Madam_Enigma

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  1. Madam_Enigma

    Food for thought

    Nope, if you pay attention until the power starts animating the "this power is activating" ring around the icon is still spinning. Then when it finishes animating the power icon shrinks.
  2. Madam_Enigma

    Ninjas

    A THUG mastermind using team teleport?! But, thugs don't want to be in melee (most of them anyway)
  3. [ QUOTE ]
    Technology devices put on arrows and also has places that make ice. Kinda a cooling suit type ideal. He's loads of fun, even though he's only level 24 and is apart of the "slowly leveling up club".

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    Once you get oil slick things pick up. At 35 I at times will slaughter entire groups with 4 powers. Those powers in sequence: Oil Slick, Acid Arrow, Disruption Arrow, Apprentice Charm

    If there's an LT or a boss it takes a bit more then that... or if it's rikti... In that case I need to add EMP arrow to the mix so they stop teleporting around.
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    Yes, but you don't have to wait *that* long. The jump from 35 to 41 isn't that big. 26 to 41 is *frowns*

    However, my TA/Ice is technology origin, so I copped out.

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    My TA/A is magic, but it's not a cop out. My TA defender is a pixie.
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    Yup. Technology or Magic origins are the way to go with /TA. Honestly, those are the origins that make the most sense for the set, anyway. Other than maybe Natural.

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    Of course, if your a TA/Sonic who cares what origin you are? You can use an aoe to ignite oil slick.
  6. Madam_Enigma

    MMs Damage

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    A lot of people swear by trap, but I can't seems to find advantage over Pain or even dark.

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    I would say the advantage to AV soloing for traps is a super-spammable immobilize (very nice in AV fights), FFG which keeps you un-mezzed, and the perma -regen from constant poison gas traps.

    Pain and dark can be mezzed, neither have an immobilize, and only dark has some -regen but probably can't keep the -regen on as constantly as traps.


    Traps also has an acid mortar that can be slotted with achilles.

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    O.o /poison has -regen, -heal, -special (can help prevent those nasty mez from the get go), and all of it's so very spammable.
  7. [ QUOTE ]
    I had someone (a young kid I think) run away from my Dwarf Form once. He called me a "Hurd Beast" and broadcast to the zone that he needed help fighting a monster. I told him I was a Warshade and showed him Dark Extraction and he said "do that to me now".

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    Wait... He saw the blue targeting rectical indicating a friendly, he saw your char name, he saw your level and archtype... And he STILL thought you were an npc enemy?
  8. Oh, Vigilance is noticeable. On my TA/A when things are going right I run out of endurance. When things go south I can't use it up. More often what happens is I get a decent sized endurance discount.
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    Have it help since after Going Rogue everyone will probably just make Corrupters.


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    Yeah. Because after containment, Controllers took all our jobs away. Now Corruptors are going to do the same with their 25% more damage and 25% weaker buffs and FIRE.

    [/ QUOTE ]In defence of this position, I probably will never make a defender if I can make a corruptor blueside (pending other changes, of course). The earlier access to attacks compensates for the later access to money powers, and about the only change I can see is that any /sonic I make will have to take Sonic Siphon. The rest of the gap in the buffs/debuffs doesn't make that big a difference to me.

    (I don't think I'm alone in this, but I also don't think that I'm the rule.)

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    And what's wrong with sonic syphen at level 1? It's more useful then say, a buff which can't be used while solo and is meh at low levels.
  10. [ QUOTE ]
    It's a mystery to me how people can play this game, with its flashing lights and bright colours everywhere, and be fine, but as soon as one little bubble/speedboost/ice armor shows up, it's migraine city and oh noes. Considering how hectic and chaotic the graphics are in a typical team battle, it's a wonder those folks don't die on the spot when someone fulcrum shifts.

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    Not to me. I can play the game fine, but the looping sound of targeting drone gave me headaches. If I play my sonic/sonic defender I get a headache after a while too.
  11. Not to mention if BA misses, it's a somewhat long wait to try again. If apprentice charm misses, it's a short wait or you can try immediately with blazing arrow.
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    That's too bad. As a support character, I'll put buffs out on everyone at all times whether they like it or not. If they don't, kick me.

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    So fast it would make your head spin...

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    This=win
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    The problem is that the current scrapper inherent is dull and boring, and while it's better than something even worse, it's usefulness compared to many other inherent powers of other ATs like Dominators or Blasters is weak. [Note: I am not saying that Scrappers **as a whole** are weaker, just that their inherent is relatively weaker in utility.] I mean, it would be more effective to have just increased all scrapper damage by 10% and have no inherent at all - and just as boring.

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    Villain inherents are core parts of the AT and the AT is designed and balanced around it. Heroes, they were tacked on after the fact.

