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Posts
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Soooooo psi/time......
Firstly im not sure if its mids or what but the dmg for psi seems to be rather low still.
None the less still gotta love it! bout time corrs got psi blast!
Anyways i decided to slot a dmg proc in TJ partly because it has such a large radius and with the -speed and -to hit i thought it would work quite effectively.
DF is pretty rubbish when it comes to the hold proc and apparently other people have had more success with the Lockdown: +2 mag hold proc. Accompany that with the purp dmg proc and *hopefully* it should work quite well.
Chrono shift is just under the rech cap so woo yey me.
Capped S/L def with a fair amount of energy.
I took after burner just to see what its like really and to slot another lotg +rech.
The rest of the build is pretty self explanatory.
Psi wail <3
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Subdue Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 1: Time Crawl Acc-I(A)
Level 2: Temporal Mending Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Time's Juncture DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(15), ImpSwft-Dam%(50)
Level 6: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 8: Telekinetic Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 10: Temporal Selection Heal-I(A)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 18: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40), ExStrk-Dam%(40)
Level 20: Distortion Field UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(34), Lock-%Hold(37)
Level 22: Time Stop BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing Empty(A)
Level 28: Farsight LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), ToHit-I(31), ToHit-I(31)
Level 30: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 32: Psychic Wail Oblit-%Dam(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34)
Level 35: Slowed Response Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg/EndRdx(37)
Level 38: Chrono Shift Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(39), RechRdx-I(40)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Afterburner LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
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Soooooo psi/time......
Firstly im not sure if its mids or what but the dmg for psi seems to be rather low still.
None the less still gotta love it! bout time corrs got psi blast!
Anyways i decided to slot a dmg proc in TJ partly because it has such a large radius and with the -speed and -to hit i thought it would work quite effectively.
DF is pretty rubbish when it comes to the hold proc and apparently other people have had more success with the Lockdown: +2 mag hold proc. Accompany that with the purp dmg proc and *hopefully* it should work quite well.
Chrono shift is just under the rech cap so woo yey me.
Capped S/L def with a fair amount of energy.
I took after burner just to see what its like really and to slot another lotg +rech.
The rest of the build is pretty self explanatory.
Psi wail <3
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Subdue Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 1: Time Crawl Acc-I(A)
Level 2: Temporal Mending Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Time's Juncture DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(15), ImpSwft-Dam%(50)
Level 6: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 8: Telekinetic Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 10: Temporal Selection Heal-I(A)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 18: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40), ExStrk-Dam%(40)
Level 20: Distortion Field UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(34), Lock-%Hold(37)
Level 22: Time Stop BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing Empty(A)
Level 28: Farsight LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29), ToHit-I(31), ToHit-I(31)
Level 30: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 32: Psychic Wail Oblit-%Dam(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34)
Level 35: Slowed Response Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg/EndRdx(37)
Level 38: Chrono Shift Dct'dW-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(39), RechRdx-I(40)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Afterburner LkGmblr-Rchg+(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks for clearing that up
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So Corruptors have psi mastery which offers an ST hold, AoE sleep, and PBAoE confuse. How do these compare to that for a controller and dominator? Would a few hits of the sleep send an AV to dream land same goes for the hold.
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This is how i would slot your character.
Like DrGemini said Irradiate is your bread-and-butter power, put the Achilles' Heel: Chance for Res Debuff in there along with a dmg proc and you will be laughing! I slotted Armageddon set with the Chance for Fire Damage proc in there, its very expensive but so worth it when it goes off.
You went for R/A def but seeing as both kin and rad thrive on being in meele range i went for S/L def instead and you get a handy dandy aoe immob to boot.
