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I think the math is a lot more screwy then that Hawkwood. Ok, you know how if an enemy is 1 level higher then you in power it cons yellow, and it cons green if it's -2 to you in power? Keep that in mind. Because what I'm about to point out is related to that.
When you have 1 minion of it's type summonable it spawns at your level, and cons yellow. When you summon two minions of the same type with your power they con white. In other words 2 enforcers are even con, but one oni is +1 to you effectively even though it's the same level as you. And when the power summons 3 henchmen they con blue, not green. Next time you make a new mastermind, look what your initial henchman cons as. I suspect everyone is misinterpreting the fact that tier 1 henchmen at higher levels are 2 levels lower then you.
Versus +1 and +2 enemies I find henchmen with a single SO of accuracy hit pretty dang reliably. THey may not hit 95% of the time against +2 foes, but close to it. A lot closer then accepted wisdom would suggest. It's quite possible that the accepted wisdom for pet slotting is wrong, and people are massively over slotting.
The problem is, it can be hard to verify this. Right? Well I'm gonna preform a little experiment and see just how often pets really hit using just a single SO of accuracy. Post again in a minute or three. -
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Quote:I doubt it. I'd be noticing a crit damage that's higher then the actual attack. I've long been under the impression that Shadow Maul can't crit, because it doesn't seem to.Probably because as Bill said it happens 2 seconds after the attacks so you've moved on to other attacks and assume the critical hit was for them.
EDIT: I've seen the old Swipe crit, so know what it should look like. -
Quote:My dark melee scrappers? I can't recall shadow maul ever critting. But then, it does some crazy good damage anyway.Yea, no matter what anyone says, I still keep Shadow Maul in there. Of course, I don't use it until my Fury is 80+ but still, it definitely is powerful.
Now, on the Scrapper's and Stalker's version, each individual punch from Shadow Maul should have a chance to crit, that would definitely make it worthwhile! I've never made a Dark Melee Scrapper or Stalker though...if Shadow Maul does crit, does the crit text show up at the end of Shadow Maul or along with every tic? -
Quote:And that's more an annoyance factor. This I can understand. There's nothing more annoying to me then an auto cast Healing Aura. Pets (or players) blocking access to the market is a valid complaint. "Pets create lag" however to me isn't a valid complaint. If my ninja are giving you lag cause I'm at the market, you should probably upgrade your computer for other reasons.I have two chars, one redside and one blue, that are my market players. I often spend a lot of time on one or the other at the market. If someone stands there blasting noisy PBAoEs or with demons out I have a simple rule.
I one star them and label them an A**hole in the comment field. Just for future reference. -
Or it could be like in the Necroscope novels. The dead are willingly rising up to help you, because they like you. I have a villain (who may go hero) who is a 100% normal person. So why does he have a pack of demons obeying him? They approached Random Access Man on their own, and decided to serve him as a way to pass the time.
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Quote:People have been known to attribute as much lag as a Hammi raid, Rikti Mothership raid, or a party on test server thrown by the devs. And I've never seen that. Not before upgrading my computer, or since. Even when there's a lot of people at wentworths or the black market running all their powers, it's not been as laggy as people claim.Perhaps you have a better computer and internet connection than those people who have lag problems. Isn't it possible, indeed, isn't it likely, that some people are subjected to this problem and not simply making it up?
Granted, I have a 1.5 Mbs connection speed. But I've teamed with people on dialup who said they had no problems. The only real lag THEY encountered were Arachnos base maps and loading time.
I initially first bought a graphics card after issue 7 came out. And that was because graphics improvements had made the game nearly unplayable villain side with the built in graphics chip. And the card I bought was a Radion X300. Not the best card on the market by a long shot. No real problems using that when the markets got added. And that was with dozens of people at them at least, and everyone running their high particle toggles. Now I have a radion X1600, and naturally there's even fewer problems. -
From playing my dark/dark and dark/regen scrappers, I personally love shadow maul. Yeah the attack animation seems long, but I've gotten fairly good at lining up those narrow cones. And there's just something intensely satisfying about hitting the target cap with shadow maul... when your at the damage cap. Now if only my vet Sands of Mu could get damage boosts, and flurry was worth using. I recall an interesting Flash style concept char who uses those three as the entire attack chain.
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Quote:Thanks for the link. I haven't read Dominic Deegan since my old computer died.Dominic Deegan also serves as an example of the "good necromancers don't raise the dead bit"
http://www.dominic-deegan.com/view.php?date=2008-06-28 -
Quote:What about the street gang that actually protects people? In one supers game I was in my team stumbled across a full blown three way gang war. We were all set to bring down some heavy handed justice on them all, when we realized one gang wasn't rampaging. They were activly protecting those caught in gang war's crossfire. Yes they were thugs and street toughs, but the gang's focus wasn't on committing crime. It was focused on stopping other gangs from hurting people.I would find Thugs the hardest to make "Heroic." I don't see why Zombies would be all "!?!?" Necromancers don't have to be evil, they're just talented.