    Blasters got their inherent to help them survive. And the original version of it was rather... unneffective.

    Tankers got punchvoke to help them hold aggro (and encourage taking attacks IMO). THey had this even before the power icons were added for it.

    Scrappers got criticals... ok so I don't know why they got them. The power icon though wasn't added till issue 6 or so.

    Defenders got the rather underwhelming Vigilance which penalizes you for doing a great job protecting the team, but then they really didn't need anything.

    Controllers got containment to help them actually deal damage.

    Scrappers don't *need* crits to do amazing things. They just make doing those amazing things even more amazing. And whatcha mean crits don't happen often? I see them fairly regularly.
  14. [ QUOTE ]
    I can understand some buffs and not wanting them due to some graphics issue/motion issues.

    But if someone told me to not us a blast like Explosive Arrow I would tell them to piss off and find another team. That is just redonkuless.

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    Well Hobo, I could see his point. The attack's KB proc had gone off just before he said it, so I figured he was worried about knocking enemies into unagroed groups. As such I refrained from using it unless things were immobilized by KB preventing imobs. The energy blaster with us had gotten booted for reckless knockback causing six team wipes the mission previous.
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    LMAO @ "malicious buffer"

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    Me too. You know you have a problem when you decide that someone, somewhere, pressing a button to keep your character from dying is somehow malicious. Honestly, TwilightPhoenix, take one step backward and look at how stupid that sounds. Someone is maliciously improving your character's combat attributes? That only works if you don't know what malicious means.

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    You ask for player X not to give you buff Y. You have very specific reasons for this. Be it health issues caused by the buff, control issues, or graphics issues. The person then deliberately keeps buffing you out of malicious intent. They are now impacting your ability to enjoy the game just because they think everyone 'must' accept and love buff Y.

    Just because it improves a combat attribute, that doesn't mean it can't be done maliciously.

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    That's too bad. As a support character, I'll put buffs out on everyone at all times whether they like it or not. If they don't, kick me.

    So if I'm playing my fire blaster and a teammate says I shouldn't use certain attacks because he doesn't like fire, does that mean I should stop because I'm impacting his ability to enjoy the game? Stop being ridiculous.

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    Actually, I had such a situation crop up. A team leader asked my blaster to stop using explosive arrow. Guess what I did, I refrained from using explosive arrow. When I'm playing my sonic defender sometimes I get asked not to give someone the shields. Guess what I do, I try to remember not to buff them.

    If someone asks you politely not to use a specific buff on them, try following their wishes. I've had people tell me "You can't keep up without speedboost" when on Madam Enigma. And guess what happened, while I could handle the speed on that character due to being use to high speed anyway, there was a problem with the TEAM being unable to keep up with MY movement rate. Nor did my attacks recharge noticeably faster either. They already were charging so fast that I pretty much always had my choice of 6 attacks to use. My endurance recovery being boosted didn't matter since I could already fight for a few hours non-stop. So, why did I *need* speed boost?

    On Madam Enigma I ask for no speed boost because I don't need it's useful effects and don't need the +speed either. Hitting that character with speed boost isn't going to improve it's performance any. So why should I require it?

    On other characters that use a lot of cone powers or require positioning I'll run into other problems. Let's say I'm playing my warshade. I WILL ask for no speed boost. I have more then enough powers and abilities that I have no need for it's +recharge. I don't need the +recovery because I can already keep my endurance topped off 90% of the time. And the +speed makes it harder to leverage stygian circle. Why is that important? Because stygian circle is my heal/endurance recovery power. Your also making it harder to leverage things like my cone disorient and pbaoe disorient. In short, your negatively impacting my ability to contribute to the team. If your concerned about me being unable to keep up with the speedboosted people, I can switch to nova and fly as fast as your running. Or I can teleport.
  16. [ QUOTE ]
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    LMAO @ "malicious buffer"

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    Me too. You know you have a problem when you decide that someone, somewhere, pressing a button to keep your character from dying is somehow malicious. Honestly, TwilightPhoenix, take one step backward and look at how stupid that sounds. Someone is maliciously improving your character's combat attributes? That only works if you don't know what malicious means.

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    This and anyone who doesn't accept any/all buffs. Common, buffs keep the team going... yes, even SB!! I team with people that complain about SB, I keep telling them to hit follow on the mob so they won't bypass it. Ya know... it ususlly works.

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    Yes it 'usually works'. And that's how I adapted to always moving at high speed with Madam Enigma. So, does that mean my plant/fire dom should keep hitting Follow while targeting a mob just because some team mate refuses to accept that I don't want speed boost? Doing that will negate the effectiveness of my cone based controls, as well as the effectiveness of fire breath.