Hope this helps!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Level 50 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
------------
Level 1: Transfusion Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(5)
Level 1: Neutrino Bolt Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50), LdyGrey-%Dam(50)
Level 2: Siphon Power Acc-I(A)
Level 4: Irradiate Achilles-ResDeb%(A), Armgdn-Dam%(7), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11)
Level 6: Siphon Speed Acc-I(A), Acc-I(11), RechRdx-I(13), RechRdx-I(40)
Level 8: Hover LkGmblr-Rchg+(A)
Level 10: Electron Haze Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), Achilles-ResDeb%(46)
Level 12: Speed Boost EndMod-I(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Increase Density ResDam-I(A), ResDam-I(19)
Level 20: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 26: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 28: Cosmic Burst Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33), LdyGrey-%Dam(43)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Fulcrum Shift Acc-I(A), Acc-I(34), RechRdx-I(36), RechRdx-I(36)
Level 35: Neutron Bomb Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), Achilles-ResDeb%(39)
Level 38: Atomic Blast Oblit-%Dam(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Maneuvers LkGmblr-Rchg+(A)
Level 49: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 1: Vigilance
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So i looked at your build and there were a few issues i found:
* You had Radiant aura slotted with Regenerative tissue which only gives you 18.1% for the heal where as if you slotted it with Doctored Wounds you would get 22.5% and still have 4% heal enhancement and 5% rech.
* With sonic you want all 3 single target attacks (shriek, scream, shout) mainly because shockwave is such low dmg and the kb is moderately useful, and they make a great attack chain.
* Accelerate Metabolism you slotted with 3 recharge, yet if you went with 6 Efficacy Adaptor you would get quite alot of useful set bonus and the all important 5% rech. Arguably 6 EA isnt essential but its useful.
* While 5 slots in Radiation infection is useful you will benefit from it more if you slot the Achilles' Heel: Chance of Res Debuff in instead of 5 Dark Watcher's Despair.
* Speaking from personal experience i find it better to slot Lingering Radiation with 2 acc, 2 rech, and 1 end red IO's as the Tempered Readiness doesn't offer great set bonuses and the IO's offer better acc and rech which is key for a debuff.
* Slotting is fine for Sirens Song, though if you could put Fortunata Hypnosis set in there you will have more rech and better set bonuses. It is a damn cheap purple set aswell, actually the cheapest i believe.
* Dreadful Wail slotting honestly confused me. You could pilfer 2 more slots from somewhere and get it to rech faster and do more dmg along with getting 5% more global rech.
* EM Pulse slotting is just poor. Its a fantastic power and i think either the best or second best hold in the game. You want to slot it for maximum rech and hold. I went for 4 Basilisk's Gaze and 1 Essence of Curare. I would have suggested 5 Unbreakable Constraint but it is rather pricey, but if you can afford it then go for it.
EM Pulse is a perfect hold with a 60ft radius! That makes it the largest hold i think and so it should be slotted correctly. Either use it as a panic button or use it as often as you can. Your choice.
* Epic power set is fine though if you want the added dmg from Soul Drain id suggest going with the dark epic set as that version of Soul Drain recharges alot faster so you benefit from it more. 4 slots in Dark embrace is fine right now with your current set choice you have underslotted its resistance. Soul storm is a great hold but it slot it the same as i mentioned for EM Pulse - 4 Basilisk's Gaze and 1 Essence of Curare. That way you get 7.5% rech from Basilisk's Gaze.
* 3 slots in sprint is a waste. Go with the standard slot and put in the Celerity: +Stealth.
