21 end/sec.

    4/1 gives Temporary Invulnerability 35.66% Resistance and an endurance cost of .18 end/sec.

    Comparisons:
    Active powers: RPD, REn, REL, Temporary Invulnerability, Unyielding.

    3 Titanium Coating: 52.3% Smashing/Lethal, 23.4 Fire/Energy/Cold/Negative Energy/Toxic. End Cost: .41 end/second.

    4/1 slotting: 53.2% Smashing/Lethal, 23.7% Fire/Energy/Cold/Negative Energy/ Toxic. End cost: .38 end/second
  25. MajorDecoy

    Botched ritual.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Well, there goes the last of my interest in this stuff.
    It is not easy to get the botched ritual. I went in knowing nothing about the ritual other than what I had read from the mission text. I had to restart the ritual three times, but never encountered the debuff.