    How about my dark defender trying to leverage fearsome stare, should I always be using Follow, thus negating my ability to line up cones to hit as many foes as possible? Because speedboost is making it harder to line those cones up.
  17. [ QUOTE ]
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    LMAO @ "malicious buffer"

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    Me too. You know you have a problem when you decide that someone, somewhere, pressing a button to keep your character from dying is somehow malicious. Honestly, TwilightPhoenix, take one step backward and look at how stupid that sounds. Someone is maliciously improving your character's combat attributes? That only works if you don't know what malicious means.

    [/ QUOTE ]

    You ask for player X not to give you buff Y. You have very specific reasons for this. Be it health issues caused by the buff, control issues, or graphics issues. The person then deliberately keeps buffing you out of malicious intent. They are now impacting your ability to enjoy the game just because they think everyone 'must' accept and love buff Y.

    Just because it improves a combat attribute, that doesn't mean it can't be done maliciously.
  18. [ QUOTE ]
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    My vid card got old and bad a few years back and I had to switch to lower settings to play at all for a week. not a fun week.

    If I had to play like that all the time I would rather not play.

    If in basic gameplay I cannot accept buffs and fully contribute to my teams I would rather not play.

    Memory is cheap, a decent card is pretty cheap. make it work. or play something that your computer can support... like minesweeper...

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    A decent card is cheep? By who's standard of cheep? My monthly income is about $685 for instance. Rent costs 192 a month, phone/net is 70 a month on average, food is about 150 a month usually. Right now though I've had to cut various things since I'm paying as much for my new tower (old pc tower died horribly) each month as I am paying for rent.

    Entertainment right now takes about $40 of my $50 dollar disposable income per month. So, how do you think I'm gonna be able to afford a couple hundred for a better graphics card then I have? I have one I'm happy with, the radion x1600. By your definitions I'm guessing that's old, out dated, and in need of replacement. So, explain to me where I'm going to find the money for that 'cheep' graphics card you mentioned,

    Don't assume everyone has two to three hundred dollars laying around they can spend on a graphics card.

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    a x1600 card is completely fine for running this game, so if you're having problems running it either lower the graphics some more, upgrade your memory, or clean up whatever is hogging all your ram in the background.

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    I agree that an x1600 is just dandy for current gen games. The post I just responded to expoused a viewpoint I see very often in the tech section. That of "if your not spending several hundred on the newest graphics card your card isn't 'decent'.

    And if I hadn't been able to scrounge up the money for the x1600 I'd still be using an x300.
  19. Madam_Enigma

    Ninjas

    Oh the ninjas are deadly ansd silent. Their also unspeakably violent. They speak Japanese, they do whatever they please, and if you tear off their masks they'll be smiling.
  20. Normally I just go by ear, but with my hero main I've been intending to get IO's. I initially planned on the full devastation set for Focus, and already finished slotting out a full 6 multi-strikes in Spin. Then I got to thinking, just what could I pull off with my build? Didn't want to change my slotting too much mind you, but here's what I've got in mind (hopefully) with my next respec. Any ideas? Keep in mind the slot levels aren't final, nor is power pick levels accurate. I was just going though getting the powers I have/might swap for and putting in enhancement slots to get to eventual slotting. When I do the actual respec I'll be a lot more careful bout it all.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Madam Enigma: Level 50 Science Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11), EndRdx-I(50)
    Level 2: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 4: Focused Senses -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(15), EndRdx-I(46)
    Level 6: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(45)
    Level 8: Agile -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(17), Ksmt-ToHit+(50)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Swift -- Run-I(A), Run-I(39), Run-I(40)
    Level 14: Health -- Heal-I(A), Heal-I(37), Heal-I(37)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(21)
    Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Rec'dRet-Pcptn(42), Rec'dRet-ToHit(50)
    Level 20: Quickness -- Run-I(A), Run-I(37), Run-I(39)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
    Level 24: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(25), Ruin-Dmg/Rchg(27), Ruin-Acc/EndRdx/Rchg(42), Ruin-Acc/Dmg/Rchg(43), Dev'n-Hold%(43)
    Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/EndRdx(45)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(31)
    Level 30: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(43)
    Level 32: Shockwave -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34)
    Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36)
    Level 38: Elude -- S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def/Rchg(45), S'dpty-EndRdx/Rchg(46), S'dpty-Def/EndRdx(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Combat Jumping -- HO:Cyto(A)
    Level 47: Laser Beam Eyes -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48)
    Level 49: Maneuvers -- HO:Cyto(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A), Run-I(39), Run-I(40)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]18.8% Defense(Smashing)[*]18.8% Defense(Lethal)[*]3.44% Defense(Fire)[*]3.44% Defense(Cold)[*]12.2% Defense(Melee)[*]6.88% Defense(AoE)[*]3% Enhancement(Accuracy)[*]105.4 HP (7.87%) HitPoints[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 3.3%[*]MezResist(Terrorized) 1.65%[*]20% Perception[*]4% (0.22 HP/sec) Regeneration[*]1.89% Resistance(Fire)[*]1.89% Resistance(Cold)[*]1% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Kinetic Combat[u]
    (Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Kinetic Combat[u]
    (Strike)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Kinetic Combat[u]
    (Slash)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Kinetic Combat[u]
    (Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Rectified Reticle[u]
    (Follow Up)<ul type="square">[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[*] 20% Perception[/list][u]Ruin[u]
    (Focus)<ul type="square">[*] MezResist(Terrorized) 1.65%[*] 15.1 HP (1.12%) HitPoints[*] 1% XPDebtProtection[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Multi Strike[u]
    (Eviscerate)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Multi Strike[u]
    (Spin)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Serendipity[u]
    (Elude)<ul type="square">[*] 4% (0.22 HP/sec) Regeneration[*] 10 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list]
  21. Madam_Enigma