* I have taken the Fighting pool with the build i made for you, you can change that and add in Concealment if you wish for the double stealth combo (Stealth + sprint stealth proc)
I have taken all i have said and made you the build below. I hope this helps!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Mutation Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Shriek Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Scream Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(21)
Level 8: Shout Decim-Acc/Dmg(A), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Amplify ToHit-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Enervating Field EndRdx-I(A), EndRdx-I(33)
Level 20: Mutation EndRdx-I(A)
Level 22: Lingering Radiation Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(34), EndRdx-I(36)
Level 24: Sirens Song FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(36), FtnHyp-Acc/Sleep/Rchg(36), FtnHyp-Acc/Rchg(37), FtnHyp-Sleep/EndRdx(37)
Level 26: Kick Empty(A)
Level 28: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(37)
Level 30: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Dreadful Wail Oblit-%Dam(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Acrobatics EndRdx-I(A)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), EoCur-Acc/Hold/Rchg(43)
Level 41: Soul Drain Oblit-%Dam(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Dark Embrace Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx(46)
Level 47: Soul Storm BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), EoCur-Acc/Hold/Rchg(50)
Level 49: Power Boost RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(46)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So i decided to go with a fire/rad. With this first build i went it for capped S/L def which i will most likely benefit more from when it comes to fighting AV/GM then just standard res.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(40)
Level 4: Accelerate Metabolism Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(13)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(13)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(11)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 18: Fire Breath Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 22: Lingering Radiation Acc-I(A), Acc-I(23), RechRdx-I(23)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Choking Cloud Lock-%Hold(A), UbrkCons-Dam%(31), UbrkCons-EndRdx/Hold(31), UbrkCons-Hold(33), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33)
Level 32: Inferno Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
Level 35: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Maneuvers LkGmblr-Rchg+(A), GftotA-Def/EndRdx(45), GftotA-Def(45)
Level 47: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Mutation EndRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
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This next one i went with res in the case that it would be suitable for AV/GM fighting. I went with the Mu patron set to help with the end issues.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), EndRdx-I(48)
Level 4: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(36)
Level 6: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(34), EndRdx-I(50)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), EndRdx-I(42)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(15)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Enervating Field EndRdx-I(A), EndRdx-I(17)
Level 18: Aim RechRdx-I(A), RechRdx-I(19)
Level 20: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23), EndRdx-I(50)
Level 22: Mutation RechRdx-I(A)
Level 24: Lingering Radiation Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(42), EndRdx-I(43)
Level 26: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Choking Cloud UbrkCons-Dam%(A), UbrkCons-Hold(29), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), Lock-%Hold(31)
Level 30: Kick Empty(A)
Level 32: Inferno Oblit-%Dam(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(36)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Power Sink Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(42)
Level 44: Charged Armor Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(50)
Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| -
Does anybody have any recommendations for a good AV/GM killer??
*Only looking for corrs hence why i posted in this section so please dont bother refering any other AT.*
Thanks!
P.S. No traps either! -
Looks like redside is getting no love - again!
-
Updated build.
I replaced World of Confusion with Chocking Cloud. Partly because of the larger radius and why confuse when you can hold. I think it be fun to run them both together but with Lockdown: +2 mag hold in CC i think the chance of holding a target would be significantly greater then the chance to confuse it therefore rendering WoC pretty useless - again.
I tried to slot Dominate for dmg to try compensate for the lack of dmg from dark and it would make a good opener in an attack chain and it would work well with CC to make sure those bosses stay held, ALSO Gravitational Anchor: Chance for hold in Tenebrous Tentacles.
Mass hypno like i said is generally useful, open with on a group, hop in, EF and RI, let CC take hold and blast away.
I do generally like the idea of psi mastery in this build, i hope it works a well as i imagine!
P.S. i hope to solo quite a bit and tackle AV's/GM's though im not sure if that is possible with this build =/ i hope so though.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Villain Profile:
------------
Level 1: Dark Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13), Cloud-%Dam(48)
Level 4: Moonbeam Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(15), Mantic-Acc/ActRdx/Rng(15), Mantic-Dmg/ActRdx/Rchg(17), Mantic-Dmg/EndRdx/Rchg(17)
Level 6: Radiation Infection DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21), Achilles-ResDeb%(21)
Level 8: Tenebrous Tentacles Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), GravAnch-Hold%(27)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Night Fall Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), Cloud-%Dam(46)
Level 18: Enervating Field EndRdx-I(A), EndRdx-I(34)
Level 20: Mutation RechRdx-I(A)
Level 22: Lingering Radiation Acc-I(A), Acc-I(46), RechRdx-I(50)
Level 24: Kick Empty(A)
Level 26: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(37)
Level 28: Hasten RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 30: Choking Cloud Lock-%Hold(A), UbrkCons-Dam%(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Hold(36), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36)
Level 32: Maneuvers LkGmblr-Rchg+(A)
Level 35: Assault EndRdx-I(A), EndRdx-I(39)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-Acc/Hold/Rchg(40)
Level 41: Dominate Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), G'Wdw-Dam%(48)
Level 44: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 47: Weave LkGmblr-Rchg+(A)
Level 49: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(43), P'Shift-EndMod/Rchg(48)
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So i have heard dark/rad is a pretty good combination. I was thinking to go down the stun route and take Dark Pit and Oppressive Gloom but Dark pit is pretty lack luster and doing last very long at all.