I already have a Zombies Mastermind that I'm leveling to 40 to do the Patron Arc for Soul Mastery before leaving the Rogue Isles to redeem herself and become a hero. Her name is Seance, and she'll be Heroic Necromancy Mastermind. -
Now my brain hurts. Fire/fire doesn't do enough damage?! On my ice tank I can just barely keep aggro off fire blasters due to how much damage they deal.
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Are you on Guardian? Slimy Sam (my dark/dark scrapper) is on that server. He died in the 50's. So he's a heroic zombie.
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I get one blaster, three defender, one scrapper, and two tankers.
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Quote:Naw, speed is proportional to the number of offenders on the team. If you have a large number of Repeat Offenders on it I imagine the ITF would just curl up in a ball and whimper for fifteen minutes then complete.Speed seems to be proportional to the number of corrupters in your team :-)
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True, true enough. *grins* It's too bad Positron is afraid of clowns. If he wasn't, we could have Clown Summoning masterminds with the Cream Pie debuff set.
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lol I've never seen the BM or Wentworths to be as laggy as people claim. Sure during test server pocket D parties it's laggy as heck. But then again you also have each instance of Pocket D filled to capacity with everyone having their pets, toggles and any location aoe they feel like casting going on. Wentworths and the black market have never been that bad.
You don't want pets out because you can't target the BM vender? Uh, hate to break it to you but other players would cause just as much problems. And your not going to get the players to vanish while their shopping. When there's 20 people crowded around the Cap Au Diablo BM, one mastermind's pets wont be making much difference in regards to your reaching the vender. Heck, that one mastermind might be having trouble clicking on the vender due to players. -
Just make sure your not using said SS/Invuln against the Psi Clockwork King portal mission. That tends to get ugly really quickly for invulnerability. I still chuckle about the invuln tankers and scrappers in a team with me once who told me to stand back and watch how true defensive sets work. And I got to watch them all faceplant really really quickly after aggroing half the map. Then THEY got to watch me hit Elude and take out every single enemy they had aggroed, plus a few more groups before Elude crashed.
Needless to say, the team let me tank Psi clockwork king during that mission. -
Quote:What I find is an effective tactic is the following:Hello all. My tri-form Warshade hit 35 last night, and I'm liking it so far. But today, I ran a mish in Cimerora at +0/3 and got whallopped. I must have died 7 or 8 times. Now I've got a few questions.
First, my general battleplan: Group the enemies together, Gravitic/Inky for disorient. Sunless Mire, Grav Well lieutenant. Start firing human blasts at minions. At this point, I'm usually taking damage. The enemies have either wandered out of Inky's range or Inky has missed a couple tics (I have 2 acc IO's in it...). Now I get to go lobsterform and slowwwwly kill the mob.
What am I doing wrong? Should I have the human form shields? 'cause I don't.
Step one-Teleport into large group of enemies either in Dwarf form (works best if they can't mez you) or with Inky on.
Step Two-Black Dwarf Mire
Step Three-Sunless Mire and jump out of spawn
Step Four-switch to nova form as your jumping out of the spawn
Step Five-AE everything to death with your capped damage
Step Six-Stygian Circle
Step Seven-listen to the team complain about you killing everything too fast
I actually have been booted from a few teams due to that tactic being so effective. Another team booted me cause I kept switching roles depending on what was needed most. Troller went down? Switch to human and start using Inky to stun stuff. Tanker went down? Switch to dwarf form and tank till he's back on his feet. Everything peachy? Smash the enemies in whichever creative way I feel like. And best of all I can swap roles mid fight if needed.
I love it when a warshade comes together. -
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You are a plant manipulator ala Poison Ivy, but burn everything around you? Wouldn't you kill the very plants your controlling?
My reason for the combo is the character is half gold dragon/half faerie. So nature magic, and fire breath/control.
EDIT: To be fair, the only reason I have an ice/mace tanker is because someone in the tanker forums at the time said they didn't exist. -
I enjoy my plant/fire dominator myself. Yeah, weird combo I know. It's for RP reasons.
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I don't know about you Kelenar, but I frequently felt that missions hero side drop the ball for motivation. I want my hero to be the center of the stage. I want to be the one tracking down clues and finding leads. Instead it's always "Hey, you. Go do this because I say so. It's for a good cause."
When digging up the dirt on Countess Crey I want to be the one who comes up with the plan. I want to be the one who figures out what's going on with the Carnies. Instead it's always "Hey, I know what's happening, so you need to go do this task for me."