    Food for thought

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    Actually, don't forget that resistance debuffs effectively 'buff' themselves.

    So using Shriek 4 times with Enervating Field running doesn't yield a blank 110% buff, each debuff effectively separately multiplies your damage : 1.3 (EF) * 1.2 * 1.2 * 1.2 - which comes out to about 124% damage increase rather than 110%.

    Unresistible Resist Debuffs Buff Resistible Resist Debuffs.

    Hoo-ah for Rad/Sonic.

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    Ok, soon my brain will hurt trying to understand these statements.
  22. [ QUOTE ]
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    How do you complement a well played Trick Arrow Defender?

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    Same thing you'd say to any other competent player. "Good job". "Well done". "Great work".

    Or just invite the player on your next team. Being remembered is as much a compliment as anything you could say.

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    I agree. When I'm the only defender/controller on a team though... hearing "Great heals" makes me a sad panda. Then again when my warshade is the only defender/controller on a team and is told "Great heals" it also makes me sad... Granted that character does actually heal.... himself.
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    And Speed Boost isn't good for ANYONE on that multi-tiered cave map *shudders*.

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    Except characters with Hover, they should cope just fine

    (it's not so bad for people who're used to moving under speed either, at least no worse than usual.. but there's no easy way to tell in advance who those people are going to be)

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    Well, when playing Madam Enigma I'm use to moving fast. I have a normal in-mission travel speed of around 34 mph, and a max travel speed of 73 mph with elude. So super speed I can handle. Speed boost in missions though, I'd rather not have to worry bout running into cave walls.

    With Madam Enigma she really doens't get any significant benefit from SB. +Recover? Don't need it, only run out of endurance if elude crashes. +Recharge? Again don't need it. Claw/sr and I have all the attacks. +Speed? I really don't need that.

    Oh other characters it depends. My dark/dark scrapper loves SB since it lets me stop worrying bout endurance. My ta/a is mildly annoyed by it but accepts the buff. Other characters? Not always wanted due to the +speed fouling up fine control. If I'm trying to leverage cone attacks, I don't need speedboost wrecking my ability to maneuver.
  24. [ QUOTE ]
    My vid card got old and bad a few years back and I had to switch to lower settings to play at all for a week. not a fun week.

    If I had to play like that all the time I would rather not play.

    If in basic gameplay I cannot accept buffs and fully contribute to my teams I would rather not play.

    Memory is cheap, a decent card is pretty cheap. make it work. or play something that your computer can support... like minesweeper...

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    A decent card is cheep? By who's standard of cheep? My monthly income is about $685 for instance. Rent costs 192 a month, phone/net is 70 a month on average, food is about 150 a month usually. Right now though I've had to cut various things since I'm paying as much for my new tower (old pc tower died horribly) each month as I am paying for rent.

    Entertainment right now takes about $40 of my $50 dollar disposable income per month. So, how do you think I'm gonna be able to afford a couple hundred for a better graphics card then I have? I have one I'm happy with, the radion x1600. By your definitions I'm guessing that's old, out dated, and in need of replacement. So, explain to me where I'm going to find the money for that 'cheep' graphics card you mentioned,

    Don't assume everyone has two to three hundred dollars laying around they can spend on a graphics card.
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    Some people really need to get over their costume-vanity. It's not just "their HP and debt", if they're contributing to the rest of the team. Not accepting a powerful buff means they're not able to contribute as much in combat. A buff is a buff. Take it. If it looks bad, complain to the devs, not the other characters. Teaming with other people is not a fashion show... everyone needs to make an effort to actually win.

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    While in general I'll agree with this, some buffs I will agree should be acceptable to turn down. Speed Boost is a prime one. The buff is nice, don't get me wrong. It's the +run speed that I hate. That alone can at times out weigh the recharge and recovery buffs.