So i thought id have a gander at Psi mastery.
Mass hypno is generally quite useful and it has good rech time and duration.
I was unsure whether to slot Dominate for hold duration or dmg, seeing as dark is a pretty low dmg set i slotted Dominate for dmg to try compensate.
Unsure on World of Confusion though...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Villain Profile:
------------
Level 1: Dark Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Moonbeam Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(15), Mantic-Acc/ActRdx/Rng(15), Mantic-Dmg/ActRdx/Rchg(17), Mantic-Dmg/EndRdx/Rchg(17)
Level 6: Radiation Infection DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21), Achilles-ResDeb%(21)
Level 8: Tenebrous Tentacles Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), GravAnch-Hold%(27)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Night Fall Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), Cloud-%Dam(46)
Level 18: Enervating Field EndRdx-I(A), EndRdx-I(34)
Level 20: Mutation RechRdx-I(A)
Level 22: Lingering Radiation Acc-I(A), Acc-I(46)
Level 24: Kick Empty(A)
Level 26: Life Drain Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Heal-I(36)
Level 28: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(37)
Level 30: Hasten RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Maneuvers LkGmblr-Rchg+(A)
Level 35: Assault EndRdx-I(A), EndRdx-I(39)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-Acc/Hold/Rchg(40)
Level 41: Dominate Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 47: World of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Conf/EndRdx(50)
Level 49: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
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My carnie character is of course going with carnies - Dark ring mistess and senchal. Gonna be sweet!
-
The character is based around luck, probability, and chaos.
I was tempted to take Repel because it kinda fit in with the theme but then Crushing Field has no -kb and Repel wouldn't work with World of Confusion.
I took both Crush and Lift for dmg because from past experiences i find that by the time Propel hits the target is already dead. But its still a good power to have, mainly because it does alot of dmg and it looking amazing!
I took World of Confusion because it tied into the whole chaos theme. I have slotted Coercive Persuasion: Contagious Confusion in hopes that it will help with the confusing. I'm not familiar with WoC so if anybody could give me some advice that be great.
Can't wait to use Wormhole again, it used to be a favourite power of mine. Good times.
Thankyou!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Crush Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Transfusion Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Lift Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 4: Gravity Distortion BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(15), EoCur-Acc/Hold/Rchg(17)
Level 6: Propel Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 8: Crushing Field GravAnch-Hold%(A), GravAnch-Immob/Rchg(21), GravAnch-Acc/Immob/Rchg(23), GravAnch-Acc/Rchg(23), GravAnch-Immob/EndRdx(25), TotHntr-Dam%(46)
Level 10: Siphon Power Acc-I(A)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Siphon Speed Acc-I(A), Acc-I(25), RechRdx-I(27), RechRdx-I(27)
Level 18: Gravity Distortion Field UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(43)
Level 20: Increase Density ResDam-I(A)
Level 22: Speed Boost EndMod-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Wormhole Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(34)
Level 28: Kick Empty(A)
Level 30: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx(34)
Level 32: Singularity ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Indomitable Will RechRdx-I(A), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: World of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46), Oblit-%Dam(46)
Level 47: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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ye i was thinking about kin. My only concer with grav is the lack of dmg....
I was thinking either energy or psi epics. Psi mainly for WoC, gotta have a confusion power for chaos. Energy mainly for power boost. -
hmm i was looking for more debuff then buff. I can see myself getting a grav/rad to 50 then finding out time manip would work perfectly lol
-
Ye i have looked at that thread a number of times lol
-
Im thinking Grav/rad/psi - for WoC though i have no real knowledge of WoC, i hear its pretty pants though. If so then maybe energy for Power boost.
Or Energy/rad/??? corr i think it be **** with the KB -
that be good Snowzone, but we dont have that option atm. My aim is to make something with what we already have to work with.
-
I want a toon that can cause some chaos, alter reality, luck/bad luck, you get the idea.
Seeing as we dont have that im trying to come up with some power sets that could mimic it.