Doesn't that ruin the idea that your character is a skilled detective for example? Superman doesn't deal with other people telling him where to go to fight the badguys (unless you mean the justice league). Comish Gordan doesn't tell Batman what to do, he asks for help. The police in Central City don't order Flash to go stop the badguys. Rather, he goes to the police to see what they have on the person IF he can't figure it out himself. Very rarely do guys like Spiderman get ordered around. Rather they do the digging on their own.
But in CoH we are the flunkies of every single concerned citizen. They don't just give us tips. They do everything but beat the snot out of the criminals for us. And the writing of the missions always assumes you bring them in alive. Not all 'heroes' will capture the criminals. Some go for the kill. Do you think Punisher arrests his enemies? No, but CoH doesn't give you the option. So you have to overlook or flat out ignore every mention of arresting the bad guys.
See, the same argument can be said for heroes. -
Quote:Let me try explaining it again. We can't change how the story arcs are scripted. That is already set in virtual stone. What we can do is roleplay. It is an MMORPG after all. Your character is doing all these jobs for everyone else. YOU create the reason your character is willing to do everyone else's dirty work. And it's not just "because that's the way the contact is scripted" either. Why does Poison Bloom do so? Because she is a mercenary who sells her services. Why does Father Bone do so? Because it amuses him to watch the petty squables that take place. He's a depowered demon, so takes his fun where he can.Or perhaps it's simply that, short of doing nothing but paper missions or AE missions I wrote myself, it's almost impossible to avoid this sort of thing without knowing all the missions in advance. Because *most* of them are written that way. There are quite a few contacts that my main villain would simply kill outright for the good of all concerned if this was a freeform RPG with an actual game master. My villain is the type that is mostly self-centered, rather than baby eating evil, so killing the psychos like that one in Cap or that obvious Rikti spy would be doing everyone a favor. Mechanically though, that character also ended up doing both sets of missions, because I had no idea what they were at the start, and there's no good way to opt out other than refusing to finish the story arc. And realistically, I as a player shouldn't have to go look up everything in some guide somewhere just to get missions that "fit" my character.
So, what is the Role Play reason behind your character? The developers can't decide that for you, only you can create this.
Quote:Going Rogue might fix some of this - they'll either have to provide some way to permanently abort story arcs, or they'll have to put a big stamp on the front saying "Warning, EVIL POINTS included."
A hint, my misunderstood hero took the mission and then let her broadcast. He is a hero, even if the world brands him a villain.
Quote:*Edit* And the reason given for "fearing" the Arbiters is a joke. If it was that easy, then why don't they just vanish you the moment you balk at being Recluses' loyal little stooge? Instead of, you know, letting you get away and jump around in time and rip his face off. (Or in the alternate future you're trying to avoid, killing every living thing, including them.)
Time travel is tricky stuff. You go back in time due to Event Y to change it in your favor. But your doing so requires event Y to not go in your favor. If it went in your favor, you had no cause to go back to change it. Such a time paradox would either negate it's self, or could possibly do damage to the time stream. It's why Recluse isn't monkeying with the future of Earth Prime. Rather he's trying to dominate the future of a paralel earth which he hopes will force events in Earth Prime to lean towards that eventual victory.
Quote:*Edited Edit* Heck, why don't they earn themselves some real brownie points and go back to just before States and Recluse found the well, and make sure Statesman has an accident? Like falling down a flight of bullets and landing on a grenade.
If you were Lord Recluse, would you permit anyone to mess with traveling into the past, knowing that it could jeopardize your very existence? -
Quote:The devs can only do so much with storyline writing. We the players have to come up with the actual motivations for our characters. Just looking on the surface, it might appear your just some random thug (with super powers). So delve deeper into your character's psychology. WHY is your character willing to do all this? Perhaps it's for the money. Perhaps your collecting favors owed. Perhaps you just want to see the world burn. Perhaps your just making sure no one else destroyes the world before you can conquer it. Or maybe your secretly undermining them all.*Edit* And the problem is, most of the writing in CoV casts you as an easy villain. You get bossed around by loonies like Dr. Creed and Psymon Omega. You work as a random thug for most of the rest. You aren't even allowed to oppose Lord Recluse because he's an obvious cretin and lunatic, you're only allowed when it's clear that his plan would kill you and destroy the world. Which would be an incovenience because that's where you keep all your stuff.
As for why we put up with Lord Recluse... One newspaper mission does a great job of explaining it. Someone killed an abitor and made it look like you. So why are you going after the real killer?
"It's not that your afraid of the Abitors. You'd just rather they not interfere with your plans right now... by going back in time and killing your parents before you were born"
Seems like a pretty good reason to me. -
Rad blast and recolloring it would work for the most part. Some of the attacks may look odd though.