Im quite inclined to wait for time manip and see what that holds....
i was thinking something along the lines of a mind/kin troller, energy/kin corr, maybe rad emission. Im not sure.
Any suggestions? -
I have two concepts:
1: A volcanic island protector who can also wield water to a degree earth/fire/levi
2: Diamonds, a character who is able to create diamonds in any shape and form earth/thorn/ice.
Earth/thorns looks as though there are almost too many powers if that makes sense.
Which do you think will work better? What could be improved upon etc
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Flares Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 2: Stone Cages GravAnch-Hold%(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9)
Level 4: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Quicksand RechRdx-I(A)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Stalagmites Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25)
Level 18: Earthquake DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(50)
Level 20: Embrace of Fire RechRdx-I(A), RechRdx-I(25)
Level 22: Combustion Oblit-%Dam(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 24: Kick Empty(A)
Level 26: Volcanic Gasses UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(33)
Level 28: Consume P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34)
Level 30: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(34)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Blaze Apoc-Dam%(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Acc/Rchg(40)
Level 41: Water Spout Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43)
Level 44: Bile Spray Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Shark Skin Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(40)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Thorny Darts Empty(A)
Level 2: Stone Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Fling Thorns Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), Achilles-ResDeb%(15)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 8: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Impale Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 12: Stalagmites Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(25)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 18: Earthquake DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitDeb/EndRdx(50)
Level 20: Thorn Burst Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 22: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(33)
Level 28: Thorntrops Posi-Dmg/Rchg(A), Posi-Dam%(34), ImpSwft-Dam%(34)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Ripper Oblit-%Dam(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 38: Thorn Barrage Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
Level 41: Sleet Achilles-ResDeb%(A), AnWeak-Acc/Rchg(42), AnWeak-Acc/Rchg/EndRdx(42), RechRdx-I(42)
Level 44: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Ice Storm Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Maneuvers LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod-I(A), EndMod-I(43), P'Shift-End%(43)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Incarnate trials are upon us and growing. i20.5 and i21 each come with a new trial, what does this mean for our characters? Will some be left behind and forgotten as others progress through the trials gaining more and more power. In my case the answer is yes.
I play a few hours a day and so far that seems to only really allow me to progress with one character who seems to be becoming my new main. Gaining incarnate powers takes a fair amount of time especially if you dont get the Very rare salvages often which is to be expected, hence the type name. And with the new issues coming up, having time to get incarnate powers with other characters is rather slim. So what does this mean for them? Deletion maybe?
Before all the incarnate business my main was a mind/psi/psi dom whom i loved. She was a brilliant character end of, but when the trials came out her usefulness dropped. Trying to mez lvl 54's is a pain in the *** and in BAF where the prisoners try to escape mind control is useless. Consequently i got rather annoyed with the fact my 'awesome' character was not any use in the most recent and most popular aspect of the game.
looking through my characters:
Psichosis.: ill/rad/soul troller 50 - Love to play, good for trials
Madamme Mayhem: Mind/psi/psi dom 50 - Haven't played in a while but cannot delete
Frost Bound: Ice/storm/elec corr 50 - fun to play, good for trials
Razzle Dazzle: Elec/fire/fire dom 50 - Not played in months, Good dmg, elec doesnt work with fire, boring concept.
Witch of dread: Rad/dark/dark corr 50 - new main, great all around, though wish had more AV killing abilites
Pyro immolator: Dark/fire/mu brute 49 - farmer, fun to play
Witch of woe: Sonic/pain/dark corr 41 - Not played in months, love the concept, might bring out of retirement
Glacial tsunami: Shield/ice tank 32 - fun to play, might be good for trials
Vassilisa: Dark/cold corr 24 - not played in months, dull
Pale Mistess: necro/therm MM 4 - love the concept, not a huge mm fan.
From the list there are characters who i enjoy playing now and some who i havent touched in months yet still like the idea of the character but will most likely not bother with. Do i delete them and take the enhancements or do i keep them and let them take up space?
Razzle Dazzle: Elec/fire/fire dom 50
Vassilisa: Dark/cold corr 24
These are the two characters which i would get rid of. The question is, should i?
Id appreciate peoples opinions on the matter and advice, thanks!